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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on March 31, 2015, 10:52:14 PM

Title: S6R2: Silverstone International Post-Race Chat
Post by: Wally on March 31, 2015, 10:52:14 PM
Race Results and Charts (http://xgnassettocorsa.blogspot.com/2015/03/s6r2-silverstone-international.html)
Season Standings (http://xgnassettocorsa.blogspot.com/2015/03/season-6-standings.html)
Season Stats (https://docs.google.com/spreadsheets/d/1nu52lWM6_TIRBEGCTF32BxLe8mobfsCFpd_wOeuxpXI/edit#gid=1162996150)

Penalties
Race 3 - 4 pts to Shameless. It was a close call, but Shameless veered to the left in T1, off of the racing line, hitting Wobbly who was on his racing line. Wobbly wasn't really disadvantaged, so doesn't get the +4.

I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Round Points
Jeremy    70
Perch    67
Matthew111    46
StanDaam    52
Wobblyone    54
Gratulin    56
Wally    52
Rolz    48
Shameless    35
UnFknBLievable    30
Vipergod    49
Bafs17    36
Freezer    46
Marty    27
Krahl    44
Ysu    43
Rob    38
Grubbet    28
Joe    25
G0RGAK    16
Simone    15

Congratulations to Jeremy on the round win and Jeremy and Perch on the race wins.

Season Podium
1. Jeremy, 73
2. Perch, 67
3. Matthew111, 66
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Joe on March 31, 2015, 11:04:35 PM
Thanks all. Good fun again. Seems my mic still wasn't working. I played around with the settings in TeamSpeak after and think I sorted it.

First race is was sitting nicely in the middle of the pack but managed to spin off the track twice and lost quite a few positions. I was getting really poor fps down the back straight and the following corner, didn't have the issue in the test server.

Second race I got tapped by Krahl, spun out and lost quite a few positions, then had him on me for the rest of the race. Clearly the better driver but was able to pull away from him on the straight due to being in the 458.

Third race I unfortunately went head long into shameless who was sideways on turn 1 then was at the back. Managed to get a few positions back due to a bit of a pile up on the corner entering the straight, but then in lap 8 got a tap from behind from UnFknBLievable entering the right hander after the straight, spun out and lost a lot of positions as couldn't safely rejoin the track. Then had a some fun with G0RGAK over the last few laps with quite bit of side by side action.

Bit disappointing loosing so many positions after spinning out, but still learning and having fun.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Freezer on March 31, 2015, 11:06:52 PM
Had some very good racing tonight.
Once again I was qualifying mid pack but could not for the life of me get the Merc off the line without getting swamped which keeps throwing my qualifying efforts out the window.
R1 - Lap 2 I tapped Wally coming out of T1, but I might point this one somewhat at Wally as I had the tighter line while all the Ferrari's ran wide but then Wally came back across the front of me, no doubt preparing for T2, I braked but couldn't avoid a small touch which sent us both off.
Aside from that I had some very tight pressure racing with Viper & Rohls in R2 with some defensive driving and using the Mercs strengths I managed to hold them off.
R3 was another tight one.  I was starting to finally get close to Wally's Ferrari when a little slip saw me loose the gap and fight the rest of the race with Krahl & Rolz.
Hard work but good fun..
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Shameless_1 on March 31, 2015, 11:16:06 PM
I was following the rules by holding the line in turn 1.. I stayed where i was because i feared about hitting wally. Wobblys line and mine came together, was nothing either of us could do.

The next time I will be veering to the inside and blocking anyone from coming up the straight, they can go around me. If I had done that I wouldn't have had to worry about Wallys ferrari and it would have remained clean..

Maybe due to grip (lack of it) I may have drifted a little? even though I backed right off.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on March 31, 2015, 11:48:34 PM
I was following the rules by holding the line in turn 1.. I stayed where i was because i feared about hitting wally. Wobblys line and mine came together, was nothing either of us could do.

The next time I will be veering to the inside and blocking anyone from coming up the straight, they can go around me. If I had done that I wouldn't have had to worry about Wallys ferrari and it would have remained clean..

Maybe due to grip (lack of it) I may have drifted a little? even though I backed right off.
Yeah, you'd have been better to stick to your line (to the right). It would have been up to me behind you, and with you in clear sight of me, to allow for that and not run into the back of you. More incidents are caused by moving left to right or vice versa in the opening few turns.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 12:47:42 AM
id had a great night tonight...other than running out of fuel on the last turn in race 3....grats to viper for a good drive into p2 in the last race...he showed great pace. I think he could be one to watch in the future...... I thought I had pole in r1.....sweet. but Jeremy literally must of got it on the last lap....bar steward. tried meds for first time r1 and thought they were ok..but no match for Jeremy. had awesome battle with perch who to be fair had the legs on me pretty much everywhere...and who should be crowned last of the late brakers 2015.....kamakasi lol.  great battle in r1 with him. full on door banging wttc style but fair... r2 got good start p2 and after  perch binned it had great dice with gratulin who was very fast and gave me a serious amount of trouble until his tyres went off for p2....race 3 I turned up with 3 mins off quali left got p3 I think chuckled that Jeremy was way down the field for the same reasons...ha ha karmas a bitch settled for a safe 3rd after two p2s thinking poor old Jeremy fighting his way up etc etc....ran out of fuel on last lap.  didn't even cross the line.....dead last lol, also saw after a few comments about the shamless incident, sincere apologies if I caused any problems T1 last race.....to be honest I tried my best to give everyone room as I always do and helicorsa said I was in the right place....as I don't have replays I cant comment....but the first few bends are always a lottery..i tried to stay in  position. fun night as usual thank you gentleman....and shout out to joe who as a 4 week old sim racer is doing very very well.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 01, 2015, 07:17:57 AM
My races were all exciting in the early stages with various battles, but all finished boring as I found myself in a kind of pocket of emptiness with gaps to packs of cars in front and behind. I remember seeing a lot of Freezer's Merc and Rob's and Bafs' 458s.

I'd maxed out all the cambers, and settled on 23/24 tyre pressure I think, which balanced the car nicely for me.  The 458 is good fun to drive. It drifts nicely and then has the grunt to power out of the corner. I know I made a few X-Bows look like they were standing still on the back straight.

Re Freezer's hitting me, I can't comment on it without seeing the replay.

Sorry Krahl - I thought when you hit my side it was a divebomb, but I saw in the replay that a car that had gone off track had hit you, sending you into me.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Joe on April 01, 2015, 08:59:50 AM
and shout out to joe who as a 4 week old sim racer is doing very very well.

Thanks dude, will pay you later  :-X
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 09:05:47 AM
If you would like to send me your CC details or a Cornish pasty...either will be acceptable ;)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 01, 2015, 09:40:55 AM
I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Thanks, and do you give the benefit of the doubt to Marty as well?

Some food for thought I'll just quote this from the helicorsa thread.
Quote
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.

I think the perpetrator wasn't me, in the first place.  But I'll leave it as race accident.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: StanDaam on April 01, 2015, 10:01:14 AM
Pretty good night for me  :)
Had a bitching race with Gratulin in race 1, dicing, side by sides, over unders, whole gamut of moves for virtually the whole race, exhausted after it  :D
Race 2 was pretty good too, ended up dicing with Marty and we both got elevated after Mathew and Perch very kindly decided to give us their positions on track  ;D Well done to Marty for putting the 458 on the podium (is he getting the same bonus as Seb got?) :D
Race 3 didn't go so well but ended up ok. I think as the races went on, myself and others were running a wider line out of the link onto the hanger straight, but others were keeping a tighter line through there. So I gave Krahl a tap there (he was on the outside, I had a nose where it shouldn't have been) but he keep going (excellent!!), unfortunately I got out of shape then heard Marty and others in trouble behind me. I was unsure if they were a flow on effect from my tap on Krahl, (I didn't even know if Krahl had spun or not at this stage), so I stopped and let everyone through then had some good battles coming back :D
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Rolz on April 01, 2015, 10:03:12 AM
Well stuck with the medium tires this week for all 3 races and definitely felt better.

Starts, I'm just getting swamped by everyone - still haven't nailed this as usually I'm pretty good... or Merc loves to fry the tires  :P

Over all very consistent on the racing... right in the middle of the pack,

Was punching out a post here on setups but might bring that up separately :)

Thanks all for the top night as usual... except for the occasional bumps now the maturity of the racing has increased heaps... or maybe I've been lucky to avoid it?  ;D
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 10:13:45 AM
In reality I've always raced with the bend being yours until the guys front wheel is along side your shoulder before u tip in or if it's a block pass u can slam it along side before they get chance to turn in Stopping them from being able to turn in.. if u are using differing lines and scrub their speed off ruining their exit...My feelings are if its a clean pass and u turn together because u don't want to yield your line as happened a few times with perch last night and u lean on each other u shouldn't spin off just swop paint..if u have been t boned u generally know about it....but let's be honest we all get it wrong from time to time. lol.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 01, 2015, 10:48:37 AM
I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Thanks, and do you give the benefit of the doubt to Marty as well?

Some food for thought I'll just quote this from the helicorsa thread.
Quote
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.

I think the perpetrator wasn't me, in the first place.  But I'll leave it as race accident.

What I'm saying is, I thought it was Marty's fault!
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 01, 2015, 12:44:23 PM
I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Thanks, and do you give the benefit of the doubt to Marty as well?

Some food for thought I'll just quote this from the helicorsa thread.
Quote
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.

I think the perpetrator wasn't me, in the first place.  But I'll leave it as race accident.

What I'm saying is, I thought it was Marty's fault!

My fault that others are unaware of the cars around them and turning in on them at the start of the race?  ::)

Id give Bird the benefit of doubt as he wouldn't be able to see me at that point, but I would assume that seeing he passed me just before and then he wouldn't have seen me in the mirrors he shouldn't have assumed he was clear, obviously the car he gave room on the right hander before would either still be there or visible in his mirror if he was clear so its still a basic lack of track awareness on his part.  ;)

Its not like I dive bombed him I was there all along and slowed plenty to hit the apex and leave him room on the exit assuming he was going to leave me room on the apex which clearly wasn't the case. I don't see how that would be my fault in any way as obviously if he was clear there would have been no contact and if not clear you shouldn't cut across the track so aggressively in heavy traffic at the start of the race, but hold your line unless certain that you are clear. That is how I deal with race starts and racing in general but if this incident is deemed my fault I will abandon that practice and just do the big out to in sweep cutting apexes and noses of anyone that may be on the inside at all times.

[youtube]wBBh0guMr3Y[/youtube]
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: StanDaam on April 01, 2015, 01:00:26 PM
Fancy Four Screens!!!  :D
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 01, 2015, 01:11:46 PM
It's all up for interesting discussion. We all know it's never black and white - that's racing. No one needs to get their noses out of joint, and I'd hope for more maturity from everyone in this league to argue their points without resorting to "well, I'll just do what I want" arguments (and I'm not just talking about Marty's comment above).
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 01, 2015, 01:54:43 PM
My comment was meant to be a little sarcastic, but I find it odd that in that case it seems as Im at fault according to both Bird and Wally.

I think you should give racing room to anyone that has any overlap if they are inside or out at any point of the track. Im not saying its a deliberate crash but the fact the outside car doesnt see the inside car doesnt make the inside car at fault its still the outside car that didnt give racing room.

If I am wrong then id like to hear why and I can change my driving in the future. Both if I am inside or outside as it seems the outside car is entitiled to its racing line but inside needs to stop and wait til the car ahead has taken the apex before its allowed any part of the corner.

Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Rolz on April 01, 2015, 01:59:56 PM
it sucks but I would put that down as a race incident... at a track like Silverstone those first few corners we really have to be aware of who is around us as it's pretty congested for those initial stages... my 2c
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 01, 2015, 02:14:35 PM
I dont care so much about being taken out, I have no chance this season anyway. It is a tricky section of track and it easy for the outside car to make that mistake. I just dont see how it can be seen the inside car is at fault.

Anyway to stir the pot a little more having a look at first 2 races qualy quite a few times were set with cuts. I think if people get a cut with PLP they should back off and abandon the lap otherwise its rather pointless to have the app if people dont observe track limits in qualifying.

There maybe should be some penalty for people setting a lap in qualifying with a cut. Ideally if the ingame lap invalidation would work just for qualy and be turned off for race where we can just use plp would be best.

Inola is the next round and large amounts of time can be gained with cuts so it would be good if we knew if there is or isnt a penalty for abusing track limits in qualifying
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 02:51:17 PM
Yea on discussion of cutting there a few corners I freely admit I was running it very wide On certain bends not always out of choice and sometimes because it felt natural... as were many others..

.but I assumed that as the cut track app wasn't triggering it was legal...many circuits drivers use the maximum they can get away with...so really we need a discussion before the races as to what is and isn't deemed acceptable as to using run off areas.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 03:13:12 PM
And my thoughts on the overlap thing is if you are not pretty much along side by the turn point  in the inside/car coming from behind should pull out of the move if you are not.

the only times I think this isn't applicable is if u are part of a freight train following through on the initial pass and gap made by another driver...or certain bends where there is the room.

Like wally says accidents are always going to happen, as long as we can discuss it like adults learn and move on all good. We all love our racing, and remember  it's just a game no one died ;)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 01, 2015, 03:52:17 PM
Marty, that was my normal line - I did not see nor expect anyone there, lap one or not. It's past the first couple of turns, I've full use of track, normal rules apply.
But I understand where you're coming from.

And all things considered, I'd not have turned in on you had I known you're there, I'm sure you know that.  It'd be evil (which fits me!), but also utterly stupid of me (and that does not fit).  :D   
So I'll install helicorsa - it seems I need it

I understand your point, but I think even in real racing it's a contentious point - usually they say if you have a significant overlap - eg you're up to the B pillar (http://en.wikipedia.org/wiki/Pillar_%28automobile%29) at the braking point - then you have the line, otherwise back off. 

I was going by that measure.  It looked to me you were behind.  (I've checked my replay)

I'm not trying to lecture you or accuse you, simply giving you the info you've asked for.  Still friends? ;)


Edit: I've looked at your vid after all (I don't have flash installed on this browser so it takes a bit of trickery) and even that up to b-pillar at the braking is a funny question here, because I had to start braking earlier.    Anyway, I'm sorry it has happened, I'm sure you're too - let's move on.

The cutting will be a really interesting question.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 01, 2015, 04:33:58 PM
Bird I know had you known I was there you wouldnt have turned in which is why it was an accident. I was just saying I cant see how its the inside cars fault if the outside car doesnt see them. Its nothing personal I just want a clear understanding of what is and isnt expected so everyone knows where they should give racing room and where they dont have to.

Regarding overlap we need a clear definition not just a vague one up to interpretation. As wobbly said pretty much infront or some overlap doesnt help much.  Saying B pillar at least gives us a point to look at. For a friendly type league I think any overlap may be a better option but its not up to me. Even if you give someone the inside it doesnt mean they will get the position as they will have less road on exit and so be slower out of the turn quite likely.

We just need this defined so we all know what is expected. Ac side Mirrors are useless and in that part of track with both cars on very different lines its going to be near impossible for the outside car to see someone there.

Regarding cuts in qualy and track limits the PLP app defines the track limits. If you exceed them it clearly says on the app you have cut and why its meant to be used by all so we all need to stick to the same track limits. In results this also shows cuts next to any person that exceeded limits on that lap so its not really needing to be defined more then what the app says.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Guybrush Threepwood on April 01, 2015, 04:42:29 PM
Basic rule in any real racing series anywhere in the world is that if the front of your car is up to the B pillar on the inside of another car at turn in then you have the corner apex.  It's not written in a rule book anywhere but that is a fundamental understanding.

Not Mary's fault IMO, just a racing incident and I'm sure Bird would have given some more room if he knew the yellow peril was up the inside.

About to leave KL for home so look forward to seeing everyone on track soon. :)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 04:45:05 PM
Thanks for clearing up the cut thing...it's odd that it lets u run very very wide at silver stone without penalising you..there are areas on the track having raced there that if I used in a meeting I'd be in the control tower talking to the clerk of the course lol.

Re overlap in real world situations u generally get along side before turn in and steal the corner holding the other guy out wide we has to get off the throttle, u win generally..the Other type is passing right up to the apex on turn in BUT you have to again be along side stealing that bit of track stopping him from using it...u can't just be 3/4 or half way along them u pretty much have to have your whole car or bike in that hole..then even slamming in a block pass a lot of guys get upset saying you are to aggressive lol.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 01, 2015, 04:46:03 PM
I do agree, it'd be probably a good idea to say "any overlap exists at the braking" (start of braking) as it's very clear.  B-pillar, not so much.  "significant overlap" - as loose a definition as it gets. However, two problems I see
- it's not really nice to ask someone to give up a faster line just because I got my nose in.  There will be a lot of grumbling I reckon. (altho we can ask what people think!)
- we'd probably need to make the helicorsa app mandatory - and tbh I haven't even tried it, so I can't comment on this
- edit: ok third problem; where is the cutoff?  braking start point? turn-in? anywhere?  even these are somewhat loose definitions - especially using different cars with different braking points, and different lines...

But even then, there'll be accidents.  I've found over the years that no matter how meticulously you try to define things, there are always contentious cases.   Just sayin'.


Maybe for now, just make the helicorsa a very much recommended, and keep it as it is. 

As I said, if I had helicorsa on, I'd not have turned in.
I've actually driven the outside line a lot in the previous races that night, racing with others, (eg Dion). For some reason there and then my brain said enough, and I went for it that time.  Wrong decision :)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 01, 2015, 06:32:35 PM
Anyway to stir the pot a little more having a look at first 2 races qualy quite a few times were set with cuts. I think if people get a cut with PLP they should back off and abandon the lap otherwise its rather pointless to have the app if people dont observe track limits in qualifying.

There maybe should be some penalty for people setting a lap in qualifying with a cut. Ideally if the ingame lap invalidation would work just for qualy and be turned off for race where we can just use plp would be best.

Inola is the next round and large amounts of time can be gained with cuts so it would be good if we knew if there is or isnt a penalty for abusing track limits in qualifying

Ideally, a cut lap in qually should be invalidated. I can't do that automatically via the app - it would have to be an honesty system. What I could do in the app is flash a warning when you cut the track in qually that you have to slow down to "throw away" that lap. I also can't restart the server to turn AC's penalties off before the race session, because then you lose the qualifying positions. I'm a bit hamstrung by the limited control that AC gives admins at the moment. But I will look at the qualifying warning message idea.

In terms of the race cuts, the rule would be "If you can get away with it, take it". That's pretty much like real life. The app can only enforce the track limits that AC itself sets, so if AC gives you some leniency at some corners, then the app will too.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 01, 2015, 06:36:13 PM
Hey wally What's the story with the quali sessions sometimes coming back in with only a few minutes left.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 01, 2015, 06:42:29 PM
Hey wally What's the story with the quali sessions sometimes coming back in with only a few minutes left.

That's as posted in the season signup thread - I deliberately make the last qualifying session short enough for 1 or 2 hotlaps, to simulate a bit of shootout pressure. With the lap time being so short at Silv. Int, I realise I made the qually a little too short, because it took me a minute and a half just to load up the track and cars!

Re the B pillar overlap thing, while the general principle applies, we also have to take into account the reduced peripheral vision in sim racing. B pillar overlap or not, I will always put more responsibility for avoiding an incident on the car that can actually see the other car, over the car that can't see the other. But the blinded car still needs to give racing room , subject to the overlap. It's the worst area in sim racing (or all racing?) I reckon - when the car in front tries to take their normal line in a corner while someone's coming up the inside.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 01, 2015, 06:47:50 PM
And this accident has made me realise how different it looks from each car - even with good pings.  In my replay the overlap is barely any.  On Marty's it's nearly half a car.  Altho I dunno how do you get the overhead view, I've been watching from my car. How do you do that, Marty?
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Matthew111 on April 01, 2015, 07:24:58 PM
First off sorry Perch for the warpy internet moment, it was my pc as my net dropped after that race and in race 3 it was all over the place! Bit of a shame was a good battle for the podium. I was on TS but i dont think my mic worked

Race1: Got a solid 4th was just managing the gap to stan all the way home couldnt touch the alfas in the race.

Race2: Did the lap of the gods in qualy to steal a pole position off those pesky alfas haha was one of the best qualy laps i have done i think, pitty it was probably the most useless too as those alfas off the line sent me straight back to 4th lol. Was on 3rd for a bit and had perch catching me as my tyres faded, I tried to keep him behind me in the dieing laps but then had that net issue and it sent us both off sadly so i finished 6th.

Race3: My net died after race 2 and by the time i rebooted everything i joined 1 lap down so just circulated for points with my warpy net lol

Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Gratulin on April 01, 2015, 07:48:32 PM

And this accident has made me realise how different it looks from each car - even with good pings.  In my replay the overlap is barely any.  On Marty's it's nearly half a car.  Altho I dunno how do you get the overhead view, I've been watching from my car. How do you do that, Marty?
My view is that there is some sort of programming error in AC with perspective that leads to this problem. I got caught with this problem in a Mini race where I was the inside car. The view from each car w.r.t overlap was totally different.

Hence Helicorsa is essential IMHO. Since I have started using it I only run into the back of people :))
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 01, 2015, 08:38:12 PM
It's not a perspective error IMO.  Latency + the program actually needs to do some computing, even if it's very quick.

See, if we both have 50ms latency to the server, that means 100ms all up as the info travels Ysu-Server-Martin.  Just that, 0.1 second.   
Now, at 20m/s speed (which is 72km/h) will lead to a 2m offset between car positions.   Half the lag, 25ms each, would mean 1m offset.   And I have not allowed for computing at all, nor frame lag (video cards often pre-calculate frames), nothing.

So as you see the program actually have to compensate for lag all the time somehow - probably with prediction...and maybe that's where problems lie.

I'd like to know how they deal with it, it's an interesting problem. :)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Vipergod on April 01, 2015, 08:41:13 PM
Three awsome races for me
R1 Had a massive battle with Bird for most of the race Till i hit that stupid ripple strip on the last corner
R2 Rolz behind & Freezer in front Epic racing, Loved it
R3 Hooked up well in qualy, Started and finished 2nd, No way could i get near Perch

Thanks for the thumbs up Wobbly,  I used to win a few in Netkar, Just not good enough at this game yet
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 12:29:40 AM
And this accident has made me realise how different it looks from each car - even with good pings.  In my replay the overlap is barely any.  On Marty's it's nearly half a car.  Altho I dunno how do you get the overhead view, I've been watching from my car. How do you do that, Marty?

For overhead I use the F5 camera, this is a camera fixed to the car but you can move it anywhere you want. I find its the best way to check as perspective from cars may always be a little deceptive. To use this camera you need to first make a basic edit to one of the ini files. camera_onboard_free.ini which is found in Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg

You just need to edit this line
SPHERICAL_COORDS=1
make this 0 to unlock the camera as otherwise its locked to the car, once unlocked you can use keys ASDFGWEZXC etc to move it around and when you press play it will stay locked to the car in that position, you can also adjust fov(zoom) with + - keys

Regarding lag I dont think it would be so much but an easy way to compare and test the lag is if you upload your replay file then I could record both videos side by side and compare them to see if there is noticeable lag between what 2 people see. I doubt with 40ms pings the difference would be more then a cm in spacing of the cars but it would be interesting to see still.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 02, 2015, 12:15:10 PM
Thanks for the info!
I'll edit my replay when I get some time, it's too big for upload as it is :)

The lag is what it is; it exists as a matter of fact, and I've just calculated the impact above.
The "how does the program deal with it" is the big question IMO.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 02, 2015, 12:57:55 PM
Ok, here it is, I cut it to 2 corners back
https://dl.dropboxusercontent.com/u/24242159/ac/ferrari_f40_silverstone-international-accident.zip

Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 01:35:00 PM
With the replay if you could do from start of race to just after the contact. Easiest way for me to try sync footage is from the race start if the start isnt there its not so easy to do this. I can sync back from the point of contact but race start would be interesting just to see how other cars are seen to 2 people and if its a very noticeable difference.

It would be interesting to use the same camera angle and overlay the 2 replays fading one video into the other. This will show how much effect lag has, I dont think its going to be very noticeable. The actual lag would just be pretty much both pings added together (however I may be wrong it seems the way it would be) at the most so maybe 80ms between us. That is .080 of a second difference which at the speed we were traveling at shouldnt be a very significant amount.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 01:41:59 PM
It's not a perspective error IMO.  Latency + the program actually needs to do some computing, even if it's very quick.

See, if we both have 50ms latency to the server, that means 100ms all up as the info travels Ysu-Server-Martin.  Just that, 0.1 second.   
Now, at 20m/s speed (which is 72km/h) will lead to a 2m offset between car positions.   Half the lag, 25ms each, would mean 1m offset.   And I have not allowed for computing at all, nor frame lag (video cards often pre-calculate frames), nothing.

So as you see the program actually have to compensate for lag all the time somehow - probably with prediction...and maybe that's where problems lie.

I'd like to know how they deal with it, it's an interesting problem. :)

I hadnt seen this post before, the thing is the replay will just show how the game will display gaps to cars. Add to this input lag and how long it takes for you to actually see what the computer has rendered which is another factor. But what the replays show should be how both see it at the time and display lag will just delay your reaction time to what your seeing on screen. The replays compared against each other will show how the game deals with lag with predictive netcode. After all its only getting data at the server hz setting.

I am not sure what Wally has the server set at, probably 20hz would be my guess so at 60 fps its only getting car location data every 4th frame and needs to guess/predict the others. Add to this all the different types of lag and its amazing you can race door to door even amongst local guys let alone across the world with 200ms or higher pings.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 02, 2015, 02:32:58 PM
here's the cut from start
https://dl.dropboxusercontent.com/u/24242159/ac/ferrari_f40_silverstone-international-accident.zip

Btw, here it is from my viewpoint, just when the braking starts.  Huge difference - as expected.

(http://i.imgur.com/RMbd6o4.jpg)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wally on April 02, 2015, 02:50:52 PM
15 Hz.
Title: S6R2: Silverstone International Post-Race Chat
Post by: Gratulin on April 02, 2015, 02:54:22 PM
here's the cut from start
https://dl.dropboxusercontent.com/u/24242159/ac/ferrari_f40_silverstone-international-accident.zip

Btw, here it is from my viewpoint, just when the braking starts.  Huge difference - as expected.

(http://i.imgur.com/RMbd6o4.jpg)
The key views are the views from each car. Compare those with this one and you will see the perspective difference between each of the three views. Hence AC has one set of position data in Bird's replay but then presents the relative position view differently to each car.

A bug in my opinion.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Wobblyone on April 02, 2015, 03:09:33 PM
Brilliant so every time I T bone someone now....I can say its a bug, programming error?  Happy days gents....happy days ;)
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 02, 2015, 03:54:42 PM
Brilliant so every time I T bone someone now....I can say its a bug, programming error?  Happy days gents....happy days ;)
Glad to be of service! 
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 04:45:24 PM
Brilliant so every time I T bone someone now....I can say its a bug, programming error?  Happy days gents....happy days ;)

Not exactly but its quite expected that there are some delays, I will make up a quick video showing the same camera angle from both files and see how they compare.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 06:13:42 PM
I made up a video showing 3 angles with both mine and Birds replay file, from my car his car and static tv cams. I have synced these up but as its captured at 30fps there can be sync errors of up to half a frame so I probably should have captured at 60fps to reduce this error by another 50%. This is because capturing all depends on when I press play in game and record in nvidia shadow play, the first video is most out of sync in the capture the other 2 would be quite a bit closer.

In the Video's Birds replay should be top left, mine top right and the video below is both overlay-ed over each other with the top video 50% opaque to show the difference between them with some ghosting of the 2 images. Below are 3 screen grabs at the point of impact to show the difference at this point.

(https://www.mediafire.com/convkey/a51b/4l9j5h697f5q0ah6g.jpg) (https://www.mediafire.com/view/?4l9j5h697f5q0ah)
(https://www.mediafire.com/convkey/9748/df4i7vji2q9k3xq6g.jpg) (https://www.mediafire.com/view/?df4i7vji2q9k3xq)
(https://www.mediafire.com/convkey/bdb9/9opad4dkxmyd64l6g.jpg) (https://www.mediafire.com/view/?9opad4dkxmyd64l)

Here is the video which is still uploading and will take another 20 min or so before its done.

[youtube]_L5ResKOl_0[/youtube]
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Dick Forrest on April 02, 2015, 07:22:05 PM
Brilliant so every time I T bone someone now....I can say its a bug, programming error?  Happy days gents....happy days ;)

There is also a 'Kick driver' bug that seems to kick Marty a lot, if I remember. Huge programming error.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Bird on April 02, 2015, 07:25:11 PM
I was hoping for a side-by-side top-down view :)

But this is very informative nonetheless - there seems to be very little in it, well, sometimes it's a bit more, sometimes a bit less, but I expected more difference tbh.

Thanks mate, this was an interesting exercise!
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 02, 2015, 07:33:11 PM
I was hoping for a side-by-side top-down view :)

The only tricky thing with that is that I cant really get the same camera angle from both top views unless I made a custom cam which I dont know how to. The top view is a manually setup camera and I tried but getting the same sort of angle was a bit tricky so I went with default cams to keep them the same.

The actual difference isnt that large and take into account the up to half of one frame sync error which is 1/30 of a second plus the possible 0.1 lag sync issue its only going to be an issue when pretty much rubbing panels at our relatively low pings.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Guybrush Threepwood on April 03, 2015, 01:05:18 PM
They seem to be almost the same IMO.  Shouldn't effect racing.
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: StanDaam on April 03, 2015, 02:17:27 PM
Wicked job Marty!!
I too have always wondered about how much difference there would be from each driver's perspective, taking into account the pings and time for data to travel to and fro. AC seems to score extremely well in this field  :D
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: Rolz on April 03, 2015, 03:03:59 PM
do you work Marty?  :P

kudos for the effort you have put in here  ;D
Title: Re: S6R2: Silverstone International Post-Race Chat
Post by: marty on April 03, 2015, 03:33:45 PM
do you work Marty?  :P

kudos for the effort you have put in here  ;D

If you know what your doing a basic video like that is quite easy to do.   :D

I will leave shameless to do the highlight videos from league racing as this would take hours just finding the highlights. I dont have the patience for that these days.

The editing itself only takes a few minutes and with a fairly quick computer it encodes videos in real time or better for such an edit. The only thing that takes for ever is the upload but easy just to send to yt and let them send you an email when its done.  ;)
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