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General Category => Hardware & Reviews => Topic started by: Gratulin on October 17, 2014, 06:34:51 PM

Title: THE Oculus Rift Thread
Post by: Gratulin on October 17, 2014, 06:34:51 PM
Hi, Thought it was a good time to start a dedicated topic for the OR.

I've just noticed that you get the laptime displayed at the top of the screen in GREEN. It's sort in the roof of a closed car interior just above the windscreen. Similar to where the virtual rearview mirror is when you have that on.

Anyone else noticed this?
Title: Re: THE Oculus Rift Thread
Post by: marty on October 17, 2014, 06:51:00 PM
I havent noticed but I dont have a rift so that could be a reason.  ;)
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 17, 2014, 06:55:43 PM
I also noticed that Marty doesn't have a rift.
Title: Re: THE Oculus Rift Thread
Post by: Bacchulum on October 17, 2014, 07:13:02 PM
Is the Rift easy to use?
I've been holding off as it's only DK, so I thought it might be out of my knowledge base. :o
It would help in my miniscule unit not to need 3 screens. ;)
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 17, 2014, 07:33:46 PM
I also noticed that Marty doesn't have a rift.

I have noticed this too. It causes my immersion to be lame.
 I wan't his head to be spinning when I t-bone him, accidentally of cause, at 200kmh+
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 17, 2014, 08:01:28 PM

I also noticed that Marty doesn't have a rift.

I have noticed this too. It causes my immersion to be lame.
 I wan't his head to be spinning when I t-bone him, accidentally of cause, at 200kmh+
I think you guys need to plug it in somewhere first - that should help your immersion. :))
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 18, 2014, 12:08:45 AM

Is the Rift easy to use?
I've been holding off as it's only DK, so I thought it might be out of my knowledge base. :o
It would help in my miniscule unit not to need 3 screens. ;)
Bacchulum,

It isn't difficult to setup. Just a bit fiddly at the moment. DK really only refers to the stage of development rather than how easy it is to use. It is the OS and application support that is still really in its infancy.

I think it still needs a strong graphics card so I wouldn't see it as a way to avoid upgrading to a triple setup. Even though it is only 1920x1080 resolution it is rendering two images and doing full 3D and low latency and frame rate is critical. The amount of graphics detail is amazing.

Also, the Rift is not ready to use full time in Assetto Corsa. There are no menus so you can't select setups, check other driver laptimes, see split times etc. You can't tell if you are in practise, qual or race mode and cannot tell how many laps are remaining. The problem is that you cannot get this information inside the Rift world and you cannot take the Rift off and read that info from your normal monitor.

Basic menu and info screens will come pretty quickly. But I think it is going to be a period of experimentation for Kunos as they try and work out how to integrate the user programmed apps into the VR world. They have a software architecture problem in the way they overlay the menus on the driving screen. Those menus are not part of the actual simulation engine from what I can tell. So Kunos has to develop a whole new menu and information system that is visible and selectable inside the Rift world. LFS could do VR Support quickly because their menus were already rendered as part of the simulation engine,

I'd be happy with a basic HUD inside the Rift showing laps, time, session type and track map - something like a Motec. All other selection menus could just be displayed on the normal screen. Then you just take off the Rift to select a setup etc.

Title: Re: THE Oculus Rift Thread
Post by: Wally on October 18, 2014, 08:22:30 AM
Good writeup.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 18, 2014, 08:23:26 AM
Good writeup.

I can't see it with my Rift on.. What's he saying?
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 18, 2014, 08:56:02 AM

Good writeup.

I can't see it with my Rift on.. What's he saying?
Dick, as I said before you need to plug the Rift in. :))
Title: Re: THE Oculus Rift Thread
Post by: marty on October 18, 2014, 01:22:24 PM
First you need to sell your soul to the devil Dick and buy a Facebook rift  ;D
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 18, 2014, 01:44:27 PM
First you need to sell your soul to the devil Dick and buy a Facebook rift  ;D

I quite like to read books so this shouldn't be an issue for me.
Title: Re: THE Oculus Rift Thread
Post by: DarrenM on October 18, 2014, 05:00:00 PM
DK2 is awesome, AC DK2's support is currently not. It's still barely implemented and currently unusable for any serious driving. Shows the potential though as they seem to have at least done the warping properly this time.

They put the laptime in the DK1 support to make up for the lack of UI/app support. It used to show your gear as well.

While the panel is 1080p games need to render at a higher resolution before applying the lens correction warp so that it stays sharp. They render at something more like 1440p. With iRacing's DK1 support they rendered at 1600x1200 for the 1280x800 display.

In AC at the moment I get about 110fps in rift mode vs 210 in single monitor @ 1080p which is pretty poor optimization. In LFS it's 130 vs 190. iRacing had optimized their rift support better so I think it'll be even less difference there.

With AC's support being so poor and their devs seemingly having no interest in doing it properly I suspect I'll be going back to iracing for the bulk of my racing for the next few months at least. Virtual desktop with AC only gives 1/2 the experience.

I think DK1 had about 1/4 the needed resolution. DK2 has about 1/2. If they can do 4k for the first consumer release it should be great. A 4k panel doesn't mean you have to run the game at 4k though.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 18, 2014, 05:02:27 PM
Mr Gratulin/ Mr Marsh. Dick here.
   Have you used your Rift so much now that you get up in the morning and instead of actually going to work you think; "Stuff it, I'll just Rift it"?
Title: Re: THE Oculus Rift Thread
Post by: DarrenM on October 18, 2014, 07:10:34 PM
Artists rendition :)

(http://i.imgur.com/PrJbQOs.jpg)
Title: rift 2
Post by: Gratulin on October 18, 2014, 08:23:06 PM
The colours on the Cobras look fantastic in the Rift.
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Guybrush Threepwood on October 18, 2014, 10:53:02 PM
Looks like I know what I'll be spending next year's tax return on then...
Title: Re: THE Oculus Rift Thread
Post by: Bird on October 19, 2014, 07:42:30 AM
Wow. Powerful.
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: marty on October 19, 2014, 01:44:03 PM
Looks like I know what I'll be spending next year's tax return on then...

A cobra?
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Bruce on October 19, 2014, 01:51:29 PM
Haha that was my first thought too Marty!
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Bruce on October 19, 2014, 01:52:06 PM
The colours on the Cobras look fantastic in the Rift.
I have rift envy >:D
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Gratulin on October 19, 2014, 03:06:48 PM
The colours on the Cobras look fantastic in the Rift.
I have rift envy >:D
It's worth it just to look around the interiors of all the cars. The detail is unbelievable.
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Bruce on October 19, 2014, 04:37:58 PM
The colours on the Cobras look fantastic in the Rift.
I have rift envy >:D
It's worth it just to look around the interiors of all the cars. The detail is unbelievable.

I have been "going to" borrow one from work, I will work on that next week.
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Bird on October 19, 2014, 04:40:58 PM
I'd love to be able to test-drive one, too.  Btw the ARSE guys are preparing for a group buy - maybe we can work together and put some buying power forward...
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Guybrush Threepwood on October 19, 2014, 08:10:48 PM
I'd love to be able to test-drive one, too.  Btw the ARSE guys are preparing for a group buy - maybe we can work together and put some buying power forward...

Is this for the DK2 or V1 Bird?  I'd certainly be in for V1, but will hold off on DK2 for now as I want my first VR experience to be as good as it can be.
Title: Re: Pre Round One Oct 16th "Blackwood" chat... (AC 1.0)
Post by: Bird on October 19, 2014, 09:48:58 PM
Not sure - it's just been mentioned over there.  I'd say probably whatever is up nowadays.  How far off the V1 is? 
And by the by, what's the current street price?  I'm totally out of the loop, lol.

p.s I'll move these posts into the rift thread if I can find it.

geez, this isn't as straightforwards as you might thing...you need to split the topic first, then merge the splinter topic with the other.
(merge button at the bottom)
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 19, 2014, 10:46:41 PM
I think v1 is probably at least a year off.  Rumour is that it will likely cost around $400.
Title: Re: THE Oculus Rift Thread
Post by: Bird on October 19, 2014, 11:29:14 PM
The price isn't too bad - it's less what I've paid for each of the 3 monitors here :)
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 20, 2014, 08:40:45 AM
I do wanna try them before I buy. Try for an hour or so. But VR is the way of the future for sure.
   I think I'll be waiting for a more consumer friendly version down the track. Hopefully it's only a year or so. Oh and if stinkbook account is a requirement for some stupid reason, I won't be buying it at all. I'll wait for a competitor.
Title: THE Oculus Rift Thread
Post by: Gratulin on October 20, 2014, 09:01:38 AM
It is worth the money right now even though you can only use it as an experimental device. The DK2 costs $460 delivered in Australia.

If the CV1 gets delivered in 12 months (I reckon it will take longer) then even if you upgrade immediately to that version you have had 12 months of use of a truly innovative device. It is not ready for full-time use so it definitely needs to be viewed as a "toy". Unlike your sim rig which is definitely not a "toy" :))

So, at the moment, it is a purely indulgent purchase. If you can afford it then it is well worth the price for the experience. Just don't justify it in terms of not needing triples, or upgraded graphics card etc. You will still need to keep those.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 20, 2014, 09:27:11 AM
It is worth the money right now even though you can only use it as an experimental device. The DK2 costs $460 delivered in Australia.

If the CV1 gets delivered in 12 months (I reckon it will take longer) then even if you upgrade immediately to that version you have had 12 months of use of a truly innovative device. It is not ready for full-time use so it definitely needs to be viewed as a "toy". Unlike your sim rig which is definitely not a "toy" :))

So, at the moment, it is a purely indulgent purchase. If you can afford it then it is well worth the price for the experience. Just don't justify it in terms of not needing triples, or upgraded graphics card etc. You will still need to keep those.

I think Mr Marsh uses his 99% of the time. or would prefer to?
 Yeah I've got to do a major PC upgrade before I go rift or triples or 4k or even enter the 21st century..
Title: Re: THE Oculus Rift Thread
Post by: Phil on October 24, 2014, 09:56:43 AM
Just ordered one today - is the 6-8 week wait period accurate?
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 24, 2014, 10:09:23 AM
Mine took longer but it hadn't started shipping when I ordered it :)
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 24, 2014, 10:31:45 AM
Yeah, you'd think with all the pre-orders that there would be a longer delay in getting the first batch of orders out compared to now.

If they could somehow find a way to make VR wireless I think it would really take off in the home-movie scene (as well as gaming).

Have any of you guys that have DK2 watched any 3D movies on it?  I'd imagine it would be amazing with the movie taking up your whole field of view.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 24, 2014, 10:45:37 AM
Yeah, you'd think with all the pre-orders that there would be a longer delay in getting the first batch of orders out compared to now.

If they could somehow find a way to make VR wireless I think it would really take off in the home-movie scene (as well as gaming).

Have any of you guys that have DK2 watched any 3D movies on it?  I'd imagine it would be amazing with the movie taking up your whole field of view.

soon to come, thieves walk into our unlocked homes, fill our cars with our property and leave the family rifiting in the movie room..
Title: Re: THE Oculus Rift Thread
Post by: DarrenM on October 27, 2014, 02:00:52 PM
Haven't tried any 3d movies yet, just a couple of the 3d youtube videos. I'll have to give a proper movie a go. I've watched some tv shows on it (SAO for maximum nerdage), but the resolution still isn't high enough for me to want to watch movies in it.

New rift driver came out which has made iRacing super smooth. Wish Kunos would hurry up and get theirs working fully.

I've probably only done 10 laps on a standard monitor in 2014 so 99% is pretty accurate :)
Title: Re: THE Oculus Rift Thread
Post by: Phil on October 27, 2014, 04:04:30 PM
Haven't tried any 3d movies yet, just a couple of the 3d youtube videos. I'll have to give a proper movie a go. I've watched some tv shows on it (SAO for maximum nerdage), but the resolution still isn't high enough for me to want to watch movies in it.

New rift driver came out which has made iRacing super smooth. Wish Kunos would hurry up and get theirs working fully.

I've probably only done 10 laps on a standard monitor in 2014 so 99% is pretty accurate :)

Silly question time, do your eyes hurt? Do you wear the rift for hours and hours at a time?
Any health or safety issues?
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 27, 2014, 04:38:55 PM
Haven't tried any 3d movies yet, just a couple of the 3d youtube videos. I'll have to give a proper movie a go. I've watched some tv shows on it (SAO for maximum nerdage), but the resolution still isn't high enough for me to want to watch movies in it.

New rift driver came out which has made iRacing super smooth. Wish Kunos would hurry up and get theirs working fully.

I've probably only done 10 laps on a standard monitor in 2014 so 99% is pretty accurate :)

Silly question time, do you eyes hurt? Do you wear the rift for hours and hours at a time?
Any health or safety issues?

Haven't you seen Lawnmower Man??? or TRON??? There are MANY concerns..
Title: Re: THE Oculus Rift Thread
Post by: Bird on October 28, 2014, 08:14:58 AM
Haven't tried any 3d movies yet, just a couple of the 3d youtube videos. I'll have to give a proper movie a go. I've watched some tv shows on it (SAO for maximum nerdage), but the resolution still isn't high enough for me to want to watch movies in it.

New rift driver came out which has made iRacing super smooth. Wish Kunos would hurry up and get theirs working fully.

I've probably only done 10 laps on a standard monitor in 2014 so 99% is pretty accurate :)

Silly question time, do your eyes hurt? Do you wear the rift for hours and hours at a time?
Any health or safety issues?

Yeah those are my questions, too. 

While I don't think they'll hurt, mind you, it's an interesting situation, as the screens are extremely close to you, so it may have a long-term effect on your eyes.   But it maybe such long term, that nobody will notice it for a few years....

Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 28, 2014, 08:20:23 AM
Haven't tried any 3d movies yet, just a couple of the 3d youtube videos. I'll have to give a proper movie a go. I've watched some tv shows on it (SAO for maximum nerdage), but the resolution still isn't high enough for me to want to watch movies in it.

New rift driver came out which has made iRacing super smooth. Wish Kunos would hurry up and get theirs working fully.

I've probably only done 10 laps on a standard monitor in 2014 so 99% is pretty accurate :)

Silly question time, do your eyes hurt? Do you wear the rift for hours and hours at a time?
Any health or safety issues?

Yeah those are my questions, too. 

While I don't think they'll hurt, mind you, it's an interesting situation, as the screens are extremely close to you, so it may have a long-term effect on your eyes.   But it maybe such long term, that nobody will notice it for a few years....

Yeah that is a big concern as your eyes stay focused on the screens up close to your eyes for a very long time. I also wonder about neck strain. And people making rude signs at you or going through your stuff while you have your rift on.
Title: Re: THE Oculus Rift Thread
Post by: marty on October 28, 2014, 08:50:55 AM
Maybe long term you will no longer be able to see without the rift, no problem just attach a couple cameras and spend every day walking around with a rift on your head. At least you will be permenantly attached to your facebook account which will please a few.  ;D
Title: Re: THE Oculus Rift Thread
Post by: Wally on October 28, 2014, 08:51:11 AM


Yeah those are my questions, too. 

While I don't think they'll hurt, mind you, it's an interesting situation, as the screens are extremely close to you, so it may have a long-term effect on your eyes.   But it maybe such long term, that nobody will notice it for a few years....

That's my concern too. In the future, rifters won't be able to see the real world any more with their rift-evolved eyes, and they'll have to wear their rifts everywhere, navigating through a virtual world.
Title: Re: THE Oculus Rift Thread
Post by: Wally on October 28, 2014, 08:51:52 AM
Ha Marty, synchronicity.
Title: Re: THE Oculus Rift Thread
Post by: marty on October 28, 2014, 08:55:29 AM
I beat you by 6 seconds  ;)
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 28, 2014, 09:23:07 AM
I read somewhere that the focusing of your eyes is different in the Rift as opposed to a monitor.  This could be wrong, but the way I understood it was that your eyes focus on the monitor's glass panel - so basically a foot or so away from your face, where as with the rift they are actually focusing on something that could be in the distance or up close due to the 3D/screen wizadry... or something.

Not sure how true this is, but I read it on the internet and normally it's right about most things.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 28, 2014, 09:44:16 AM
I read somewhere that the focusing of your eyes is different in the Rift as opposed to a monitor.  This could be wrong, but the way I understood it was that your eyes focus on the monitor's glass panel - so basically a foot or so away from your face, where as with the rift they are actually focusing on something that could be in the distance or up close due to the 3D/screen wizadry... or something.

Not sure how true this is, but I read it on the internet and normally it's right about most things.

No that has to be impossible, sorcery. You can trick your eyes (brain) but your eye muscles that move your retina or whatever it is stay still.

This diagram might help. I like the fact it says 'light rays' think of the man running as the screens. even though it is changing shade and colour. the focal distance is the same. The muscles controlling the shape of the lens don't actually move.
Remember, the depth of field (out of focus stuff) you see in game is artificial. Your eye is actually in sharp focus on the artificial out-of-focus  flat image (screen)
(http://www.daviddarling.info/images/how_the_eye_works.jpg)
Title: Re: THE Oculus Rift Thread
Post by: Wally on October 28, 2014, 10:55:22 AM
It would be like looking at a mirror in terms of focus, wouldn't it? E.g. - are you focussing on the mirror surface, or the reflection of whatever's some distance behind you?
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 28, 2014, 11:31:12 AM
It would be like looking at a mirror in terms of focus, wouldn't it? E.g. - are you focussing on the mirror surface, or the reflection of whatever's some distance behind you?

correct. The eye focuses on the light sources bouncing off the mirror which is a flat. You can do a simple trick by looking at reflections in a mirror, then look at the surface of the mirror. you will feel your eyes shift. where as looking at different reflections on the mirror only slightly shift the eyes focus, which more of a fine tune.
Title: Re: THE Oculus Rift Thread
Post by: Bird on October 28, 2014, 02:40:44 PM
It would be like looking at a mirror in terms of focus, wouldn't it? E.g. - are you focussing on the mirror surface, or the reflection of whatever's some distance behind you?

For the brain, yes.  But for the eyes...not quite IMO.  I maybe wrong.

My reasoning (uneducated in eye surgery!);

The screen is close to your eyes.  While your eyes "look" at separate screens and thus the brain perceives the image to be farther off, your eyes still need to focus at the object very close up.   

Eg; you remember those stereograms, that you can see on a paper and the objects seem to be farther/closer than the paper itself?  Well it's the same thing.   

Your eyes are sitting in front of a non-transparent thing, and focusing at a static - and very short - distance.  The picture is on the surface of the monitor, you're merely fooling your brain into believing it to be farther off.
Mirror: the actual image you focus on is in fact as far as your distance to the mirror times 2.   The picture is NOT on the surface of the mirror.
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 28, 2014, 03:01:39 PM

I read somewhere that the focusing of your eyes is different in the Rift as opposed to a monitor.  This could be wrong, but the way I understood it was that your eyes focus on the monitor's glass panel - so basically a foot or so away from your face, where as with the rift they are actually focusing on something that could be in the distance or up close due to the 3D/screen wizadry... or something.

Not sure how true this is, but I read it on the internet and normally it's right about most things.
Correct I think. I wear my distance glasses and it helps to focus on, you guessed it, distant object. Go figure!
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on October 28, 2014, 04:48:54 PM
The easy test would be to look at something far away partially covered by a close object.  If the close object looks blury then your eyes are re-focusing and eye muscles and lense changing shape.  If the near/far object is still in focus when you look at the other one then your eyes aren't changing at all which is bad for them... like staring at a monitor.
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 28, 2014, 05:02:52 PM
Guys, you eyes are focusing on the monitor screen. not things floating around in it! come on guys, think now.. The monitor is projecting a image.... the monitor is flat your eyes are focused on the monitor. not some magical thing floating off in the real distance!

You can't look at a out of focused image on a screen and make it go into focus with your eyes!
If something is fuzzy on a screen. that's it. it cant get any sharper just by looking at it.
Your eyes are focusing on the screen. which does not move away from your eyes. (much)

Gratulin, do you wear your distance glasses to see things in the distance on your monitor?
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on October 28, 2014, 05:16:50 PM
You've heard of the Lytro?
Title: Re: THE Oculus Rift Thread
Post by: Wally on October 28, 2014, 05:20:08 PM
You've heard of the Lytro?

https://pictures.lytro.com/

WTF? Jawdrop....
Title: Re: THE Oculus Rift Thread
Post by: Dick Forrest on October 28, 2014, 05:29:25 PM
You've heard of the Lytro?

https://pictures.lytro.com/

WTF? Jawdrop....

sweet as!

I reckon i know how to do that. it's a sequence of shots like when you take rapid fire shots, 8 up 20 frames a second. But all taken at different focal lengths then put together in some softwear.... Hmmmm might even put it on the to-have-a-go list. 

I guess we've all seen the 3D sidwalk art?
http://www.buzzfeed.com/ariellecalderon/brain-melting-works-of-3-d-sidewalk-chalk-art
Title: Re: THE Oculus Rift Thread
Post by: DarrenM on October 28, 2014, 11:06:17 PM
The lenses in the rift mean your eyes are focused at "infinity", which puts them in their relaxed state. You don't feel like you're trying to view a close screen.

I think what Guybrush was thinking of is convergence which gives the 3D effect. For you to see an object clearly both your eyes need to be looking at the same part of the image, so they angle inwards more for near objects. That tricks the brain into seeing 3D even though the whole scene is in focus and your eye focus doesn't change.

(http://letsfixitinpost.files.wordpress.com/2012/08/panasonic-convergencepoint.gif)

I've used it for hours at a time without issue, but you can get eye strain if it's not set up right. If the IPD is set too wide or too narrow your eyes will be trying to hold a position further apart or closer together than normal which strains the muscles.
Title: Re: THE Oculus Rift Thread
Post by: Phil on October 29, 2014, 12:43:22 PM
Good News!

A new project that allows you to install an add-on to the rift that enables virtual hands.
https://www.kickstarter.com/projects/nimblevr/nimble-sense-bring-your-hands-into-virtual-reality

Yes, we all know where this is leading   ;D


Edit: who wants to create some FFB gloves!
Title: Re: THE Oculus Rift Thread
Post by: Phil on October 29, 2014, 12:45:10 PM
You've heard of the Lytro?

https://pictures.lytro.com/

WTF? Jawdrop....

sweet as!

I reckon i know how to do that. it's a sequence of shots like when you take rapid fire shots, 8 up 20 frames a second. But all taken at different focal lengths then put together in some softwear.... Hmmmm might even put it on the to-have-a-go list. 

I guess we've all seen the 3D sidwalk art?
http://www.buzzfeed.com/ariellecalderon/brain-melting-works-of-3-d-sidewalk-chalk-art

Spot on, it's only software doing this.
Title: Re: THE Oculus Rift Thread
Post by: Phil on October 29, 2014, 12:47:42 PM
Check this out if you like your photography tricks.

http://360gigapixels.com/london-80-gigapixel/london-photo-en.html

There's heaps more if anyone wants links to other sites.
Title: Re: THE Oculus Rift Thread
Post by: Bacchulum on November 21, 2014, 02:53:23 PM
(http://scontent-a.cdninstagram.com/hphotos-xpf1/t51.2885-15/10507850_1487102328219946_1247380746_a.jpg)
Title: Re: THE Oculus Rift Thread
Post by: gawaterman on November 21, 2014, 07:04:40 PM
Check this out if you like your photography tricks.

http://360gigapixels.com/london-80-gigapixel/london-photo-en.html

There's heaps more if anyone wants links to other sites.

Dont know why but I get this

403 Forbidden

    Code: AccessDenied
    Message: Access Denied
    RequestId: 200292ACA36DDC0F
    HostId: oqUN0PRw8I3b15zJGSXBZV+3LdAXzd+9zA5ehjzfe03SWNJJeGu3ctInAewnGlud
Title: Re: THE Oculus Rift Thread
Post by: Phil on November 21, 2014, 07:24:55 PM
Try this

http://360gigapixels.com
Title: Re: THE Oculus Rift Thread
Post by: gawaterman on December 10, 2014, 06:56:31 PM
One for sale here if anyone is interested. $400

http://forums.overclockers.com.au/showthread.php?t=1150321
Title: Re: THE Oculus Rift Thread
Post by: Phil on January 07, 2015, 09:52:34 AM
I don't have access to the official forums at work but I thought I'd let everyone know that there's now a new SweetFX mod for Oculus rift users.
It makes the picture much more sharper and you can now see down the road, it's pretty amazing the differences. Night and day sort of stuff.
AA is now sharper and overall the mod makes improves the experience.

it's in programming - apps section of the official forums.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on January 08, 2015, 03:01:55 PM
Might actually dust my Rift off and try it out...  ;D
Title: Re: THE Oculus Rift Thread
Post by: DarrenM on March 02, 2015, 09:50:41 AM
Those who hate facebook will soon have an alternative. We just need to convince Kunos to support the steamvr api instead of the oculus one. Resolution is a bit disappointing though.

Valve and HTC have partnered to produce a VR headset called the HTC Vive

http://www.htcvr.com/

Dual 1200x1080 screens with 90Hz refresh rate. Consumer release at the end of this year.

"A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!"

(http://i.imgur.com/dbTkoa3.jpg)
Title: Re: THE Oculus Rift Thread
Post by: Bird on March 02, 2015, 10:11:11 AM
I'll wait till it's all sorted out...and see if my brain can tolerate this at all :)
I've a feeling that I'd get serious motion sickness.
Title: Re: THE Oculus Rift Thread
Post by: StanDaam on March 03, 2015, 01:00:26 PM
I can get a bit of motion sickness occasionally, jumped on my mates oculus rift in AC in car and it was excellent, just felt normal. Then I had a go on the roller coaster in a room demo that comes with the set... I think that is made to make you feel light headed!!
Valve and HTC looks interesting  :D
Title: Re: THE Oculus Rift Thread
Post by: marty on March 22, 2015, 03:22:58 PM
Htc looks interesting, res all round is dissapointing even current facebook machine.  ;) Id love 4k res but general computer setups just wouldnt cope very well at that res so not likely for another year or so.

The more competition in the market the better and lets hope they all do quite well so it ends up being more then just a fad or gimmick.
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on March 23, 2015, 12:49:02 AM
I think they should make it 4k maximum with the option to reduce resolution. . Then everyone is happy.
Title: Re: THE Oculus Rift Thread
Post by: Wally on April 23, 2015, 08:09:53 AM
I had a go on a Rift while I was in Melbourne. DK2. Not racing, but a 3D demo scene. The resolution is very grainy, being able to see the lattice on the screen. Interestingly, it didn't feel like you were looking at something a couple of centimetres from your eyes. Your eyes are focused off into the distance, quite naturally. It doesn't feel like eye strain would be a problem.

I could wear the mask over my glasses OK, but it felt quite hot. It's a real airtight fit around your eyes, and my glasses actually started to fog up a little.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 23, 2015, 08:33:00 AM
I think they should make it 4k maximum with the option to reduce resolution. . Then everyone is happy.

yeah I finally sold my DK2 and only will get something unless it's UHD or SUHD (that's the new 8k right?)
Title: Re: THE Oculus Rift Thread
Post by: Wally on January 06, 2016, 08:18:29 AM
http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html

Here's news about the HTC Vive. It has a front camera on the headset so you can see objects like your wheel, as a wireframe object. I don't know if it's always there in view, because that could be distracting, but it's a start at being able to interact visually with your physical environment like wheels, shifters etc.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on January 06, 2016, 08:36:43 AM
https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-open-on-jan-6/

2AM 7th Jan QLD time... I certainly am tempted :P
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on January 06, 2016, 09:35:44 AM
It's going to be interesting to see how the final product is compared to the DK2. The resolution and some of the motion effects that cause discomfort for some people have improved a lot I believe. However, after using the DK2 in Pcars for a while now I find that I don't "like" the VR sensation. Don't get me wrong - it is fantastic. The immersion is incredible. You can actually 'feel' the rear end of car sliding and hear all the car noises around you as if you are actually in the car. But I feel weird after driving in the VR world and I don't think it is just the DK2 low resolution. It feels like it is messing with my head somehow for a few hours afterwards. Difficult to explain. Very unpleasant feeling for me. I don't get motion sickness or anything like that. This is different.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on January 06, 2016, 10:38:08 AM
This guy got to try out the CV1 and HTC Vive and gives his impressions on them... interesting to listen to it.

https://youtu.be/Snudv1dG9Gw

*Note* you only see a bit of a demo on the CV1 right at the end.
Title: Re: THE Oculus Rift Thread
Post by: Joe on January 06, 2016, 10:56:51 AM
This guy got to try out the CV1 and HTC Vive and gives his impressions on them... interesting to listen to it.

https://youtu.be/Snudv1dG9Gw

*Note* you only see a bit of a demo on the CV1 right at the end.

Really looking forward to some VR AC this year! What track is this dude on anyway.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on January 06, 2016, 11:02:11 AM
Really looking forward to some VR AC this year! What track is this dude on anyway.

I think Joux Plane
http://www.kegetys.fi/joux-plane-v1-5-update-for-assetto-corsa/
Title: Re: THE Oculus Rift Thread
Post by: Bird on January 06, 2016, 11:09:33 AM
It's going to be interesting to see how the final product is compared to the DK2. The resolution and some of the motion effects that cause discomfort for some people have improved a lot I believe. However, after using the DK2 in Pcars for a while now I find that I don't "like" the VR sensation. Don't get me wrong - it is fantastic. The immersion is incredible. You can actually 'feel' the rear end of car sliding and hear all the car noises around you as if you are actually in the car. But I feel weird after driving in the VR world and I don't think it is just the DK2 low resolution. It feels like it is messing with my head somehow for a few hours afterwards. Difficult to explain. Very unpleasant feeling for me. I don't get motion sickness or anything like that. This is different.

I think it is still a mild motion sickness.  I believe know what you're talking about.
It's the brain being fucked with in both cases, the sensory input from different places don't match ( balance from the ear & picture from the eyes ).
I don't think it's something to worry about - your brain will prolly get used to it - but it can be unpleasant.

Funny thing, I feel really shit after the ear specialist often (I've a problem with my right ear, I've no middle ear and all sorts of problems) and when they do a suction cleaning, the cold air messes with my circular canals and I get dizzy....and then afterwards I feel rather crap for hours. 

There's a motion sickness pill that can help.  It needs to be taken beforehand.

But I think it's a bit overboard for gaming.  This is the reason I'm not keen on VR at all. :)
Title: Re: THE Oculus Rift Thread
Post by: Joe on January 07, 2016, 08:35:36 AM
Oculus is now available for preorder and costs a cool 1200aud delivered! Maybe I won't be doing some vr racing any time soon. Especially as I'd also need a new PC powerful enough to use it.
Title: Re: THE Oculus Rift Thread
Post by: Wally on January 07, 2016, 09:17:14 AM
Wow, that's a lot more than I expected.
Title: Re: THE Oculus Rift Thread
Post by: Joe on January 07, 2016, 09:23:29 AM
Wow, that's a lot more than I expected.

Yeah!! They originally said around 200-400USD
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on January 07, 2016, 09:29:08 AM
Not defending the price but there is  peripherals included - headphones, gamepad, vr remote etc.

Also, there will be a cheaper version soon supported by Facebook Ads :D
Title: Re: THE Oculus Rift Thread
Post by: Bird on January 07, 2016, 09:29:39 AM
They've a nice exchange rate if the US $600 device comes to AUD $1200.
Altho the shipping can be ridiculous from the US, sometimes, but it's still waaaay too much.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on January 07, 2016, 09:30:52 AM
Yeah I'm going to hold out until AC tunes their game more of it as well as all the other issues get weeded out...

Plus I want UHD for each eye... but I might be asking too much there :P
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on January 07, 2016, 09:35:54 AM
The arse guys said they were charging $120-$130 shipping!!
Title: Re: THE Oculus Rift Thread
Post by: Phil.8 on January 07, 2016, 09:50:23 AM
I cant handle wearing headphones, So I cant think of anything worse than wearing a rift
Title: Re: THE Oculus Rift Thread
Post by: Bird on January 07, 2016, 10:29:25 AM
I cant handle wearing headphones, So I cant think of anything worse than wearing a rift
Wearing a really hot rift? :)
Title: Re: THE Oculus Rift Thread
Post by: Joe on January 07, 2016, 10:57:27 AM
Not defending the price but there is  peripherals included - headphones, gamepad, vr remote etc.

Also, there will be a cheaper version soon supported by Facebook Ads :D

From what I read it doesn't come with the fancy remote, just an xbone controller.
Title: Re: THE Oculus Rift Thread
Post by: Joe on January 07, 2016, 10:59:19 AM
They've a nice exchange rate if the US $600 device comes to AUD $1200.
Altho the shipping can be ridiculous from the US, sometimes, but it's still waaaay too much.

For us it's $649 + $131 postage + GST = 1200AUD
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on January 07, 2016, 11:44:27 AM
I cant handle wearing headphones, So I cant think of anything worse than wearing a rift
Wearing a really hot rift? :)
Wearing a really hot Rift AND headphones and being motion sick :D
Title: Re: THE Oculus Rift Thread
Post by: Phil.8 on January 07, 2016, 12:31:34 PM
my head will explode
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on January 07, 2016, 01:06:49 PM
I'll add my latest - psychological damage caused by being displaced in space and time in the virtual world
Title: Re: THE Oculus Rift Thread
Post by: Phil.8 on January 07, 2016, 03:50:24 PM
http://www.ausgamers.com/news/read/3541537/oculus-rift-pre-orders-now-open-ships-march
Title: Re: THE Oculus Rift Thread
Post by: Wally on January 07, 2016, 06:25:34 PM
An opinion on the AC forums:

"A lot of complaints regarding motion sickness with VR are down to FOV being slightly wrong... correct it and voila.. motion sickness is gone!"
 
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on January 07, 2016, 07:07:35 PM
Wow, $1200 is way too expensive.  I was thinking around $500 - 600 would be the upper range considering the talk was about $300 - $400 US.

I certainly won't be ordering one any time soon.  I may get a mate to bring one back from the States though some time in the future when they are readily available.
Title: Re: THE Oculus Rift Thread
Post by: Wally on January 07, 2016, 08:46:45 PM
Yep, waaaaay overpriced for now.
Title: Re: THE Oculus Rift Thread
Post by: Wally on January 10, 2016, 06:14:34 PM
Reaction to the OR price:

http://arstechnica.com/gaming/2016/01/vr-game-devs-ready-for-a-slow-launch-after-599-oculus-rift-reveal/
Title: Re: THE Oculus Rift Thread
Post by: Bacchulum on January 16, 2016, 06:35:04 PM
So does anyone know if the resolution, 'flyscreen', issue was resolved?
There could be 'outside' benefits that make this viable for me. :-X
Title: Re: THE Oculus Rift Thread
Post by: Freezer on February 18, 2016, 01:34:40 PM
Wow, $1200 is way too expensive.  I was thinking around $500 - 600 would be the upper range considering the talk was about $300 - $400 US.

I certainly won't be ordering one any time soon.  I may get a mate to bring one back from the States though some time in the future when they are readily available.
Occulus site is taking pre orders at $599 (US dollars) = (836 AUD) and states it will be out in July this year.
I note the specs say 3 x USB3 plus 1 x USB2 ports required....and NVIDIA GTX 970 / AMD R9 290 equivalent or greater
Title: Re: THE Oculus Rift Thread
Post by: Rolz on February 18, 2016, 01:47:42 PM
Interesting - I go through the ordering at for me it's at $649, but I can't see how much postage is... and I don't want to really continue on with moving along to find out... scumbags  >:(
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on February 28, 2016, 08:00:19 AM
$200 to ship from Sydney to elsewhere in Australia but that won't get it to Tasmania:

https://www.reddit.com/r/oculus/comments/47u50u/132_usd_shipping_will_only_get_you_to_mainland/

I am absolutely confident now of two things:

1) OR are making all their money on shipping, and;
2) they are waiting for a reasonable install base before ripping us a new one with the cost of the Touch controllers + Shipping when they are released later in the year.
Title: Re: THE Oculus Rift Thread
Post by: Phil.8 on February 28, 2016, 11:01:24 AM
poor old Tassie.  we are used to being ripped off because of bass strait. That strip of water makes everything cost so much more.

http://www.smh.com.au/business/retail/woolworths-celebrates-australia-day-by-erasing-tasmania-20160120-gm9wdk.html
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on April 20, 2016, 03:18:44 PM
Time for a bump of this topic :)

Tweet from Stefano re VR support:

https://twitter.com/KunosStefano/status/722514489283854337

"Tough and long coding day to readapt Assetto Corsa VR code to Rift SDK 1.3, good progress nevertheless. #assettocorsavr"

I have been trialling the DK2 again using LFS, Project Cars and Rift 1.3. The latest version has significantly improved the VR in the DK2.

1. Clarity is now sufficient to see brake markers and apexes even with the low resolution DK2. Brightness and contrast is now excellent.
2. PCars menus and virtual hud in the Rift work extremely well. Track map, position and lap times can be placed where you want them on the screen and don't impact the VR experience.
3. You can take the Rift off anytime to use the game menus for car setup, selecting sessions, checking leaderboard etc. These screens are duplicated in the rift as well. In LFS you can navigate the menus by moving a virtual pointer in the Rift by simply moving your head. Sounds weird but is extremely natural to use and is actually easier than a mouse!
4. And the biggie is that the "uncomfortable feeling" I got from using the Rift has completely gone. Rift 1.3 must have changed the 3D motion and/or timing somehow to fix this problem.

Can't wait for the AC Rift support. If PCars is this good then AC VR will be fantastic!!!

Finally, my DK2 is now worth MORE than I paid for it  ;D ;D 8) 8)
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 20, 2016, 03:28:55 PM
1. Clarity is now sufficient to see brake markers and apexes even with the low resolution DK2. Brightness and contrast is now excellent.

This was why I sold mine...

I will still hold out for the gen2 of the consumer release.
Title: Re: THE Oculus Rift Thread
Post by: Phil.8 on April 20, 2016, 03:37:49 PM
Make your own at a fraction of the cost

https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en

https://www.google.com/get/cardboard/
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 20, 2016, 03:44:11 PM
Make your own at a fraction of the cost

https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en

https://www.google.com/get/cardboard/

Thats cool... probably the only time you'll see me type "shame I have an iPhone" :P

Any no, I'm still not moving back to android  ;D
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on April 20, 2016, 04:05:55 PM
Make your own at a fraction of the cost

https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en

https://www.google.com/get/cardboard/

Thats cool... probably the only time you'll see me type "shame I have an iPhone" :P

Any no, I'm still not moving back to android  ;D
Won't work for PC sims anyway.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 22, 2016, 03:31:27 PM
Trying to decide, rift of 3 screen, which one do you think?
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 22, 2016, 03:50:02 PM
Had 3 screens, got dk2 tried it but went back to 3 screens
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on April 22, 2016, 05:00:54 PM
Got both DK2 and triples but would not get Rift CV1. DK2 is great but only to play with casually. It really is fantastic. However, VR will make massive strides in next couple a years and price will drop dramatically. So I would stick with triples until then.

Note that same size PC is probably needed for both so you aren't wasting your PC investment either way. If you go triples you really only factor in the cost of 2 extra screens. So you are talking an extra $1200 for CV1 or extra $400-600 for triples.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 22, 2016, 06:18:00 PM
Besides dimensions, do I need same brand/model screens?
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 22, 2016, 06:20:30 PM
you will notice slight differences if you don't have the same...

I initially started with 2 and then got a 3rd that was same brand but slightly newer.

There was a difference... but really up to you.

It annoyed me enough to buy 3 the same.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 22, 2016, 06:42:21 PM
Thanks gents
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 24, 2016, 09:37:05 AM
Which card will run 3 screens with assetto cranked or is there no such card.
Title: Re: THE Oculus Rift Thread
Post by: grat on April 24, 2016, 10:09:01 AM
I have a 980 and I need some compromise but not much, really. You can't max shadows, need a little bit of care for reflections, and need to choose something in the pp effects to be less than ultra, but otherwise you can max-out almost everything. I need to use vsync to stop tearing.

I think Marty has a Titan X and he repeats most of the time that he needs to keep smoke low, but otherwise he seems to be happy and no vsync.

Maybe a 980Ti could give you the extra bit, but I am not sure it's worth it.

I think Rolz recently updated everything in his rig, so he might give you the updated details.

EDIT: Rolz's signature from AC forum:
CPU: i7 3770K @4.2GHz | GPU: EVGA GTX980Ti Hybrid 6GB, PhysX Dedicated EVGA GTX670 FTW 2GB | MOBO: Asus SabertoothZ77 | RAM: 2x8GB Corsair Vengeance DDR3 1866MHz| HDD: OCZ RevoDrive3 128GB, Micron 512GB SSD, RAID5 WD RED 1.8TB| PSU: Corsair HX850 | OS: Win 10 x86_64| MONITOR: 3x 27" Benq GW2760HS | Audio: Onboard Realtek | Gear: Fanatec CSW v2 | Fanatec CSW BMW GT2 | Fanatec Shifter SQ v1.5 | DSD 2015 Pedals | Obutto r3volution | Custom 8020 Monitor Stand

For comparison, my sig is (maybe slightly out-dated on some details): PC: CPU: Intel i7-4790K @4.00GHz 4.60GHz; RAM: 16GB; GPU: NVIDIA GeForce GTX 980; 3x BenQ BL2700, 5760x1080 @60Hz. Hardware: Fanatec GT2 wheel, Fanatec Elite pedals, Thrustmaster add on shifter.
Title: Re: THE Oculus Rift Thread
Post by: Bacchulum on April 24, 2016, 10:10:08 AM
I use 2xGTX970's, graphics maxed.
I don't know if there's a single that can do it. :-\
Title: Re: THE Oculus Rift Thread
Post by: Wally on April 24, 2016, 10:31:03 AM
Just for info, I'm running triples with a 780 alone. I can't max graphics, but have them pretty high, so everything still looks pretty enough. I'm usually over 60 fps (also running Vsync to eliminate tearing). Sometimes it might drop into the 50's at the start of a race.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 24, 2016, 11:35:44 AM
Hey Wally, do you still use your TrackIR with your triples?
Title: Re: THE Oculus Rift Thread
Post by: Wally on April 24, 2016, 11:57:22 AM
Hey Wally, do you still use your TrackIR with your triples?
No. I tried it, but it's not really necessary any more. It just makes the view a bit less stable and harder to manage than without it.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 26, 2016, 09:56:23 AM
Last questions while I try and make a decision, 24's or 27's and if your rig packed it in, would you say triples are a must and replace them or be content with a 32" single and Trackir?
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 26, 2016, 09:59:55 AM
I would really struggle going back to just one screen again.
Title: Re: THE Oculus Rift Thread
Post by: grat on April 26, 2016, 12:22:31 PM
I love the triples, but I basically passed from a tv a bit far away from me to triples all at once, so my comparison is heavily biased...
Title: Re: THE Oculus Rift Thread
Post by: Wally on April 26, 2016, 01:45:23 PM
You can never go back from triples to one monitor. I have 3 x 27"
Title: Re: THE Oculus Rift Thread
Post by: slideways on April 26, 2016, 04:33:07 PM
As a recent convert to triples, I couldn't imagine anything else already. Have no idea how I ever managed with a single.
Title: Re: THE Oculus Rift Thread
Post by: rooshooter on April 26, 2016, 05:21:01 PM
Is anybody on these forums using TrackIR ? and what would it be like on a 48 inch monitor?
Title: Re: THE Oculus Rift Thread
Post by: Gratulin on April 26, 2016, 05:21:04 PM
3x24 is 'enough' ( which I have) but 3x27 is better if you can afford it. Remember that the inches aren't what really counts if it doesn't also have more pixels. Also, you need to drive the extra pixels for the 3x27.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on April 26, 2016, 08:02:44 PM
I picked up 3x 27inch Benq gw2760s for just under $300 each... only 1080p, but over 3 screens it sure is awesome.

this was over 12 months ago so I'm sure better bargains out now...

Just think of the bezel... less is best :)
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on April 26, 2016, 09:20:47 PM
Is anybody on these forums using TrackIR ? and what would it be like on a 48 inch monitor?

TrackIR is great but can be a bit fidgety in racing. You need to have it set for no other light to hit the sensor. Also great for FPS and Flight sims. In Arma 3 peoples heads actually move around to where they are looking from the trackir. It's sort of freaky but cool.
Title: Re: THE Oculus Rift Thread
Post by: rooshooter on April 27, 2016, 08:17:12 AM
Is anybody on these forums using TrackIR ? and what would it be like on a 48 inch monitor?

TrackIR is great but can be a bit fidgety in racing. You need to have it set for no other light to hit the sensor. Also great for FPS and Flight sims. In Arma 3 peoples heads actually move around to where they are looking from the trackir. It's sort of freaky but cool.
Thanks Glen. I think I will buy.
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on May 01, 2016, 07:25:47 PM
Decided to, 34" curved screen + TrackIR, new AMD card when next gen comes out and then gen 2 of Oculus rift later down the track. I think Oculus will take off.
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 01, 2016, 07:56:50 PM
mine arrives this week :) happy to share any thoughts or settings if requested
Title: Re: THE Oculus Rift Thread
Post by: Rolz on May 01, 2016, 08:10:29 PM
looking forward to seeing some photos  ;D
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on May 01, 2016, 08:38:09 PM
mine arrives this week :) happy to share any thoughts or settings if requested

What did you go with?
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 01, 2016, 09:03:31 PM
Rift. Is that what you were asking? I bought the rift, thought I would give it a go. If I don't like it I will flip and try the Vive. If I don't like that I will go back to my 4k LG oled :)
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on May 01, 2016, 09:15:25 PM
Cool, my one dimensional thinking thought you went a curved monitor lol my bad. Look forward to your feedback on the rift.
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 02, 2016, 09:54:37 AM
haha, I get it. My bad, I replied under your post but yea, sorry I have an MSI GT80s laptop that I use the 18" screen for everyday stuff. Looked at buying a gaming screen but figured, due to the timing more than anything else, I should try the oculus. I was lucky to get my order in early. Not one of the first to get the Rift and I never tried the dk2 or anything.

I have been building a cockpit in between other commitments and this will allow me to use the tv on occasion but the rift lets me set up a little more long term. My missus kindly lets me bolt the wheel to our office space but she is studying so it is always a temporary arrangement.

Hopefully my aging brain can handle it  :D
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 06, 2016, 10:37:34 PM
Mint! Get one, Pcars is a bit grainy but definitely a lot of fun. Live for Speed has been renewed in my opinion with this alone.

Just watching my 5 year old boy as a T-Rex walks over him in VR and my 7 year old girls expression as she stood on a virtual edge of a building was worth the price of admission.
CV2 will probably have a better screen, some pop up was noticeable at Road America in Pcars and the resolution is a downgrade from your gaming monitors etc but this will be the next step in gaming. Took a while to get here, but it's arrived.

The fact even my non gaming missus spent 20 mins in Live For Speed was testament enough to it's attraction.

Can't wait for AC to adopt the tech, flinging that sim around is going to be amazing.

The sense of depth, Yaw and speed is amazing. When I put the FG Falcon Supercar around Road America I was clenching my teeth sliding the car through some of the turns.

Again, be warned, this isn't crystal clear gaming, but the motec display is easily read and brake markers noticed without too much issue. Detail is a little obscured but for pure escapism at this stage it cannot be beat.

Title: Re: THE Oculus Rift Thread
Post by: Wally on May 07, 2016, 08:50:43 AM
How did you go with peripherals, like seeing wheel and keyboard etc?
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 07, 2016, 10:14:11 AM
Can't see them. I reckon some hardware will be released eventually that is viewable inside the headset because the sensor is portrayed in position on your desk or in room.

But yeah, everything by feel whilst inside vr
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 10, 2016, 04:04:15 PM
Adrift had me in all sorts today. After 15 mins my body started to sweat and I had the urge to be physically sick. I have spent a great deal of time in aircraft and boats and don't usually have these issues but this got to me.

No such issue in Pcars or LFS
Title: Re: THE Oculus Rift Thread
Post by: Rolz on May 10, 2016, 04:10:33 PM
Adrift had me in all sorts today. After 15 mins my body started to sweat and I had the urge to be physically sick. I have spent a great deal of time in aircraft and boats and don't usually have these issues but this got to me.

No such issue in Pcars or LFS

haha watch the YouTube Video on it... looks pretty mad, would really work your senses in VR
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 10, 2016, 04:41:09 PM
Don't really know what the issue was. I have played over an hour in LFS just lapping in the open wheeler and the XRT and had no similar problem. I don't know if it is exacerbated in this game because I can float around in any direction. And it wasn't a claustrophobic response either, I don't suffer from it even under water so it was weird for me. But it took about an hour to recover
Title: Re: THE Oculus Rift Thread
Post by: Rolz on May 10, 2016, 04:47:47 PM
warped ur brain with the lack of a definitive horizon... maybe this happens to astronauts too? space sickness?
Title: Re: THE Oculus Rift Thread
Post by: Glen73 on May 10, 2016, 06:39:19 PM
This is what I dont want, to be sick and yuk!!
Title: Re: THE Oculus Rift Thread
Post by: Sin on May 10, 2016, 06:50:39 PM
Not sure Rolz, I will let you know if NASA straps me to a rocket.

For racing, it gives greater immersion than 4k. But the resolution lets it down somewhat.

I will be building a new desktop when the 1080 cards land so it will be interesting to see if the judder I am experiencing with my current SLI (980m) setup goes away. Yea, I know oculus recommend the 980m sli isn't up to spec, but in the testing I have done it is well above spec so far as 3dmark and vr mark goes. I get 120+ fps in AC when on Ultra so I can't see it being an issue but the judder is significant in Pcars. No issue in LFS.

I am playing with the settings in Pcars and will report back if I find a solution.
Title: THE Oculus Rift Thread
Post by: Gratulin on June 16, 2016, 07:50:10 AM
Thought I would add some further comments on using the Rift now that Assett Corsa has been released.

Will VR go the way of 3D TV?

I only have the DK2 so cannot comment on image quality of the CV1. However, the DK2 image quality is "good enough" in AC to allow an evaluation of the usability of VR. However, given that the VR support in AC is only in alpha there are still some issues stopping me trialling the DK2 in a real race situation. The main (alpha release) issues are

1. Centring the head position in the car is still not working correctly. It works for some cars but others are not yet configured correctly for VR. You can be off centre or too far away from the steering wheel and the controls don't allow you to correct completely. It can be wrong sometimes  even though it previously was correct. This could be just the DK2.
2. The complete in-game menu system is now available in VR. for example, Helicorsa and PLP lights work great. The app windows are on a "virtual screen" in the VR. The virtual screen is curved like an LG OLED curved screen. The problem at the moment is that the distance of this virtual screen is set too close to you. This means that it is not really usable for too long because it is a strain to refocus on the app screens.
3. The layout of the apps in the VR needs to be different to the layout on a triple screen. So you have to rearrange the app windows everytime you switch between VR and Triples.

I stress that these are just alpha release issues and will be easily fixed in future AC releases.

The biggest problem I have discovered with driving in VR is that the visibility out of the car is terrible. I had expected it to be better than  triples. It feels just like a real car initially. Until you get into a race situation. Then the problems start! You can turn your head to see the external rear view mirrors or to see cars beside you. However, you have NO peripheral vision like in a real life car. You have LESS peripheral vision than with a triple screen setup. I had not understood what a problem this was until I tried a few races, first with AI and then online on a couple of public servers. VR gives you a view about equivalent to a single screen. It is only when you move your head that you see beside you.

My current view of VR  is therefore that it is a fantastic gimmick. It is fun to try out and has a huge wow factor. Just like 3D TV. It is especially suited to driving sims since you are sitting in a car that is moving rather than walking around. So the disorienting factor is less. Seeing the interior of the car is extremely immersive. The sounds seem much more realistic in the VR world than when hearing the same sounds when viewing a normal screen. Having said all that I find myself not wanting to use the Rift except for an occasional drive. It is just not as good as Triple screens when driving online in races.
Title: Re: THE Oculus Rift Thread
Post by: Bacchulum on June 16, 2016, 04:41:27 PM
I thought peripheral vision would be a problem, but I've never heard anyone mention it before.
Now if VR had full, wrap around screens...... 8)


And leave 3D TV alone, I have one. >:( :P
Title: Re: THE Oculus Rift Thread
Post by: Guybrush Threepwood on June 16, 2016, 09:46:43 PM
I only have a single screen so VR would be a step up for me.

Having said that, I'd expect future iterations of VR to offer a greater FOV, however I don't think we'll get to a stage where you don't have to turn your head.
Title: Re: THE Oculus Rift Thread
Post by: Freezer on June 16, 2016, 11:11:47 PM
This does not relate to AC, but I had a go of an Oculus Rift in a shopping center which simulated a roller coaster.  After about 2 minutes I broke out in a sweat and felt like I was going to vomit.  Had to rip it off my head!!
I had always seen this is pretty good thing for AC, but I am not so sure now....  :(
Title: Re: THE Oculus Rift Thread
Post by: Rolz on October 27, 2016, 01:38:01 PM
Just a heads up, I bought a CV1 2 weeks ago from Amazon.

Cost about $870 delivered in under a week!

And oh boy! Amazing!! had to move my apps around a little to suit the new layout but it's amazing!

FOV is better than the DK2... DK2 felt like I had a dive mask on where the CV1 actually feels like I have a racing helmet on.
You still need to move your head to look, but you have to do this anyway when you have a helmet on.

Racing people is awesome as I'm not second guessing how close I am too them... I can see it so racing is really close.
Hitting apexes heaps cleaner and dare I say it I'm feeling like I'm driving a little better because of it.

I was dubious because of the res, but it's heaps better than the DK2 so hitting break points (one of my issues with the DK2)  is a non-issue now...

if only they now had the VR for the launch menu...

Still overall wow... my triples are now basically obsolete  ;D
Title: Re: THE Oculus Rift Thread
Post by: Joe on October 27, 2016, 01:52:11 PM
What's it like for a long session though. I generally play 3-4 hours a day and get the impression that much time in VR land would be too much.
Title: Re: THE Oculus Rift Thread
Post by: Wally on October 27, 2016, 02:13:48 PM
Sounds great Rolz!
Title: Re: THE Oculus Rift Thread
Post by: grat on October 27, 2016, 02:41:26 PM
Thank you, Rolz. Tell us more... long sessions, any bad side... whatever.
Title: Re: THE Oculus Rift Thread
Post by: Rolz on October 27, 2016, 02:56:54 PM
What's it like for a long session though. I generally play 3-4 hours a day and get the impression that much time in VR land would be too much.

For AC I've done a few 2 hour stints and last weekend about 3hours on a Saturday night.
The first few longer sessions my neck was getting a little tire/sore, but this week no issues.
I think it's a matter of getting the neck get used to it, I was conscious not to overdo it straight away because of this.

Monday just gone I did a 20 lap race (45min straight) and it was just awesome, no issues, not even the "next day exercise sore".  ;D

But then this is a driving game where you are 95% of the time looking forward anyway, I did find however on another VR game that involves lots of head moving I was really getting quite a sore neck after a short period of time... I've backed off this one until I my neck gets used to it some more.

only in game you have them on, if you need to bail out to another server you have to take off the VR to navigate launch menu... the VR desktop app ($22) doesn't work switching between game and that just yet or I'd never take them off. ;)

Only one slightly annoying issue I had was that there is a cable guide that's metal on the unit, being bald this sort of digs into my skull after a bit so I've put some strapping tape over it.  :P

I was glad I did initially have the DK2 because I found out I was ok with VR... a few friend that I showed it to had a high probability of feeling unwell after using it.

Something I strongly recommend testing before outlaying... when I was scouting out on ebay for one this was a high reason for ppl selling them.
Title: Re: THE Oculus Rift Thread
Post by: grat on October 27, 2016, 03:49:46 PM
Thanks. Things important to remember:

1. try before you buy (I might have to spend my miles in a trip to Brisbane ;))
2. check about spectacles (I still have some hair, but I can't see very well and I do not think contacts + VR for a few hours every night is a good combination)
Title: Re: THE Oculus Rift Thread
Post by: Rolz on October 27, 2016, 04:12:59 PM
Thanks. Things important to remember:

1. try before you buy (I might have to spend my miles in a trip to Brisbane ;))
2. check about spectacles (I still have some hair, but I can't see very well and I do not think contacts + VR for a few hours every night is a good combination)

yeah next time you are up here for sure pop over :)

As for glasses maybe an issue
[youtube]RHV_-EzN6Ho[/youtube]
Title: Re: THE Oculus Rift Thread
Post by: grat on October 27, 2016, 05:30:31 PM
yep. That does not sound too promising. But thanks for the invitation. I might actually use it ;)
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