Xtreme Gaming Network
Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on January 19, 2021, 11:03:19 PM
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Bueller took pole position, but consistent driving by Dietmar and capitalising on the mistakes of the leaders sees him win the round with 2 race wins, moving up into 3rd place in the championship.
RACE 1 RESULTS (https://xgnassettocorsa.blogspot.com/2021/02/s36r3-estoril-race-1.html)
RACE 2 RESULTS (https://xgnassettocorsa.blogspot.com/2021/02/s36r3-estoril-race-2.html)
SEASON STATS (https://docs.google.com/spreadsheets/d/1nu52lWM6_TIRBEGCTF32BxLe8mobfsCFpd_wOeuxpXI/edit?usp=sharing)
Round Points
Dietmar Raath 40
buellersdayoff 30
killagorilla 22
Joe 20
Wally 18
ab156 10
Mael 6
AGK 5
Freezer 5
Bacchulum 4
Dave O 3
Phil.8 2
Rob 2
AbleArcher83 2
Penalties
None.
Season Standings
1. buellersdayoff, 75
2. killagorilla, 65
3. Dietmar Raath, 60
Round 3 is on Feb 2, due to a bye on Australia Day. The practice server is up already with Estoril (download (https://drive.google.com/file/d/1511tPT8jKvuOPZ3oOEP9qgfNLp4yv5__/view?usp=sharing)).
Races are 15 laps.
It's going to be fairly cool here (13 & 15), and potentially quite windy.
See this post (http://xgn.com.au/index.php?topic=3154.msg55878#msg55878) for a fixed track map and delta.
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There are no time differences (app with this red/green bar showing differences to fastest lap) shown on this track...neither offline, nor on the server. My section times don't show either. A few bad/unnatural bumps in the track as well...seems to be a pretty rough mod re surface. You can deal with it...just feels weird.
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There are no time differences (app with this red/green bar showing differences to fastest lap) shown on this track...neither offline, nor on the server. My section times don't show either. A few bad/unnatural bumps in the track as well...seems to be a pretty rough mod re surface. You can deal with it...just feels weird.
Yes, I'm aware there are some issues with this old track, like the track map also not working. It's not ideal, but not worth a change.
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Check sum errors on the server? I thought we fixed that. any Ideas? :'(
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FWIW
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FWIW
Thanks Seanus.
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Check sum errors on the server? I thought we fixed that. any Ideas? :'(
Are you driving the Merc? That shouldn't have changed on the server. Perhaps re-download the track.
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I’m going to miss this round as my pc is going in for some work (upgrades) Tuesday and hope to be able to make the next one.
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I’m going to miss this round as my pc is going in for some work (upgrades) Tuesday and hope to be able to make the next one.
I hope you enjoy your new toy. You may even get a bit quicker with a smoother performance.
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I’m going to miss this round as my pc is going in for some work (upgrades) Tuesday and hope to be able to make the next one.
I hope you enjoy your new toy. You may even get a bit quicker with a smoother performance.
Remember the more RGB lighting you have the faster you will go... Hang on.. I seem to have got slower recently
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I tried the track map posted here, and just deleting and letting the game regenerate and neither worked for me. The delta app also isn't working.
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I tried the track map posted here, and just deleting and letting the game regenerate and neither worked for me. The delta app also isn't working.
No AI line so the track map won't be generated. I edited that one by hand.
I guess Delta times also use the AI line, where it would get your track position from form zero to one (0.000 - 0.999).
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I tried the track map posted here, and just deleting and letting the game regenerate and neither worked for me. The delta app also isn't working.
No AI line so the track map won't be generated. I edited that one by hand.
I guess Delta times also use the AI line, where it would get your track position from form zero to one (0.000 - 0.999).
I tried your map but for me it didn't seem positioned right for me. I could see parts of it off to the side every now and then.
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I generated an AI line, which fixes the track map and the delta (thanks Seanus). Unzip the attached file into steamapps\common\assettocorsa\content\tracks.
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Results are up. Congratulations to Dietmar on his first round win.
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Done a few laps in the afternoon and was doing a 1:51.3 a few times...so plus restrictor and minus some expected improvement as a result of more practice later on I thought that was good enough for a sub 1:52...well, didn't work.
Went off track in the hairpin after the back straight in R1, otherwise just following Dietmar and Bueller.
Good start in R2, but me hero managed to screw this thing up of course ;)...the hairpin again. After that some good close racing with Mael & Wally.
Cheers
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Q. Blazer pretty sure that was a PB from out of nowhere.
R1. Good start, just had to keep it clean, nope, out braked myself. Ran of track, should have kept it tight but I saw some black stuff out there and went that route, it was slower than the grass. Just a couple more laps might have been enough to challenge 1st, a 52 on the last lap with worn hot tyres.
R2. Bad start for some reason, side by side with Killa let Dietmar through as well. Sitting behind the two I could see I was making a lot of ground in the braking zones but dropping back on some exits. After Killa went off I tried to put move on Dietmar at the end of the straight, probably a bit too far back really but I think it could have maybe stuck if I'd have gotten it right. No, the inside line was possibly less grippy and the bump was probably bigger too, four wheel lock up, sliding off, lucky not to take him out. A bit more patience was needed, sorry about that one. Was behind Joe until he until he went looking for dildos in the grass. Good racing thanks guys.
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Was behind Joe until he until he went looking for dildos in the grass.
;D ;D ;D ;D ;D ;D ;D ;D
Lost a position and not a dildo in sight :'(
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Tough night for me. Race one my wheel was coming loose on the mount so had to fight it.
Second race, about two laps in it lets go altogether with the clamp falling on the floor. From there had to try and hold it
in place which was not easy as AB and Mael hot on my tail. Managed to mostly keep it together but they eventually got through.
Bit of research today sees a likely clamp replacement coming from the US which will take a few weeks. In the meantime I will
have to get a bit creative in trying to secure it :)
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(https://sydneytools.com.au/assets/images/products/3/8/9/9/3899/189E49834136A4420CC094260897CD2841D520C5473E5047701723D121031C0D/512x512/189E49834136A4420CC094260897CD2841D520C5473E5047701723D121031C0D.jpeg)
(https://i.pinimg.com/originals/66/e6/e6/66e6e69635ff6e73c258c3865c94a44f.jpg)
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That's what I've done with my wheel - bolted it to the desk. But I only really use that desk for sim racing, so the wheel stays there.
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That's what I've done with my wheel - bolted it to the desk. But I only really use that desk for sim racing, so the wheel stays there.
Yeah, unfortunately my desk has multiple uses . . :(
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Wash up for last Tuesnight.
Stone Motherless Last....... :(