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AC News

Author Topic: AC News  (Read 763448 times)

Offline Bruce

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Re: AC News
« Reply #105 on: July 18, 2014, 12:37:20 PM »
This may assist with pricing/comparison
http://www.ec2instances.info/
"I refuse to be what you call normal." Lemmy Caution

Offline insomniac

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Re: AC News
« Reply #106 on: July 18, 2014, 02:21:46 PM »
I looked up the benchmarked Amazon bandwidth of the Tuesday night server. 618 megabits/sec. That's lots.

WOW,  How much data did it chew through?

Offline Guybrush Threepwood

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Re: AC News
« Reply #107 on: July 19, 2014, 03:05:01 AM »
Here is the change log for version 0.21 (and it does include online slip streaming):

CHANGELOG

- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking

Offline Phil

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Re: AC News
« Reply #108 on: July 19, 2014, 06:29:14 AM »
New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:

Clients = Kilobytes /sec upstream

5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

AI
Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
General news
The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!

The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!

Offline Dick Forrest

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Re: AC News
« Reply #109 on: July 19, 2014, 07:39:07 AM »
Mr Bacchulum Will have only read one word in all of these updates..

98T!!

I hope it's up to your expectations Bacchs!

EDIT: I also know Marty has been wanting to draft some Dick for a while..

Offline Bacchulum

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Re: AC News
« Reply #110 on: July 19, 2014, 07:45:14 AM »
Sorry, been too busy lapping the 98T to post!!!!!! ;D ;D ;D ;D ;D
An awesome beast!
And if you wanna feel good about yourself, make sure you set the track conditions to GREEN, you'll improve every lap as the track gets grippier. ;) 8)
(it's not as quick as OPTIMUM but more fun :P)

2+2=√16

Offline Dick Forrest

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Re: AC News
« Reply #111 on: July 19, 2014, 08:02:36 AM »
Sorry, been too busy lapping the 98T to post!!!!!! ;D ;D ;D ;D ;D
An awesome beast!
And if you wanna feel good about yourself, make sure you set the track conditions to GREEN, you'll improve every lap as the track gets grippier. ;) 8)
(it's not as quick as OPTIMUM but more fun :P)

The 98T is the F. Abarth on steroids. a lot of steroids.
Only done 6 laps at Monza, 1:48. and can still go faster. at 50% boost. So you guys should be doing 1:30s. Insane speeds. It's so grippy at high speed. Just don't throttle hard and it's a pussy cat...
That's my opinion after 6 laps and 6 months racing experience..

I was going to hot lap Imola but a man could get himself killed in one of these things there.... Too soon?

Where have you been doing your hot laps Bacchsy?

« Last Edit: July 19, 2014, 08:18:02 AM by Dick Forrest »

Offline Bacchulum

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Re: AC News
« Reply #112 on: July 19, 2014, 08:45:17 AM »
Silverstone, 100 litres, medium tyres, 60% boost and green track.
Lots of grip at high speed with that huge diffuser but you can also notice the fact you're so far forward in the car.
Feathering the throttle in corners keeps the boost up a bit (making it less snappy on exit) and helps rotate the car, but I've been driving it more or less like a drag car (point and squirt!).
I thought about Imola but chose somewhere with less aggressive curbs :-[ :-[
(and I'm still too scared to go to 100% boost :-[ :-[ :-[)

2+2=√16

Offline Wally

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Re: AC News
« Reply #113 on: July 19, 2014, 09:02:05 AM »
Wow, a lot of changes. Totally rewritten netcode? Here's the most important change:
Fixed crew placement in multiplayer events.
No more banners in the wrong pit bay!

The dynamic track sounds very exciting.

Can also set track conditions on the server...
« Last Edit: July 19, 2014, 09:28:24 AM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Dick Forrest

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Re: AC News
« Reply #114 on: July 19, 2014, 10:16:05 AM »
just did a few laps on a UK server. Nords. I had a ping of 340+
I wasn't getting the CPU warning, no car warping/jittering. I didn't seem to bother anyone as they overtook me.
and i had quite a bit of the pretty stuff turned on.

however, I did still crash into a lot of barriers and was very slow. so they still haven't improved that!

Offline Guybrush Threepwood

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Re: AC News
« Reply #115 on: July 19, 2014, 10:30:29 AM »
Apparently the pickup mp filter will display all pickup servers as full, so you may also have to click the full filter to see them.

Offline Glen73

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Re: AC News
« Reply #116 on: July 19, 2014, 10:40:35 AM »
Live track awesomeness

Offline rob

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Re: AC News
« Reply #117 on: July 19, 2014, 11:31:18 AM »
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob

Offline Glen73

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Re: AC News
« Reply #118 on: July 19, 2014, 11:33:14 AM »
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob

I am hoping for racing line but whole track is better than nothing for now :)

Offline gawaterman

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Re: AC News
« Reply #119 on: July 19, 2014, 11:34:14 AM »
Here is the change log for version 0.21 (and it does include online slip streaming):

Cant see that in the change log. Does it really work?
« Last Edit: July 19, 2014, 11:40:30 AM by gawaterman »

 

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