Xtreme Gaming Network

Show Posts - bradc

Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bradc

Pages: 1 ... 3 4 5 6 7 ... 27
61
That 3rd race was very frustraiting...to me it highlighted season long flaw in these cars being the total lack of sideways vision. Recently I've turned back on the virtual mirror but even with a look left & right button mapped on my wheel and using 27inch triples it's extremely difficult to have a full perspective of who is exactly where. Plenty of times during that race I was next to someone, only to get whacked because they didn't know there was another car there and vice versa. I think this flaw also contributes to the high amount of contact people are experiencing in each race. As to the end of race Wally, I had a bad run off that last corner and tried to make my kart as wide as I could knowing you were quicker and coming at me with the finish line was literally meters away....that didn't go to plan and Freezer did a bradbury for 3rd..

62
A real tough night. The first two races were not bad but the last one was a real mess,

63
Results are up - Scott wins the round!

A very interesting result....

Scotts 1 lap pace was just a bit too much for me to match, but the races themselves were a different kettle of fish. Despite getting caught up in someone else's accident at the beginning of lap 2 in race 2 the rest of my night wasn't too bad, despite both my arms feeling a little sore today  ;D

64
This track feels like one long continuous corner! I think there is more time to be gained from getting the lines right than there is from any set up changes….passing is going to be extremely hard  :o

65
Australian Assetto Corsa League, Tuesday nights / Re: S44R5 - Wuhan WSK
« on: November 16, 2022, 10:24:27 PM »
Another interesting night in these little troublesome beasts…..I had a great qualifying battle with Scott and tried a few set up changes and I got very close but his pole lap was simply too good. Then came the race, I got a good start and was on a different line to him going into turn 2, we touched resulting in Scott going off and me sustaining some minor damage. From there on it was head down and drive hard for the win….winning like this doesn’t sit well with me and I’ve rewatched the contact with Scott from many different angles and it’s hard to think about how it could have been done differently, ultimately I believe it was just two people both pushing very hard and our different approach angles had us on a collision course where contact was made.

Race 2 was very challenging and it took quite a few laps before I had an opportunity to capitalise on Bacchulum’s mistake when he got too close to the tyre wall on the s-shaped straight and crashed. I got about 6 seconds down the road when I nearly binned it myself by stuffing up the left handed at the end of the s-shaped straight and managing to stop millimeters from going head on into the wall. A quick reverse out and I had about a second of gap which allowed me to push on for a 2nd win

Race 3 was more of the same, bide my time and then try not to bin it. Whilst I had a good battle with Bacchulum, he made a mistake and I managed to get past and then build a safe lead. The change of the tyres had taken quite a lot of laps for me to get used to and now I think I’m getting my head around it but, I find they now need a totally different driving style to which I’m not a fan of. Before I enjoyed the wild sliding style required and now they feel rather under steering requiring an early turn in and then patience when throttling out of the corner. I’ve just watched Wally’s YouTube link to next weeks race and it’s going to be interesting to see how these cars go on a fast flowing track after the last couple of tighter layouts..

66
Australian Assetto Corsa League, Tuesday nights / Re: S44R5 - Wuhan WSK
« on: November 15, 2022, 07:49:05 AM »
Unfortunately (or fortunately, depending on your point of view), these grey kerb sections in the image are marked as valid track, so you can pretty much straightline this esses section.

You’ve still got to be pretty careful,  because if you hit the wrong part you’ll be off imitating the General Lee

67
I’m good at spending other people’s money though….I’ll stick with my thrustmaster ts300r until it breaks.

You should take a look at https://hrsims.com/ then. Brett has some pretty nice gear and it’s all Australian engineered and made!

68
I seemed to find a bit of pace by not sliding much, trying to maintain as much throttle as possible without sliding. I tried slow entry, to get the power down from the apex.

x2!

It took a while for me to starting doing something similar, but these cars now need a totally different approach. There seemed to be a lot of understeer but that could also be me entering the corner way too fast!

69
It will be interesting to see how everyone else finds them. At best it should make closer racing a lot easier as these feel a lot safer.

Well I got this wrong! Tonight the racing felt more like bumper karts on a console. It didn't really matter because I never had the speed as I'm struggling with the new physics introduced for this round, so it's been a rather frustrating night for me. Maybe with some more practice I might be able to work out a set up which works because nothing of which I've come accustomed to with this mod works the same way anymore, which kind of sucks.

70
I’m just wondering which mod we are racing tomorrow night?
 Are we keeping with the existing specs or moving to the update seanus posted earlier in this thread?
Cheers,
Bradc.
Hi Brad, we're running Seanus's latest version, which you will need to re-download here (same link as before). I've updated the practice server with this version.

Thanks Wally, I will need to do the correct update before racing tonight. I did have a bit of a run with the new physics and it’s not my cup of tea (always one I know!). I couldn’t get access to the server so I tried on the previous weeks track and found that rawness and knifes edge is gone and driving it felt rather easy.  I feel like with this update that I now make one turn in and then nail the throttle where as before I was having to make many adjustments and finely balance everything until well down the straight. It will be interesting to see how everyone else finds them. At best it should make closer racing a lot easier as these feel a lot safer.

71
I’m just wondering which mod we are racing tomorrow night?
 Are we keeping with the existing specs or moving to the update seanus posted earlier in this thread?
Cheers,
Bradc.

72
Australian Assetto Corsa League, Tuesday nights / Re: S44R3 - Valencia
« on: October 19, 2022, 01:00:12 PM »
I don't think there was any maliciousness from anyone.

I totally agree Scott.

These little cars are so twitchy that I'm finding there is a very fine line between sliding fast and sliding out of control. I just didn't expect the crash and were clueless as to what happened....I really must work out how to do the replay/save thingy....

73
Australian Assetto Corsa League, Tuesday nights / Re: S44R3 - Valencia
« on: October 18, 2022, 10:45:01 PM »
What a shit of a track  >:( !!!
Great fun when driving on your own, but in traffic, with the one racing line, this place really made it a very hard night of racing. The battle in qualifying with Scott, was epic! In the last 5 minutes I think we were both dropping the lap time, lap after lap.

In race 1 I had a great battle with Scott, but stuffed up my down shift (got blocked from engaging 3rd) at the final corner on the penultimate lap resulting in a slower exit and Scott was able to get a good draft and pass into turn 1 for the win.

Starting from the back in race 2 was ok, but then something happened on the exit of turn 1 and the next I knew I was spinning off through the infield back to the starting grid with Wally..... All I know is that I was 3-wide on the inside and slowing for a tighter line into turn 2 to allow space when I was hit on the RHS by someone...possibly after they'd had contact with Wally or vice-versa. But coming back from so far behind any sort of result was impossible.

Race 3 was much better...to begin with. I got a reasonable start and was slowing moving past people until Seanus had a big moment and slid across the infield sending me off spinning and the next instant, I was back in the pits. Looks like I was bumped into one of the (several) glitches around this place. From then I just ignored the blue flags (sorry Bacchulum) and pushed on as hard as I could for the rest of the race benefiting from the mistakes of others to fight back to 4th.

Overall, I shouldn't be too disappointed because this was a tough night for all of us (bar Scott), but coming off the past two rounds, I'm feeling like it was a night of what if's rather than what was.

74
Australian Assetto Corsa League, Tuesday nights / Re: S44R3 - Valencia
« on: October 17, 2022, 10:45:28 PM »
Wow, this place is hard! It feels like you are forever turning and is near on zero margin for error

75
Australian Assetto Corsa League, Tuesday nights / Re: S44R2 - Modena
« on: October 12, 2022, 01:36:28 PM »
You're killing it Brad. Might have to start doing some laps before race night to try and catch up!

Don't worry, I'm sure with a bit more practice, the natural order will resume....just making some hay whilst it's shinning!

Pages: 1 ... 3 4 5 6 7 ... 27
SimplePortal 2.3.5 © 2008-2012, SimplePortal