Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Mod Tracks => Topic started by: Gratulin on October 29, 2014, 02:54:55 PM

Title: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on October 29, 2014, 02:54:55 PM
There are 2 Donington Park tracks in AC. The attached one here is a scratch-built version.

Note:
 "One thing to be aware of is that while there are 24 places on the grid, there are only 19 in the pitlane (that's as many as Donington will accommodate unless I place them perpendicular to the track."

http://www.racedepartment.com/downloads/donington-park-gp-circuit.3031/

The post for track mod 1 by Wally is for the netKar conversion.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on December 11, 2014, 04:32:21 PM
Donington Park 1.04
Changelog:

Increased pit places to 24 which should allow a full grid in multiplayer*
Textured remaining buildings
Made cones and corner markers physics objects
Optimised resolution and bit depth of textures where appropriate
Improved models for all tyre barriers
Added trackside objects, vehicles and marshals etc.
Added LOD settings for performance improvements

*this meant rotating the starting position to accommodate the extra spaces. The AI cope with this ok but it hasn't been tested in MP...
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 11, 2014, 07:50:45 PM
mmm....hope this one is good.  It's a damn good track.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 12, 2014, 01:33:27 PM
I think you could change your previous raging of 3 now :)  This track seems very usable for a league night, even if the surface is too smooth.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: marty on December 12, 2014, 01:45:06 PM
Yea we gave it a bit of a run last nite and seems like it works in all areas needed and the track is oretty well done. The Pits work as long as collisions are kept off in pits seeing cars are parked at 45 degree angles. You can still take a stop parked normall but being a bit compressed it would be chaos if collisions were in pits and most of the field went in together.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on December 16, 2014, 10:46:32 AM
version 1.05

Fixed problem near pit exit which caused collisions for cars with very low ground clearance
Tweaked shaders for less contrast between ambient and direct light
Added much more track-side detail
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 17, 2014, 09:06:02 AM
1.06 is out...
....aaaaaand...
The national layout, too:  http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on December 17, 2014, 09:25:46 AM

1.06 is out...
....aaaaaand...
The national layout, too:  http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/
This might be the other mod version ie the Nkpro conversion?
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 17, 2014, 10:48:39 AM

1.06 is out...
....aaaaaand...
The national layout, too:  http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/
This might be the other mod version ie the Nkpro conversion?
Looks to be the same guy (Brun, on the left) - why would he create two different conversions?
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bruce on December 17, 2014, 12:13:00 PM
okay dokey, which track of the new version would you like for Thursday Bird?
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 17, 2014, 12:45:23 PM
I don't have a problem with the long version... ;)
But easy either way.  If people don't know the track, the short one is a tad easier to start with.   Maybe do that (the short aka national)?

Annoying thing is; everyone needs to d/l it, and it's 256 MB...
Racedepartment itself isn't too bad, however I can't download it with any decent speed here. 

Funnily, I was able to pull the file to our US server in under a minute (~6M/s).

Here it is on our server, maybe quicker:
http://ysumail.com/ac/doningtonpark-national_1-06.rar
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on December 17, 2014, 01:59:24 PM


1.06 is out...
....aaaaaand...
The national layout, too:  http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/
This might be the other mod version ie the Nkpro conversion?
Looks to be the same guy (Brun, on the left) - why would he create two different conversions?
Yes the same. Would have helped if I had checked before posting - grrhhh!!
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bruce on December 17, 2014, 03:24:32 PM
As at test for hosting these "things" can one or 2 try this.

Donington Track Download from an S3 Bucket (https://s3-ap-southeast-2.amazonaws.com/flattops.bucket/AssettoCorsaTracks/doningtonpark-national_1-06.rar)
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 17, 2014, 05:09:55 PM
As at test for hosting these "things" can one or 2 try this.

Donington Track Download from an S3 Bucket (https://s3-ap-southeast-2.amazonaws.com/flattops.bucket/AssettoCorsaTracks/doningtonpark-national_1-06.rar)
Yep, that works very well, too.   Amazon is good.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bruce on December 17, 2014, 05:41:22 PM
If it is cost effective we have some redundancy.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on December 17, 2014, 07:58:36 PM
If it is cost effective we have some redundancy.

Well, in fact we run a lot of servers - game servers - in the ec2 cloud. 
You could d/l the file onto any of those, and expose it for download if an apache runs on it.

Altho the s3 costs peanuts, too.  I just found it very fiddly to use.  How do you load the files up there directly from the web?
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bruce on January 10, 2015, 04:31:26 PM
sorry only just spotted this :(

through the AWS console, to the bucket directory, upload, then set to 'available' ta da.
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Bird on January 10, 2015, 07:12:47 PM
hehe, no worries, thanks!
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: Gratulin on January 19, 2015, 04:51:18 PM
version 1.07

 Too many graphical improvements to list
 Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
 Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
 Modified the AI line so they don't use the pit exit to get a better line for Redgate.
 Probably other stuff I've forgotten...

http://www.racedepartment.com/downloads/donington-park-gp-circuit.3031/updates
http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/
Title: Re: REAL TRACK - Donington Park GP Circuit (track mod 2) - Rating
Post by: crimespree on January 20, 2015, 08:59:16 AM
It's beautiful now.
SimplePortal 2.3.5 © 2008-2012, SimplePortal