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Messages - Wally

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8221
I just did a few Nurb laps on 110% grip, and then went to do a few 100% grip laps (I did a 1:56.9 in the LaFerrari, #12/70 on RSR). I gotta say, 100% grip feels odd to me after 110. Sliding (controlled) everywhere, slippery... it doesn't feel as much like rubber on the road as it does at 110% grip. Maybe that's what driving a LaFerrari on the edge feels like. It's sure not what me driving a LaFerrari in real life would feel like.

8222
What's the decision for this Tuesday? I'm still practising on the standard grip track. Should I change? I have found it takes a bit to adjust back to the lower grip track so would like to stick to one track version for this week - hard enough at the moment for me to come to "grips" with the racing in these after cars!

No, we won't try this this Tuesday. It's too late. I might get it ready for the following round at Imola.

So, to be clear:
Tuesday race at Nurburgring wil be at normal grip.

8223
Personally, I'm against it, only for the fact that it will stuff up all my PB's and who knows what apps will pick up that you are driving with modified track grip.

All that will happen for me is that I will find the limit at 110% grip instead of 100%.

It won't stuff anything up, because it's effectively a new track called "xgnnurburgring", a copy of the original track called "nuburgring". Just look at it as another mod track with its own set of PB's etc.

We'll all find the limit at 110%. That's what we do. But it will be a friendlier limit. Like I said before, there will be some corners where you used to not be able to go full throttle from the apex, but at 110% you can. The car will feel more planted, just how it would if you borrowed a P1 for a day and took it onto a track.

8224
OK, practice server is up with all frictions increased by 10%, on a track called "XGN Nurburgring GP", which you can download HERE.

Download it like any mod track, and unzip it into your steamapps\common\assettocorsa\content\tracks folder.

It might be too late to get everyone onboard to try it out in next Tuesday's race. Maybe the next round.

8225
...Sooner or later we'd overdrive the extra grip anyway.

You may be right. Let's try it and see. I'm in the process of uploading a modified track.

I guess what it does is that at some given corner, you might not be able to floor the throttle early without provoking oversteer at 100% grip. At the same point, at 110% grip, maybe you can. It moves the ragged edge of losing control just a little further away, just like a little fear of crashing does in real life.

8226
Its a psychological thing though, im sure if you owned that commodore and you had a full days worth of driving it by the end of the day you would of found yourself with more confidence driving it a lot quicker and therefor feeling the car move around more.
That's true. I suppose the amount of extra grip would need to be proportional to your fear of driving the car. The Abarth 500, say, probably feels very realistic in terms of the grip you have at 100%. The P1 or LaFerrari would give you a lot more "code brown" moments in real life, and you'd drive it a lot more within its limits, simulated by a higher grip in the game.

By the way, I just did some laps at Nurburgring at 110% grip, and got a quick PB of 1:52.5, compared to my previous 1:57.0 at 100% grip. Being faster is not the point - it's what the grip would feel like if you actually drove the car on a track. I bet if you got into a P1 at a track, you'd be amazed at the grip and stopping power... not go sliding off into the wild blue yonder like it's so easy to do in AC.

The car is by no means on rails at 110% grip. You can still spin and drift. Just not quite so easily. There's still a ragged edge there... just a little further away. We will all still have a limit to find, and it's a level playing field.

I'm happy to try more grip (although I'll never be able to compare it to a real LaFerrari, they haven't got an escape key!!)
I've been pretty happy with how AC handles loss of traction on the limits, as opposed to iracing!! but I don't mind experimenting.

Would like to see a graph of the 'Wally's post' to 'Flame On' ratio at the Assetto Corsa forum (or maybe Marty and his friend Arch..).  ;D

You need a thick skin when you propose anything controversial to sim racers :)

8227
I have no doubt AC's grip is probably pretty close to real life mathematically. But in real life, because of fear holding you back, you don't drive up to the same grip threshold so easily. That makes AC feel less realistic than possible when it comes to available grip, I reckon. That's what I want to experiment with.

8228
I like to hear everyone's opinion, for and against. That's the only way you refine your ideas.

Just to be clear, this change is not about less accidents... it's about making the game feel more realistic according to how you would actually drive on track in real life. We can try it, and if people don't like it, scrap it. Nothing ventured, nothing gained.

8229
We could create a copy of the track with the changed settings and call it "XGN Nurburgring"?
Yeah, that would be safest.

Also, one question - what were your lap times? Faster or slower?
I didn't do enough testing yet to really compare. But I have my P1 laptimes at Nurburgring at 100% grip as a baseline.

I dont think it will change much other then make the cars unrealistically quick. I think if someone is sliding all over the place its simply because they are overdriving it. Im sure anyone here put in a p1 or lafa would be nowhere near the same commitment level if given a real one for 5 laps or so as they will be in their first laps in AC. If you really want the cars in AC to feel the same as your trackday experiance the you just need to back off more not raise the tyres limits even more IMHO.

I think people slide too easily because there's no fear holding them back, so they drive unrealistically compared to how they drive in real life. This is all about making AC feel more like how you would drive on a track in real life.

Here's a key diagram I put together:



The graph is the car's grip. As you push harder and harder, you eventually break the car's traction and slide. In real life, because of your fear, you can only drive up to the red line, and just start to make the car slide a little with a little traction loss. In a sim, you have no fear, so you can drive all the way up to the blue line, with it being all too easy to push the car way beyond its limits, losing all traction. It's not "realistic" compared to how you would actually drive at a track.

By raising the track grip just a little, it makes the driving experience closer to real life (closer to driving at the traction of the red line).


A little later, I'll set this up on the practice server, so we can give it a go.

8230
I've started a long and interesting discussion on the AC forums about how AC feels too slippery compared to real life, here: http://www.assettocorsa.net/forum/index.php?threads/ac-needs-more-grip-bear-with-me.24137/

To cut a long story short, when I did a track day in a race-prepped Commodore (slicks, race brakes, roll cage), the feeling was of massive grip. I don't get the same feeling in AC. The cars slip and slide way too easily, because you have none of the fear that prevents you from pushing the car way beyond its limits as you do in real life.

I just edited the surfaces.ini for Barbagallo to increase the friction, and took the BMW M3 E92 out. It didn't take much of a friction increase at all. I only had to increase the friction from 0.97 to 1.1 (about 10%), and the car felt much more like I experienced on the track, grip-wise. You could still feel the understeer and you could still slide the car a little bit, without it feeling too slippery. AC felt a lot more like actually being on track with a little fear in the back of your mind with that little tweak.

Anyway, to the proposal.

What do you guys think about trying a race (Nurburgring next Tuesday?) with everybody's surfaces.ini edited on their PCs to bump up the grip by 10%? If I do the same on the race server, there would be no checksum mismatches.

To me, that feels more like real life, and it may even reduce crashes.

8231
...took the Merc out this morning C9 or C2 or something, man what ride  ;D ;D ;D ;D ;D

That car is mental.

8232
I certainly enjoying the moment before my name tumbles down the list  ;D
Optimism, Rolz!

8233
I also have a TrackIR but no longer use it since I got triples. It makes your view ”wobblier”, unless you really turn down the sensitivity, and often drifts off-centre. It didn't really seem to add a lot. It was much more useful with a single monitor.

If I get it out again, I'd probably only enable the yaw axis (left to right panning) just so I could look a little more left and right.

8234
Exactly right. I want to promote hard but fair racing, and not have people driving like granny going to the shops. The standard of racing is generally excellent across the broader field for the majority of drivers. There will always be incidents in a big field in unfamiliar cars - that's racing. I don't want anyone to get the impression that this is like a public server wreck fest, because that's clearly far from the case. There is lots of excellent racing to be had.

8235
Yes Gratulin it was clear from the replay that you were not ”barging” anywhere. Nobody ever said that. You ckearly hit Joe under brakes, not pulling up in time.

To me, the chain of collisions looked realistic, as cars were shuffled to the left in a domino effect.

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