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Topics - rooshooter

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197
Mod Cars / Sprint cars on dirt oval anyone?
« on: August 07, 2020, 05:22:42 PM »


Thanks to Seanus and Safi Hellie for the dirt

198
Mod Tracks / Algarve (Simbin) - updated to v1.8
« on: August 04, 2020, 05:44:10 PM »
+ Algarve (Simbin) - updated to v1.8
Mide Ohio version not as good as existing imho.

Both tracks are here:
https://www.mediafire.com/folder/drn2rpx8h1tvo

201
You can download the car

https://www.racedepartment.com/threads/ktm-release-official-free-x-bow-gt4-mod-for-assetto-corsa.188084/

It needs to install to your contents folder where the game is installed ...\steamapps\common\assettocorsa

203
Mod Tracks / Warwick Farm
« on: July 25, 2020, 09:04:01 AM »
 Yesterday at 7:05 PM
#43780

    I want to draw atention to a little gem of a track that doesn't seem to get a lot of atention. A little while ago I created a grass config for legions Warwick Farm. I've updated it added CSP water and added a VAO.

    Some nice cameras are available here https://www.racedepartment.com/downloads/cameras-for-warwick-farm.33778/

    I mainly just hop lap on tracks. Gzerod if you would like to include these above in the track could you also please fix the hot lap starting place so it faces the correct way and start behind the last corner?

    Dodge_char_lee_warwick_farm.jpg

    https://sharemods.com/3rk5jb5a1qmo/warwick_farm.rar.html


    Track is here sorry
    https://perendinator.blogspot.com/search/label/Other Tracks
     

Last edited: Yesterday at 8:18 PM

204


Run the Video at 4K.

I have previous model of this headset. I need to have a 30cm Fan blowing air across my face to stay cool . You also need a keyboard in front of you to "centre view" while tapping lft/cntrl and spacebar keys. The sim rig area also need to be very well lit so the SteamVR tracking works!!. The other downside is once you get used using VR it is very hard to go back to a flat screen. But as you can see from the video the graphics quality is near perfect.  My PC system is i7 9600k OCed to 5gig and a 2080ti and I still do not run AC at max settings. You are basically looking at running a  minumum screen resolution of 2k x 4k at a minimum of 90FPS!!! I now feel I am actually at the race track and not simracing the immersion level is so good. My IPD (Inter Pupil Distence)is 60.0 mm. I do not suffer from motion sickness and have been able to use the headset for long periods from the start. I have been using the headset since the start of this year with the only problem being a problem with headset cable which was my fault and the HP support was brilliant. .
Do I think the whole setup is worth the cost? Yes, ever cent :) :).

205
Racing general / AC sound to 512 max channels
« on: July 23, 2020, 08:58:54 AM »


This makes a big difference :) :)

The file audio_engine.ini is located in: ...\steam\steamapps\common\assettocorsa\system\cfg

Change the value of max channels to 512 from 256. It should then look like this:

[SETTINGS]
ENABLE_AUDIO=1
MAX_CHANNELS=512
UPDATE_INTERVAL=0
ENABLE_PERFORMANCE_SPEW=0
LIVE_UPDATE=0

206
Racing general / PTracker/STracker
« on: July 20, 2020, 10:26:25 AM »
PTracker no longer appears to be working :(.

207


Nothing new here as such just for an offline AI fun race.

Link to 1966 Can Am Complete Mod Collection & Championship:
https://docs.google.com/document/u/3/..


This Mod Collection includes 6 tracks and 5 cars: Mont-Tremblant, Bridgehampton, Mosport, Laguna Seca, Riverside, & Stardust race tracks; and the Lola T70 MkII Spyder (Chevy/Ford), the Chaparral 2E, the McLaren Elva Mark II (Chevrolet/Ford/Oldsmobile), the Porsche 906, and the Ford GT40. I created the custom 1966 Can Am championship along with AI and assembled the collection of tracks and cars.

208
Mod Cars / Have you seen this Seanus?
« on: July 19, 2020, 07:46:37 AM »
From F1



frank_will   
    Posts: 5   
    Joined: Tue Jun 30, 2020 2:04 am   

Automation engine designer

Post by frank_will » Tue Jun 30, 2020 3:34 am
I was not sure if to post this under Assetto Corsa or here as it is still a general discussion.

If any of you are familiar with Automation https://store.steampowered.com/app/2937 ... coon_Game/
The game has a built-in engine designer that is pretty handy to try to create a realistic power/torque curve to then easily convert it in a power.lut for Assetto Corsa (may work for other games as well), you choose bore, stroke, crank and piston types, engine block type etc...

Bought the game yesterday and tried to replicate the Cosworth DFV and came pretty close to the exact HP and curve seemed pretty accurate after using all the tech infos I could find here: http://74.124.198.224/~historic/dfv/specs.html

210
Mod Cars / 1970 Alfa Romeo GTAM 1.3
« on: July 16, 2020, 06:56:16 AM »
https://www.racedepartment.com/downloads/1970-alfa-romeo-gtam.28717/


    1.3 Update

    As i progress to know physics misteries, is time to put some new tricks on oldies.

    Suspensions are totally re-done.
    The rear now is properly done, with the infamous "slittone" keepin' the roll center really low, and the rear end well planted and easy to menage on full gas.
    The front is adjusted with the real tricks they did long time ago, upper joint raised, to have some camber gain on bump. ( This mod also rise a bit front roll center, and give a little bump steer to the car too, as a trade-off).

    Now the car behaves like the real one in 70s, like the famous way of cornering on 3 wheels.

    Fixes also in brakes, power and tires.

    Better textures for tires, and some CSP eye-candy
     


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