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Messages - buellersdayoff

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346
The only time I ever had a bad spin off the kurb was in a really early version, it seems ok now. I'd race this league

347
Hardware & Reviews / Re: New fanatec licensed F1 rim
« on: June 05, 2019, 10:12:47 PM »
With only a small amount of time on this wheel today, I think the smaller diameter makes it easier to drive/react, I'm going leave it on for a while but I think it's a yes for the F1 rim.
Plus it has more buttons and switches.

348
Hardware & Reviews / Re: New fanatec licensed F1 rim
« on: June 05, 2019, 02:34:43 PM »
Just plain leather, not alcantara disappointingly.

349
Hardware & Reviews / Re: New fanatec licensed F1 rim
« on: June 05, 2019, 01:45:04 PM »
Sweeeeeeeet

350
but making a rule or whatever to say don't go back on the racing line after passing is nonsensical at least in comparison to real world racing.
Except the FIA have a rule of leaving a car width if you go back to the outside, and no changing lines in the braking zone, because even F1 drivers have issues with it. ;)
Oh I didn't know that, fair enough

351
Server is up

I did half a lap and it seems ok apart from the shifter is paddles and not a stick
Not sure if you know but you can open the fanatec driver software and check the box to use sequential as paddle buttons (or something like that)

352
There is always two sides to each situation and it seems most people are very reluctant to concede their position. It's only natural that when you make a pass fairly you will want to be back on the racing line as soon as possible, being passed fairly means to me that I now don't "own" that part of the track I need to be cautious and not punt the passer off (and receive penalties in real life) so I I'd back of a bit concede the position and wait for a fair opportunity, if I'm fast enough there might be one.
 Not saying what I did was right but making a rule or whatever to say don't go back on the racing line after passing is nonsensical at least in comparison to real world racing. Concede the position and wait for a suitable time to attack back, if there is one.
 I'm sorry I moved back to the racing line and braked a bit earlier but as with most incidents they're split second decisions made at 300km/h, not always the right ones. I had slip stream speed, the inside line and would have drifted myself off into the sand if I hadn't moved to racing line and slowed earlier (again too early maybe) my opponent should have had some idea of that, no offence bacchulum I've taken your critique on board.
 Also another issue I've seen is a clearly slower driver defending a position to wits end, if a faster car has made some ground behind you, make them work for a couple of turns but don't hold them up by defending every turn for a number of laps. (disclosure, not recently and rare)

353
Something similar happened to me.
The car behind got a better run through the last corner, so I held my line and gave them the inside.
On approach to T1, maybe they were ahead maybe not quite, but they moved left (to open up the corner) and braked leaving me no where to go.
Needless to say there was contact, but I'd hooked the car left into the sand trap and only tapped them lightly, but I lost 2 spots.

Pulling in behind/in front of someone right on the brake zone is always going to end in tears.
We all need to leave room, and these cars require just a bit more.
I think that was me, sorry. I had excess slip stream speed to wash off before the turn and felt I had to brake a little earlier (maybe too much, again sorry). Also two wide into almost any turn, particularly the fast ones, will end in tears when people still use their normal brake marker, we've seen this time and time again, personally when someone goes up the inside of me I'll back out a bit to make sure I still keep racing. What I did was not optimal I know, assuming my opponent would do what I do in the same situation, which creates another problem in itself.

354
Great racing thanks guys. Very sorry to killa for the tap into hairpin on qualifying and r2. Hope I didn't cause any other drama during the races.

356
Hardware & Reviews / Re: RTX 2080 review
« on: May 14, 2019, 07:08:46 PM »
Thanks Bueller you are a champ :). I am now up to close to 60fps at the start. I did check cpu util and it is nowhere near 100% some cores hit 100% briefly but overall average is 60-70%, so I do not know what the go is, probably just too old to get the most out of a recent GPU.

You will only see high cpu usage on a few cores, maybe only one I reckon.  (I haven't checked)  Lots of games aren't good at using multiple cpu cores.   Hence an overclockable high-clocking cpu is better than one with 12 cores for gaming, still.

Also, it's somehow very hard to get 100% cpu even on one core, unless you're running something that's honed to stress the cpu.  (I've nfi exactly why, btw) I'll see what mine shows.
Yeah not AC, for some reason I was thinking of games more like bf5 where quad can easily be maxed out to 100%

357
Hardware & Reviews / Re: RTX 2080 review
« on: May 14, 2019, 06:41:52 PM »
AC probably won't utilise the cpu but yours is probably not fast enough for a 2080ti, if you're getting 60 fps you should be good though

358
Hardware & Reviews / Re: RTX 2080 review
« on: May 14, 2019, 04:17:05 PM »
Wow 50%, vsync can play a part in capped gpu usage. Smoke, mirrors, background tasks eg; apps in game and desktop programs all affect the cpu usage (turn off as much as possible). Keep gpu intensive tasks high eg; resolution, aa. Even with 6700k I had minor similar issues at the start of a race and occasionally when the leader crossed the line during, probably just inherent with this sim.
 Upgrading your system though, assuming on a budget/second hand, go with at least an unlocked fourth gen i7 keeping your ram. Or 6th gen and up i7, ryzen r5 cpu needing some DDR4, maybe even an overclocked i5 6600k/7600k would be ok if the pc is mainly for these older sims but might still hold back a 2080ti a bit. If new then either an i7 8700k/9700k, ryzen 2600x, however ryzen 3000 is coming out soon. Also in afterburner settings you can turn on cpu usage graph and see if it is indeed pegged near 100%. ctrl+shft+esc to task manager, start up tab, disable unnecessary programs starting/running. Have a look through the process and services tabs and disable/stop anything you KNOW you don't need running

359
Hardware & Reviews / Re: RTX 2080 review
« on: May 14, 2019, 11:15:06 AM »
AC being older relies more on clock speed/ipc than thread count, so it might explain the dips in fps. Try overclocking if you can (not sure about your cpu) maybe even disable hyperthreading if it allows you to gain more clock speed. With afterburner open, play your games then come back to it open the graph by pressing "detach" scroll down to see gpu usage. If it's below say 95% you're leaving gpu performance on the table and is most likely the cpu holding it back

360
Hardware & Reviews / Re: RTX 2080 review
« on: May 14, 2019, 09:00:46 AM »
Run this Benchmark
https://benchmark.unigine.com/superposition
 in 4K optimized and tell me your results. I am starting to question these benchmarks relevance to real world gaming, the result could be interesting.
Yeah most of these benchmarks don't really relate to real world gaming, this one is primarily gpu and the cpu used makes little difference to scores, you can test this by locking frequency lower, or disable hyper threading in the bios.
 My 1080ti stock was around 9500(I think) with overclock and tweaks reaching 10000. You can also go into nvidia control panel and turn the 3d setting to best performance and gain a bit.
 CPU and ram clock speed matters more (in games) at lower resolutions and can affect the minimum fps, but if cpu is too slow/old can affect any resolution particularly high end gpus, you can check this by making sure the gpu is close to 100% usage in msi afterburner

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