"Yes but thats where I think those slower should simply get faster cars
I tried that earlier, and the problem was that the there was no car fast enough for the slowest guys. There’s more room to move with car allocations if you try to get everyone around the middle time, and not either the fastest or the slowest. "I wouldnt mind being in the same car as Guybrush as Id like to take him on fairly
The goal is to balance everyone out, not just one pair of guys who want to race together. "the last round that much more favored the elise over the cars with higher top speeds
There are always going to be tracks that favour some cars over others, and that’s part of the fun. To be practical and automated, you have to go on average times across a variety of tracks. Over several rounds, the whole system is auto-balancing because the faster guys get a slower car and the slower guys get a faster car. It will trend towards some kind of equilibrium automatically.
"Seeing I the middle time was 96.98 and I had 95.73 then I should have dropped
Yes, you should have, a little bit, but not as far as the Z4. That would have made you too slow. You only get dropped down a car if it is still faster than the middle lap time you should be doing. You don’t get given a car that is slower than where you should be. Guybrush in the Z4 is still faster than he should be, on paper at least.
"An an ideal handicap system it wont make it impossible for anyone to win a race but also any driver should be fairly close to the pole lap or at least best race lap. If anyone is too fast or too slow then something is wrong but also if people in the same cars dont quite match the pace of others in those cars it may be worth trying to change these to even everyone up as much as possible
There’s a huge amount of variation – car/track combos, how well a car suits you, even how well anyone’s driving on the night. It’s never going to be perfect, but this system, like the ballast system before it, will reduce the gap from the front to the back of the field, especially over time. Each round refines the car allocations even more from the rounds before.
"Just somehow I think the time gaps are too large between people in the same cars
As the gaps get too big, the system will automatically change their cars, depending on the gaps in the cars’ average lap times.
This system, as it is, will trend over time towards pushing everyone towards the middle time and giving everyone close racing. It’s never going to be as perfect as ballast allocations, because of the gaps between cars. Because I don’t give someone a car that’s even slower than their theoretical lap time, no one should be unfairly disadvantaged by being too slow. There will be some rounds where it’s harder than others in a given car – but that’s the track variation from round to round. If you end being "too slow" compared to the rest of the field, you’ll get a faster car. It’s not like anyone’s going to be stuck in the Z4 forever.
For interest, I calculated how the lap times for the next round should pan out, based on what you could do in your old car and given the new car you have, on paper
. The results are very, very close - again, on paper
. The system can't do any better than this.
Median lap time last round: 96.98
|Flattop||Exige 240R S3|
|Grubbet||Exige 240R S3|
|Dave O||M3 E92 Step 1|
|Schmittez||M3 E92 Step 1|
|Rob [Team MRT]||M3 E92|
|Bacchulum||Elise SC S1|
|Imperious||Elise SC S2|
|Peter Reid||Elise SC S1|
|Vipergod [Team MRT]||Exige 240R|
|Dick Forrest [CramDick Racing]||Exige 240R S3|
|Guybrush Threepwood [Achilles Heels]||Z4 E89 S1|
|Wally [TKO Racing]||Elise SC|
|Ysu [TKO Racing]||Elise SC|
|Marty [Achilles Heels]||Elise SC|
|Mopz||Elise SC S1|
A couple of observations:
Flattop and Grubbet are still a bit too slow, but they are in the fastest car.
Ysu and Marty are still a bit too fast, but the Z4 would drop them down to be too slow.