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Messages - Wally

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9991
Assetto Corsa / Re: AC News
« on: August 12, 2014, 08:13:08 AM »

9992
So what is a realistic time on this track.  I'm seeing 1.44 -45s on RSR and thinking my handbrake must be stuck on.....  :(
My race trim PB is 46.1, for reference.
Thanks Wally, thats sounds better.  I was doing 49s on my own pc, then stangely dropped 1.5s on the server to get into the mid 1.47s.  More setup work needed I think...!
I think I'm using 14/11 downforce on hard tyres.

9993
So what is a realistic time on this track.  I'm seeing 1.44 -45s on RSR and thinking my handbrake must be stuck on.....  :(
My race trim PB is 46.1, for reference.

9994
I'm just thinking of safety. The bump I felt here wasn't as drastic as the Imola ones. There, your car could be sent into a spin. That didn't happen here. But still... If the bottoming out doesn't get you, a kerb will. It should be a pretty intense race.

9995
If you run the line as in the video I posted there wont be a kick there. Its only if running a bit of a high line I got a few kicks. Guybrush was mentioning hitting a bump on the last turn a few times but on my line there I have not hit it yet so not sure exactly where that bump is.

Did you lose any mid corner grip raising the ride height Wally?
Not really. I think I might have set my PB with the higher ride height. I haven't really noticed much handling difference with a higher ride height - other than not getting a kick in the pants from the track when you bottom out!

9996
I did get a big bottoming out kick between 9 and 10 one time. I raised the height just to be safe.



9997
Nice one. Yeah, there are ways of simulating ballast, but I'd prefer something that can be enforced on the server.

9998
Apps / Re: Mini Apps HUD
« on: August 10, 2014, 03:17:41 PM »
The text can still be red or green and the light can change between red or green if you are catching up or slowing down.
Yeah that makes sense. So the light can go green if your delta's getting better, basically.

9999
Assetto Corsa / Re: Assetto Corsa at XGN
« on: August 10, 2014, 02:53:37 PM »
Wally,

I'm a recent member of XGN and have yet to race on any of your servers.   I'm at best an average driver but I try to race as fairly as my talents allow.  I have only dabbled on the public AC servers to this point and though enjoyable the experience can be very frustrating at times. 

I think it's time I ventured into organised racing servers such as XGN.  I would be greatly appreciative if I was allowed entry to your AC servers.
My GUID is 76561198012604387.

I hope this is the correct method to apply for access.

Regards

Jamie McManus (Jacka)

Hi Jacka and welcome to XGN. Thanks for your GUID. At this stage, the Tuesday night grids are full, but I'll put you down on the reserve list. Keep an eye on your PMs/emails as I'll let you know if a grid spot is available. A spot comes up more often than you'd think, with people not being able to make it for various reasons.

We also have some informal fun races on Thursday nights.

I'll also PM you the server passwords, which will get you into the Practice and Fun servers. In the meantime, make sure you read the rules section of the first post here: http://www.xgn.com.au/index.php?topic=402.msg4729

10000
Assetto Corsa / Re: I found Gurbrush's Kriptonite
« on: August 10, 2014, 02:46:20 PM »
Ha!

He almost landed it. If he kept a wheel inside the white lines, fair pass i say.
:D

10001
He definitely takes more curb than you can in AC, despite the setup.

I think a lot of the curbs in AC cause too great a disturbance in balance of the car and straight line speed.
Agree. That's how I would like to drive - i.e. with that amount of kerb, but you can't.

10002
Far out Guybrush, I've just seen on RSR rank that you're #6 in the world! Well done.

10003
Apps / Re: Mini Apps HUD
« on: August 10, 2014, 10:36:03 AM »
But it doesn't seem to gel with the actual time display. E.g. the time delta (to my PB) might be showing "-0.25" in red all the way, but that little light still flickers red and green.

10004
Apps / Re: Mini Apps HUD
« on: August 10, 2014, 10:16:38 AM »
Very nice.

Why does the little "switch delta mode" button flicker between green and red when I'm showing delta to PB, even if I'm slower than my PB? Is that the delta to my session best?

10005
Assetto Corsa / Re: More AIM telemetry: understeer and oversteer
« on: August 10, 2014, 09:46:50 AM »
Another detailed corner analysis

This is zoomed in on turn 12, from entry to exit. Guy is green, I'm red.



Guy is on full throttle for about 25m more than me on entry. Then he is completely off the throttle (apart from engine blipping on downshifts) for only a short distance on entry (up to 3560m on the chart), which is only still just starting the turn in, while I'm holding about 30% throttle. I'm still coming off the throttle at 3560m, when Guy's already putting it back on. Then from about 1/4 of the way into the corner, he's holding the throttle at 85% to the apex, then he's back on it fully, while I'm still dithering about with the throttle. I'm only back on full throttle about 3/4 into the turn, while Guy's been on it since the apex.

Because I'm holding a bit of speed into the corner, I'm faster than Guy 1/4 through the turn, but from just before the apex, he's already going faster. I'm also understeering because of my 1/4 corner speed. I end up having to turn the wheel twice as much as Guy at the apex (see the STEERANGLE plot).

Guy enters the corner going 2 kph faster than me, and leaves it going 6 kph faster than me. I've lost 0.3 secs in that one corner.

So I should try to come full off throttle on corner entry, start to pick it up pretty high from 1/4 to apex, and then floor it. In other words, slow in, fast out.

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