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Offline Gratulin

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Re: AC News
« Reply #930 on: October 23, 2015, 09:29:01 AM »

1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses

Maybe this will help reduce warping!

Good news, may explain low pings, high Q and still a warping.  May even allow for larger fields on smaller AWS instances.
Always said it was a software bug ;)

Offline Phil.8

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Re: AC News
« Reply #931 on: October 23, 2015, 10:38:07 AM »
So what do I need to copy over to my server to update it,, sorry Joe, Still learning :)
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Offline marty

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Re: AC News
« Reply #932 on: October 23, 2015, 10:40:32 AM »
Also fixed server checksums which broke with one of the other server updates.

Will give the servers a try tonight, they did say that searching for the fix to the checksums bug made them discover something that may fix lots of other issues they have had server side.

Phil Copy over the server contents folder, and also the acserver.exe

Offline Phil.8

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Re: AC News
« Reply #933 on: October 23, 2015, 11:36:01 AM »
Thanks marty
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Offline Gratulin

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Re: AC News
« Reply #934 on: November 26, 2015, 07:03:39 AM »
1.3.5
- New Audi R8 V10 Plus bonus car
- Fixed Nissan GT-R Nismo fuel gauge
- Fixed Mercedes SLS GT3 default tyre texture
- Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction
- acServer: fixed issue with timing who caused session skipping
- ksEditor: Added fuel and brakes script tools
- Corrected Alfa Romeo 4c alignment and setup values
- Eliminated wrong tags from Ford GT40
- Works on the tyre heating model continues with new surface rolling heat generation on some cars
- Performance optimization on car multithread physics
- New improved smoothing and "anti lag" systems for both client and server

Offline Wally

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Re: AC News
« Reply #935 on: November 26, 2015, 07:12:13 AM »
”New improved smoothing and "anti lag" systems for both client and server”. I wonder what this is? Will be interesting to see.

According to one of the AC staff on the forums, ”Three meters warps (bad Vallelunga connection) have disappeared.”
« Last Edit: November 26, 2015, 07:46:13 AM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Gratulin

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Re: AC News
« Reply #936 on: November 27, 2015, 07:28:45 AM »
1.3.6
- Audi R8 V10 Plus cockpit changeable brake balance disabled
- Tweaked Alfa Romeo GTA default setup
- Ferrari F458 S3 on V6 tyres and small electronic diff tweaks
- Client side anti-lag improvements
- Removed chatty debug log messages in MP
- Tweaked "default" Post Processing effect
- Fixed limiter sound for Pagani Zonda

Offline Wally

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Re: AC News
« Reply #937 on: November 27, 2015, 09:05:21 AM »
No server changes apparently, so no server updating required.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Phil.8

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Re: AC News
« Reply #938 on: November 27, 2015, 09:10:51 AM »
No server changes apparently, so no server updating required.

Phew,  this was my next question
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Offline Gratulin

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AC News
« Reply #939 on: December 04, 2015, 08:28:06 AM »
http://www.redbull.com/en/games/stories/1331762939238/assetto-corsa-interview-with-kunos-simulazioni

From VirtualR - Sim Racing News:

In the interview, Massarutto revealed some details on the role of publisher 505 Games who’s helping the small team to bring their title to consoles:

 “We have decided to join in a partnership with 505 Games because they understand our vision of Assetto Corsa, and don’t just want to do a lazy console port. They believe – as we do – that on console, there is room for a racing product that aims to bring the same depth of a PC simulation, and this is what we are doing. 505 Games is also investing in the production – in terms of strategies, content and features – as well as on the communication, because they want to present Assetto Corsa on console as what it is: a racing simulation.”

As pointed out before, Massarutto once again stressed that Assetto Corsa’s simulation core won’t be watered down for the console version:

“The improvements we have obtained on the PC version in terms of car handling, thanks to the new physics and tyre model, allowed us to improve the ‘natural’ behaviour of our cars even more, and this can also help rookies to find a good balance and improve their driving skill progressively. (…) We are doing a crazy job to guarantee that all versions of Assetto Corsa will feature the same content, features and physics. The only thing different is the user interface – that on console has been totally redefined.”

Assetto Corsa players can look forward to plenty of news in 2016 aside from the console version as the studio has also confirmed pit stops to be part of the title’s 1.5 version update that is planned to be out before the console release.

“We are working to include pitstop procedures and strategies for single player in Assetto Corsa 1.5, and this will happen before the release on console. We have new features and content already scheduled for 2016, therefore we’ll continue to work to make Assetto Corsa bigger and better for next year, for all formats. What will happen in the future depends on the feedback and support of users that, as of today, has been just great. Of course, I hope one day to create on my desktop an ‘Assetto Corsa 2′ folder, but today we are still and totally focused on our firstborn.”
« Last Edit: December 04, 2015, 08:30:54 AM by Gratulin »

Offline Joe

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Re: AC News
« Reply #940 on: December 04, 2015, 09:51:10 PM »
"Dear AC followers, Kunos Simulazioni is proud to introduce the newest track developed for Assetto Corsa, the iconic Brands Hatch circuit, that will be included in the Dream Pack 3, available on Steam from 12.15.2015!
The Brands Hatch circuit in Assetto Corsa
The development of this famous and challenging circuit required 6 months of work, making Brands Hatch the fourth circuit added to Assetto Corsa during 2015, after the Nordschleife, Zandvoort and Barcelona. As showed in the following video, Kunos Simulazioni development team has reproduced the track paying attention to all those details and reference points used by real drivers, thanks to the massive use of Laserscan technology. that guarantees the maximum accuracy: stay tuned for other information!"

Offline Gratulin

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Re: AC News
« Reply #941 on: December 04, 2015, 10:50:24 PM »

Offline Wally

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Re: AC News
« Reply #942 on: December 05, 2015, 08:01:17 AM »
A great track!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: AC News
« Reply #943 on: December 05, 2015, 09:02:44 AM »
Kowabunga!  A fantastic addition, off to look at what cars if any
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Offline Wally

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Re: AC News
« Reply #944 on: December 05, 2015, 09:45:24 AM »
Kowabunga!  A fantastic addition, off to look at what cars if any


Lotus 25 di Jim Clark, la Lotus 72 D, la McLaren 650 GT3, la Mercedes AMG GT3, la 500 Abarth Assetto Corsa e la Ford Escord Mk.1
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

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