As Marty said, it's not just about levelling the field, it's also about making it more interesting and yet keep it challenging for everyone.
Now, the allocation method is really a levelling tool - and a strong one at that, which leaves a lot up to luck.
Eg if you get a slow but extremely nimble car, then you're either a winner at a twisty track or a complete loser at Monza.
I'm partial to the car-buy system not because I've created it, but because it allows an element of strategy as well. You can plan on the cars' strengths and weaknesses.
On the other hand; what to use as a base? Race pos, champ pos, or fastest lap? An average or the last one?
If you go by champ position, it levels out the championship completely, regardless of consistency. If you go by fastest laps, it's a levelling heavily weighted by consistency, IMO; an inconsistent but fast chap (eg me or Marty without praccy) will likely get a pretty slow car, usually. Which might be a good idea...but I'm not sure. We certainly haven't tried that, ever before
All in all the car-buy system is what I prefer. Those who haven't heard of it, here's a short rundown:
- You get some cash at the end of each race, the lower you finish, the more money you get.
- Each car has a set price.
- You 'buy' the car for the round, and race.
- Any cash you didn't spend keeps pooling, so you can save up for a better car later. (anyone can have their "moment")
So this is a championship levelling tool, and a bit of a planning tool as well.
Edit:
although, this is but a temporary thing anyway, hopefully, until we get the ballast, which is really the best thing.