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Messages - Wally

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7921
Australian Assetto Corsa League, Tuesday nights / Re: Season 8 Car Poll
« on: August 03, 2015, 07:54:47 AM »
Can I change my vote to the Nismo GTR beast pleeeeeease. Have you actually played with ballast at all Wally and how did you find it effecting your times.

Season 9!

I haven't figured out how to add ballast in single player mode, or if you can only do it on a server.

7922
Australian Assetto Corsa League, Tuesday nights / Re: The Ballast Thread
« on: August 02, 2015, 02:52:24 PM »
What that example doesn't show is how it pans out after a few races... this would be the first race where everyone starts on zero. It's a bit of a bad example because you don't see anybody's ballast going down. What happens is most people end up with some ballast, and only the slowest guys are on 0kg. By using the average lap time, this makes some people's ballast go up and some go down.

7923
Australian Assetto Corsa League, Tuesday nights / The Ballast Thread
« on: August 02, 2015, 12:07:43 AM »
Here's how the ballast worked, to good effect, in our old netKar PRO league, fro your information. This is what I'll be doing in AC as well, when we decide to use ballast. This is a proven technique that worked well for years in our netKar PRO league. We won't necessarily be using ballast every season.

The important stuff

In a nutshell, the faster you are in a race, the next race you will carry more ballast to slow you down. If you're not so fast, you might lose ballast. Your ballast changes from race to race (not round to round). The more often you adjust the ballast, the more accurate it becomes.

At the end of each race, my program works out the average fastest race lap time for each racer, who was within 6% of the fastest lap time (this excludes lap times of people who are too slow, so that everyone else doesn't get masses of ballast piled on). Basically, the faster your best lap time is compared to the average, the more ballast you get. The slower your best lap time is compared to the average, the less ballast you get.

How much ballast?

The amount of ballast you need to achieve a certain percentage slow down in lap time varies from car to car (as cars are different weights). This base amount gets set by experimentation before round 1 of a season and then gets refined each round as we see how different people are slowed down, on average, by the ballast in practice. Some people will be slowed down more by the same amount of ballast; some less, due to driving style. It all gets average out.

Bonus points

The ballast tightens up the field, but people who are carrying more ballast get bonus points, e.g. 0.5 points for every 25kg of ballast. This way, faster people are still rewarded on the leader board.

The fine print

If a racer didn't get to complete 4 laps or more in a race, their ballast won't change for the next race, because they haven't done enough laps to calculate a decent average. This avoids unexpected skewing of your ballast.

In the first two rounds, your ballast can jump up and down a bit before it settles on an average. To "smooth out" ballast changes after the first two rounds, your ballast changes are reduced to 70% of the calculated ballast change. This stops your ballast from jumping too dramatically up or down. E.g. if it's calculated that you need 100kg of extra ballast after the first two rounds, the program will only give you 70% of this i.e. 70kg. Likewise for decreases.

An example

Here's what happens in my program after a race:



The average fastest race lap was 1:47.639. Looking at Guybrush's line, his best time was 1:45.691, which was 1.948 seconds faster than the average. As a result, he gets 46kg of extra ballast for the next race (he started on 0).

The people like Rob who were slower than the average (0.272 seconds slower, in Rob's case), lose some ballast from their starting weight.


7924
Now that we can set the weather on the server, I'll be using the real weather for Vallelunga on Tuesday, according to this web site: http://www.myweather2.com/Motor-Racing/Italy/Vallelunga-Circuit.aspx

At the moment, it looks like the "morning" race will be 34 and sunny, and the "afternoon" race will be 35 and sunny. Nice and hot and grippy.

7925
Assetto Corsa / Re: AC News
« on: August 01, 2015, 11:30:30 PM »
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.

Yeah, I was thinking it's a bit rude to enforce things appearing on people's screens. It's like forcing cockpit view. Not everybody wants to race like that.

This page on the AC forums might be useful for Wally and any of the other server admins (has some info about server setup):

http://www.assettocorsa.net/forum/index.php?threads/1-2-released.25310/page-10
Thanks... I've got it all sussed.

7926
Assetto Corsa / Re: AC News
« on: August 01, 2015, 12:40:25 PM »
I had some brilliant races with the GT86 @ Zandvoort.
WD on the WR!

The Nismo feels brilliant, the way you can control it when it slides.

7927
Assetto Corsa / Re: AC News
« on: August 01, 2015, 09:40:07 AM »
Yeah, I can't se anything about time progression. You can set the weather though, including ambient and road temp, which is nice.

This is what I always used to use for the netKar league races - real weather forecast: http://www.myweather2.com/Motor-Racing/Italy/Vallelunga-Circuit.aspx
Vallelunga is 33° on Tuesday, for example, and clear. And so it will be on-track too!
Although there, I could also set the rain accordingly, which was a blast.

7928
Assetto Corsa / Re: AC News
« on: August 01, 2015, 09:09:54 AM »
1.2 is out with ballast.  I've got some work to do :)

Interestingly you can also now force the virtual mirror to be on online. I might consider that, for safety's sake.

7929
Assetto Corsa / Re: AC News
« on: July 31, 2015, 07:40:39 PM »
Apparently 1.2 will be released tonight.

Is it wrong of me to forsake a visit from my mother this weekend?

Tonight normally means 1am or something tomorrow for us. There are always people looking for grid girls so maybe your mom and Rolz "boss" can put on some lycra and stand over your with a brolly.  ;D

Haha... my fiancé is a grid girl... awesome! She'd love that :)

So.... why are you ever playing computer games?

7930
Assetto Corsa / Re: Racing tonight (Friday)
« on: July 31, 2015, 07:39:26 PM »
What about the RUF? It's a car I've rarely driven. It might not give real good racing though, with a variety of times.

Merc C9 is another ”rare” car, but again difficult.

Otherwise, I'm easy. That lotus v6 cup car? Might give good racing.

7931
Assetto Corsa / Re: Oceanic AC Event
« on: July 31, 2015, 06:33:25 PM »
Same here. I bought my first 3D card to play Quake 2.

7932
Assetto Corsa / Re: Getting a good start
« on: July 31, 2015, 06:32:10 PM »
 lol Marty.

7933
Assetto Corsa / Racing tonight (Friday)
« on: July 31, 2015, 06:31:06 PM »
I'll be up for some racing tonight, dudes. I'll come looking on Marty's servers about 8:30ish.

7934
Assetto Corsa / Re: AC News
« on: July 31, 2015, 06:29:34 PM »
It's your duty to do so.

7935
I can recommend dxtweak2 for checking and adjusting pedal calibration.

http://www.gamefront.com/files/20397006/DXTweak2_exe

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