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AC News

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Offline Wally

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Re: AC News
« Reply #525 on: November 06, 2014, 07:38:26 PM »
1.0.8 RC
 - Audio hotfix
 - Fixed career intro issue
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: AC News
« Reply #526 on: November 10, 2014, 01:26:01 PM »
Mercedes Benz 300 SL for AC – First Previews



L_White_S, creator of the Ferrari 250 GTO for Assetto Corsa, is working on bringing yet another priceless classic to the simulation.

While the Ferrari is getting ready to be released soon, the next classic is already shaping up well as first previews of the Mercedes Benz 300 SL have been released.

Also known as the W198, the 300 SL is one of the most iconic sports cars of all time, featuring its trademark gullwing doors.
"I refuse to be what you call normal." Lemmy Caution

Offline Wally

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Re: AC News
« Reply #527 on: November 23, 2014, 10:47:00 AM »
Tweet from Kunos:

we don't have update schedule anymore. We just push updates as soon we fix something.
10:00 PM - 20 Nov 2014
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Wally

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Re: AC News
« Reply #528 on: November 29, 2014, 09:18:47 AM »
Tweet from kunos:

Another good day, HUGE improvements on the performances of the collision detection.. hopefully more AI cars for everybody.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Gratulin

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Re: AC News
« Reply #529 on: November 29, 2014, 09:48:11 AM »

Tweet from kunos:

Another good day, HUGE improvements on the performances of the collision detection.. hopefully more AI cars for everybody.
Great news. Probably the highest priority area to fix in AC. Will be good to not be scared to try and overtake :)) Should have a flow on improvement effect on damage as well.

Offline marty

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Re: AC News
« Reply #530 on: November 29, 2014, 09:55:51 AM »
AI collisions are still a bit different to MP collisions as in MP its also dealing with lag spikes which quite often will make the impact more sever then it should be. This should still have some effect but to me sounds more like they made it more efficient reducing cpu load. With this they can make collisions more advanced to use the extra cpu cycles or just improve performance keeping collision's as they are.

Still major issue in mp is lag spikes from the few guys that have regular poor connections. There are quite a few people I can hang on to their rear bumper without fear but some its always a risk to tuck in for a draft. Lets hope the netcode prediction is improved so even if connection's spike or lose the odd packet it doesnt jump back and forth as much.

Wally I wonder if you go through the logs on tuesday nite, does it mentiin any lost packets and so what did the log say when the server died in that one race.

Offline marty

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Re: AC News
« Reply #531 on: December 19, 2014, 01:33:50 PM »
Im predicting a big update tonight, lots of action going on with the beta branch. Not sure if it will be the official release or a hopeful final RC to see if we can break it or it goes live a week later.

Probably get a few more cars not sure about tracks but also some more admin control. Supposedly its only via commands in the chat app but this will at least allow admins to restart, go to next sessions and ban idiots in public servers. Maybe Wally can just kick guy before the end of next rounds race 2 to give some others a bit of hope for the season title.

I wouldnt expect the dlc to be out on release but would be nice if it was, more cars plus nords. Stefano said admin controls will come with the dlc update and has confirmed it for the next update so maybe we get it all. Seeing they already have scanned Catalunya GP circuit so likepy they have finished Nords and Zandvoort or was it Zolder.

Offline Bruce

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Re: AC News
« Reply #532 on: December 19, 2014, 04:30:48 PM »
Nice xmas pressie for  us
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Offline marty

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Re: AC News
« Reply #533 on: December 19, 2014, 05:48:11 PM »
If Im wrong hsurbyug will eat his jocks as per usual.  ;D

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Re: AC News
« Reply #534 on: December 19, 2014, 08:08:50 PM »
I don't know what's in it, but there's an update (1GB), so there'll be not jocks for dinner. :(

2+2=√16

Offline cramjet

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Re: AC News
« Reply #535 on: December 19, 2014, 08:19:24 PM »
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.

Lots of cool stuff! The mrs is at her staff xmas party so a mate and I are moving my rig infront of the 60" tv. Won't be as fun as the rift but even so, looking forward to some fun!

Offline marty

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Re: AC News
« Reply #536 on: December 19, 2014, 08:24:56 PM »
http://www.assettocorsa.net/assetto-corsa-1-0-is-out-now/

Assetto Corsa 1.0 is out now!

Assetto Corsa 1.0 is now available for download on Steam [Assetto Corsa Steam page].
Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now [Assetto Corsa Steam page].

The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.

Offline marty

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Re: AC News
« Reply #537 on: December 19, 2014, 10:25:01 PM »
First tests ran a server, admin control is nice to have. Netcode seems solid had 24 up on server without issues at 20hz now trying 2 server at 24 hz and will see if they fill up to stress test my little amazon instance. The new Alfa is just like the old one but with paddles from what I can tell, dont think there are any other new cars but they have hinted at more stuff coming on the 31st.

My guess on that is all the future promised free content and Nords DLC will come then, still has a few bugs such as cars joining sessions before race sometimes get stuck on grid. Game runs very well and better for me so hope its better for all and my tests have only been in MP so far.

Offline Bird

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Re: AC News
« Reply #538 on: December 19, 2014, 10:29:22 PM »
gee that tyre model change sounds scary.  Then iRacing said that it was nearly always a bucket of crap... :)


Anyway...steam australia is off the grid.  How nice.

« Last Edit: December 19, 2014, 10:33:26 PM by Bird »

Offline Wally

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Re: AC News
« Reply #539 on: December 19, 2014, 11:10:22 PM »
Downloading from Steam now...

The tyre model and FFB changes sound interesting (min FFB, new gains). No explicit mention of any netcode changes... we'll see how that goes on Tuesday night.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

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