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Messages - Bird

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1981
Assetto Corsa / Re: Is teamspeak server down?
« on: June 12, 2014, 05:13:28 PM »
I don't think the TS server needs a password at all...it's up and running right now, btw.

1982
wow, nice, but where are the golden rims? :D

1983
I think having a "cockpit" is the most important thing after your controller of choice, and when I say "cockpit" i don't just mean the purpose built type pits either, but any setup where your ideal wheel/pedal/seating position is fixed and the same everytime you "strap in".
Wish I had that, hehe.

1984
You need to use it for quick upshifts and it can take a bit of practice to get the timing right, but you don't need to use it when downshifting. You can just blip or shift at lower revs.

I tried the G27 shifter but it kept jamming on the gate. I now have a clubsport SQ shifter which is a lot better, but most of the time I just use the paddles.

Still use the clutch with the paddles?
Most of you guys are using Fanatec stuff yeah?
Fanatec seems to be the way to go for next upgrade. but I gotta get a lot faster before I can justify it.

Greger Huttu was driving a Logitech DFP (driving force pro, really old ancestor of the DFGT) up to a couple of years ago.
And if you don't know who Greger is, just look at the world records of any sim - or simply research "alien sim racer" :D

I'm not saying it's wrong to update; it's great.  But if you're good, you'll be good with nearly anything, as long as the equipment does what it needs to do, nothing fancy is required.   But a lot of practice is necessary ;)

1985
....
I notice with the replay I can get up peoples pedals and gear selections etc. I didn't watch it for too long but noticed it was a bit jerky (no not you guys in the cars) so not sure if I will be able to get any genuine learning from it or just annoyed at the frame rates in the replay.

I don't think we've answered this at all.

You can only get smooth replay for the car that the replay is made from.   The rest will be recorded with their lag included (since it's recorded on client side, you can't help this).  So for educational purposes you really need to acquire the replay for the car you want to study.

1986
Assetto Corsa / Re: Is Assetto multiplayer really ready?
« on: June 11, 2014, 11:31:51 PM »
Turn off the stupid HDR, Simone, that'll solve your glare issue.

1987
Assetto Corsa / Re: Is Assetto multiplayer really ready?
« on: June 11, 2014, 10:12:23 PM »
Yeah it's very early to say, but it seems to me the performance has dropped a bit with the last update.

I used to run at around 100-120 fps, with drops to 80 or so.  Now it went down to 50 and I had to reduce the faces per frame setting to 1 to claw back to 80-ish with drops to 60.  Could be that they borked up the SLI again, LOL.

Here's what I'm running:

ASUS p8z77-V Deluxe, Intel i5-3570k, Corsair Vengeance 2x8GB, Sound Blaster recon3D
2x GXT670 (Gigabyte), 3x24" Dell @ 5760x1200
SilverStone Fortress FT02B-W, Antec 850W Signature


1988
Boy oh boy...I've updated my wheel firmware, installed new drivers, and installed my H-shifter (I really wanted to see how much fun it is!)  I had to calibrate it, but now it works.

It's not fun as of yet :).  I'm struggling to keep the car straight, mis-shifting all the time, crunching gears... so hats off to anyone who can do it.

Mind you, I used to drive manuals back in Europe on the right side, where the shifter is in the other hand!  I prolly should install it on the right to get anywhere with it, hehe.

But in any case, it'd be  very interesting racing if every one of us had one, and used it...I reckon the results would be very different!

1989
I'm pretty sure Darren will use the Group A all season...by definition of being in the top half on the results (and it's the overall results if I'm correct)

1990
It was a mighty chase...:)
I think overtaking is going to be a biatch until we get drafting.

1991
Marty if you don't bag next week it can only be due to technical issues...;)

Great racing chaps, I'm really enjoying it - and the company too!

When I saw Guybrush sitting there like a dead duck I was really torn between an evil laugh while driving by, and helping, but helping won out in the end somehow... could be the stupid mistake that'll cost me later :)

1992
Assetto Corsa / Re: Round 1 is TONIGHT
« on: June 10, 2014, 07:10:48 PM »
I could not find the practice server and I cannot find the
 race server... what could be wrong my end?
nearly anything.

But first, make sure you've 3 red and 2 black "filter" boxes.  (check the screenshot here: http://www.xgn.com.au/index.php?topic=307.0 )

1993
Assetto Corsa / Re: Round 1 is TONIGHT
« on: June 10, 2014, 04:16:03 PM »
Maybe a warning email would be even better...in case someone misses the forums today :)
(or warning pm - I think everyone receives pms in email?)

1994
Assetto Corsa / Re: Permanent practice server
« on: June 10, 2014, 12:54:14 PM »
Wanneroo thats where the track is isnt it, do you live in the pit building.  :)

Anything under 100 generelly has been great ping wise even the higher pjigs from os up to 300 are quite hit and miss. Some are fine others warp around like crazy but netcode will improve. If your getting 89 thats no issue at all, what is your best ping to the US as your much closer then me in Melbourne and lowest Ive had was 180 to a us server.
That's actually not bad.  Which (US) coast?  West coast is usually the better.

Try to ping ysumail.com, it's in a very decent data center with servInt in LA.

I used to get much better pings, but this shit is my current:

Pinging ysumail.com [206.214.208.21] with 32 bytes of data:
Reply from 206.214.208.21: bytes=32 time=222ms TTL=55
Reply from 206.214.208.21: bytes=32 time=222ms TTL=55
Reply from 206.214.208.21: bytes=32 time=222ms TTL=55
Reply from 206.214.208.21: bytes=32 time=222ms TTL=55

Ping statistics for 206.214.208.21:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 222ms, Maximum = 222ms, Average = 222ms

1995
Get rid of track maps :)  They are highly detrimental IMHO.
You can learn a regular track layout in about an hour or less - but with the map it takes longer, and you won't watch the more important things.
Eventually you need to know the corners without seeing them (when someone in front blocks your view!)

Concentrate on the surrounds, drive the first few laps really slow (as you'd normally do)  watch the trackside marks (most corners have those 300-200-100-50 signs) and watch the track surface for marks:  most cars you can pull up safely if you start 10-20m before the start of the tyre marks.   

I think it's much more productive this way.

Then once you know the track fairly well (you can drive it in your mind - which is also a good exercise) then look at the track map, and identify if your feeling for a corner matches the map.   Sometimes I can work out why a corner seems slower than it is by the map. 

And watch other people's driving (real/sim) the track for tricks.   But I reckon these exercises are really only helpful after you've learned the track layout (the initial one hour session). 

Disclaimer: this won't work in an hour at Nordschleife :D


Edit:
oh, one more very good exercise can be - even early on - is to follow someone who knows the track well.  Ask them to drive relatively slow, and follow them.  In 5 laps you'll learn a lot.  And I mean a lot.  We've done this sort of thing all the time, and it always works best for quickly learning tracks.   

I'm happy to do this with you if you like, I know pretty much all the track layouts by now :)  But we need to organise an official practice night - thursday to sunday somewhere, probably.

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