Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Topic started by: Phil.8 on August 24, 2016, 02:46:57 PM

Title: AC on console
Post by: Phil.8 on August 24, 2016, 02:46:57 PM
Sounds bad
https://pretendracecars.net/2016/08/23/private-lobbies-nah/
Title: Re: AC on console
Post by: Wally on August 24, 2016, 03:07:27 PM
That web site is known to be run by a psychotic AC basher. Don't ever read it!

He goes out of his way to defame AC, even editing the Wikipedia page with a bot to undo whenever anyone removes his edits.
Title: Re: AC on console
Post by: Rolz on August 24, 2016, 03:09:39 PM
I enjoyed the comments... killed a few minutes there :P
Title: Re: AC on console
Post by: Phil.8 on August 24, 2016, 03:28:01 PM
Still bad, cant see it doing well on console

http://forums.whirlpool.net.au/forum-replies.cfm?t=2061924&p=45
Title: Re: AC on console
Post by: Wally on August 24, 2016, 03:30:04 PM
Read the PRC comments. Ah, the internet. Such a beautiful place :)
Title: Re: AC on console
Post by: slideways on August 24, 2016, 03:32:49 PM
Makes me want to hug my PC..... :-X ;D
Title: Re: AC on console
Post by: Wally on August 24, 2016, 03:34:16 PM
Yeah. I don't get why anyone would want a racing sim on a console, really. But I've never been a console fan. My kids had a PS1 and a Wii, and that was the end of it.

But if it means more $$$ for KS to throw at the PC version, then I'm all for it!
Title: Re: AC on console
Post by: Wally on August 24, 2016, 04:09:20 PM
Many unhappy console gamers: http://www.assettocorsa.net/forum/index.php?threads/please-kunos-custom-lobbies-asap-please-sign-if-you-need-this-also.35501/
Title: Re: AC on console
Post by: Rolz on August 24, 2016, 04:32:47 PM
private lobbies wouldn't have been such an issue if they let consolers play on PC hosted servers  ;D
Title: Re: AC on console
Post by: Phil.8 on August 24, 2016, 05:24:09 PM
private lobbies wouldn't have been such an issue if they let consolers play on PC hosted servers  ;D

lol
Title: Re: AC on console
Post by: Guybrush Threepwood on August 24, 2016, 07:06:01 PM
I can't see AC doing well on console.  What are the dot points on the back of the box going to be and how are they possibly going to appeal to the usual console gaming crowd more so than what's on the back of the next Gran Turismo, Forza or F1 2016?

As we have always said, AC is great as a sim but fairly lacking when it comes to features.
Title: Re: AC on console
Post by: Rolz on August 24, 2016, 07:50:29 PM
I can't see AC doing well on console.  What are the dot points on the back of the box going to be and how are they possibly going to appeal to the usual console gaming crowd more so than what's on the back of the next Gran Turismo, Forza or F1 2016?

As we have always said, AC is great as a sim but fairly lacking when it comes to features.

This +1
Title: Re: AC on console
Post by: Wally on August 24, 2016, 08:23:10 PM
I really think they just see it as a lucrative revenue stream, rather than a killer console hit.
Title: Re: AC on console
Post by: Phil.8 on August 24, 2016, 09:46:51 PM
interesting read

We decided to bring AC on console to give ourselves THE answer to the question: "there is any potential on console market for a simulation like AC?". As company that runs in this business, we have to know it. And we'll know it soon. And the only way to answer this question is to bring on console the same experience people appreciate so much on PC, at the best we can. Period.

https://www.facebook.com/marco.massarutto.1/posts/10206914980586982
Title: Re: AC on console
Post by: Wally on August 26, 2016, 09:39:55 AM
Gee, I bet KS is glad they launched on console. The forums are a torrent of haters and complaints about all the missing things. It would be interesting to be a fly on the wall in their offices at the moment.
Title: Re: AC on console
Post by: Phil.8 on August 26, 2016, 12:35:59 PM
oh well KS might realize that , and to quote the great GB "As we have always said, AC is great as a sim but fairly lacking when it comes to features."
Title: Re: AC on console
Post by: Gratulin on August 26, 2016, 12:38:05 PM
Or as Simone would say f@#$&&-+%©™℅℅[[]
Title: Re: AC on console
Post by: marty on August 26, 2016, 05:15:10 PM
Or as Simone would say f@#$&&-+%©™℅℅[[]

Or as Gratulin would say "I Didn't mean to come inside you Wally"
Title: Re: AC on console
Post by: Gratulin on August 26, 2016, 05:52:57 PM
Or as Simone would say f@#$&&-+%©™℅℅[[]

Or as Gratulin would say "I Didn't mean to come inside you Wally"
I think you meant to say "the great Gratulin"....
Title: Re: AC on console
Post by: marty on August 26, 2016, 06:41:56 PM
Or as Simone would say f@#$&&-+%©™℅℅[[]

Or as Gratulin would say "I Didn't mean to come inside you Wally"
I think you meant to say "the great Gratulin"....
Does that make Wally a special person, or makes him feel like a very lucky boy for the experience. :)
Title: Re: AC on console
Post by: Wally on August 26, 2016, 10:57:20 PM
It's better to have a great person come inside you, or so I've been told.
Title: Re: AC on console
Post by: Guybrush Threepwood on August 27, 2016, 08:47:41 AM
It's better to have a great person come inside you, or so I've been told.

Or many.
Title: Re: AC on console
Post by: Gratulin on August 27, 2016, 11:45:54 AM
We probably need to ask Marty since he has been partnering with the great GB for a long time now...
Title: Re: AC on console
Post by: Guybrush Threepwood on September 01, 2016, 04:08:56 AM
http://m.au.ign.com/articles/2016/08/31/assetto-corsa-ps4xbox-one-review

Pretty much what we'd said AC's console flaws would be.
Title: Re: AC on console
Post by: Rolz on September 01, 2016, 07:07:41 AM
ouch... all as we expected.
Title: Re: AC on console
Post by: Wally on September 01, 2016, 07:50:58 AM
On the PC as well, you can see that KS have produced great physics and driving feel, but they don't do the "game" elements around it well. It's been true ever since netKar.

It's strange that the AI don't have drivers in them. That would look weird.
Title: Re: AC on console
Post by: Gratulin on September 01, 2016, 09:20:49 AM
These features are the easiest to fix IF they WANT to fix them...
Title: Re: AC on console
Post by: marty on September 01, 2016, 09:38:25 AM
Many say AC is just a hotlap simulator and really if you are forced to just race with AI or full open pub server clowns this is true. On console I cant imagine wanting to race in mp or even race the ai and they dont even have hotlap leaderboards of any type.

Luckily we can do our own thing with league racing or minorating servers. Kunos has always struggled with features and the review seems fairly fair but also the console version has even more issues added to lack of features due to lack of hardware in those consoles.

No idea how mp works in consoles but seems that servers are all on the gaming networks for PS and Xbox so private dedi servers wont work. Im sure other console games must have a way of having private servers.

Porting the engine from pc to console and a menu system that looks very limited. Forza and GT are pretty much inhouse studios working directly with Sony and MS so they will have advantages of getting the most out of the linited hardware. They also dont focus much on physics spending resources more on fluff which is more noticeable in videos and to casual gamers.

Who knows after some patches if they can make ac run better, without private servers the more serious racers wont bother with it doI think thats the keythibg they will need to add along with getting it to run better on the limited hardware.
Title: Re: AC on console
Post by: Phil.8 on September 01, 2016, 09:46:58 AM
pretty disappointing that it been out for 3 years and Kunos don't seem to take any notice of what its customers want , They haven't really changed or added any features racers want.  We will have to wait for AC2 as I am starting to suspect that the engine they use just doesn't allow a lot of it, such as sector times and more than one light source. 


I might start a automobilista night on Saturdays or something to have a decent fair look at another game that has all the finishing touches
Title: Re: AC on console
Post by: Phil.8 on September 01, 2016, 09:55:57 AM
All Kunos have done is expose all of its flaws to a bigger more vocal audience,, lucky about the driving model because if wasn't for that none of us would play it   
Title: AC on console
Post by: Gratulin on September 01, 2016, 09:58:27 AM
No. The engine isn't the problem. Having worked in many development teams  and tech companies over the years it is all too common for a team and/or leader to be blindsided on key features. Most recent examples would be Blackberry with hard keyboards and Microsoft with Windows on mobiles and Nokia with smartphones. All these companies had internal wars regarding direction that were won by the wrong people or where the key developers could not or would not change.

Here is a GOOD review from Trevor Long who 'gets it' wrt to Assetto Corsa. I am increasing using and enjoying AC this way. It is just not fun to race in aggressive league races with AC - too much carnage.

http://eftm.com.au/2016/08/the-racing-game-made-just-for-me-assetto-corsa-review-31078
Title: Re: AC on console
Post by: Phil.8 on September 01, 2016, 10:22:58 AM
I read this somewhere and I agree, some very odd decisions 

Basically AC has seen some really odd or I could suggest dumb design choices, which you have to question –

1, Booking servers. When AC first released its Multiplayer mode, essentially the MP was locked into the booking mode. It was only after users complained that this was changed. Even though this was adjusted, many of the inherent design choices remain, can’t choose car skin, you need to choose a car from a list of pre defined entries rather than the car you want, and so on.

2, One single light source engine. In 2013, who ever decided this was a good idea needs their head examining. Multiple light sources have been around since like how long? 2002?
I find this a shame that there will never be night time and that's why the headlights are just a glow and light nothing

3, in a title which is or was essentially a hot lap simulator, there is no OFFICIAL online leaderboard.

4, in a title which is or was essentially a hot lap simulator, the hot lap ghost car is still broken.

Many design choices in AC I find simply baffling, I literally have no idea what they were thinking. A lot of the misgivings fans have with AC tends to be met with the response, “it was a design choice”. I have actually lost count now how many times I’ve heard this.

Title: Re: AC on console
Post by: Rolz on September 01, 2016, 10:39:10 AM
hmm mixed bag of reviews...

only time I really drive a hot-lap is when I have friends over to let them drive.

Usually I just float around (preferably) MR rated pub servers looking for a race or tune a setup in preparation for a league race.

AI is a side piece (IMHO) and Career is just not that interesting to me.

If I had a console and realistically only had hot-laps to do I would also be disappointed.
Console locked pub servers with too many muppets would drive me nuts. (pun intended)
Title: Re: AC on console
Post by: Wally on September 01, 2016, 10:47:38 AM
I think first and foremost in KS mind is the physics. First and foremost, they want to simulate the physics of driving. That's what gets them off. Everything else to them is just "fluff".

I raced in an rFactor league for a long time, with features like lots of car setup options, day/night transitions, driver swaps, but then I looked at netKar, and I realised how bad the driving feel was in reactor, so I started a netKar league. If the driving feel is no good, I'm not going to waste my time. I can work around everything else so long as the driving feel is good. For me, driving feel is king.

Gratulin, we don't have "carnage" in our league races. Yes, there are accidents, but show me any real world race where there are never any accidents. That's racing, and part of the ups and downs. The good, close racing we have far outweighs any accidents.
Title: Re: AC on console
Post by: marty on September 01, 2016, 12:25:13 PM
Im the same as Wally driving physics is key, Ive got pretty much all the sims or have used them. As long as the driving model is the most natural to me compared to real experiance then thats my key. MP is functional for what I need and mods like ptracker MR and Wally's stuff pretty much lets us do as we want. For me AC is still well ahead of others with maybe AMS nearest but it still just feels like an updated rf1 though better then the official rf2.  ;D
 
I dont understand Gratulins view on league carnage but I guess if you dont like to leave racing room and drive others off track then carnage will likely follow you around. In the end each person is responsible for how good the mp experiance is, the game or features really have no effect on this. For pub servers we need extra tools for sure but in leagues just respectfull people that at least try to drive clean. Race hard but fair and 99% of the time ove seen this in the league races.

MR make pub server racing good but most dont understand how to even use that and only fill the servers thats open to the worst drivers then complain about the bad drivers in them.

The league I think overall is pretty good though last week first 2 races really dropped to the lowest levels Ive seen in all seasons. For that we all just need to chill a bit and not be so desperate to gain spots if it means wrecking others. Mistakes happen and thats why there should be a redress which I didnt see happen very often last round for some reason. Maybe people forgot thats the thing to do when you send someone spinning to resume your race behind where you sent them.  ;)
Title: Re: AC on console
Post by: Gratulin on September 01, 2016, 01:29:29 PM
My comment regarding 'aggressive league' races was in reference to the console review's comparison of door to door racing in AC versus other titles. Their view was that close racing in AC more frequently resulted in consequences than in other titles. They commented that they enjoyed close racing in other titles whereas the enjoyment quickly disappeared in AC. AC is very realistic now with collisions but seems that the console reviewer values being able to bump cars without ruining races as more important than realism.

For me the driving experience is the most important and AC is streets ahead of the others in this respect.
Title: Re: AC on console
Post by: marty on September 01, 2016, 05:34:13 PM
Lol sorry Gratulin I read that as if that was your view which seemed rather odd. Not sure what consolers consider good door to door racing and in fully open pub servers in console versions I dont think an opinion could be made regarding how it is for league racing.

The collision physics are really good now with rubbing having no weirdness and the pinball effect I havent seen in some time.

I saw a video of the new gt game and was amazed how bad that was collision wise. Also explains why people think ramming others isnt an issue as in that collisions are like with AC AI and other cars dont budge even at full load whacked in the rear corner.
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