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16
Assetto Corsa / Lake louise loop road - 22.8 km mountain epic Beta V1.0
« on: September 10, 2014, 07:48:11 PM »
Author is xtremepsionic
500 hours spent on full original track.
Statistics: 79 corners, 22km, 11 hairpins, 3 places where you will certainly catch some air
http://www.racedepartment.com/downloads/lake-louise-loop-road-22-8-km-mountain-epic.3238/

What this road is:
They been working on this scratch made track for the last couple months. This track is all about flow. If you like the feeling of driving fast on a real road, feeling the undulations of the terrain, feeling the limit of grip even on the straighter sections, you're in for a treat. The road surface had been carefully modelled and you'll appreciate how it feels with your ffb wheel. You and your car will catch air, slide through hairpins, ride the camber from bend to bend and conquer the mountain. The best thing is, it's a loop road so you can just go ahead and do it again!

The track is based loosely on the real Lake Louise in Banff National Park, Alberta, Canada. I'd say it's a hybrid between the Nordschleife and a hill climb track. There are many extremely fast and dangerous sections, and hardly any place to take a breather. It is a road, so it is calibrated for a road car.

What this road isn't:
It's not a small narrow road in Europe, the road width is correct for a North American road. It's not smooth like a race track, it is modelled after a real road in Canada, there are frost heaves and bumps. It's not going to work well for a hardcore racing car unless you soften up the suspension a lot. This road isn't a race track and it probably isn't wide enough to race F1 cars in.


To do list sorted by importance (most to least):
Refinements of road mesh for realistic surface feel (fixed strange bumps, D.Map @ 0.07, sie 1.4, depth 24)
Fix pit box locations
Trees on world detail slider, for FPS
Polygon reduction program for FPS
Rubber lines, road cracks
Texture and model the cliffs more
Cameras
Track map
Pit lane texture and road lines
Reshape rock faces to cliffs
Edit mountain textures
Add hotel at the end of start/finish
Add kayak rental hut by lake side
Change road shoulder texture so it blends in better with the landscape (testing shader)
Small details like cross walks, signs, benches
Snowy trees near the top
Add side roads connections by hotel and up by the small lake
Work out water reflections if possible
3D grass
Add wet section up on mountain by rock face, snow and less trees on the top section

17
Assetto Corsa / Phil is back
« on: August 23, 2014, 07:44:59 AM »
Hi everyone,

It's good to finally be able to connect to the internet at home and the best news is my DSL2 connection is 21.5 Mb  8)

So what have I missed?



18
Assetto Corsa / Remove Alpha MP warning message
« on: July 26, 2014, 08:56:06 AM »
Hi,

I found this thread on the AC forums that explains how to remove the ALPHA MP warning message each time you load up.

http://www.assettocorsa.net/forum/index.php?threads/how-to-remove-the-pop-up-this-is-alpha.12788/

Enjoy!

19
Assetto Corsa / Nords 0.9.8 Weather Mod - It's about to rain!
« on: July 08, 2014, 02:57:40 PM »
I nicked this from the official forums, it's a pretty decent change to the weather on Nords. It works for all the maps but essentially was created to add more atmosphere to the track. Typically it's raining @ Nords in RL, this mod makes it look like it's about to bucket down with rain.

The clouds do look pretty awesome.  ;D

Make sure to enable HDR.
Color saturation 89%
Set time to 1600  (I found this far to dark so I ran it at 1100)

Go to :

\Steam\SteamApps\common\assettocorsa\system\cfg


Find two files:

colorCurves.ini and weather1.ini

Backup the two files so you can put them back for other tracks.

Edit colorCurves.ini
Replace all text with the following:

[HEADER]
VERSION=3
HDR_OFF_MULT=0.8
ANGLE_GAMMA=1.6

[HORIZON]
LOW=255,130,0,0.45
HIGH=190,220,248,0.9

[SKY]
LOW=100,100,100,5.7
HIGH=100,100,100,10.4

[SUN]
LOW=255,160,190,0.4
HIGH=255,250,220,0.5

[AMBIENT]
LOW=40, 45, 50,1.0
HIGH=40, 45, 50,1.5



Edit weather1.ini
Replace all text with the following:


[CLOUDS]
COVER=0.8 ; regulates clouds transparency : 0 -> 1
CUTOFF=0.6 ; regulates other colors influencies on the cloud : 0->1 if 1 just the color of the cloud is considered, if 0 just the color effects on the clouds are considered, if 0.5 50% of cloud color and 50% of effects
COLOR=0.3 ; base color, the sunlight, light color and ambient will be added to this : 0 -> 1
WIDTH=2.5 ; width of the quad
HEIGHT=1.25 ; height of the quad
RADIUS=6 ; distance from the center of the skybox of the quad
NUMBER=1500 ; number of clouds
BASE_SPEED_MULT=0.015

[FOG]
COLOR=0.2,0.2,0.2
BLEND=0.8
DISTANCE=1200

20
Assetto Corsa / FaceTrack camera arrived
« on: June 20, 2014, 01:30:48 PM »
Hi,

Today arrived a brand new PS3 camera called funny enough PS3 Eye. It was 19 bucks from Ebay! The one great feature about this camera is the 120 Mhz/FPS lens, yes you heard right, a PC camera over 30FPS for under 20 bucks. Bargain! It is also super sensitive to light and should work OK in very low light.

I haven't had enough time to perfect the setup but I'm already grinning from ear to ear with this technology, sometimes my POV cuts the right mirror of the screen, now with a little head turn to the right I can look at the mirror perfectly.

If anyone doesn't know you can get free facetracking software for Assetto Corsa, what this allows you to do is turn your head left and right and look out the side windows, but you do need a high end camera so that you don't lag when doing so.

If anyone is interested you can find more information here:


http://sourceforge.net/p/facetracknoir/wiki/Home/
http://facetracknoir.sourceforge.net/home/default.htm
http://www.codelaboratories.com/products/eye  - required driver here

http://www.ebay.com.au/itm/Playstation-3-Eye-Camera-brand-new-bagged-PlayStation-3-BRAND-NEW-/261503147653?pt=AU_Video_Game_Accessories&hash=item3ce2cd5e85


21
Assetto Corsa / DTM Car G25 Max FFB No Clipping Setup
« on: June 16, 2014, 10:31:26 AM »
Hi, I thought I'd share some information and a particular setup for the G25 Logitech wheel that I've been working on which I don't think many people have bothered to really nail down. By all means use any particular setup you're comfortable using but I think this is worth the 5 minutes investigation.

As many here know hardware clipping is terrible and extremely hard to setup without reducing other effects. I've changed to non vsync and run around 200-250 frames, so keep that in mind because frames and clipping go hand in hand. Gain is both a friend and an enemy in this case but I've created the "perfect" FFB for the DTM with zero clipping but maximum FFB.

My setup is for the BMW E30 DTM car.

If you check out the AC forums and the Logitech setup wheel you will notice the devs now recommend a new config and that got me thinking about the changes and I think I found the "perfect" setup. Please don't judge the setup by simply looking at it, it does appear wrong but it really isn't. This profile allows you to feel your wheels skip hop and bounce, it's more realistic and the wheel to me feels like it's actually attached to something.

Give it a go in the BMW E30 DTM on silverstone-international, it feels amazing.

In Logitech global device settings use the following config:

Overall Effects: 100
Spring Effects: 100
Damper Effect: 100

Don't tick the tick box, "enable centering spring"
Centering Spring Strength: 0

Degrees of rotation: 900

Make sure to create a specific AC profile and copy the same global settings into "Specific Game Settings"

In-game AC settings

Gain: 72%
Filter 5%
Damping 3%

Kerb 100% - 150%  (adjust to preference, I like 100)
Road Effects 100 - 150% (adjust to preference)
Slip Effects 100 - 150% (adjust to preference)

Steering Settings

Gamma: 1.00
Filter: 0 - 0.15 (adjust to reduce dead zone)
Speed Sensitivity: 0

Brake gamma 1.0  (If you have a load cell use 1.0, recommended by devs)

Let me know what you think   ;)

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