Xtreme Gaming Network
Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on August 07, 2015, 07:56:41 AM
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This is a place to share ideas for future seasons.
- Nissan GTR Nismo, single make with ballast.
- Toyota 86, single make with ballast.
- I'd also like to do a GT3 season. Pick a car and stay with it. Longer races with pitstops, with the rule that you have to do at least x number of race laps on soft tyres. I could change my results app to add a 10 second post-race time penalty if you fail to comply.
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1- Cool
2- Cool
3- Awesome!
;D
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GT3 would be legendary!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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GT3 Endurance for me....!
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With ballast now available, any of these cars will create great racing...
Noice!
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GT3's with skins would be good fun :D
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Perhaps we could assign random teams? Everyone in a team. 3 cars per team like LMP?
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I'll take a great sounding V8 in the GT3s... just thought I would get in early :)
Is the Bentley available in AC?
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I like stan and grats ideas.
Pretty sure it is flattop but i havent tried it to see if its any good, the camaro gt3 is a good mod.
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The Camaro sounds FANTASTIC!!!
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+1 to the Camaro!!
Love the teams idea, maybe 4 cars for each team and something like the top 2 in each team score points for that round?... :o
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I think you may have convinced me to select a Comaro when the time comes.
Sound ++
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One problem, none of those cars are open wheelers. >:(
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One problem, none of those cars are open wheelers. >:(
Well, here's the place to squeak your wheel and put ideas out there.
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I think a season in either the FR3.5 if it's good enough, or the basic Lotus T125 with ballast would be a good change up.
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I think a season in either the FR3.5 if it's good enough, or the basic Lotus T125 with ballast would be a good change up.
+1
Formula Fox races in LFS were always really close.
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+1 to the Camaro!!
Love the teams idea, maybe 4 cars for each team and something like the top 2 in each team score points for that round?... :o
Yeah. Can drop worst scores each round. Teams should be allocated by a Wally algorithm however...
Remember picking captains and then captains picking teams when playing sport at school. Man that was stressful even for the good guys ;)
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In my league stats, I actually have a ranking for all players. Stats? What stats? You say. I would split up teams of 3, say, with a top ranked driver, a middle ranked driver, and a lower ranked driver, to avoid too imbalanced teams.
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In my league stats, I actually have a ranking for all players. Stats? What stats? You say. I would split up teams of 3, say, with a top ranked driver, a middle ranked driver, and a lower ranked driver, to avoid too imbalanced teams.
I like, I like!
It would be really cool if we could do like a "relay run", where one driver does 3 or so laps, comes into the pits and then the next driver does 3, and then the next. I'm not sure if there is a way though?
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In my league stats, I actually have a ranking for all players. Stats? What stats? You say. I would split up teams of 3, say, with a top ranked driver, a middle ranked driver, and a lower ranked driver, to avoid too imbalanced teams.
I like, I like!
It would be really cool if we could do like a "relay run", where one driver does 3 or so laps, comes into the pits and then the next driver does 3, and then the next. I'm not sure if there is a way though?
Only problem is people get bored waiting.
I do like top 10 shootouts though. The pressure is exciting. But again... people have to wait.
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A top 10 shootout can be done relatively quickly with people starting every 30 seconds so 10 people it would take 300 seconds plus 2 laps which say is 120 seconds per lap for a total shootout time of 420 seconds or 7 minutes so it could be interesting to try for 1 of the races. not sure how you would set the grid though to be fixed for the rest of the field with the top 10 times only setting top 10 order so even if someone gets a dnf in the session they would only start 10th
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Open wheelers! Yes! I got into sim racing to drive "real" simulated race cars. Not tin tops all the time! FR3.5 or faster is where I would want to be =)
I assumed you guys had run a full GT3 series and that's why we were looking at all these other cars.
Obviously there are the four GT3 cars built in and then there is the at least another three (R8, Gallardo and Continental GT) and I think all of these cars have been patched since I last tested them, so I'm not sure what they are like compared to one another or the vanilla cars at the moment.
There was also a guy running a public server with C7R vettes around Zandavoort this week and that was an excellent combination, so I wouldn't mind doing a Vette and GTR-GT3 series. I think those two are pretty close.
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Some team format where we did a night of Qual and the fastest and slowest would make a team, second fastest second slowest and so on
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I think I found next seasons vehicle:
[youtube]ll86lR-6pUM[/youtube]
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Is your knee playing up again, Guybrush?
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3.5 Renault series with old school nKP ballast.
3 sprint races, ballast calculated on fastest lap, ballast bonus applies.
It always seemed to reward consistency, which is the strongest of my weaknesses. :P
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It always seemed to reward consistency, which is the strongest of my weaknesses. :P
So is your strongest weakness your biggest weakness or least weak strength. Also are you the guy writting the kunos setup hints. ;)
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I am more less stable. :o
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I think I will just push the new AC Placebo slider to the right which should give me the maximum negative Placebo affect which should compensate for the strongest of my many weaknesses.
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For the next season, I'm thinking of:
- Formula Renault 3.5. It's been a long time since we've raced open wheelers. From the British F3 site: ”The typical race weekend format includes free practice sessions, qualifying and three races of 30 minutes with race 2 a reverse grid format.”
- GT3. One long race per round, with 2 compulsory pitstops and a soft tyre minimum lap requirement.
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Not sure if I really get the reason for soft tyre min in race. Real series in gt3 dont run softs very often if at all and would never run these types of softs in a race. They are useless on lap 1 and useless from lap 3 and get way worse.
A gt3 season would be fun I dont really think it needs such a silly thing to ruin the races.
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Not sure if I really get the reason for soft tyre min in race. Real series in gt3 dont run softs very often if at all and would never run these types of softs in a race. They are useless on lap 1 and useless from lap 3 and get way worse.
A gt3 season would be fun I dont really think it needs such a silly thing to ruin the races.
I haven't tested the softs to see how long they last. It's just an idea at this stage. I like how it works in the V8 Supercars, where some guys are on softs while others are on hards, and can go charging through the field for as long their tyres last. It makes things interesting. If softs only last a very few laps, the idea could work with mediums and hards.
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You can try the gtc as it runs the same softs as gt3. Gt2 cars you could do this as most tracks you can get 5 or 6 good laps quicker then medium tyres then they start to fall off.
The gt3 tyres start at 90% then you need to try to prepare the outlap in a way you still have some grip by the end of the hotlap and they will be shot by the start of the next lap.
I did a few laps on rsr in the gtc and found it frustrating trying to get tyre temps and pressure for the hotlap and still stay above 98% grip for the last 3 turns. Medium tyres for this reason can lap quicker then softs at silverstone with regular wear rate. I was getting 100% a bit too soon so should have gone even slower but was doing outlap around 2:30 for a 2:04 hotlap.
If you perfect the outlap you will get a gain but this includes driving half pace for the first 2/3 of the lap.
The GX runs gt2 tyres and the softs will last much longer, gt2 super softs are also longer lasting then gt3 softs yet give better grip.
With gt3 you can do the same thing v8s do by forcing 2 compounds med and hard during a race. I think disabling gt3 softs completly is a better option so people dont end up doing the very slow outlaps in qualy as this can gain lots of time in the hotlap at many tracks if running the gt3 softs.
The current season would actually be more interesting at 100% wear as this would allow the gx to run softs in the shorter races or part of the longer races. As is I think mediums with these higher rates are best in both cars so everyone ends up doing the same. It couod be possible to do a 2 stop on softs in the gx vs 1 stop on meds for the longer race.
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For the next season, I'm thinking of:
- Formula Renault 3.5. It's been a long time since we've raced open wheelers. From the British F3 site: ”The typical race weekend format includes free practice sessions, qualifying and three races of 30 minutes with race 2 a reverse grid format.”
There's your answer Wally. ;)
No need to worry about soft/hard tyre/min pit stops/etc., just old skool nKP ballast. ;D 8)
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For the next season, I'm thinking of:
- Formula Renault 3.5. It's been a long time since we've raced open wheelers. From the British F3 site: ”The typical race weekend format includes free practice sessions, qualifying and three races of 30 minutes with race 2 a reverse grid format.”
There's your answer Wally. ;)
No need to worry about soft/hard tyre/min pit stops/etc., just old skool nKP ballast. ;D 8)
You don't fool me! THAT was a bump.
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Just doin' some laps at Monza, thought I'd give the cars some love, they deserve it. :-*
That and we're doin' GT cars at the moment. ???
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Your enthusiasm for open wheelers is duly noted, Monsieur Bacchulum.
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Is the mobility scooter classified as an open wheelers?
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Would love to have a full GT3 Season! But would also love to race Open Wheel's again
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Not sure how the lap times compare, but perhaps a classic cup using some of the older cars, cobra, muiura, f40, ruf, etc.
Maybe a Ruf rt12r one make race series?
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Not sure how the lap times compare, but perhaps a classic cup using some of the older cars, cobra, muiura, f40, ruf, etc.
Maybe a Ruf rt12r one make race series?
A classic cup would be fun.
From my car ranking post here (average lap times): http://www.assettocorsa.net/forum/index.php?threads/car-time-ranking.22389/ (http://www.assettocorsa.net/forum/index.php?threads/car-time-ranking.22389/)
138.109 Ferrari F40
139.435 Ford GT40
140.066 RUF CTR Yellowbird
143.267 Shelby Cobra 427 S/C
Some "closish" combinations there - maybe the first 3 cars. The other cars you mentioned (including the Countach) are too much slower. You could do some Balance of Performance adjustments with a standard ballast amount per car make to bring the lap times closer.
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Cars I found quite close at a couple tracks
458, f40, mp42c, Ruf RT12 R + AWD and the Nismo GTR
All handle quite differently and all have their own strengths and weaknesses with maybe only 1 second between them even at Monza which should favour the Rufs pure power. On a more regular style track like Barcelona they are all quite close,
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I think for a change maybe have a Nordschleiffe season, rather then keeping the cars the same and changing tracks each week you could race the Nords every round but in different cars.
You can race everything at that place and the closest races Ive ever had on my pub servers have always been at Nords.
Here are a couple of runs on the trackday layout with a couple of other good drivers.
https://youtu.be/1xfo3A37lUk
https://youtu.be/yvbXo_PnebI
How awesome would it be with large fields here. Races wpuld only need to be 2 or 3 laps. Wtcc did 3 lap races there last year and its a great track of your in a battle but if you end up on your own its still great fun just to do laps.
It is by far the best track in AC yet all league runs are the same usual short track specials. Or maybe even just use this track a bit more in regular seasons if you dont want to overdo a full season at the place.
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+1 for Nords racing... I love that track ;D
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I support more Nords. 8)
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Maybe Nords could just be one of the tracks in a season. I think I'd get a bit bored of doing the same track each week - even if it is about 10 tracks in one!
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It could work, with very different cars making the track feel quite different. It would get boring to use samish cars, but wildly different cars (road, GT, hyper, open wheelers, for example) could be interesting. Maybe a short, 4 week season would be enough, just for something different. The timing might work say after season 9, before the holiday season when people are away. It might be fun to really open the races up to 32, or whatever the pit limit is at Nords. I'm assuming the Tuesday server can handle it. It should.
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GB's tutorial videos will have to be like 30 minutes long each, but maybe it will work. :)
Otherwise, we could go for the GT season Wally had in mind with maybe two rounds of Special Nordschleife Endurance Night (SNEN for short).
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my problem with nords is i have never learnt the track, Atm I can get about one third of the way until i smash and start over, make it one third and next corner start over etc, etc
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my problem with nords is i have never learnt the track, Atm I can get about one third of the way until i smash and start over, make it one third and next corner start over etc, etc
I think try learn it as if you were learning the real track, surely in a real car youd drive at a pace that your not going to go off and then build pace. You learn much more each lap so going off means you just learn the first sector, do a few full laps and even better follow someone around that knows the track well and you will pick up the few tricks fairly quickly. The general sim way of learning a track is go flat out crash then back off Im not a huge fan of and prefer to learn as I did real tracks, do laps and build pace each lap.
Many corners there are blind entries and very high speed so knowing the turn in points is critical, also staying off nearly all kerbs is a good step with only a handful you can use and of these only 3 or 4 you need to use. This is a very tricky track because you feel you can always gain some time but then miss the line at pace by a couple centimeters and your race is done. Even maybe learn the track in something slow like the Mito or gt86, then getting into a quickler car you need to take special car at the high speed sections. The new physics have made Nords so much better too as its not flat everywhere anymore in lots of the quicker cars.
I know GB isnt a huge fan as he doesnt like to back off even a few tenths, but the main reason racing can be real close is because you cant really pass the car ahead too easily, especially not in a quick car only the main straight is a real pass chance but its so long if you draft pass someone they may draft pass you back.
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It's also quite possibly every simmer's duty to learn Nords, in any case. My preference is still a GT season, but his might be a good ”Christmas Season filler”. I would start with a slower car, to let people learn the track, and then move into progressively faster (and different style) cars.
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my problem with nords is i have never learnt the track, Atm I can get about one third of the way until i smash and start over, make it one third and next corner start over etc, etc
I can relate Phil, I think I spent like 5 years in that state of learning.
Then, after I embraced the Wippermann it all became clear... I was slaying my goats to quickly for my pagan gods to get into the ritual... that's all fixed now... :-X
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my problem with nords is i have never learnt the track, Atm I can get about one third of the way until i smash and start over, make it one third and next corner start over etc, etc
When I had friends over and they were learning track the race line helped them get a great head start on it (ctrl-I)
Now they know it quite well too :)
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my problem with nords is i have never learnt the track, Atm I can get about one third of the way until i smash and start over, make it one third and next corner start over etc, etc
I can relate Phil, I think I spent like 5 years in that state of learning.
Then, after I embraced the Wippermann it all became clear... I was slaying my goats to quickly for my pagan gods to get into the ritual... that's all fixed now... :-X
hahaha, I am going to take that on board!
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Haven't we already done GT's around Nords? I think a season in the Beamers might be fun around Nords... Nothing like trying to steer a cruise ship through a keyhole.
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poor goats, But cant hurt to try stans method I guess,
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He lives here... :P
(http://www.nordschleife-erfahren.de/wp-content/uploads/streckenbeschreibung/ideallinie-hohe-acht-hedwigshoehe-wippermann-eschbach.jpg)
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A short few week Nords season could be fun just need at least 1 week after this season is over as I will be away that week lol. Could start in something slow like a mito or gt86 then maybe end with some fast cars on the enduro layout.
The tricky thing with Nords is the more aero you have the more commitment you need through the quick sections. You can take much more flat with good aero but margin of error is in centimeters at 300kmh. Which is kind of why they dont let anything faster then gt3 run on the real track these days.
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I have noticed recently and I didn't really before that some of the quicker cars (GTR GT3, M3 GT2) were getting some lift at Flugplatz now. Anyone else notice this?
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Have you tried the real quick cars, p1 or Laferrari they could probably fly over the fence if you dont lift or brake. The ruf gets a bit of air too in sections but its quite stable of over the crests where the p1 and Lafa go nose up very badly.
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Haven't we already done GT's around Nords? I think a season in the Beamers might be fun around Nords... Nothing like trying to steer a cruise ship through a keyhole.
love your analogy GB!
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The racing in the Lotus Exige V6 Cup was really good. That might make a good single make season, with reverse grid/success ballast or the like to mix it up a bit.
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Was very good and the cars are forgiving if you bump the sides up a little... really only noticed the slight slowdown on the long straight...
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Apparently you can lock setups now in AC?
I think it would be great to do a season locked to a (default?) setup. I think this would make the racing a lot closer as it's harder to get the most out of the car and track when you can't make adjustments.
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I've got a better idea. Let me create some really interesting setup and we all have to race that! :D
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I hope so, I have been advocate of No Open Setup, since the race days at NOS, it created very close racing, peeps like RS2000 in my sights and ofen running mid field with these good simmers.
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The Morgan 3 Wheeler is a lot of fun to drive and could make for an interesting series or at least a fun one-off race night!
http://assettocorsa.club/mods/auto/morgan-3-wheeler.html#en
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The Morgan 3 Wheeler is a lot of fun to drive and could make for an interesting series or at least a fun one-off race night!
http://assettocorsa.club/mods/auto/morgan-3-wheeler.html#en
Ha! That looks awesome. Could this be the new Robin? A fanatical fanbase is sure to develop just as it did for the Robin. Is it a rip or scratch made?
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I don't think it's a rip from another game, pretty sure I read that the model was bought from elsewhere though.
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It's a blast to drive though, it loves sticking the inside front wheel up in the air!
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As seen on Top Gear when Hammond took one to a track day.
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As seen on Top Gear when Hammond took one to a track day.
I prefered the one on fifth gear when tiff tried to drift it and found out its nore likely to flip then drift.
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It reacts in AC like this..
(https://s-media-cache-ak0.pinimg.com/236x/a7/7d/84/a77d84a960d4d44e96a46bf4f96e0c6d.jpg)
hahah where is the saftey line??
(https://s-media-cache-ak0.pinimg.com/474x/5c/47/79/5c477971009c2210041a03878b0913ab.jpg)
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wow only slightly dangerous
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Wouldn't mind a fun race with the Escorts... those things are wicked little beasts to throw around ;D
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It reacts in AC like this..
(https://s-media-cache-ak0.pinimg.com/236x/a7/7d/84/a77d84a960d4d44e96a46bf4f96e0c6d.jpg)
hahah where is the saftey line??
(https://s-media-cache-ak0.pinimg.com/474x/5c/47/79/5c477971009c2210041a03878b0913ab.jpg)
So its almost a 2 wheeler, why bother with 3 is the question 2 or 4 works well.
https://youtu.be/mLZzYM7KGbQ
[youtube]mLZzYM7KGbQ[/youtube]
Funny seeing fifth gear with an old top gear (Tiff) and new top gear (Sabine) presenter in the clip too.
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wow only slightly dangerous
yep, only slighty dangerous, he has hand grips with some bandage wrapped on for extra safety :)
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Marty: "OT here but even a fun season where start order would be reverse of season standings for people that have scored points Id find more interesting then starting in season order.
Maybe even top 10/15 reversed and rest of field in current standings order."
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To add to that suggestion thanks to Birds idea of just running in season order. It could be combined in a 2 race format with 1 regular qualy race and race 2 in season standings reverse order but a little longer to give some time to get through the field. That way the quicker guys would still get plenty of points to move up the standings and make sure they start nice and far back for race 2.
I think reverse grids are a great way of spicing up racing as its very hard to pass people that tend to qualify in similar times but if your a bit out of position passes will happen. Its also good practice for all getting involved in more battles for position even if its against people not usually battling.
It does seem that the racing is a touch messier mid pack then up front so it will either get the front runners to have some more collisions or hopefully show some others how better to race amongst others with minimal contact if others can pass them clean and setting a good example.
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I really like the idea of reverse grid based on championship standings. I think it's a winner. 1st race normal, second race reverse.
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Is this the ballast we seek!!
I too like the idea of something like the top 10 set in reverse order of championship standings :D
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Is this the ballast we seek!!
I too like the idea of something like the top 10 set in reverse order of championship standings :D
I don't think it's good to cut up the field like that. Either do a full reverse grid, or not.
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I think the full reverse, while it could be fun and I'm not against it, is a quite extreme option, where as just the top 10 or 15 is a more moderate idea. Basically I think the ideal solution is that the top racer (eg GB!!) should still have a reasonable chance of a good finish in the reverse race. Just MHO :D
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I have nothing against a full reverse for those actually in the championship and having scored points. If the race is long enough its possibly to get up front from the back especially if others take eachother out ahead of you. Top 10 only really isnt quite worth it but it would just need some way of keeping guys not running enough races to get put up front.
This should be for those in the actual championship and finishing races but with less points, not the guy that just does 1 race but is quick getting put at the front of the grid. Maybe people that missed the previous round should always start at the back in race 2 behind the championship leader or something, its kind of tough luck and a double whammy but still better then having guys that really shouldnt be up front in a reverse grid race up there.
With the regular race 1 and full reverse grid race it should be set in a way to discourage people from tanking to gain an advantage in the next round.
I am pretty sure GB would like the challenge of starting last in a full field race. There could even be bonus points given to the 3 people that gain most positions in the reverse grid race. This would be an added bonus to the guys leading the championship and doing well from the back and also help discourage people trying to game the system.
If someone games it by leading the championship and doing well in the reverse grid races its not a bad thing and so good on them. ;D
But some that may not try their hardest to get a more favourable grid spot in race 2 wouldnt be able to get bonus points for gaining most spots and so may get less points then a guy starting last and finish 3rd or 4th then winning from the front.
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Full reverse grids can always end in tears as the fastest make their way through a large field. I've often seen it happen. The winners are much faster than the tail of the field, and are often surprised by how early people brake etc. It is better to reverse only the top half or even 2/3 of the grid.
Yeah, it would be better to use the season leaderboard, not just race 1 results, as that's too easily "thrown", or stuffed up by an accident, for example, resulting in a bad finishing position.
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I think you put it too kindly Wally. The fast guys are aggressive, competitive b's who make risky passing moves in a desperate attempt to get back to the front of the pack where they believe they belong, creating mayhem along the way.
I think Simone out it best - F@#$k them!!!!!????? Aaaahhhhh!!???
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I think you put it too kindly Wally. The fast guys are aggressive, competitive b's who make risky passing moves in a desperate attempt to get back to the front of the pack where they believe they belong, creating mayhem along the way.
I think Simone out it best - F@#$k them!!!!!????? Aaaahhhhh!!???
That's what I meant but was too polite to say :-X
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I think you put it too kindly Wally. The fast guys are aggressive, competitive b's who make risky passing moves in a desperate attempt to get back to the front of the pack where they believe they belong, creating mayhem along the way.
I think Simone out it best - F@#$k them!!!!!????? Aaaahhhhh!!???
I think its more those guys in the mid pack that usually hit the other guys in the mid pack just hit anyone around them. ;D
The main idea of the reverse grid I think is to show them its possible to pass others without sending them to the fence. ;)
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In my experience I can race side by side with other similarly paced drivers such as Marty, Stan, etc without anything more than a kissing of fenders. However I do find I have more contact mainly with those in the midfield, not necessarily down the back, due to a number of reasons:
a) In reality I'm not that much quicker than them so I have to still hang on behind but allow for some slightly earlier braking/different lines, etc. However sometimes it really catches you off-guard when someone brakes in a corner normally taken flat-out, or something you just don't expect. This is always the car behinds fault though, so it's all on me.
b) The devil horns seem to grow on some who want to prove something and try to go beyond how they would normally drive which always ends in tears.
c) I have a feeling some people are fairly casual racers and haven't lived and breathed motor sport all their lives so probably aren't familiar with what is expected and acceptable when racing toe to toe with others. Then there are those that just can't accept they are wrong, lol.
We all make mistakes though, but it's good to acknowledge when we have made a mistake as a courtesy to other racers and ourselves.
I actually think reversing the whole grid would be ok to try, because the thing is that it's always going to be fair if it's based on the championship standings. If fast drivers can't win races, then this will be reflected in the championship points and those fast drivers will shuffle up the starting grid.
I think this sort of format owes itself to longer races though, as starting from the back you have a better chance of making your way to the front over a greater number of laps.
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Yeah longer races.
Or two races: first starting reverse, second in finishing order.
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Over time too reversed grids will help everyone to race better among others, especially if damage is effecting the car a fair bit then there is no point rubbing past others as it will stop your progress fairly quickly. Some people dont really want to be stuck in a proper battle though I feel, but in the end as long as the guy ahead drives fairly and hits the racing line or does normal defensive moves its up to the guy behind to make a safe pass and not rear end them in the race. Once there is overlap this is where both really need to give some room and why you need to watch mirrors.
Yeah longer races.
Or two races: first starting reverse, second in finishing order.
I still think best to have 1 regular race and 1 revers grid, this will help to keep the people that are quicker at the back of race 2. If its just reverse grid race 1 then I think the actual field will be more mixed up and less in a proper reversed order going by pace. Also how would you start the first round that way, but if race 1 is always a shorter regular grid race maybe only 15 minutes then race 2 around 45 minutes keeping total racing at 1hr as the current season if its not too long for all would give more chance to battle back up the grid from the rear.
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I still think my idea of a grip handicap would produce the closest and best racing.
It would be good to do a few fun runs in a car that has many tyre choices and then handicap based on tyres.
But if you could manually assign grip levels for each driver the racing would be awesome.
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I still think my idea of a grip handicap would produce the closest and best racing.
It would be good to do a few fun runs in a car that has many tyre choices and then handicap based on tyres.
But if you could manually assign grip levels for each driver the racing would be awesome.
It would be interesting to try. Ballast arguably changes the handling characteristics of the car, whereas lower grip is just... slippery.
In theory, we could try it by giving everyone a specific surfaces.ini (which has the grip multiplier for each track surface in it) to download, just for one race. You'd then have to disable track checksums on the server, as everyone would have a different surfaces.ini.
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The main issue with ballast is that it slows you down in a straight line so you can't pass.
When you think about it, the only thing that makes us fast or slow is corner entry, mid corner and corner exit. By lowering grip it brings these aspects back toward slower drivers so the passing opportunities remain the same, with the same straight line speed. Yes, corner exit will effect straight line speed, but if you are exiting a corner 10 km/h faster than someone else, then lowering that exit speed a little bit will still mean you are entering the straight at a similar speed to the lesser handicapped car.
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Hence ballast is preferred. Because it is really pleasing to leave a GB in the dust on the straight . :D
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The main issue with ballast is that it slows you down in a straight line so you can't pass.
When you think about it, the only thing that makes us fast or slow is corner entry, mid corner and corner exit. By lowering grip it brings these aspects back toward slower drivers so the passing opportunities remain the same, with the same straight line speed. Yes, corner exit will effect straight line speed, but if you are exiting a corner 10 km/h faster than someone else, then lowering that exit speed a little bit will still mean you are entering the straight at a similar speed to the lesser handicapped car.
Even better when you enter the straight 5kmh faster with a .5 second lead and get passed like your standing still well before t1 at Imola. ;D
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How about long races on the occasional Sunday, they could be one off special events. I'm talking 90 minute plus races. You could start them much earlier than the current week nigh races.
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How about long races on the occasional Sunday, they could be one off special events. I'm talking 90 minute plus races. You could start them much earlier than the current week nigh races.
Id love some longer races, Sundays sometimes I can do sometimes but during the day on Sundays I would end up missing most races. a 90 minute race wouldn't take much longer then the current 2x 30 minute race with server change and practice or Q session between races.
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How about long races on the occasional Sunday, they could be one off special events. I'm talking 90 minute plus races. You could start them much earlier than the current week nigh races.
Id love some longer races, Sundays sometimes I can do sometimes but during the day on Sundays I would end up missing most races. a 90 minute race wouldn't take much longer then the current 2x 30 minute race with server change and practice or Q session between races.
You could even look at running a one hour Qual session on the Sunday prior.
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I really like longer races, but I'd be struggling to make any other night myself. But if Marty or someone else wants to run a Sunday night comp, then go for it. I'd be happy to parse logs to get results etc, if you want it in the Tuesday night format.
Or I can do some special events on Tuesdays in between season. Enduros don't get a real good turnout though, I reckon.
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I really like longer races, but I'd be struggling to make any other night myself. But if Marty or someone else wants to run a Sunday night comp, then go for it. I'd be happy to parse logs to get results etc, if you want it in the Tuesday night format.
Or I can do some special events on Tuesdays in between season. Enduros don't get a real good turnout though, I reckon.
I think we had a fair turnout to the Nords 24h gt 1 1/2 hour race, dont remember the numbers but was 20+ I think though my pc crashed on lap 1 or 2 and I rejoined a lap don so that kind of sucked. If there is enough interest in an enduro series mabe even just 1 a month or each fortnite some nite of the week other then Tuesday and Thursday that would suit most. I cant really run a sunday afternoon as I may quite likely not be able to make most of them which wouldnt work so well but later Sunday nites starting say 7 or 7:30pm est could be doable.
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How about long races on the occasional Sunday, they could be one off special events. I'm talking 90 minute plus races. You could start them much earlier than the current week nigh races.
I like this idea, espesh the "occasional Sunday", and the 90 minutes style.
I believe I could do something here, if Phil is happy to do the server side stuff I am happy to work out an enduro style with little used content.
I will put up a vote...
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I am happy :)
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I am happy :)
Thanks Phil, I have put up a interest poll (http://xgn.com.au/index.php?topic=1323.0).
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I really like longer races, but I'd be struggling to make any other night myself. But if Marty or someone else wants to run a Sunday night comp, then go for it. I'd be happy to parse logs to get results etc, if you want it in the Tuesday night format.
Or I can do some special events on Tuesdays in between season. Enduros don't get a real good turnout though, I reckon.
I think we had a fair turnout to the Nords 24h gt 1 1/2 hour race, dont remember the numbers but was 20+ I think though my pc crashed on lap 1 or 2 and I rejoined a lap don so that kind of sucked. If there is enough interest in an enduro series mabe even just 1 a month or each fortnite some nite of the week other then Tuesday and Thursday that would suit most. I cant really run a sunday afternoon as I may quite likely not be able to make most of them which wouldnt work so well but later Sunday nites starting say 7 or 7:30pm est could be doable.
This is mid to later afternoon for me anyway so I'm still happy. You could do it every fourth, third or other Sunday. No championship points so people don't feel compelled to compete every race. If you can be there great if you can't so be it.
I'd really like to try some full distance grand prix in the F1 mods that are available for AC. The mod with last year's cars spring to mind, but the 2004 Ferrari and the 1998 or 99 McLaren that are available would also be cool.
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Just a thought from my jet lagged brain. How about a full distance race in the Lotus 98t at Spa or somewhere similar. I think picking the right boost settings for economy will make for exciting racing.
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Just a thought from my jet lagged brain. How about a full distance race in the Lotus 98t at Spa or somewhere similar. I think picking the right boost settings for economy will make for exciting racing.
What about half distance and 2X fuel? I'd love to drive this car......for a while. :)
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If your going for longer races I wouldnt go half distance and any multiplier. Full distance f1 races would be quite fun and may get some interest. What is a regular f1 race I think about 300km?
You could start with all the official cars first with a one off race in each of these so you have lotus 49, lotus 25, lotus 72 vs ferrari 312t, lotus 98t then there is the exos s1 for a more modern f1 car.
The 98T would be quite fun to deal with fuel boost and damage. Just wonder how many would finish the race but back when that was racing less then half the field ever finished races anyway.
It could be something on a non GP sunday evening at the circuit being raced next. Though some of the f1 circuits in ac are fairly crappy conversions so only do that if there is a good one or an official circuit.
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Just a thought from my jet lagged brain. How about a full distance race in the Lotus 98t at Spa or somewhere similar. I think picking the right boost settings for economy will make for exciting racing.
What about half distance and 2X fuel? I'd love to drive this car......for a while. :)
The whole point for me in mentioning this was doing a full distance race. I love doing races of 90 minutes plus. I think it's the true test of a racer. You don't have to look very far to find people doing what are essentially sprint events.
I always find hard long races give me the most satisfaction to finish.
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If your going for longer races I wouldnt go half distance and any multiplier. Full distance f1 races would be quite fun and may get some interest. What is a regular f1 race I think about 300km?
They are 300km plus one lap, although they were longer in the 80's. Bernie shortened them to the current figure for TV, although I'm not sure what year exactly.
They would still be quicker than most grand prix as there is no chance of a safety car in AC.
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I used to like doing full F1 races but that was before my knees gave out.
I'll be hobbling all day on the 17th Feb. after a 1 hour race. :(
I doubt I'd be able to get out of the cockpit after 90mins+ now. :( :(
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Yeah. That's why I was quite interested in an endurance race with multiple drivers. 30 minutes stints are about my limit. Perhaps we could allow single driver teams where they 'simulate' the driver swap via a compulsory pit stop.
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Yeah. That's why I was quite interested in an endurance race with multiple drivers. 30 minutes stints are about my limit. Perhaps we could allow single driver teams where they 'simulate' the driver swap via a compulsory pit stop.
Apparently RF2 give u proper team driving... That would be epic if AC ever got that ;D
I do struggle with RSI in the wrists after a long race...
Walk around at home looking like Monty Burns...
Muttering "Excellent"
Sadly my wife never gets the joke *sigh*
And I'm bald too :P
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If your going for longer races I wouldnt go half distance and any multiplier. Full distance f1 races would be quite fun and may get some interest. What is a regular f1 race I think about 300km?
They are 300km plus one lap, although they were longer in the 80's. Bernie shortened them to the current figure for TV, although I'm not sure what year exactly.
They would still be quicker than most grand prix as there is no chance of a safety car in AC.
I think the current rule is the minimum number of laps to get over 305km (which is in almost all cases exactly the same as you said, of course), with an exception for Monaco. As for the past, I had a look and there seems to have been a huge variance, from 200 to 500km. In the 80s, looking at the Belgian Grand Prix only, the average seems to be slightly shorter than today (290-300km). I do not remember when the 2 hours limit was introduced, but it was surely already there when I was a kid, so I venture into thinking it was there by the mid-80s.
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Some evenly matched car combos for consideration (subject to tyre compatibility). I like the "optional car swap half way" format, but I might add a catch that it costs a certain number of championship points to change cars.
Edit: just checked the tyres, and they're all fairly compatible, except for "Historic 1" where there are a whole range of different tyres, but these can be restricted to only the compatible ones.
Track Day
KTM X-Bow vs Lotus 2 Eleven (semislicks)
Historic 1
Ferrari F40 (St,St90,SS) vs Ford GT40 (V) vs BMW M3 E30 DTM (Slick S,M,H 90s) vs RUF CTR Yellowbird (St,St90,SS)
Difficult cars to drive.
Historic 2
Audi Sport Quattro Step 1 (StV,St,SS) vs Lamborghini Countach (Pir,St,SS)
Lotus
Lotus Exige 240R Stage 3 (St,SS) vs Lotus Exige V6 Cup (St,SS)
BMW Battle 1
BMW M4 (St,SS) vs BMW M3 E92 Step 1 (St,SS) vs BMW 1M Stage 3 (St,SS)
M4 might be a bit fast, but this could be a handicap, with bottom half of previous round points getting the M4, and the top half the M3. These cars are good fun, getting a bit sideways.
BMW Battle 2
BMW M3 E92 (St,SS) vs BMW 1M (St,SS)
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I wouldnt mind a single make series with possible 2 race format with regular qualy race 1 and full reverse grid for a slightly longer race 2.
A good car for this and very different to what weve run so far could be the abarth 500 assetto corsa.
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Yep, there's a plethora of single makes that would be good too.
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GT-86 series.
Almost no setup changes can be made, so it becomes a pure driver's championship not reliant on a finely tuned setup.
Edit: Quick question, do you have to answer the Verification questions every time you post?
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GT-86 series.
Almost no setup changes can be made, so it becomes a pure driver's championship not reliant on a finely tuned setup.
Edit: Quick question, do you have to answer the Verification questions every time you post?
Only for the first few posts, I think. And hello, by the way. Welcome back. :)
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GT-86 series.
Almost no setup changes can be made, so it becomes a pure driver's championship not reliant on a finely tuned setup.
Edit: Quick question, do you have to answer the Verification questions every time you post?
Yep, love the GT86 but we can also set servers to fixed setup if we need to. You can make a fair difference with the setup on the GT86.
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”So stuff qualifying. Line them up in reverse championship order. The fastest have to come through the field.”
Could be an interesting idea. Have qualifying for round 1 only. Then skip qually in future rounds and have starting order for race 1 in reverse championship order, then race 2 in reverse order of race 1 result. This would work best for slower, less error prone, cars.
Or, depending on how it pans out accident-wise, only reverse the top half.
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It's a winner Wally. Let's do it!
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Prefer full reverse grid - doing half always felt like I was getting the raw end of the stick
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Being a back runner, the full reverse grid is my preference, man I drive my best laps when in reverse grid
I'm racing for my place, I put in consistent laps with good lines and I hate being overtaken, so the best comes out. I don't mean I obstruct I just protect my lines and have a great race.
Being down the back in a race and being lapped is more stressful, I am always conscience of destroying someone's or more, hard earned positions...
but being up front from the start, now that is great!
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Being a back runner, the full reverse grid is my preference, man I drive my best laps when in reverse grid
I certainly can attest to that Bruce! I had to really earn the pass at Monza :)
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Being a back runner, the full reverse grid is my preference, man I drive my best laps when in reverse grid
I certainly can attest to that Bruce! I had to really earn the pass at Monza :)
Thanks Rolz, I forgot to add, "I'm marginally faster, but still 'relatively slow" :)
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That would be a fun season, if we do reverse grids do full grid no point hapf doing it. If some guys are struggling in traffic then no better way for them then to stick them in the middle of the battles.
It should help improve everyones racing skills even if there is some carnage at times but it would be fun to have a season full of passing.
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Yeah, so far I'm liking the sound of this format in a field of BMW M3s/M4s.
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I think best to stick to just one car, m4 is quite a bit quicker then m3.
Also we have ran these cars and many like it in past seasons. Is there any reason we dont run something different like a fwd car say the abarth assetto corsa. Or another car we have never ran in a series nismo gtr, audi quattro, one of the lambo's, gt86, mclaren f1 there are so many we havent ran. Im sure we have done m3 at least once and m4 is not much different to these but not really competitive.
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That's just one option. There'll be the inevitable poll in due course, taking ideas from this thread.
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I think best to stick to just one car, m4 is quite a bit quicker then m3.
Also we have ran these cars and many like it in past seasons. Is there any reason we dont run something different like a fwd car say the abarth assetto corsa. Or another car we have never ran in a series nismo gtr, audi quattro, one of the lambo's, gt86, mclaren f1 there are so many we havent ran. Im sure we have done m3 at least once and m4 is not much different to these but not really competitive.
Abarth would be fun!
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+1 for the 86 8)
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Patrick Mareks' BTCC Nissan Primera (latest version) might be worth a look ;)
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I think the BMW e92 would be great fun or the 1m or even the akrapovic. Those are great fun.
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Patrick Mareks' BTCC Nissan Primera (latest version) might be worth a look ;)
We did a season in the early days (or was it a mini-season thing?), but I must admit I wouldn't mind giving it another go :)
+1 also for the 1M, manual and little rockets... was looking at buying the 135i, but then the wife got pregnant, so I stuck with the mini-van :P
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Patrick Mareks' BTCC Nissan Primera (latest version) might be worth a look ;)
We did a season in the early days (or was it a mini-season thing?), but I must admit I wouldn't mind giving it another go :)
+1 also for the 1M, manual and little rockets... was looking at buying the 135i, but then the wife got pregnant, so I stuck with the mini-van :P
I think it was just 1 fun run, at the 3 Silverstone layouts.
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”So stuff qualifying. Line them up in reverse championship order. The fastest have to come through the field.”
Could be an interesting idea. Have qualifying for round 1 only. Then skip qually in future rounds and have starting order for race 1 in reverse championship order, then race 2 in reverse order of race 1 result. This would work best for slower, less error prone, cars.
Or, depending on how it pans out accident-wise, only reverse the top half.
One thing we can do is accident wise give grid penalties along with points penalties. So the lap 1 collisions may get a points penalty and also have to start at the back of the grid next race.
Same with anyone causing a collision during the race and not redressing make them start last next race no matter current season order. You dont really want those causing collisions being given an advantage and starting up front.
This will also keep the cleaner and fairer guys further up the grid. If the others that may be down on the season order want to get to start near the front of the pack then they will need to drive cleaner too.
Results show all collisions and if anyone had a contact they want a ruling on they can mention what lap number and I can post a basic video up and there can be some discussion on the incident. With Wally deciding if the person warrants a grid penalty or not.
This could be done fairly easily with a seperate race incidents thread. I dont expect too many incidents to come up as its still only 2 to 5 at most most races that could be flagged. Also seeing more incidents being discussed no matter who the driver is may make all more aware of how best to avoid them in future races.
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would actively need race stewards then... I'm willing to put my hand up to assist - when I'm not involved in anything of course :)
(if you are able to put up those awesome incident replaces Marty)
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I am in with Rolz. I don't care about anybody being penalized, but I actually really enjoy the discussions and the replays.
And I agree there is always something to learn. For example, looking at yesterday's replay, I can see I was focusing too much on keeping ample distance from Phil ahead (both longitudinally and transverse). This made me go fairly slow on those two corners and might have put the guys behind in a bit of a tricky position.
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would actively need race stewards then... I'm willing to put my hand up to assist - when I'm not involved in anything of course :)
(if you are able to put up those awesome incident replaces Marty)
I think we dont really need live race stewards as its still very hard to see everything as it happens. All incidents can fairly easily be observed post race. A dedicated discussion thread on these will help everyone. The end decision should still just come down to Wally though the discussion in general should help form a consensus. There will be many clear cut incidents but then also many you really cant give blame to either driver. There will always be mistakes and you wont ever stop this and anyone can make a mistake.
The key is if someone is making more then their fair share of errors effecting too many others negatively its best to let them see this and they may change their behavior and show a little more care in traffic. Otherwise they will keep starting at the back of the grid which may be incentive enough to lift their game a little.
Going by history of decisions everyone will also see clearer what is accepted behavior and what isnt so then all will be closer to the same page in terms of racing.
Still we should never discourage actual racing but simply try and reduce the number of silly and careless driving incidents.
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How about a season or race with the new Jap Pack being released.
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How about a season or race with the new Jap Pack being released.
I'd be keen, unless they feel too similar to the current Toyota.
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Do we have a date on its release?
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May think... going off the billboards in Blackcat track
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(https://d37nk263jfz2p8.cloudfront.net/image/1/700/0/uploads/posts/2016/03/62052a34079c8606487323e46d2eb3b7.png)
We are glad to confirm that the Mazda brand has joined Assetto Corsa and will be represented by some of its most iconic models: the first-generation Miata and the brutal and awesome 787B will be added to Assetto Corsa as free updates later this year. The 2015 MX-5, MX-5 2015 Cup and the RX-7 will be part of the upcoming Assetto Corsa Japanese Pack, available on Steam by May 18th. The most-wanted pack, including a number of vehicles requested by the community, will feature the new Mazda MX-5 road/cup car, the RX-7, the 2015 Nissan 370Z Nismo, the Nissan GT-R 34, the Toyota Supra in three versions, and the Toyota AE-86 in two versions. The production team is working hard to complete the work on physics, graphics and sounds, with the aim to produce an unforgettable, massive Japanese pack to be crazy about. The same package will also be available on console after its launch.
I cant imagine the r34 GTR feeling anything like the gt86, if it does there is something very wrong going on there. About the only car fairly similar to the gt86 will be the stock miata which is also a well balanced low powered rwd car.
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I'm certainly looking forward to it :)
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I would have needed a change of pants if they had announced Suzuka. But there seems to be some very interesting cars in that pack. I was in love with the RX-7 when I was a lot younger - something exotic about a rotary.
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I heard somewhere Suzuka seems to ask a silly amount of money to license it and why its not officially in too many games/sims. Pcars have a version of it but miss the last chicane entirely to avoid being done on copyright. Only f1 games seemed to have officialy licensed versions though I think some of the console racers especially gran tourismo I think did have it as would be expected from a Japanese dev studio. My next trip to Japan will be for 3 or 4 weeks so I hope to get out to Suzuka while I am there and would be great to get a lap in. I did a lap of Monza last year but on a bicycle so not exactly a hotlap but did the gp and old oval layout but the track was only open for rental bicycles the day we were there.
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Would it be possible to run a multi-class series similar to the WEC format but without the endurance part?
The Mazda 787B would be the LMP1 equivalent. This will be a Kunos car come May 18. Then we could chose a suitable race car to approximate the performance difference between the real LMP1 and GTE classes. This probably cannot be a modern GT3 class because the Mazda 787B was built in 1991. I have trialled a selection of lower end race cars around Silverstone International to compare. Of those the most suitable seems to be the Mercedes 190E which is also a 1990s era race car.
Mazda 787B ~1:00
Mercedes 190E Evo II WR 1:12
How would this work?
1. We could allocate a limited number of Mazdas (for example 5) which would be assigned to the top 5 drivers from a set of trials similar to the WEC qualifying. We could use the Wally/Phil time trial app to determine this. Silverstone International is also a good circuit for the time trail.
2. The Mazdas must take responsibility for overtaking the Mercedes using the same rules as WEC. ie the slower car can hold their line but must not block. This will add an element of chance to the faster cars' racing.
3. There could be 3 trophies. 2x class trophies and 1xoverall winner. Points allocated for overall winner would be allocated by race position irrespective of class at each race.
Tracks?
Silverstone
Spa
Le Mans
Nurburgring
Mexico?
COTA?
Fuji?
Shanghai
Bahrain
? Mod track quality??
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Would it be possible to run a multi-class series similar to the WEC format but without the endurance part?
The Mazda 787B would be the LMP1 equivalent. This will be a Kunos car come May 18. Then we could chose a suitable race car to approximate the performance difference between the real LMP1 and GTE classes. This probably cannot be a modern GT3 class because the Mazda 787B was built in 1991. I have trialled a selection of lower end race cars around Silverstone International to compare. Of those the most suitable seems to be the Mercedes 190E which is also a 1990s era race car.
Mazda 787B ~1:00
Mercedes 190E Evo II WR 1:12
How would this work?
1. We could allocate a limited number of Mazdas (for example 5) which would be assigned to the top 5 drivers from a set of trials similar to the WEC qualifying. We could use the Wally/Phil time trial app to determine this. Silverstone International is also a good circuit for the time trail.
2. The Mazdas must take responsibility for overtaking the Mercedes using the same rules as WEC. ie the slower car can hold their line but must not block. This will add an element of chance to the faster cars' racing.
3. There could be 3 trophies. 2x class trophies and 1xoverall winner. Points allocated for overall winner would be allocated by race position irrespective of class at each race.
Tracks?
Silverstone
Spa
Le Mans
Nurburgring
Mexico?
COTA?
Fuji?
Shanghai
Bahrain
? Mod track quality??
I'd like to try something like this. Depending on numbers, we could even split the field 50/50. Or we could do a qualifying round in the Mazda, and then take the top group of similar times as the LMP1 class, whether it's the top 5 or whatever. We would have to time the race distance so there is actually some lapping. Some pitstops would mix the field up too.
I wonder how the C9 compares timewise?
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C9 is slower and more of handful (for me anyway!!)
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The C9 is beautiful at high speed. ;D 8)
But it's a pig at slow. :(
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Well, the mazda we all have tried might drive slightly differently than the AC mazda, so... maybe we can wait and see how it compares to the C9.
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Be cool to see some aussie tracks on the list. Does anyone know how the Adelaide track behaves, only tried it in praccy sessions. I've also got a Calder Pk I'm working on in rF2 that I could port over. There's a Sandown that needs pitboxes etc......Not a massive fan of our cars but really love our tracks..... ::) ;D ;D
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Be cool to see some aussie tracks on the list. Does anyone know how the Adelaide track behaves, only tried it in praccy sessions. I've also got a Calder Pk I'm working on in rF2 that I could port over. There's a Sandown that needs pitboxes etc......Not a massive fan of our cars but really love our tracks..... ::) ;D ;D
There's an Eastern Creek with 4 layouts that we've used.
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Not a massive fan of our cars but really love our tracks..... ::) ;D ;D
What! Not a fan of FJs! ;D
(http://static1.squarespace.com/static/55507930e4b0e94d5db9d87f/555934b1e4b028241f198e58/555934b6e4b0df10507005c2/1431909558499/Humpies.jpg?format=2500w)
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A modern DTM season would be nice using the URD mod but it is payware, not sure how much it is maybe about $5 but the cars are quick grippy and fun to drive. Would provide very close racing at higher speeds, I got it ages ago but as its not used much I dont use it too much.
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A modern DTM season would be nice using the URD mod but it is payware, not sure how much it is maybe about $5 but the cars are quick grippy and fun to drive. Would provide very close racing at higher speeds, I got it ages ago but as its not used much I dont use it too much.
Do u have a link Marty? be keen to check it out... I do wish we could get modern DTM in AC... would be epic, those cars looks sweet ;D
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The dtm mod is the T5 mod
http://www.unitedracingdesign.net/#!shop/c9dh
I have EGT and T5 plus they also send betas out of new stuff to existing customers.
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wow - very cool!
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A modern DTM season would be nice using the URD mod but it is payware, not sure how much it is maybe about $5 but the cars are quick grippy and fun to drive. Would provide very close racing at higher speeds, I got it ages ago but as its not used much I dont use it too much.
If it's good quality, it's worth a look. Being payware may reduce numbers. I would put up a poll. Maybe I'll do that anyway, to judge sentiment.
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This is the only payware mod I would ever suggest being worth purchase beyond AC dreampacks. This team has actually made a few official ac cars too that have been bought by Kunos.
It would be nice if they did something with their other mods and maybe make them official dreampacks. Especially dtm youd think they could license these as they are all brands already in AC with Audi, Mercedes and BMW. It would be a great series tobhave in AC but being payware it is not much point putting them on pub servers as the user base isnt as high.
With the current DTM season quite a few tracks are already in game as they race at Nurburgring, Zandvoort and Brands. Other rounds at Hockenheim, Norisring, Moscow and Oscershlabin. With only Moscow maybe not in AC as a mod yet that I have seen.
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You aren't missing much with Moscow.