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Simulation Racing Leagues => Assetto Corsa Competizione => Topic started by: Wally on August 01, 2018, 07:55:08 AM

Title: ACC News
Post by: Wally on August 01, 2018, 07:55:08 AM
A new thread for ACC...

Not strictly ACC related (great start to the thread, I know), but here are some interesting comments from KS's Aristotelis at the Spa 24H event where ACC was set up for real drivers and sim racers to try (from https://www.facebook.com/aristotelis.vasilakos/posts/10156639993558069?notif_id=1533033161405304&notif_t=mention)

Quote
The Spa24Hours event was particularly important because it allowed to watch real drivers and alien simracers really going for it, especially alien simracers as they also had some big prizes at stake. Here are some of my thoughts.

So what did we learned? Some pretty important things.
1) First of all everybody was driving in the same way. If you could put the real drivers and aliens side by side and watch their movements carefully, you wouldn't notice any actual differences. Same movements, same lines, same attack style, same braking points... the lot. At the end of the lap there would be 1 sec more or less difference but it would be down to the aliens having more practice and being able to gain half a tenth at every turn. Being a 7km long circuit that was the difference. We could even watch the in turn speeds be like 1km differences lol. Tiny tiny stuff.

2) pro drivers in real life have nowadays extremely low practice time. Most of them would get 5 to 15 laps between practice and qualifying. When the race engineer see in the telemetry that they are "on target" then the call them in the radio and..." good job, pit now and let the car to the amateur gentleman driver". So their job is to be able to push the car close to the limit with that amount of tiny practice. It was impressive to see them do the same in our rigs. 4 laps and they would be instantly on their real time laps. 10 laps and they would start to go down towards alien laptimes.

3) Alien simracers also did the same initial laptimes as real drivers. We had nobody coming in, sitting down and posting 18s. Everybody would do 1st lap in the 20s, some in the very high 19s. then practice made perfect. They are fast to adapt, but not really "magical". Their strength is that when we stop at low 18s, they would continue to improve down to 17s. No "unrealistic" techniques were seen.

4). When real drivers decide to "practice" they will do 100% valid laps. Eau Rouge taken always in the same way, never putting a wheel outside.
When Simracers decide to push, they have 50% valid laps through eau rouge. I'm sure they can do also 100% but that's pressure for you and pushing to get to the 17s to win the competition. Also explains the difference with reality.

5) Our hotlap competition was set at 25°C ambient 35° asphalt which we thought realistic for Spa... During the practice and qualifying sessions, thanks to global warming, we had 35°C ambient and "catering services cooking eggs on the asphalt"°C in real life. Also I saw fish flying in the air, it was that humid. Significantly enough, when we got some rain, the temperature would stay almost identical. Race had a bit more normal temperatures. That could be another indicator on the slight difference of laptimes between aliens/real life. Still VERY small gap considering the long track and all the other factors.

6) Modern alien simracers adapt. FAST! They are proper pilots in terms of technique. They don't use "tricks" so to say. At the end of the competition, with no more pressure we gave them a surprise with a "hotlap race for a sparco gloves prize" competition on condition totally invented by me and Kevin Stuck just on the fly. It wasn't easy. Wet track, light rain, sun going down, slicks. We let them decide their own TC and ABS levels but with no practice or testing before. They handle it like pros. A single spin was all the drama that happened, then all valid laps and great car control and attention, even though you could see they were struggling on the conditions. Watch the video to get an idea.

7) Real drivers are hunting animals. I don't mean this in a small way. I mean it in a BIG way. When a simracers misses a corner, especially on a chicane, then he will sacrifice it and try to take the second corner properly to retain the car rythm and improve the line.
When a real driver misses a corner he will ATTACK anyway whatever he has infront of him. He will not even blink before going full attack on the next corner on whatever situation he is in. The mentality is "someone is behind me and he will probably try to take advantage of my error, I MUST NOT LET HIM PASS!" Even though they are in a hotlap mode, their mentality is always this. ATTACK ATTACK ATTACK!
I know, but still impressive to watch them.

8) Setup was in the safe side. The cars are a bit of a short blanket so you can't always make them perfectly balanced and neutral. Especially the Lamborghini has lot's of rear biased weight so it suffers some power understeer on its DNA. Still you can work it out with setup, but then you can get brake and turn in oversteer and nervous behaviour on high speed and kerbs. As you know we need to showcase the new game to thousands of people so the main setup was quite "safe" to avoid seeing people constantly spinning at every braking point.Obviously drivers hate it at first, but interestingly enough, after they could arrive on their times they would say that "yes there is understeer, but you can work around it". That was positive. Some of them even went so far to say that "in the end I could modify a bit my line and it wasn't an issue at all for doing what I wanted to get my laptime". I couldn't change the setup in place as the UI is still WIP. All I could change for them was TC, ABS and some brake bias, but not while on the hotlap competition.
Still, a trend feedback from all real drivers was that the car was perfect at slow and mid speed corners but lot's of push understeer at high speed flat out turns, while in reality they get a more nervous car at high speed. Part of it is in the setup as I said, but there's also something I'm working on the aero as we speak. We should be good by early access.

9) Everybody from the real drivers as well as the simracers that tried it, where highly impressed by the rain physics. Reactions where in the range from "oh wow that's amazing" up to "what have you guys done!?". Stefano Casillo should be very proud for the core physics code, I'm so lucky to be able to work with him on it. We still need some fine tuning on the whole system, but I'm confident we will deliver.

10) Believe me when I tell you, the hardware got some through extreme abuse from Wednesday to Sunday. Non stop. Rseat rigs and Fanatec wheels and pedals are an amazing combination. Everybody was extremely satisfied. I think we had a single screw to tight a bit, during the whole event, or something like that. Ak Informatica PCs and monitors, rock solid and stable.
Title: Re: ACC News
Post by: Wally on August 02, 2018, 10:06:17 PM
More information from Aristotelis about what sounds like extremely complex changes to the physics in ACC:


Quote
The tyre model has been heavily reworked. 3 dimensional flex of footprint and sidewalls with specific rates for each axis that are also influenced by the pressure and temperature. Temperatures now have even more layers and even get affected by brakes heating. Pressure heat and wear do not only change a simple grip variation but also the actual behaviour of the tyre, affecting values of slipangle, slipratio, and the grip curve as a whole. You're not only feeling a different grip but a different response too. Tyre also has a different response depending on the different surfaces it touches.

The weather simulation is not a simple lower grip, but an actual water film layer with different depth. The tyres have algorithms that simulate the drainage of the water from the tyre, in order to keep the contact patch in..."contact" with the surface. If it succeeds, you get good grip, if not, the tyre "raises" over the water film and you get aquaplaning. That is what it makes wet driving so unpredictable. You don't have to deal just with a lower grip and that's it. You might think you got grip, push a bit more and instantly get a different behaviour on the same turn a lap before.
Many more big and smaller details got implemented and this obviously makes the fine tuning of the whole system, extremely delicate, considering that the rules predict just one compound for all cars/tracks combinations.

On top of that we have a brand new aero model coordinated by Stefano Casillo and created by Fernando Barbarossa our new physics developer. Much more complex, doesn't take into account different wings as single entities anymore, but a single aerodynamic object that gets affected by flow, and becomes very sensitive in pitch and yaw situations. 1-2mm ride height difference can be felt by good drivers and makes the setup a very complicated matter.

Because of that, we had to improve our suspension model. It now includes variable rate bumpstops that I can set with extreme precision to keep the car from pitching too much. Also new dampers with proper graph curves and not just 4 values. The bumpstops are quite complex so we're trying to figure out a way to make the setup screens better designed for the users.

We also have brand new TC and ABS algorithms, again more complicated than the original AC ones which by the way were an industry first at the time. Now we control slip and slide differently and even how much the engine cuts instead of on/off situations. Those maps alone can change quite a lot the behaviour of the car.

On top of that, add all the different dynamic grip and weather simulation and you can imagine that the possible combinations and situations where something can go wrong are quite a bit. We are also working in a condition that everything can change from a week to the other because of new features added and this means we might need to re do the physics of the cars.
Even BoP is different for each car and each track, and this is getting updated by SRO as we move from one track to the other...

So, I don't know where the 1.5 months per car comes from, as we keep working on all cars at the same time, so I can't really give an accurate estimation of how much time we spent on each car, surely Marco has this under control. But I can tell you that it has become extremely complex...
Title: Re: ACC News
Post by: Seanus on August 02, 2018, 10:28:04 PM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?
Title: Re: ACC News
Post by: Guybrush Threepwood on August 03, 2018, 04:41:32 AM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?

They are as they sound.  Think of them as an extra set of firm mini springs right at the end of travel of the regular springs to stop a car bottoming out.  This way you could have softer springs or lower ride height without bottoming out and spinning off across the curbs.

I'm pretty sure AC has these in the more complex cars setup wise.

I think the variable rate part refers to how stiff they are based on compression rate of the spring.  Same of the absorbers.
Title: Re: ACC News
Post by: Wally on August 03, 2018, 07:35:53 AM
That's right - some AC cars have bumpstops, but I understand it's a fairly simplistic implementation. From memory, you can set a bumpstop thickness in some cars' set ups.
Title: Re: ACC News
Post by: Seanus on August 03, 2018, 10:04:15 AM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?
Sorry I was too brief. And sorry guys it's one of those pseudo philosophical 'don't understand's :o
I understand what a bump stop is, what I mean is why on earth do race cars get anywhere near their bumpstops. >:(
Surely you design sufficient rising rate into the system so as you approach the end of travel you also approach infinite stiffness. Or at least stiff enough to prevent ever reaching end of travel.

 >:( FFS why doesn't every car have active suspension?
Title: Re: ACC News
Post by: Bacchulum on August 03, 2018, 10:29:29 AM
Cost.
Rising rate springs are far more expensive than a standard spring + bump stop.
As far as designing sufficient rising rate into the system, these are cars designed for rich people not racing, then converted. :-X
Title: Re: ACC News
Post by: Wally on August 21, 2018, 08:11:45 AM
https://m.facebook.com/story.php?story_fbid=467103350433405&id=378582002534902&refsrc=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php&_rdr


Check out the night time reflections and drying line at 28:40.
Title: Re: ACC News
Post by: Guybrush Threepwood on August 21, 2018, 08:44:40 PM
https://m.facebook.com/story.php?story_fbid=467103350433405&id=378582002534902&refsrc=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php&_rdr


Check out the night time reflections and drying line at 28:40.

Looks good.  Although there didn't seem to be much of a difference in grip between the dry line and the wet line - but only so much you can tell from that kind of footage.
Title: Re: ACC News
Post by: Gratulin on August 22, 2018, 08:07:32 AM
Here’s the ACC graphics card  8)

https://www.pcauthority.com.au/feature/nvidias-new-geforce-rtx-2080-everything-you-need-to-know-500621?utm_source=feed&utm_medium=rss&utm_campaign=PC+%26+Tech+Authority+
Title: Re: ACC News
Post by: Joe on August 22, 2018, 08:33:54 AM
Here’s the ACC graphics card  8)

https://www.pcauthority.com.au/feature/nvidias-new-geforce-rtx-2080-everything-you-need-to-know-500621?utm_source=feed&utm_medium=rss&utm_campaign=PC+%26+Tech+Authority+

Waiting on benchmarks but does look promising. Rumors are a fair bit more powerful than the 1080TI and at 1200 bucks.
Title: Re: ACC News
Post by: Wally on August 22, 2018, 09:10:44 AM
That's too expensive for me. I'll wait to see how ACC performs on a 1080. But triple screens with eye candy might need more grunt. We'll have to wait and see.
Title: Re: ACC News
Post by: buellersdayoff on August 22, 2018, 03:23:11 PM
2080ti $1900 in Australia, ridiculous. No way...
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 06:36:42 AM
https://www.nvidia.com/en-us/geforce/news/assetto-corsa-competizione-rtx-ray-tracing/
Looks like you need an rtx card for this sim
*joking
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 07:25:02 AM
https://youtu.be/NeCPvQcKr5Q
with a 1080Ti currently, I'm not interested in these new ones, too expensive for not a huge bump in performance.
Title: Re: ACC News
Post by: Gratulin on August 23, 2018, 07:55:15 AM
I am very interested in these new cards BECAUSE they might make the current cards MORE affordable  8)
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 10:15:45 AM
At those prices I don't know if the previous gen will be cheaper, at least for new, second hand maybe as people upgrade. Apparently nvidia is way over stocked on the old gen and they'll want full price for them, maybe some spot sales who knows. Keep an eye out at ozbargain.com.au
Title: Re: ACC News
Post by: Wally on August 23, 2018, 12:35:30 PM
I'll be looking to upgrade to a 1080 at some stage. I hope we don't arrive at the situation where you can't find the stock any more, so I'm glad to hear they're currently overstocked.
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 08:20:06 AM
ACC minimum specs(https://uploads.tapatalk-cdn.com/20180823/6a0bf3811f8a7135f5fe982f1f6a155d.jpg)
Title: Re: ACC News
Post by: rooshooter on August 24, 2018, 09:13:36 AM
LOL, this pic was for your benefit Rob ;D.
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 10:40:24 AM
Some discounts starting to pop up
https://www.pccasegear.com/products/43521/msi-geforce-gtx-1080-ti-gaming-11gb
Title: Re: ACC News
Post by: Gratulin on August 24, 2018, 01:57:04 PM
Some discounts starting to pop up
https://www.pccasegear.com/products/43521/msi-geforce-gtx-1080-ti-gaming-11gb
Bloody hell!! Is that the discount price?!
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 02:50:36 PM
Well, discounted from its usual price, but still over priced imo.
Title: Re: ACC News
Post by: Bird on August 24, 2018, 03:14:40 PM
Since nVidia is sole market leader, it'll be a while for their prices to come down, especially on top class chips.
But the 1070's are nearly half price compared to the 1080...much better bang for buck if buck is scarce.
Title: Re: ACC News
Post by: rob on August 24, 2018, 07:04:33 PM
LOL, this pic was for your benefit Rob ;D.

Very funny Denis. But this looks like a downgrade from my current rig. Well at least I tell myself that when the lights are out and I'm racing on Tue and Thur. ;P
Title: Re: ACC News
Post by: rooshooter on August 25, 2018, 08:40:24 AM
LOL, this pic was for your benefit Rob ;D.

Very funny Denis. But this looks like a downgrade from my current rig. Well at least I tell myself that when the lights are out and I'm racing on Tue and Thur. ;P
When I am on the start grid and the countdown has started, computers have nothing to do with what is about to happen, I am sitting in the real car nervous as hell ;D ;D ;D 8) 8) 8)
Title: Re: ACC News
Post by: Wally on September 05, 2018, 09:32:42 PM
Here is an availability/feature/price roadmap: https://www.assettocorsa.net/competizione/roadmap/ (https://www.assettocorsa.net/competizione/roadmap/)

Early access release 1 available Sep 12 for 25 Euros ($40). This early access price then includes all later content - i.e. no more to pay.
Title: Re: ACC News
Post by: Phil.8 on September 05, 2018, 09:40:30 PM
I am not keen on how it gets more expensive the later into the roadmap it goes,  what if you are on the fence and want to see what its like in end.
I am curious to see how Rating System: Performance Rating, Safety Rating works out, sound just like iracing, irating and safety rating, which might be ok, but can also make you drive like pussy to scared to lose any rating
Title: ACC News
Post by: Gratulin on September 06, 2018, 03:05:45 PM
I see the $40 divided into value buckets as follows.

$10 for 6 months of playing with new sim physics and graphics
$10 for getting new cars and tracks to experience and trying out new multiplayer features such as ratings system, league management features etc
$10 for RAIN and NIGHT
$10 for fun of discovering bugs

then at the end of 6 months a free sim!

So, less than 10 bucks a month for some fun.

No brainer in my book!
Title: Re: ACC News
Post by: Phil.8 on September 06, 2018, 04:31:56 PM
where as in my book, I never really play offline at all so I cant see me playing it more than a week or 2 once multiplayer comes out and the odd league race
Title: Re: ACC News
Post by: Wally on September 06, 2018, 07:07:47 PM
I'll admit it... any KS sim is an insta-buy for me.
Title: Re: ACC News
Post by: Wally on September 06, 2018, 07:12:14 PM
Aris talks about the physics here, and in follow up posts in the thread.
https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-another-great-journey-is-about-to-begin.50723/


Aris' posts are always gold.
Title: Re: ACC News
Post by: Bacchulum on September 06, 2018, 09:49:27 PM
I've been racing KS since he was giving them away for free. 8)
I haven't missed one since.

Wish I still had a copy of netkar namie, pretty shit, but would be interesting to see the infant again. 8)
Title: Re: ACC News
Post by: rob on September 07, 2018, 08:10:19 AM
Ah yes, netkar namie. From humble beginnings.
Title: Re: ACC News
Post by: Wally on September 07, 2018, 08:21:17 AM
Aris on tyre simulation. https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/
It all sounds quite incredible how they have been able to simulate many more aspects of the tyre physics.
Title: Re: ACC News
Post by: Phil.8 on September 13, 2018, 11:08:29 AM
Well now its released whats it like ?
Title: Re: ACC News
Post by: Bacchulum on September 13, 2018, 11:22:28 AM
Well now its released whats it like ?
It feels a lot like work.
Admittedly, I haven't actually bought it yet and can't do so until I knock off (or more likely until I find some money). ;) :P
Title: Re: ACC News
Post by: rooshooter on September 13, 2018, 11:30:15 AM
Well now its released whats it like ?
PCars 2 with better FFB and much higher system requirements(no TrackIR) I am underwhelmed, not able to run at decent settings to see what it could really look like  :'( and I have a 1080ti :-\.
Title: Re: ACC News
Post by: Wally on September 13, 2018, 11:46:16 AM
Yeah, the response on the ACC forums is underwhelming. But KS do reiterate that it's Early Access, and they are mostly interested in stability and hardware compatibility.
Title: Re: ACC News
Post by: Phil.8 on September 13, 2018, 01:10:03 PM
been reading some steam reviews and I think its a mistake not having triple monitor support yet, I will get it and have a look later today when I have time and do a steam refund if within 2 hours after sussing it out, I am pretty sure its not something I will play
Title: Re: ACC News
Post by: Joe on September 13, 2018, 01:15:12 PM
no triple monitor support? I was going to buy it when I get home but seems pointless without proper triple support at this stage.
Title: Re: ACC News
Post by: Wally on September 13, 2018, 02:03:59 PM
It works on triples, but the side monitors are stretched, so not properly supported yet.
Title: Re: ACC News
Post by: Joe on September 13, 2018, 02:43:17 PM
I may buy it later anyway just to get the cheaper price as I'm sure I'd be picking it up somewhere along the way
Title: Re: ACC News
Post by: Gratulin on September 13, 2018, 03:08:43 PM
I was also underwhelmed but am telling myself it is early access. But definitely not the wow factor that you got from AC first release.

- FFB is excellent straight out the box.
- lack of triple screen means I won’t play it except to check out the features
- the HUDs are good but not usable on triples due to being placed in far corners of side monitors
- the “real” car dash is “live” so very necessary to be able to see it. EXCEPT I can’t see it on my 24” monitors without having silly FOV.
- also can’t see the dash through my wheel so would need a GT3 wheel.
- I have to have graphics set to low or medium so doesn’t look as good as AC.

So - new graphics card + cpu, new screens, new wheel!!
Title: Re: ACC News
Post by: Joe on September 13, 2018, 03:16:10 PM
So - new graphics card + cpu, new screens, new wheel!!

What GPU do you have Gratulin? And you can never have too many wheels anyway?  :D
Title: Re: ACC News
Post by: Gratulin on September 13, 2018, 03:34:13 PM
So - new graphics card + cpu, new screens, new wheel!!

What GPU do you have Gratulin? And you can never have too many wheels anyway?  :D
AMD R9 290X - so I am overdue for an upgrade.
Title: Re: ACC News
Post by: Mael on September 13, 2018, 04:53:31 PM
So - new graphics card + cpu, new screens, new wheel!!

I've got a feeling the focus would be on development for VR, so a "live dash" is more important than triple screens  :P
Title: Re: ACC News
Post by: Joe on September 13, 2018, 08:54:05 PM
I just gave it a quick go.

Initially I thought I wasn't going to be able to try it at all as my pedals were inverted and I couldn't find the option for inversion. It was there just had to click in the right place.

With my GTX 970 and the default EPIC graphics settings at a triple screen resolution I had around 30fps and it was choppy. I set everything down to medium which gave me somewhere in the mid 50s so would need to drop some things to low to achieve a constant 60.

I tried two of the different wet weathers and couldn't see any rain at all. The track was wet and slippery but no visible rain so not sure why that was. There was the sound of it hitting the car but nothing to be seen.

Without proper triple support it's not worth trying any further at the moment as the stretched view was giving me a headache after just a few laps of testing.

Title: Re: ACC News
Post by: Wally on September 13, 2018, 09:15:36 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
Title: Re: ACC News
Post by: Joe on September 13, 2018, 10:01:17 PM
I did change the fov and distance but found it a bit annoying when looking for an Apex on a side monitor as things didnt really line up. hopefully they can do something for triples soon.
Title: Re: ACC News
Post by: Wally on September 14, 2018, 10:37:05 AM
I gave it a longer go last night after toning down the settings for my aging 980, and reducing the FFB strength, and it's growing on me (despite Lambo at Nurburgring being the shittiest possible combo). The graphics are great, the sounds are a lot more detailed. The physics doesn't feel much different, but I'm sure the challenge will be to eke out the last tenth of performance.
Title: Re: ACC News
Post by: Bacchulum on September 14, 2018, 04:28:54 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(
Title: Re: ACC News
Post by: rooshooter on September 14, 2018, 04:39:54 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(
I for one know what a sacrifice that is for you on a Friday night ;D
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 04:43:48 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(

Looking forward to hearing if its worth it or not
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 05:50:48 PM
Interesting feedback from christopher zoechling(professional race driver, having raced in Blancpain Endurace in the Lambo GT3, Porsche Carrera + Super Cup, 24h Daytona, 24h Nuerburgring, 24h Spa)
 impressions starts at 22 min - 3hours: https://www.twitch.tv/videos/309482853

Try and watch 20mins worth at least, very interesting to hear his thoughts, he might be an iracing fanboy bit still interesting

 -Track elevation is good, details "bits and bumps" are missing compared to iracing
 - curbs are off compared to real life, to flat
 - handling ok, not blown away
 - sound 8/10
 - Tire skid sound is way to loud/unrealistic, you dont hear tire sounds insight the car at all (only in road cars)
 - graphics: iracing looks more realistic gets colours better, to saturated
 - reflection in the window is to much
 - "75% bake bias???" changes it to 64% ("feels way better...")
 - starts comparing laptimes to real life (1:54) and iracing (1:50 "jesus christ")
 - why does every sim drive so difficult, "its not as difficult as sim devs make it out to be"
 - "There is no light here in real life, no Assetto Corsa no! Watch the nurburgring 24h race stop adding light when there is no light, if you want to make a sim give us a sim and do your research"
 - "2. half of the track, no light good job!"
 - points out various FPS issues day/night/ replay mode
 - Points out a curb that you can take in real life without spinning, "AC the way you handle curbs is a litte mhh, there is a bump there in real life but not that bad"
 - game is 6.5/10 at the moment for him
 - he will fire up AC/iracing the next time and compare it
 normal rain: starts to run the real life wet lines and runs the dry lines afterwards in comparison
 - "no grip why is there no grip" "touching the white line or curb should kill you, nothing happens here"
 conclusion: wet line is slower, dry line is a lot faster (3.2 sec faster) "its fun im enjoying myself but its unrealistic"
 - FFB feels good, nothing amazing
 - AI has a good pace (100/100 skill/aggro), starts a overtaking challenge by starting from behind "oh i like the ai" (ai defending) "oh im really enjoying this btw"
 - "This is growing on me, earlier i wanted to quit and now im driving again, it definitely got something im enjoying this"
 - Schumacher S has a model error, there is no bump touching the gravel with 2 wheels kills you
 final rating 6.5/10, iracing is the benchmark 9/10
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 05:51:20 PM
Perhaps we need an ACC forum section?

For those playing on triples you can edit the hud file in Documents\ACC\Config to move the hud elements into the centre screen.

I have 1920x1080 monitors. The values below set

1. the track map to bottom left;
2. laptime to top right of right monitor and
3. the other 2 elements to top and bottom right of centre monitor

"safezoneLeft": 1520,
   "safezoneTop": 15,
   "safezoneRight": 1920,
   "safezoneBottom": 15,
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 05:58:49 PM
Regarding comments on tire noise in sims. He is totally correct of course regarding real life. However in real life you FEEL what is happening through the car. In a sim you only have 3 senses - steering wheel, sound, visual. So tire sound is there to tell you what is happening with the tires since you cannot feel it in a sim.
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 06:05:39 PM
Regarding comments on tire noise in sims. He is totally correct of course regarding real life. However in real life you FEEL what is happening through the car. In a sim you only have 3 senses - steering wheel, sound, visual. So tire sound is there to tell you what is happening with the tires since you cannot feel it in a sim.

I thought that was the reason also
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 06:16:05 PM
58.30 mark, cool comments about the night racing,  not so good about the curbs :(
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 06:32:35 PM
58.30 mark, cool comments about the night racing,  not so good about the curbs :(
Why don’t you stop reading reviews and go drive it!!!
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 07:34:05 PM
I will get it at some point for a quick look, but this news

"The .pak file is encrypted, so without some cryptography or the encryption key, there won’t be any modding."

I have been looking to see if any official info is it locked just for early access or not otherwise it sorta makes it not worth bothering about to much
Title: Re: ACC News
Post by: buellersdayoff on September 14, 2018, 08:06:30 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Title: Re: ACC News
Post by: Wally on September 14, 2018, 10:09:22 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Beaut, thanks.


I read about the brake bias. 75% of the available brake torque is distributed to the front axle, but because of differences in the front and rear braking systems, that doesn't equate to 75% of the braking force. They are going to represent the brake bias more traditionally in the game.
Title: Re: ACC News
Post by: Bacchulum on September 15, 2018, 10:58:26 AM
I tried two of the different wet weathers and couldn't see any rain at all. The track was wet and slippery but no visible rain so not sure why that was. There was the sound of it hitting the car but nothing to be seen.
Effects need to be set to High< to see rain.
I have everything set to Mid (except Effects 8) ) and I can get 45fps by myself, 30 in a pack.
Replays only go at 15fps, so they're useless. :-\
Night rain is almost impossible. :(
The fps is OK, the spray is just blinding in the headlights. ;D ;D

oh, and apparently you can even do dry races, so I hear. :-X
Title: Re: ACC News
Post by: Guybrush Threepwood on September 15, 2018, 11:13:49 AM
How on earth is anyone going to play this game in VR - requiring ~90 FPS....
Title: Re: ACC News
Post by: Bacchulum on September 16, 2018, 12:37:40 PM
Got my fps up to 75 solo, using the resolution scaling set to 73. (1300 in a storm)
My old eyes couldn't tell the difference :o, so there's a permanent, new setting.
Title: Re: ACC News
Post by: RussG on September 16, 2018, 04:11:40 PM
Got my fps up to 75 solo, using the resolution scaling set to 73. (1300 in a storm)
My old eyes couldn't tell the difference :o, so there's a permanent, new setting.
How do you display the fps?
Title: Re: ACC News
Post by: Bacchulum on September 16, 2018, 04:29:25 PM
I'm using the Steam overlay.
Title: Re: ACC News
Post by: RussG on September 16, 2018, 05:00:55 PM
OK, I got 75-86 with 16 cars in a storm. Haven't reduced any video settings.




Title: Re: ACC News
Post by: Phil.8 on September 16, 2018, 05:14:41 PM
Do you use triples ?
Title: Re: ACC News
Post by: buellersdayoff on September 16, 2018, 07:30:03 PM
OK, I got 75-86 with 16 cars in a storm. Haven't reduced any video settings.
What gpu?
Do you use triples ?
The resolution looks to be triple 1080p
Title: Re: ACC News
Post by: rooshooter on September 17, 2018, 07:43:35 AM
Quote from person at GTPlanet  " I have gotten triple monitors to work without surround with Simple Runtime Window Editor v2.2."
 
Look here for more details.

https://www.gtplanet.net/forum/threads/early-access-first-impressions-feedback.381641/page-3#post-12474505 and scroll up.
   
https://github.com/dtgDTGdtg/SRWE/releases
 
     

Title: Re: ACC News
Post by: RussG on September 17, 2018, 08:23:12 AM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
Title: Re: ACC News
Post by: Joe on September 17, 2018, 09:30:18 AM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB

So 1080Ti it is... how can I get that past the wife I wonder...
Title: Re: ACC News
Post by: rooshooter on September 20, 2018, 07:34:31 AM
AC rain test with wipers !!

https://www.youtube.com/watch?v=SjvMtKYLF64
Title: Re: ACC News
Post by: Phil.8 on September 21, 2018, 03:37:34 PM
Kunos silence on confirming triple monitor support but been happy to confirm VR support is a worry and even if they do end up including triple support will need a super computer to run it by the seems of things.
Has anyone come across any news saying the game will support triples that I am missing ?
Title: Re: ACC News
Post by: Wally on September 21, 2018, 06:12:43 PM
A lot of stuff is still just yet to come later on the priority list. I read that with this 0.1 release, hardware compatibility is their primary focus, without much polish in terms of features yet.

With mid to high settings, I am getting around about 60 FPS on triples on my 980.
Title: Re: ACC News
Post by: Phil.8 on September 21, 2018, 07:00:56 PM
but when its rendered on 3 separate monitors, not just stretched along 3 there will surely be a bigger fps hit
Title: Re: ACC News
Post by: doobs on September 22, 2018, 01:40:56 PM
This game is starting to sound like it's been conceived by the West brothers
Title: Re: ACC News
Post by: buellersdayoff on September 22, 2018, 02:32:07 PM
With everything set to highest except for fxaa and motion blur disabled I have fluctuating (but smooth, gsync) 75-115 fps @ uw 3440x1440p, 1080ti @ 2ghz, full grid of cars in an evening (low light + headlights) race. Haven't tried much else of it yet
Title: Re: ACC News
Post by: doobs on September 22, 2018, 04:51:50 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Title: Re: ACC News
Post by: Joe on September 24, 2018, 03:25:11 PM
26% off flash sale. today only.

https://www.greenmangaming.com/games/assetto-corsa-competizione-pc/
Title: Re: ACC News
Post by: Phil.8 on September 24, 2018, 04:45:06 PM
I guess you cant do a steam refund if one was to purchase gmg ?
Title: Re: ACC News
Post by: Bird on September 24, 2018, 04:46:54 PM
I guess you cant do a steam refund if one was to purchase gmg ?
buy it on steam, try it, and if you like it refund it and buy on gmg...fuckssake is that too hard? :D

(on a sidenote; this is why I don't bother with these sites, usually)
Title: Re: ACC News
Post by: Phil.8 on September 24, 2018, 04:49:56 PM
good idea
Title: Re: ACC News
Post by: buellersdayoff on September 24, 2018, 06:47:27 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
I picked up an 8700k and msi z370 gaming m5 for $700 a couple months ago during an ebay 20% off sale, happy with this board, the cpu is solid @ 5ghz 1.3v. Ram is corsair 3200MHz from previous setup and runs easily @ 3466mhz on this mobo.
There is also the 9 series CPU's due out soon, the 9700k and 9900k the one's to look out for, 8 core & 8 core /16 thread respectively. And z390 to go with it however could be more expensive
26% off flash sale. today only.

https://www.greenmangaming.com/games/assetto-corsa-competizione-pc/
Dang... Sales already. I picked this up and Human Fall Flat for my daughter which went to half price the next day lol.
I guess you cant do a steam refund if one was to purchase gmg ?
It drives quite well, over all feel (driving and ffb) is similar to ac. Maybe the only issue is going to be content, even after the full release however I think there is going to be plenty of enjoyment from it so it won't be a total waste of money
Title: Re: ACC News
Post by: doobs on September 24, 2018, 10:09:57 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
I picked up an 8700k and msi z370 gaming m5 for $700 a couple months ago during an ebay 20% off sale, happy with this board, the cpu is solid @ 5ghz 1.3v. Ram is corsair 3200MHz from previous setup and runs easily @ 3466mhz on this mobo.
There is also the 9 series CPU's due out soon, the 9700k and 9900k the one's to look out for, 8 core & 8 core /16 thread respectively. And z390 to go with it however could be more expensive
Thanks man, I bought a 8700K and Aorus Gaming 5 on Sunday. I got itchy and my birthday is next week so....Happy Birthday to me.  :)
Title: Re: ACC News
Post by: RussG on September 24, 2018, 10:28:25 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Hey Doobs,
This might be a bit late for you as I was away for the weekend ...
CPU:         Intel (BX80684I78700K) CORE i7-8700K 3.70GHz 12MB Cache LGA 1151 Coffee Lake
Mobo:      Gigabyte Z370 Aorus Gaming 5 Intel Z370
RAM:        G Skill Ripjaws V (F4-3200C16D-16GVKB) 16GB Kit (8GBx2)
Vid Card:  Gigabyte Nvidia Aorus Xtreme Edition (N108TAORUS-X-11GD) 11GB GTX 1080 Ti PCI-E VGA Card
Title: Re: ACC News
Post by: doobs on September 24, 2018, 10:45:19 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Hey Doobs,
This might be a bit late for you as I was away for the weekend ...
CPU:         Intel (BX80684I78700K) CORE i7-8700K 3.70GHz 12MB Cache LGA 1151 Coffee Lake
Mobo:      Gigabyte Z370 Aorus Gaming 5 Intel Z370
RAM:        G Skill Ripjaws V (F4-3200C16D-16GVKB) 16GB Kit (8GBx2)
Vid Card:  Gigabyte Nvidia Aorus Xtreme Edition (N108TAORUS-X-11GD) 11GB GTX 1080 Ti PCI-E VGA Card

:)

Nah, it's good Russ. Makes me think I got the right stuff.
Same CPU, Same mobo +
RAM: G.Skill Trident Z (F4-4000C18D-16GTZR) 16GB
and already had a GTX 1080 ti Founders Edition

Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.
Title: Re: ACC News
Post by: Joe on September 25, 2018, 07:54:54 AM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
Title: Re: ACC News
Post by: doobs on September 25, 2018, 09:11:45 AM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
;D ;D ;D ;D ;D ;D ;D
Title: Re: ACC News
Post by: Joe on September 25, 2018, 01:19:54 PM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
;D ;D ;D ;D ;D ;D ;D

Not joking, this is mine  ;D I do need a better Mobo and some RGB RAM in there. Maybe an xmas/bday present to myself in a few months...

[youtube]VBtbiEp9J6c[/youtube]
Title: Re: ACC News
Post by: buellersdayoff on October 04, 2018, 07:01:48 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
https://www.ozbargain.com.au/node/407011 some gpu discounts 1070ti $519, 1080 $599
Title: Re: ACC News
Post by: Joe on October 12, 2018, 06:31:30 AM
Someone just pointed out to me acc doesnt havent triple screen support as the unreal engine doesn't officially support it. Had a Google and found it has a feature called nDisplay for that kind of thing but it's an experimental feature and recommends not shipping with it. seems we could be waiting a while.
Title: Re: ACC News
Post by: Wally on October 12, 2018, 07:19:16 AM
Yeah the lack of any apparent triple screen plans is worrying.
Title: Re: ACC News
Post by: rooshooter on October 12, 2018, 07:44:05 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
Title: Re: ACC News
Post by: Joe on October 12, 2018, 07:55:42 AM
if the engine doesn't support it, it could the not even possible basket I guess.
Title: Re: ACC News
Post by: buellersdayoff on October 12, 2018, 08:44:37 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
I've got a 34in uw while it is better than a single 16:9 it's still nowhere near triples, the 49inch Samsung's I guess would be good if you can't fit triples. Hoping the pimax's aren't too expensive.
Title: Re: ACC News
Post by: Joe on October 12, 2018, 09:44:38 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
I've got a 34in uw while it is better than a single 16:9 it's still nowhere near triples, the 49inch Samsung's I guess would be good if you can't fit triples. Hoping the pimax's aren't too expensive.

Anything that gets too ultra-wide will suffer from the same stretching anyway. That's essentially what triples is when you have surround enabled. For GTA 5 I remember I used an app that did some post processing stuff to resolve the stretch on the side monitors and it worked pretty well. I wonder if something like that could work with ACC.
Title: Re: ACC News
Post by: buellersdayoff on October 12, 2018, 11:24:52 AM
Worth looking into
Title: Re: ACC News
Post by: Wally on October 14, 2018, 06:08:21 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Title: Re: ACC News
Post by: Freezer on October 14, 2018, 10:39:51 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Title: Re: ACC News
Post by: Wally on October 14, 2018, 11:01:37 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Go to Documents/Assetto Corsa Competizione/Config/cameraoptionsea.json and change "generalMovement" to 0.
Title: Re: ACC News
Post by: Freezer on October 15, 2018, 11:26:51 AM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Go to Documents/Assetto Corsa Competizione/Config/cameraoptionsea.json and change "generalMovement" to 0.
Awesome, thanks Wally.
Title: Re: ACC News
Post by: Guybrush Threepwood on December 01, 2018, 05:03:33 PM
How is the latest update to ACC?  A Lot of the Youtube guys I watch - eg Gamer Muscle - don't seem to be very hot on the handling compared to AC...

Hopefully it's not something to do with the new engine.
Title: Re: ACC News
Post by: Wally on December 02, 2018, 07:06:02 PM
How is the latest update to ACC?  A Lot of the Youtube guys I watch - eg Gamer Muscle - don't seem to be very hot on the handling compared to AC...

Hopefully it's not something to do with the new engine.
It's subjective, of course. I like it. It feels less slippery and the grip feels more progressive.
Title: ACC News
Post by: Gratulin on January 17, 2019, 07:11:07 AM
ACC 0.5 cancels multiplayer update.

Looks like ACC is going the same way as AC - the “A-team” spends endless time squeezing the last 1% of improvement from the physics while rest of development languishes.

PS. I’m reminded of the E39 BMW 5 series where BMW did not believe drivers should have cup holders and therefore gave the job of designing them to some trainee engineer. Needless to say they were totally useless and broke repeatedly.
Title: Re: ACC News
Post by: Wally on January 17, 2019, 07:34:51 AM
*Ahem*, it's not like that. The point of early access is to try, get feedback, learn, fix and rewrite if you have to.
Title: Re: ACC News
Post by: Wally on March 13, 2019, 04:03:29 PM
Interesting insight from Aris into the grip of rain tyres and how they're simulated in ACC.

You "feel" more grip because the rain tyres have wider slipangles, everything happens "slower", with "wider" margins and with more time to react.
Monza is a particular track, the slow corners are... quite slow and racing rain tyres have big amounts of grip, even in the rain. So in those slow corners you have lots of grip to deal with.
What catches out always in the rain is the high speed. At high speed, the standing water can cause aquaplaning and this is dangerous. That's why you feel such difficulties at the straights and curva grande. Also consider that Monza has good draining asphalt, this keeps puddles to form even at heavy rain.

ACC does not simulate rain as a simple lower grip surface. ACC actually simulates the rain film over the asphalt. The tyres, depending on their tread, wear, load, temperature and many other factors, can successfully drain the water out and thus giving good grip, or... not. In that situation the grip goes away VERY fast. That's the difficulty of rain driving. It's unpredictable and snappy. If you had just "lower grip" then you would be accustomed and able to form muscle memory... but that's not the case in ACC.

The rain setup is always very safe. To be faster you need to use less TC, but you arrive at a point that it is dangerous or slower... you need to go out of your comfort zone to start catching the AI.
Furthermore, rain in ACC induces rolling resistance and aero resistance. You top speed, especially at a circuit like Monza, in heavy rain conditions, can be 10 to 15 kmh less on par of aero setup. So this means that you arrive at your braking point with much less top speed, thus the not so long braking distance. The best thing a driver has in rain conditions in a GT3 ABS equipped car is... braking.

Finally, I have all the respect for any driver that will give feedback for our sim and Jan Seyffarth is entitled to his unbiased opinion that I listen and see if I can improve, but I also have GT3 drivers that I met and talked with them and with their engineers in almost all the GT3 races like Raffaele Marciello, David Perel, Alex Frassinetti, Romain Monti, and many more that keep driving ACC and telling us that the rain simulation is something never experienced before in a racing simulation. We will try to improve even more.
Title: Re: ACC News
Post by: killagorilla on April 14, 2019, 09:55:23 AM
Launch on 29/05/2019:
https://www.youtube.com/watch?v=mLK_739URag

Does anyone know if ACC will have proper triple screen support?
Title: ACC News
Post by: Gratulin on April 14, 2019, 01:38:20 PM
They haven't said yes and they haven't said no. UE4 doesn’t support it natively.

EDIT: Typo mistake. Meant to say DOESN’T SUPPORT. Aaahhh!!!

Title: Re: ACC News
Post by: killagorilla on April 14, 2019, 06:39:07 PM
They haven't said yes and they haven't said no. UE4 does support it natively.
Cheers mate. Googled for it and went through a long AC thread where it was discussed. Strange that Kunos is not commenting on this. Maybe they were hoping to get around this assuming the majority changes over to VR. I won't touch it without it anyway.
Title: Re: ACC News
Post by: Gratulin on April 14, 2019, 06:47:59 PM
They haven't said yes and they haven't said no. UE4 does support it natively.
Cheers mate. Googled for it and went through a long AC thread where it was discussed. Strange that Kunos is not commenting on this. Maybe they were hoping to get around this assuming the majority changes over to VR. I won't touch it without it anyway.
Kunos have made a statement early on. Basically they don’t want to commit to something they are not sure can be done.
Title: Re: ACC News
Post by: Joe on April 14, 2019, 06:48:24 PM
Version 4.22 of the engine was released recently with the following mentioned about nDisplay which sounds promising
Title: Re: ACC News
Post by: Seanus on April 14, 2019, 08:08:23 PM
If nDisplay is as mature as this page makes out https://docs.unrealengine.com/en-us/Engine/Rendering/nDisplay (https://docs.unrealengine.com/en-us/Engine/Rendering/nDisplay)
then it should be in the game within a week, shouldn't it. >:(
Title: Re: ACC News
Post by: Joe on April 14, 2019, 09:34:37 PM
When I first read about nDisplay it had a note at the top saying it was an experimental feature not recommended for production, but seems it may have come along some since then.
Title: Re: ACC News
Post by: Wally on April 15, 2019, 07:42:46 AM
I am playing ACC on triples currently. While it's not perfect, it's in no way a deal breaker for me.
Title: Re: ACC News
Post by: Dave O on April 15, 2019, 01:40:18 PM
I am playing ACC on triples currently. While it's not perfect, it's in no way a deal breaker for me.


+1 same here, much better than a single monitor.
Title: Re: ACC News
Post by: Phil.8 on April 15, 2019, 05:12:59 PM
is it possible to sell games from steam ?  I am so mad at myself for giving kunos money for this
Title: Re: ACC News
Post by: Mael on April 15, 2019, 06:13:19 PM
is it possible to sell games from steam ?  I am so mad at myself for giving kunos money for this

Lol for all  the hours of entertainment AC has given us a small donations is probably in order  ;D

But give it time, hopefully it will get better. For myself, I do not think it is an improvement on AC but have not tested it after the latest updates
Title: Re: ACC News
Post by: killagorilla on April 15, 2019, 07:34:16 PM
They haven't said yes and they haven't said no. UE4 doesn’t support it natively.

EDIT: Typo mistake. Meant to say DOESN’T SUPPORT. Aaahhh!!!
I see...that confused me. Still don't understand the reason why they went for it then. The way I see it triple support is just one of the basics you gotta get sorted without a fuss...no excuses.
Title: Re: ACC News
Post by: Guybrush Threepwood on April 15, 2019, 10:18:37 PM
Maybe they just presumed it (UE) world support triples?
Title: Re: ACC News
Post by: Wally on April 16, 2019, 07:56:56 AM
Have you guys seen the sexy curved monitors they're using for the ACC e-sports competition?

Video:
https://www.facebook.com/Assetto.Corsa/videos/2302491496503766/?app=fbl
Title: Re: ACC News
Post by: Phil.8 on April 16, 2019, 04:10:38 PM
Funny you mention that, I have been thinking about this

https://www.pccasegear.com/products/42826/samsung-c49j890d-ultra-widescreen-144hz-49in-qled-gaming-monitor

Its = to 2 27 inch apparently, which is still less that 3 24s so not really sure if its worth it
Title: Re: ACC News
Post by: Wally on April 16, 2019, 04:53:33 PM
Funny you mention that, I have been thinking about this

https://www.pccasegear.com/products/42826/samsung-c49j890d-ultra-widescreen-144hz-49in-qled-gaming-monitor (https://www.pccasegear.com/products/42826/samsung-c49j890d-ultra-widescreen-144hz-49in-qled-gaming-monitor)

Its = to 2 27 inch apparently, which is still less that 3 24s so not really sure if its worth it
Get two of them, side by side!
Title: Re: ACC News
Post by: Bacchulum on April 16, 2019, 05:04:37 PM
A central bezel would be annoying, to understate it. :-\
Title: Re: ACC News
Post by: killagorilla on April 16, 2019, 05:18:57 PM
Have you guys seen the sexy curved monitors they're using for the ACC e-sports competition?

Video:
https://www.facebook.com/Assetto.Corsa/videos/2302491496503766/?app=fbl
I really like the immersion I'm getting when racing side by side and actually see the car next to me just the way I would see it in a real race. I wasn't 100% sure whether my recent change from triple 24" flat screen setup to triple 27" curved ones it's actually worth it, but after using it for a while now I find it is. So these guys are at a distance of 540mm from my eyes and I get physically 180deg FOV.
However, maybe these ultra wide monitors are a good compromise if you want to play ACC...not cheap though.
Title: Re: ACC News
Post by: killagorilla on April 16, 2019, 05:21:38 PM
A central bezel would be annoying, to understate it. :-\
Bezels in the centre would drive me nuts ;-)
Title: Re: ACC News
Post by: Bird on April 16, 2019, 05:30:38 PM
Funny you mention that, I have been thinking about this

https://www.pccasegear.com/products/42826/samsung-c49j890d-ultra-widescreen-144hz-49in-qled-gaming-monitor

Its = to 2 27 inch apparently, which is still less that 3 24s so not really sure if its worth it

Funny thing, I've looked at that monitor as well, earlier.  But the lack of height is a real turn-off for me.

It's not 2x27', more like 2x24"  Check the height; it's only 34cm & only 1080px - although some 27" monitors have this resolution, I think it's way to little for a 27" - and this one, too.
For comparison; my Philips 43" has a height of 53cm.   Now this I can work on :)

Title: Re: ACC News
Post by: buellersdayoff on April 16, 2019, 08:14:19 PM
A central bezel would be annoying, to understate it. :-\
Would be like a modern f1 lol
Title: Re: ACC News
Post by: Guybrush Threepwood on April 17, 2019, 10:47:35 PM
A central bezel would be annoying, to understate it. :-\
Would be like a modern f1 lol

But sound better.

My debate at the moment is whether to get 3 x 32 inch or one 55 inch tv.

The biggest problem with triples larger than 27" is you need a dedicated monitor stand as a lot of the cockpit monitor stands aren't designed for screens that size.
Title: Re: ACC News
Post by: buellersdayoff on April 17, 2019, 11:29:40 PM
A central bezel would be annoying, to understate it. :-\
Would be like a modern f1 lol

But sound better.

My debate at the moment is whether to get 3 x 32 inch or one 55 inch tv.

The biggest problem with triples larger than 27" is you need a dedicated monitor stand as a lot of the cockpit monitor stands aren't designed for screens that size.
I only mentioned 32 because bigger is better, 27 would still be good for sure. I think the main reason for larger screens or multi monitors is for the wider fov. So what ever you use you'd want to be as close as possible, within reason. The wrap around aspect of triple is what I'd imagine to be the most enticing.
Title: Re: ACC News
Post by: Bird on April 18, 2019, 01:12:49 AM
A central bezel would be annoying, to understate it. :-\
Would be like a modern f1 lol

But sound better.

My debate at the moment is whether to get 3 x 32 inch or one 55 inch tv.

The biggest problem with triples larger than 27" is you need a dedicated monitor stand as a lot of the cockpit monitor stands aren't designed for screens that size.

If you get custom made stands anyway, go for 3x43" 4k philips monitors.   
The monitor is big, IPS panel, and if you have the ~2.7m or so space you need for 3 of them side-by-side, you'll have the most incredible setup anyone around here has seen! ;)

In all seriousness;
I'd never use a TV for monitor, they're often prone to picture problems that aren't present in monitors.   3 of proper 27" monitors (1920x1200 not the "full HD" versions) I think are the best choice, and you should be able to find mounts for those, they aren't such a rare setup I reckon.   Plus the resolution isn't outlandish video-card wise either.   (going triple 4k would be somewhat demanding)

But then if you're not concerned about the height, the above curved one is a very nice choice, too, for racing.
Title: Re: ACC News
Post by: killagorilla on April 19, 2019, 11:58:12 AM
A central bezel would be annoying, to understate it. :-\
Would be like a modern f1 lol

But sound better.

My debate at the moment is whether to get 3 x 32 inch or one 55 inch tv.

The biggest problem with triples larger than 27" is you need a dedicated monitor stand as a lot of the cockpit monitor stands aren't designed for screens that size.

If you get custom made stands anyway, go for 3x43" 4k philips monitors.   
The monitor is big, IPS panel, and if you have the ~2.7m or so space you need for 3 of them side-by-side, you'll have the most incredible setup anyone around here has seen! ;)

In all seriousness;
I'd never use a TV for monitor, they're often prone to picture problems that aren't present in monitors.   3 of proper 27" monitors (1920x1200 not the "full HD" versions) I think are the best choice, and you should be able to find mounts for those, they aren't such a rare setup I reckon.   Plus the resolution isn't outlandish video-card wise either.   (going triple 4k would be somewhat demanding)

But then if you're not concerned about the height, the above curved one is a very nice choice, too, for racing.
I'm with you Bird. Just had a look at these 43' screens and was surprised they're not not more expensive (thought it would be at least $1000 per screen for a bottom end one).
The advantage with 27" screens is you can get them at the right height as they fit between steering wheel and motor/steering wheel base...and again that gets you pretty much 180deg FOV when using the right angles (I work these things out in Autocad).
Larger screens (30-34") are causing some issues as there's a good chance that the centre screen clashes with the wheel base (consider extension steering column).
However, 43" are tricky as well. They should clear the wheel base, but, depending on your rig design, can clash with it's structure. This is just based on panel size, setting the outer edges at 180deg FOV and adopting an angle of 90deg between all screens and line of sight. I'm fussy about this...for me just the panel size determines the exact location of each screen relative to my eyes. 43" screens would be 850mm away from them and clash with the structure of my (and likely many other's) rig(s).
The interesting thing is, I wouldn't see more and nothing would be bigger compared to 27" being closer to me. The limiting factor with screens is FOV. Games don't provide more than 180deg. Our natural FOV is approx. 210deg. That means large screens have only one advantage, which is they, being further away from you, get you easier access/egress to/from your rig. That would be different if games supported let's say 210deg...then large screens really get you something.
I find 1k 27" @ 540mm a pretty decent/nice resolution and 5760/1080 gets you good frame rates with a good graphics card. 3x 4k 43" screens with a good response time and matching computer power (if that's possible at all) would still cost you some serious money...might be worth looking at other things before getting into this...dd wheel, good set of pedals or motion.
Here some in my eyes good explanations by Avenga: https://www.isrtv.com/forums/topic/20970-ideal-screen-size-for-triple-monitors/
Title: Re: ACC News
Post by: Wally on July 03, 2019, 01:52:55 PM
Fixes incoming:

UI:
- Fixed issues with rebinding an existing control and saving presets.

- Fix to performance (CPU load) issue introduced in the first 1.0.5 preview build.

- Potential fix for failure to start the game with a particular combination of characters in the username.
This one may fix Bacchulum's crash.
Title: Re: ACC News
Post by: Phil.8 on July 03, 2019, 05:04:12 PM
UI:
- Fixed issues with rebinding an existing control and saving presets.

I guess this was my issue
Title: Re: ACC News
Post by: Wally on July 03, 2019, 09:27:50 PM
UI:
- Fixed issues with rebinding an existing control and savin g presets.

I guess this was my issue
Yup.
Title: Re: ACC News
Post by: Bacchulum on July 04, 2019, 07:13:06 AM
Fixes incoming:

UI:
- Fixed issues with rebinding an existing control and saving presets.

- Fix to performance (CPU load) issue introduced in the first 1.0.5 preview build.

- Potential fix for failure to start the game with a particular combination of characters in the username.
This one may fix Bacchulum's crash.
Finger crossed. :-X
Title: Re: ACC News
Post by: Wally on July 19, 2019, 08:02:37 AM
1.0.7 will bring a 5 point contact model to the tyres, providing better handling all round but particularly over kerbs, and TC changes.

https://www.assettocorsa.net/forum/index.php?threads/introducing-the-5-point-tyre-model-for-acc.59307/
Title: Re: ACC News
Post by: Mael on July 19, 2019, 12:20:35 PM
1.0.7 will bring a 5 point contact model to the tyres, providing better handling all round but particularly over kerbs, and TC changes.

https://www.assettocorsa.net/forum/index.php?threads/introducing-the-5-point-tyre-model-for-acc.59307/

Good read!
Title: Re: ACC News
Post by: buellersdayoff on July 22, 2019, 12:12:23 PM
www.assettocorsa.net/forum/index.php?threads/acc-telemtry-app-racingsimtools-com.58894/&share_tid=58894&share_fid=76538&share_type=t
https://www.racingsimtools.com/software
I know you can use the motec thing but this looks like it might be easier. Also available for other sims however a $15 licence for each
Title: Re: ACC News
Post by: buellersdayoff on July 23, 2019, 08:21:09 AM
I bought two licenses ~$45 ac & acc, haven't tried it yet on ac but acc has a few channels missing because of apparent nda's. There's still a lot of data to go over, too much to get my head around but there is a new engineer section that tells me I can get on the gas a bit earlier on many of the corners (throttle acceptance). While it is pricey once you go for a couple of licences (they should do a bundle I reckon) it seems quite handy at least for people that can make the most of it.
Title: Re: ACC News
Post by: Wally on July 23, 2019, 09:51:00 AM
It sounds interesting if it actually gives you tips and advice, but too pricy for me.
Title: Re: ACC News
Post by: buellersdayoff on July 23, 2019, 12:26:48 PM
Doesn't seem to be much advice, at least for me, using the fast set-ups in acc with very minor tweaks. The only tips I got was to get on the throttle earlier on some corners and smooth my steering (on corners I got bit loose...duh). Apparently the engineer is only new so it might get better. Too expensive for what it is.
Title: Re: ACC News
Post by: Wally on September 16, 2019, 11:13:54 PM
I'll just leave this here...

(https://i.imgur.com/yzfTZAP.jpg)
Title: Re: ACC News
Post by: buellersdayoff on September 17, 2019, 07:29:38 AM
https://505games.com/assetto-corsa-competizione-the-intercontinental-gt-pack/
Title: Re: ACC News
Post by: Joe on September 17, 2019, 09:21:30 AM
Oooooh. Just wish I could play it properly on my PC. Thought the 1070 would be enough but it runs like shite.
Title: Re: ACC News
Post by: Bacchulum on September 17, 2019, 10:10:17 AM
Wally's got the endurance bug.
He's gunnin' for a 12h race. ;D
Title: Re: ACC News
Post by: Wally on September 17, 2019, 11:11:46 AM
Wally's got the endurance bug.
He's gunnin' for a 12h race. ;D
With driver swaps, that would be quite a thing.
Title: Re: ACC News
Post by: Wally on October 16, 2019, 07:45:34 AM
(https://live.staticflickr.com/65535/48903995378_3726257aff_b.jpg)
Title: Re: ACC News
Post by: Joe on October 16, 2019, 10:07:55 AM
Oooooohhhhhhhhhhhhhhh... I feel a new GPU coming for my xmas/birthday pressie
Title: Re: ACC News
Post by: Wally on October 16, 2019, 11:11:08 AM
With a 2080 it's all beautiful :)
Title: Re: ACC News
Post by: Joe on October 16, 2019, 12:36:56 PM
With a 2080 it's all beautiful :)

That was my thinking. My original thinking was a 2080TI until I saw the price tag
Title: Re: ACC News
Post by: Wally on October 16, 2019, 12:53:15 PM
With a 2080 it's all beautiful :)

That was my thinking. My original thinking was a 2080TI until I saw the price tag
With a 2080, and an ageing CPU, I get in the vicinity of 50 to 80 FPS (the low end is at the start with a grid of cars, as always) on triples, with pretty decent settings, nearly maxxed.
Title: Re: ACC News
Post by: Joe on October 16, 2019, 04:04:05 PM
With a 2080 it's all beautiful :)

That was my thinking. My original thinking was a 2080TI until I saw the price tag
With a 2080, and an ageing CPU, I get in the vicinity of 50 to 80 FPS (the low end is at the start with a grid of cars, as always) on triples, with pretty decent settings, nearly maxxed.

Just impulse bought a 2070 super. Very similar to 2080 performance but a fair bit cheaper for the Gigabyte one plus 20% off on ebay sale.
Title: Re: ACC News
Post by: Joe on October 19, 2019, 05:32:56 PM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Title: Re: ACC News
Post by: Wally on October 20, 2019, 09:22:23 AM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Great!
Title: Re: ACC News
Post by: Gratulin on October 20, 2019, 09:28:34 PM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Which one did you get exactly? I've been vascilating long enough. Just can't do online racing with current GPU!

Sent from my SM-A505YN using Tapatalk

Title: Re: ACC News
Post by: Joe on October 21, 2019, 06:19:13 AM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Which one did you get exactly? I've been vascilating long enough. Just can't do online racing with current GPU!

Sent from my SM-A505YN using Tapatalk

Got the Gigabyte Windforce 2070 Super. I didn't know about the super series until last week but benchmarks about the same as a 2080. Some models aren't much cheaper than the 2080 but this one plus 20% off eBay made it about $750 which is pretty good for the performance.

The 20% off sale has finished despite the image but no doubt will be another leading up to Xmas
https://www.ebay.com.au/itm/Gigabyte-NVIDIA-GeForce-RTX-2070-SUPER-Windforce-OC-3X-8GB-Video-Card-HDMI-DP/362772156742?hash=item5476e7d146:g:lOUAAOSwWqtdqSh7:sc:AU_StandardDelivery!2250!AU!-1
Title: Re: ACC News
Post by: Gratulin on October 21, 2019, 07:19:27 AM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Which one did you get exactly? I've been vascilating long enough. Just can't do online racing with current GPU!

Sent from my SM-A505YN using Tapatalk

Got the Gigabyte Windforce 2070 Super. I didn't know about the super series until last week but benchmarks about the same as a 2080. Some models aren't much cheaper than the 2080 but this one plus 20% off eBay made it about $750 which is pretty good for the performance.

The 20% off sale has finished despite the image but no doubt will be another leading up to Xmas
https://www.ebay.com.au/itm/Gigabyte-NVIDIA-GeForce-RTX-2070-SUPER-Windforce-OC-3X-8GB-Video-Card-HDMI-DP/362772156742?hash=item5476e7d146:g:lOUAAOSwWqtdqSh7:sc:AU_StandardDelivery!2250!AU!-1
GOT IT! 20% off Sale still on until 29/10. Maybe extended? Thanks for great pointer. Might even see me back online sometime ;)
Title: Re: ACC News
Post by: Joe on October 21, 2019, 08:21:18 AM
Just put the new GPU in. Averaging around 70fps in ACC on High graphics preset. Whoot.
Which one did you get exactly? I've been vascilating long enough. Just can't do online racing with current GPU!

Sent from my SM-A505YN using Tapatalk

Got the Gigabyte Windforce 2070 Super. I didn't know about the super series until last week but benchmarks about the same as a 2080. Some models aren't much cheaper than the 2080 but this one plus 20% off eBay made it about $750 which is pretty good for the performance.

The 20% off sale has finished despite the image but no doubt will be another leading up to Xmas
https://www.ebay.com.au/itm/Gigabyte-NVIDIA-GeForce-RTX-2070-SUPER-Windforce-OC-3X-8GB-Video-Card-HDMI-DP/362772156742?hash=item5476e7d146:g:lOUAAOSwWqtdqSh7:sc:AU_StandardDelivery!2250!AU!-1
GOT IT! 20% off Sale still on until 29/10. Maybe extended? Thanks for great pointer. Might even see me back online sometime ;)

Awesome, would be good to see you online more again. When I clicked the link this morning before posting the 20% was gone, but can see it back now too so like you said must have been extended.
Title: Re: ACC News
Post by: Wally on October 23, 2019, 07:27:39 AM
V1.1 (2019 season update) is coming mid-week, including triple screen support, new cars and tracks for the 2019 season, pit crew animations and various other tweaks and improvements.
Title: Re: ACC News
Post by: Joe on October 23, 2019, 07:45:41 AM
Here's a video showing the triples

[youtube]Tq6QirjMvX8[/youtube]
Title: Re: ACC News
Post by: Gratulin on October 23, 2019, 08:46:20 AM
Let’s hope we don’t need a 2090 SUPER to run triples
Title: Re: ACC News
Post by: Wally on October 23, 2019, 09:28:20 AM
Let’s hope we don’t need a 2090 SUPER to run triples
You don't.
Title: Re: ACC News
Post by: Joe on October 23, 2019, 09:32:08 AM
Let’s hope we don’t need a 2090 SUPER to run triples

Nah I was averaging about 70fps with stretched triples on that 2070 super and with a little overclock was more like 80fps. My CPU may come into it a bit though
Title: Re: ACC News
Post by: Joe on October 23, 2019, 09:21:31 PM
1.1 update is here. Downloading it now.
Title: Re: ACC News
Post by: Joe on October 24, 2019, 10:43:27 AM
Gave the triple stuff a go last night and it's great. First you need to set the 'Triple Screen' option in the Video Settings, then when in game go to the pause menu and 'View' settings to set monitor distance, angle, width etc just like AC.

I noticed a small drop in fps; probably as technically they need 3 different cameras in the scene rather than one, but it was't drastic and still ran round 60fps on high settings.

(https://i.imgur.com/7jsqRfil.jpg)
Title: ACC News
Post by: Gratulin on October 24, 2019, 12:00:09 PM
Also tried the triple support and is pretty good. Someone in Kunos worked some magic!

But now I’ve “bricked” my wheelbase via a failed firmware update... it never ends...I’m going back to my horse and buggy...
Title: Re: ACC News
Post by: Freezer on October 24, 2019, 12:16:25 PM
I also updated and it looks muuuuch better.  Can someone tell me how to see your FPS in this?
I have an older graphics car and whilst it is running, its a bit jittery, so I think it is doing it hard!
Title: Re: ACC News
Post by: Gratulin on October 24, 2019, 12:30:05 PM
I also updated and it looks muuuuch better.  Can someone tell me how to see your FPS in this?
I have an older graphics car and whilst it is running, its a bit jittery, so I think it is doing it hard!
I use MSI Afterburner
Title: Re: ACC News
Post by: Wally on October 24, 2019, 12:45:57 PM
I also updated and it looks muuuuch better.  Can someone tell me how to see your FPS in this?
I have an older graphics car and whilst it is running, its a bit jittery, so I think it is doing it hard!
There's a config file in your documents, hud.json from memory, that has a showFPS 0/1 setting.
Title: Re: ACC News
Post by: Joe on October 24, 2019, 03:33:36 PM
I also updated and it looks muuuuch better.  Can someone tell me how to see your FPS in this?
I have an older graphics car and whilst it is running, its a bit jittery, so I think it is doing it hard!
There's a config file in your documents, hud.json from memory, that has a showFPS 0/1 setting.

Yeah that's what I did. I think there is an option in Steam too somewhere
Title: Re: ACC News
Post by: Freezer on October 24, 2019, 06:12:28 PM
Thanks Wally and Gratulin, I will look into both!
Title: Re: ACC News
Post by: Gratulin on October 24, 2019, 07:18:53 PM
Thanks Wally and Gratulin, I will look into both!
I just tried Wally’s suggestion. Much easier and better if you just want FPS.
Title: Re: ACC News
Post by: Freezer on October 24, 2019, 10:36:44 PM
In AC I get around 90FPS, however in ACC with pretty much everything turned right down the best I can get is mid 50FPS.
It looks reasonable!! and seems to be pretty driveable but with settings turned up to pretty its fairly crap.
Tried a bit of overclocking but ACC just froze up on loading so don't think it worth going there....
I'm using a Geforce GTX 970 which I know is an older card now . . . but I'm stuck with it for now!
Title: Re: ACC News
Post by: Joe on October 25, 2019, 08:06:56 AM
In AC I get around 90FPS, however in ACC with pretty much everything turned right down the best I can get is mid 50FPS.
It looks reasonable!! and seems to be pretty driveable but with settings turned up to pretty its fairly crap.
Tried a bit of overclocking but ACC just froze up on loading so don't think it worth going there....
I'm using a Geforce GTX 970 which I know is an older card now . . . but I'm stuck with it for now!

*cough* GTX 1070 for sale... *cough*

I did upgrade the 1070 in part for ACC though as I still wasn't that happy with the frame rate on the 1070. The other reason was Red Dead 2 which comes out in a couple of weeks!
Title: Re: ACC News
Post by: rooshooter on October 25, 2019, 08:53:24 AM
In AC I get around 90FPS, however in ACC with pretty much everything turned right down the best I can get is mid 50FPS.
It looks reasonable!! and seems to be pretty driveable but with settings turned up to pretty its fairly crap.
Tried a bit of overclocking but ACC just froze up on loading so don't think it worth going there....
I'm using a Geforce GTX 970 which I know is an older card now . . . but I'm stuck with it for now!
From GT Planet...may help.

there is 2 new settings that seem to help with FPS, on top of the overall optimization that came with 1.11. In video/advanced settings, car LOD quality, I have mine at 75%, and HLOD, I have enabled it and save some FPS without side effect that I can see.
Title: Re: ACC News
Post by: Gratulin on October 25, 2019, 12:36:46 PM
In AC I get around 90FPS, however in ACC with pretty much everything turned right down the best I can get is mid 50FPS.
It looks reasonable!! and seems to be pretty driveable but with settings turned up to pretty its fairly crap.
Tried a bit of overclocking but ACC just froze up on loading so don't think it worth going there....
I'm using a Geforce GTX 970 which I know is an older card now . . . but I'm stuck with it for now!
From GT Planet...may help.

there is 2 new settings that seem to help with FPS, on top of the overall optimization that came with 1.11. In video/advanced settings, car LOD quality, I have mine at 75%, and HLOD, I have enabled it and save some FPS without side effect that I can see.
Just checked and with selected default "HIGH" setting (rather than "EPIC") it has car LOD at 70% and HLOD enabled.
Title: Re: ACC News
Post by: Wally on October 25, 2019, 12:43:14 PM
As always, shadows are the biggest fps killer. Try turning them down. Car lod can go down to 25% without any ill effects.
Title: Re: ACC News
Post by: Phil.8 on October 25, 2019, 02:27:10 PM


 The other reason was Red Dead 2 which comes out in a couple of weeks!

Is red dead coming out on PC,  I have been hoping it would
Title: Re: ACC News
Post by: Joe on October 25, 2019, 04:05:24 PM


 The other reason was Red Dead 2 which comes out in a couple of weeks!

Is red dead coming out on PC,  I have been hoping it would

Yup! They announced it recently coming out on the 5th. Whoooot
Title: Re: ACC News
Post by: Phil.8 on October 25, 2019, 05:03:21 PM


 The other reason was Red Dead 2 which comes out in a couple of weeks!

Is red dead coming out on PC,  I have been hoping it would

Yup! They announced it recently coming out on the 5th. Whoooot

Awesome cant wait
Title: Re: ACC News
Post by: Gratulin on October 25, 2019, 05:25:05 PM


 The other reason was Red Dead 2 which comes out in a couple of weeks!

Is red dead coming out on PC,  I have been hoping it would

Yup! They announced it recently coming out on the 5th. Whoooot

Awesome cant wait
Is this a new car for ACC?
Title: Re: ACC News
Post by: Bacchulum on October 25, 2019, 07:37:00 PM


 The other reason was Red Dead 2 which comes out in a couple of weeks!

Is red dead coming out on PC,  I have been hoping it would

Yup! They announced it recently coming out on the 5th. Whoooot

Awesome cant wait
Is this a new car for ACC?
;D :P 8)
Title: Re: ACC News
Post by: buellersdayoff on February 02, 2020, 08:49:44 AM
https://youtu.be/uquRB48ymrM
https://twitter.com/AC_assettocorsa/status/1223596259447123974?s=09
Title: Re: ACC News
Post by: Wally on February 02, 2020, 10:18:36 AM
LOL... "Now repeat for 12 hours".
Title: Re: ACC News
Post by: Wally on February 02, 2020, 10:51:47 AM
Intercontinental GT DLC (Bathurst, Suzuka, Kyalami, Laguna Seca) out Feb 4.
Title: Re: ACC News
Post by: Ablearcher83 on February 05, 2020, 10:03:43 AM
Out now on Steam......
Title: Re: ACC News
Post by: Bacchulum on February 09, 2020, 01:15:21 PM
I think I'll be playing ACC a bit more from now on. ;D 8)
Title: Re: ACC News
Post by: ab156 on February 09, 2020, 03:06:46 PM
Agreed - Bathurst recreation is spot on.
Title: Re: ACC News
Post by: Wally on March 12, 2020, 10:26:18 AM
• This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.

• The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.

• The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.
Title: Re: ACC News
Post by: gawaterman on May 24, 2020, 04:07:57 PM
Was just watching Speedweek on SBS and they  had a GT race on, and it took me a while to realize it was an esports race not a real one, and it turned out it was ACC. Looked awesome.
Title: Re: ACC News
Post by: Wally on May 24, 2020, 05:27:52 PM
Was just watching Speedweek on SBS and they  had a GT race on, and it took me a while to realize it was an esports race not a real one, and it turned out it was ACC. Looked awesome.
Sometimes it is just downright beautiful. The stars above Suzuka at night, looking down on Johannesburg from Kyalami...
Title: Re: ACC News
Post by: buellersdayoff on July 14, 2020, 09:49:45 AM
https://youtu.be/p7auQJXiiuI
Watched some of this, looks promising, gt4 should be a bit of fun
Title: Re: ACC News
Post by: Wally on July 14, 2020, 10:43:10 AM
In one of the streams, they said the GT4s feel very different to the GT3s, as they have less aero and rely more on mechanical grip. So you feel the car weight moving a lot more than the very stiff and relatively  unforgiving GT3s which are all about the aero platform. I reckon they'll be nicer to drive than the GT3s.
Title: Re: ACC News
Post by: buellersdayoff on July 14, 2020, 11:06:34 AM
Yeah, a little more drifting and sliding. A few things I noticed; tyre pressure gt4=27psi, gt3=27.5. No tyre blankets so the cold tyres want to kill you and take a while to get up to temp. Pit limiter works in 2nd, unlike gt3 1st only. Tyres go off sooner compared to gt3, particularly the heavier/high powered machines. McLaren simulates some of the real cars stability management. Alpine being light weight is better through corners but less power on the straight line. Ginetta is lacking in top speed on the tracks with long stretches due to the homologated gear ratios.
They all had a lot of fun in the stream. Maserati doesn't have ABS.
Title: Re: ACC News
Post by: ab156 on July 14, 2020, 11:17:52 AM
This has me interested in ACC again.  While the engine and GT3s are undoubtedly graphically impressive I struggled to feel the love.  Some slippy cars with a bit less power might be the sweet spot I think.   
Title: Re: ACC News
Post by: buellersdayoff on July 14, 2020, 07:11:22 PM
I'm hyped for it, Chris Haye said it felt more like AC in his stream so should be pretty good
Title: Re: ACC News
Post by: Phil.8 on July 14, 2020, 07:15:13 PM
I will wait for some feedback before I install acc again
Title: Re: ACC News
Post by: Simone on July 16, 2020, 10:23:05 AM
I will wait for some feedback before I install acc again

1.5 update and GT3 cars installed!!!!  gee i love my my spare time!!!    haahahahahaha  mateyyyyy

GT4 ...sorry
Title: Re: ACC News
Post by: Jarmel on July 16, 2020, 11:10:53 AM
I will wait for some feedback before I install acc again

1.5 update and GT3 cars installed!!!!  gee i love my my spare time!!!    haahahahahaha  mateyyyyy

Aww man i wish ,  enjoy

I stayed up until 2 am last night trying out the half of the new cars, SO much fun really liking most of the cars i've tried so far. 
Tried the KTM first and thought this is awesome , changed to the Audi and and wow this is so much fun screw the KTM . Long story short all bar the aston are my favourite cars to drive wasn't as fond of the Aston as it drives very reminiscent of the GT3 version.

Will try the rest tonight after the thursday fun run .
Title: Re: ACC News
Post by: Jarmel on July 16, 2020, 11:16:54 AM
I will wait for some feedback before I install acc again

If you liked driving the Afla Stradale , or cars that are a bit more forgiving and can be thrown around bit , I think you will like it.

The GT4's are for want of a better analogy bit like when the gpl 65 mod came out, cars are easier to drive but on the edge they are very lively and want to kill you. Some more than others.
Title: Re: ACC News
Post by: Wally on July 16, 2020, 11:48:32 AM
The GT4s are very different beasts to the GT3s. The GT3's have a narrow setup range, need a stable aero platform and precise driving, you can't really chuck them around. The GT4's on the other hand are much closer to road cars (in reality, the GT3 cars have very little in common with the corresponding road car) in terms of having softer suspension and relying more on mechanical grip. More like the "race cars" we're more used to.
Title: Re: ACC News
Post by: buellersdayoff on July 19, 2020, 12:01:02 PM
Haven't done a lot of laps but the few cars I've tried are pretty good, I like it. Sounds, physics, everything feels right. Bouncing curbs is cool, couldn't do that with gt3.
Title: Re: ACC News
Post by: Wally on February 11, 2021, 11:40:25 AM
Big 1.7 update and British GT DLC:

Dear ACC racers,

Assetto Corsa Competizione v1.7 is out now on Steam! Together with the brand new British GT Pack DLC.
The BRITISH GT PACK DLC brings all the action of the 2019 British GT Championship by SRO Motorsports Group to Assetto Corsa Competizione.

This new DLC pack features three of the most iconic racetracks from the UK:
- Donington Park Circuit
- Oulton Park Circuit
- Snetterton Circuit

Furthermore, the BRITISH GT PACK DLC adds more than 40 new liveries and 70 drivers from the 2019 season, together with a dedicated Championship season. The British GT season is accessible for all players of Assetto Corsa Competizione with base content, and with the corresponding game update (v1.7), all players can now enjoy mixed-class races under the British GT season selection.
The three new British tracks and the ability to select GT4 cars is exclusive to owning the BRITISH GT Pack and the GT4 European Series DLC, respectively. However, players who do not yet own the GT4 European Series and the BRITISH GT DLC packs can still enjoy mixed-class races on all base content tracks and race with GT4 opponents on the same track.
___________
Changelog 1.7.0

GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.
Title: Re: ACC News
Post by: buellersdayoff on February 12, 2021, 09:49:21 PM
New tracks are nice and the AI is half decent with mixed classes, not perfect but still fun. Tested with ai @ 95/95 on the new tracks, have to select the B-GT for mixed class races. Might have to bump up to 100 aggression to get them to attempt more moves, you'll still get punted every now and then unless you give them some room for their ambitious adventures.
Title: Re: ACC News
Post by: Mael on February 13, 2021, 09:45:36 PM
New tracks are nice

I really do like the new tracks, brings some much needed variety.
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