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Tuesday night mod tracks

Author Topic: Tuesday night mod tracks  (Read 3072 times)

Offline AJ

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Re: Tuesday night mod tracks
« Reply #15 on: January 19, 2017, 01:35:57 PM »
I would also like to put Mills Metropark up for consideration. This is a really good scratch-made track and while it doesn't have laser scan data, it does have a physical mesh and some realistic feeling bumpiness.

http://www.racedepartment.com/downloads/mills-metropark.7222/

Offline Shameless_1

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Re: Tuesday night mod tracks
« Reply #16 on: February 09, 2017, 10:48:47 PM »
can we test and consider this track for a season race ?  http://assettocorsa.club/mods/tracks/circuit-de-la-sarthe-2015.html#en
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Online Wally

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Re: Tuesday night mod tracks
« Reply #17 on: February 12, 2017, 09:42:47 AM »
I would also like to put Mills Metropark up for consideration. This is a really good scratch-made track and while it doesn't have laser scan data, it does have a physical mesh and some realistic feeling bumpiness.

http://www.racedepartment.com/downloads/mills-metropark.7222/
Yes, an excellent track. Scratch made by Rigel is always a good sign :)
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Online Wally

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Re: Tuesday night mod tracks
« Reply #18 on: February 12, 2017, 10:02:55 AM »
can we test and consider this track for a season race ?  http://assettocorsa.club/mods/tracks/circuit-de-la-sarthe-2015.html#en
Looks very good. I'll keep this one up my sleeve until we get more LMP1 cars.
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Offline Bruce

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Re: Tuesday night mod tracks
« Reply #19 on: February 12, 2017, 11:48:41 AM »
I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

:)

looking forward to trying this out, thanks. 
Haha, the Fins have a sense of humour, probably male adolescent, when it comes to track design when you look at the plan views. or is that my adolescent showing :)
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Online Wally

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Re: Tuesday night mod tracks
« Reply #20 on: April 09, 2017, 09:56:18 AM »
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.
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Online Phil.8

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Re: Tuesday night mod tracks
« Reply #21 on: April 09, 2017, 11:24:14 AM »
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.

I think its stunning  visually,  just look at the layout,  cant quite put my hand on it but it looks like something familiar
« Last Edit: April 09, 2017, 11:31:40 AM by Phil.8 »
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Online Bird

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Re: Tuesday night mod tracks
« Reply #22 on: April 09, 2017, 01:43:18 PM »
...and the replay cams aren't very god.

Blasphemy!

Online Bacchulum

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Re: Tuesday night mod tracks
« Reply #23 on: April 09, 2017, 05:51:41 PM »
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.

I think its stunning  visually,  just look at the layout,  cant quite put my hand on it but it looks like something familiar
I'm sure you can get your hand on it if you tried. ::)

Offline AJ

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Re: Tuesday night mod tracks
« Reply #24 on: July 03, 2017, 03:47:34 PM »

Online Wally

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Re: Tuesday night mod tracks
« Reply #25 on: July 03, 2017, 03:51:33 PM »
This could be worthy of consideration :)

http://www.racedepartment.com/downloads/brands-hatch-reverse.16078/
Yeah, that might be a way of breathing some new life into tracks. The pit entry/exit might be a bit weird, but that wouldn't matter for sprints.
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Offline AJ

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Re: Tuesday night mod tracks
« Reply #26 on: August 09, 2017, 10:54:12 AM »
This one could be worth a look. I haven't driven the new version but have driven the older one. It's a really nice layout and it looks like it has now had a significant visual upgrade.

http://www.racedepartment.com/downloads/ledenon-france.6973/

Online Phil.8

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Re: Tuesday night mod tracks
« Reply #27 on: August 09, 2017, 10:55:04 AM »
That does look cool
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Online Wally

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Re: Tuesday night mod tracks
« Reply #28 on: August 09, 2017, 10:57:10 AM »
This one could be worth a look. I haven't driven the new version but have driven the older one. It's a really nice layout and it looks like it has now had a significant visual upgrade.

http://www.racedepartment.com/downloads/ledenon-france.6973/
I'll check it out.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Online Wally

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Re: Tuesday night mod tracks
« Reply #29 on: August 10, 2017, 09:45:28 PM »
It looks a bit sub-par to me. Too 2D, some lo-res textures, a few cardboard cutout rectangular trees.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”