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AC News

Author Topic: AC News  (Read 763100 times)

Offline rooshooter

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Re: AC News
« Reply #1440 on: March 04, 2018, 11:53:10 AM »
Shut up and take my money  ;D ;D ;D
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Offline Phil.8

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Re: AC News
« Reply #1441 on: March 04, 2018, 01:28:02 PM »
Does look good, but the subject matter just does not interest me
The sun is the same in a relative way but you're older

Offline Gratulin

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Re: AC News
« Reply #1442 on: March 04, 2018, 03:07:06 PM »
Based on preview shots they plan to add SUNSHINE in Release 2 !!!

Offline Guybrush Threepwood

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Re: AC News
« Reply #1443 on: March 04, 2018, 04:50:41 PM »
Given that it's using the same physics engine, surely it must be possible for AC cars/mods to be imported into ACC?

Offline Wally

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Re: AC News
« Reply #1444 on: March 04, 2018, 05:04:08 PM »
Given that it's using the same physics engine, surely it must be possible for AC cars/mods to be imported into ACC?
Apparently the graphics side of the new Unreal engine requires a total rewrite of any existing mod.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline gawaterman

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Re: AC News
« Reply #1445 on: March 04, 2018, 07:57:00 PM »
What is going to happen to Assetto Corsa now you’re working on Competizione?

The game will continue to be available for purchase, servers for multiplayer and lobbies will be kept open and active for as long as people continue to play it. The game will not receive further updates now (It has now been 7 years since AC development started and 4 years from its 1.0 release) Our entire team is now focused on AC Competizione.

That's a bit concerning.

Offline Bacchulum

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Re: AC News
« Reply #1446 on: March 04, 2018, 08:42:06 PM »
It's up to the mod community now.
It kept GPL alive for a very long time.

2+2=√16

Offline Phil.8

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Re: AC News
« Reply #1447 on: March 04, 2018, 08:43:07 PM »
I was worried that would be the case
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Offline rooshooter

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Re: AC News
« Reply #1448 on: March 04, 2018, 08:54:44 PM »
To my way of thinking it has been kept alive by the mod makers already. Just think of the best mod cars and tracks we have used and that is what the future holds, with no more updates, mods will no longer be broken. I was only thinking today of just how good the 2017 Caterham is, as close to driving a car IRL as a sim can get, imho. Just wait for the DRM Revival and you will see what the standard of future mods can be.
social media is the tobacco of this century

Offline Wally

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Re: AC News
« Reply #1449 on: March 04, 2018, 10:13:36 PM »
Every game reaches an end of development with the company moving on to the next thing. AC has masses of content, both original and modded, and no serious bugs which cause any real problems. In its current state, AC is still playable for a long time to come.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Mael

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Re: AC News
« Reply #1450 on: March 05, 2018, 01:40:53 AM »
I was worried that would be the case

I'm exited rather than worried. With a new game and the associated marketing  more gamers may be attract, more people to race against  ;D. The current graphics is not exactly industry leading and is costing AC when compared to other titles for the not-yet-serious simracer. The only problem I foresee is the minimum PC requirement would be in excess of my system  :(

I don't have a good feeling about ACC.  I don't know why, just gut instinct.
I fear something that is targeted more at consoles and will not have the depth of physics that AC has.  The fact they have chosen the Unreal engine indicates to me that graphics are their primary concern.

From a business point of view it makes sense. You have to decide what differentiate you from your competitors and focus on that. For Ac that is the car physics. Wasting time and money on developing a graphics engine which would be inferior to your competitors is stupid. AC developed their own engine for AC 1 and paid for it throughout the game's life-cycle. It limited their options in terms of multiple light sources and rain. And while the car physics were updated regularly we cannot say the same for the graphics. Without unlimited resources you have to pick your fights.



Offline Gratulin

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Re: AC News
« Reply #1451 on: March 07, 2018, 09:20:14 AM »

Offline Wally

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Re: AC News
« Reply #1452 on: March 07, 2018, 01:25:49 PM »
Someone's transcript quote about Win 7 support:


about Win7 not listed as supported OS: they had to put something into the steam min. requirements and since MS is not supporting Win7 anymore KS just thought to not list it as well, but there is actually no reason why it shouldn't run on Win7 and they may update the min. specification and add Win7 as supported.


“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Phil.8

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Re: AC News
« Reply #1453 on: March 07, 2018, 01:35:57 PM »
14 different cars, 12 tracks no modding, not for me unfortunately,   I would buy codemaster F1 game before this
The sun is the same in a relative way but you're older

Offline Wally

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Re: AC News
« Reply #1454 on: March 07, 2018, 03:28:48 PM »
Instabuy for me. Thus nature balances itself.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

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