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Messages - Wally

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8161
The last race at Brand Hatch I waited on the line after the lights went out for the amount of time I won by in the first race.  It was fun chasing the leaders and only managed to get Wally right near the end.

I think we should give it a shot if it's not too much to organise.  Probably would have to be an honours type thing unless it is monitored.  If everyone just looks at the time in front to the last placed person in R1 that will tell them when to take off once the clock starts ticking in R2.
This kind of thing is fun to try, but in my experience, it easily goes wrong. If you're chasing, and you have one spin or off, it's a lost cause. But it's still a good idea, and I wouldn't mind doing it.

8162
Australian Assetto Corsa League, Tuesday nights / Re: The Grip Poll
« on: June 11, 2015, 06:46:38 PM »
Here is a little article on what it is really like to drive LaFerrari  . . . and they don't mention 'arcade like' once!!
http://www.autocar.co.uk/car-review/ferrari/laferrari

”Its responses may be massive, its grip vast and its performance envelope borderline insane, but it also feels surprisingly, well, normal in the way it drives.”

”Never before have I driven a mid-engined car that feels so well balanced, so comfortable, when its rear tyres are lit and you’ve got half an armful of corrective lock applied. In my head, in my world, you should not be able to drive a car like this, like that, but believe me; anyone who knows broadly what they are doing behind the wheel could do exactly the same thing in it after a while. And that’s purely because the car has been engineered to allow most people to be able to drive it hard, really hard, without scaring themselves.”

These kinds of feelings have never been captured by a sim - not just AC, any sim. You just end up spinning, sliding, understeering, oversteering. Maybe it's just impossible without G forces and a dash of equal parts of adrenalin and fear. These are the feelings I was trying to capture with increased grip.

I beg to differ, that's exactly how I felt with this car - read my earlier comments.  It feels like it's driving itself.

So what you're saying is... the extra grip gave a real-life result :)
The one thing I'm getting from all these comments is everyone's feel is totally different.
So trying to create that seems impossible, as what's good for one is wrong for another. ???
Agree!

I suggest Wally to try a street car say the 1M on street tyres at Nords low temps overcast, slow track and street tyres. This less grip setting isnt very slippery at all and simply makes you drive slower in the corners, reducing grip will make the cars feel more like on a real trackday I think rather then increasing it. With more grip you have to push much harder to find the cars limits and it gets quite snappy at the grip limits, reduce the grip and as long as you slow enough for the corners it feels very natural to me more so then optimum grip.
I'll be interested to try it.

The poll results are clear... we'll stick with the normal 95% -> 100% grip. Worth a try, now we move on.

8163
I've been on the lookout for some cheap smiting action!!
Schweet!!   :-X
And that bitch fighting stuff, is that extra?  :P
(pretty sure this is still on topic!!)

Well, we are talking about action in the spa, so anything could happen.

8164
Sorry Wally but im away for.work.all next week so won't be able to attend.

OK, thanks.

8165
Assetto Corsa / Re: Assetto Corsa Server Setup Info
« on: June 10, 2015, 07:45:18 PM »
Nice one.

8166
ok so I tried again tonight on the xgnImola track and again I lost power, I then ran some laps on the normal Imola track and I didnt lose power.. :-\

Could be the extra friction is adding extra rolling resistance to the wheels, or something like that. Although on the night, I had TC off and didn't notice any power loss or slower lap times myself.

8167
Australian Assetto Corsa League, Tuesday nights / Re: The Grip Poll
« on: June 10, 2015, 07:41:23 PM »
Here is a little article on what it is really like to drive LaFerrari  . . . and they don't mention 'arcade like' once!!
http://www.autocar.co.uk/car-review/ferrari/laferrari

”Its responses may be massive, its grip vast and its performance envelope borderline insane, but it also feels surprisingly, well, normal in the way it drives.”

”Never before have I driven a mid-engined car that feels so well balanced, so comfortable, when its rear tyres are lit and you’ve got half an armful of corrective lock applied. In my head, in my world, you should not be able to drive a car like this, like that, but believe me; anyone who knows broadly what they are doing behind the wheel could do exactly the same thing in it after a while. And that’s purely because the car has been engineered to allow most people to be able to drive it hard, really hard, without scaring themselves.”

These kinds of feelings have never been captured by a sim - not just AC, any sim. You just end up spinning, sliding, understeering, oversteering. Maybe it's just impossible without G forces and a dash of equal parts of adrenalin and fear. These are the feelings I was trying to capture with increased grip.

8168
Australian Assetto Corsa League, Tuesday nights / Re: The Grip Poll
« on: June 10, 2015, 07:48:16 AM »
I quite liked the feel of the raised grip. Like Freezer said in the Imola post-race chat, it made the cars feel more planted, as they would feel in real life, instead of feeling like they were drifting in every single corner. I could definitely still slide the McLaren, spin, make mistakes etc. In no way could I say the car was ”glued to the track”.

On the downside, there were times when the car kind of hopped or bounced a little, possibly because the road suspension was not equipped for the extra traction, which you could look at like putting soft slicks on the car.

Of more concern to me is the admin overhead. If we kept this up, we'd have to have customized versions of all the tracks we used, for download, and figure out an appropriate grip increase for different cars. It also sets you apart from setting RSR lap times, if that's your thing. If AC simply allowed the grip setting to go over 100%, I'd think again.

So I did like the way it felt on track, but I'm not for it because of the extra work.

8169
This is the first of the single-race rounds, with two pit stops. 22 laps, at 2.8x fuel and 3x tyres. All points are tripled.

Entry List
Bacchulum
Bafs17
Freezer
Gratulin
Grubbet
JamieP in for Guybrush Threepwood
Imperious
Christopheraser
Jeremy
Joe
Marty
Matthew111
Phil.8
RJM
Rob
Rolz
Shameless
Simone
StanDaam
Steve Xland
UnFknBLievable
Vipergod
Wally
Ysu

8170
First race at the start got a side tap from Wally pushing me off the track while he was trying to avoid an incident in front...
Yes, sorry about that, but I was avoiding the Steve/RJm incident right in front of me.

In race 1 I got a bit caught up on the first lap in a RJM/Phil.8 coming together at the top chicane, with nowhere to go, but no damage done. From there I was pretty much chasing Steve X, but he just kept pulling further and further away, until I could see no cars in front of me nor behind me. I'm not surprised I was the "Loneliest" for that race in the results. I was just caught in a big "bubble".

Race 2 was a little more exciting. I ran a long stint, pitting on lap 11, but I just guessed a fuel amount, and when I came out I saw that I was going to be almost exactly a lap short. So I was short-shifting for ages, and managed to get my fuel rate down enough to last the race, but in a brain fade moment with about two laps to go, I ran a bit wide at turn 1, and let Jeremy and Rob past, dropping from 8th to 10th, which was annoying, but at least I finished the race.

8171
Australian Assetto Corsa League, Tuesday nights / The Grip Poll
« on: June 09, 2015, 10:17:22 PM »
What did you think of the 110% grip now that we've actually tried it?

8172
Race Results
Season Standings

Penalties
Race 1: penalty for Steve Xland (-4) for running into the back of RJM (+4)

Round Points
StanDaam    70
Guybrush Threepwood    69
Matthew111    67
Ysu    63
Simone    62
Jeremy    55
Phil.8    52
Wally    47
Rob    45
Marty    44
Steve Xland    42
Bafs17    35
Joe    35
UnFknBLievable    34
RJM    34
Grubbet    30
Freezer    29
JamieP    26
Vipergod    19

Congratulations to Guybrush and Matthew111 for the race wins, and StanDaam for the overall round win.

Season Podium
1. Matthew111, 140
2. StanDaam, 137
3. Ysu, 128 (moves into 3rd from Rolz)


8173
Server's up!

8174
May be iffy to make it tonight, i think my graphics card shit itself so im trying to fix it up now, or might run to the pc shop to get a new one lol see how i go. By 5.30 i guess ill have confirmation.

Good luck.

Was on last night & struggling to get my McLaren anywhere near the lap times that you boys were hitting.
Even with the DRS system being utilised at every opportunity I was 2 seconds off.

Gonna need to put in some serious practice tonight after work. Best thing about living in NZ is that I have at least 2 hours extra practice time on race night before any of you aussies :)
You were on the higher grip "XGN Imola”, right?

8175
You're probably right Wally.

But this whole discussion is about feel and it feels worse with the extra grip.

Hold that thought :)

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