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Car Mod: SHELBY COBRA 427 S/C

Author Topic: Car Mod: SHELBY COBRA 427 S/C  (Read 26863 times)

Offline Bruce

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #15 on: July 25, 2014, 01:15:16 PM »
Now some one mentioned this the other night...

[youtube]APphQtJY_Q8[/youtube]

I want:
  • his Cobra Setup
  • his sim driving setup
"I refuse to be what you call normal." Lemmy Caution

Offline Gratulin

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #16 on: July 25, 2014, 02:07:47 PM »
Pretty good. Need a server setup for these "old" cars :)

Offline crimespree

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #17 on: July 27, 2014, 05:32:19 PM »
I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.

Offline Bruce

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #18 on: July 27, 2014, 05:39:57 PM »
I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.
Thanks cs just downloading this now...
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/
"I refuse to be what you call normal." Lemmy Caution

Offline crimespree

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #19 on: July 27, 2014, 05:44:59 PM »

I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.
Thanks cs just downloading this now...
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/
Post what you think of it

Offline Bacchulum

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #20 on: July 27, 2014, 06:01:47 PM »
Now I can try this (after moving my install I have enough room). ;)

2+2=√16

Offline Gratulin

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #21 on: July 27, 2014, 07:01:36 PM »
Would be good to try this out on the FUN server next?

Offline Wally

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #22 on: July 27, 2014, 07:48:38 PM »
At Gen track 1?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Gratulin

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #23 on: July 27, 2014, 10:27:43 PM »
It would suit the Cobra and the track is worth another week? Would also be good to test the track with a full field in case we want to use it in a league race. Does anyone have another track they would like to try the Cobra on?

Offline Bruce

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #24 on: July 28, 2014, 10:00:56 AM »
Well I did some laps last night wih the update  "RELEASED - Shelby cobra released v0.2.5 http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/page-82#post-211797 it has made a quantum leap in the physics.

The car is now 'predictable' with out the 'woooow what happened there?' at speed a thing of the past.
I only ran the 427 with changes to the brake balance and the FF % and gearing and was able to experience what the modders had intended.
The car is a little spooky at max speed, but from informal reading, this is the way the car is in reality.

Just love it, there is already a wealth of great skins.
"I refuse to be what you call normal." Lemmy Caution

Offline marty

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #25 on: July 28, 2014, 12:42:43 PM »
It would suit the Cobra and the track is worth another week? Would also be good to test the track with a full field in case we want to use it in a league race. Does anyone have another track they would like to try the Cobra on?

I think Longford may be a good track for these cars, I will try the new version and see how it goes there maybe try that on my server tonight and also run a practice race in the Abarth at Silverstone. I will keep the server without a password and we may get a few there to help boost the field, seems once you get 5 or more then the numbers fill up pretty quick on open servers. So far not many issues with wreckers except when in the Robbins but Guyrbush and me were the biggest wreckers in those.  ;)

Offline Gratulin

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #26 on: July 28, 2014, 01:21:38 PM »
Perhaps a lower speed track is better for the Cobra - Longford is a series of straights connected by crash zones :-)
The Cobra is a bit of a handful! Plus it would be good to test the handling/sliding on a tighter circuit.

Offline Bruce

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #27 on: July 28, 2014, 01:42:42 PM »
Did some laps last night at Longford with new release of the car it's okay at 260 klm, hey you should check who are the WR holders on the track/car combo :)

"I refuse to be what you call normal." Lemmy Caution

Offline Guybrush Threepwood

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #28 on: July 28, 2014, 02:27:22 PM »
Tsukuba is a cool little track, could try that.  Or maybe sachenring or whatever it's called?

Offline marty

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Re: Car Mod: SHELBY COBRA 427 S/C
« Reply #29 on: July 28, 2014, 03:13:25 PM »
Tsukuba is a cool little track, could try that.  Or maybe sachenring or whatever it's called?

Got both but yet to run a lap in either, will give them a quick try and see what works better.

Perhaps a lower speed track is better for the Cobra - Longford is a series of straights connected by crash zones :-)
The Cobra is a bit of a handful! Plus it would be good to test the handling/sliding on a tighter circuit.

I think the Cobra is fitted with a brake pedal, if you use this at the end of the straights they become corners rather then crash zones.  ;)

 

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