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Simulation Racing Leagues => Assetto Corsa => Mod Cars => Topic started by: Gratulin on July 15, 2014, 10:18:45 AM

Title: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 15, 2014, 10:18:45 AM
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-1.955/

Mod Includes

Shelby Cobra 427 Street
Shelby Cobra 427 Replica
Shelby Cobra 427 S/C

https://www.youtube.com/watch?v=C4W-VZZKtJo (https://www.youtube.com/watch?v=C4W-VZZKtJo)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 15, 2014, 10:29:46 AM
(https://farm6.staticflickr.com/5521/14469533419_d024a4b86f_o.jpg)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: marty on July 15, 2014, 11:09:53 AM
The model looks amazing I will give this a go, its only an early release so Im sure anyone putting that much attention into the model will do all they can in terms of physics. In the notes it says Aris helped with the tyres so thats got to be a good start and I will give it a go soon.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Dick Forrest on July 15, 2014, 12:46:08 PM
for a free download it is priceless. They have a done swell job. sure, not perfect they say:
Known Issues
All cars are highest LOD WARNING may cause performance issues on lower end systems
Fuel Consumption not yet set
Damper setting still under development
Some graphical detail are still WIP
Sounds are placeholders and will be updated in the future


I didn't notice any of those things.

It handles like a boat. sounds like a 6 with a dropped cylinder and the manifold is not quite attached.
10/10 Will crash it into wall again.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: marty on July 15, 2014, 01:29:13 PM
Got the day off today so am giving all these cool new mods and tracks a run, quite like this one only drove the standard at Nords and it handles like a pig but its an American muscle car so it should be spot on.  :) It needs a bit of setup worl as the default is quite bad but a few changes and its quite nice.

In terms of the Known issues fuel use isnt there as far as I can tell, havent tried in a larger field where the LOD may be an issue but single car shouldnt have any effect there.

Sounds are ok but need a bit of work, downshifiting into 2nd I seem to grind more often then normal but will give the other ones a try. I dont really know how they differ but assume the others are tuned versions that go faster.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Dick Forrest on July 15, 2014, 01:44:40 PM
Got the day off today so am giving all these cool new mods and tracks a run,

Sounds are ok but need a bit of work, downshifiting into 2nd I seem to grind more often then normal but will give the other ones a try. I dont really know how they differ but assume the others are tuned versions that go faster.

I too am on a day off. Just getting myself ready for two weeks off next week....  :o

This cobra really makes me want to use my shifter. It just seems to ask for chunky slow shifting.

it does feel like what I'd imagine a shelby cobra would handle like in real life. Like an American..
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: marty on July 15, 2014, 01:48:29 PM
I always use the shifter if the car needs it, cant imagine driving something like this any other way. Just ran a lap in the SC version great car that is, this is going to be one of the best mods for sure. For a 0.1 version its pretty darn good already and very different to anything else we have in AC yet. Need some very fast wheel work to keep it on the black stuff as it has a mind of its own over crests and bumps.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 15, 2014, 03:07:54 PM
Try it on Newbury. Great fun around there after the BMW 1M. Not as fast but, hey, 1967 versus 2013  :D
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Grubbet on July 15, 2014, 10:40:29 PM
Empty Box gives it a drive:
https://www.youtube.com/watch?v=yy5yBsBoF-M
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Phil on July 21, 2014, 11:10:21 AM
New version here:

http://www.racedepartment.com/downloads/shelby-cobra-427.2710/
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 21, 2014, 03:32:22 PM
Even with some mild and extreme setup tweeks, entering a fast turn on light throttle, the beasty looses the back end and slowly piroettes with no effect to the slide/spin... :( But once I sort that small point, I will be looking forward to using the Cobra, certainly is fun.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 21, 2014, 04:03:28 PM
How do you find the physics compared to P&G3?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bird on July 22, 2014, 11:09:29 AM
I've tried this (very few laps, mind you), and to me something doesn't add up about it.  It's set to badly understeer, and it does just that by default.  Removing the front rollbar helps, though.

But no matter what, the rear end loves to step out at high speeds.   I'm not sure if it's a fubared setup or inherent problem, but it just feels wrong.
At normal speeds it behaves very much like the soapbox in nkp, almost like a direct conversion,  but the high-speed behaviour baffles me.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 22, 2014, 12:28:38 PM
How do you find the physics compared to P&G3?

I did some more 'laps' last night, only a few due to frustration, as Bird said the back end just steps out at high speed and it's GONE.
With the 'vintage' tyres, it behaves nicely with plenty of controlled power sliding, but i think it still missing 'grunt'.
Fix the 'rear end' probs, may be damper fixes will be a  blessing???

I am i slow, i noticed in 'generic' setup that FFB is now included with a dampening option for FF too?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 25, 2014, 01:12:37 PM
Now some one mentioned this the other night...

[youtube]APphQtJY_Q8[/youtube]

I want:
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 25, 2014, 01:15:16 PM
Now some one mentioned this the other night...

[youtube]APphQtJY_Q8[/youtube]

I want:
  • his Cobra Setup
  • his sim driving setup
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 25, 2014, 02:07:47 PM
Pretty good. Need a server setup for these "old" cars :)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: crimespree on July 27, 2014, 05:32:19 PM
I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 27, 2014, 05:39:57 PM
I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.
Thanks cs just downloading this now...
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: crimespree on July 27, 2014, 05:44:59 PM

I found the .2.5 version a LOT better than the previous versions .2.0 version. It's really enjoyable now with no more if the "why did that happen?" moments.
Thanks cs just downloading this now...
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/
Post what you think of it
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bacchulum on July 27, 2014, 06:01:47 PM
Now I can try this (after moving my install I have enough room). ;)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 27, 2014, 07:01:36 PM
Would be good to try this out on the FUN server next?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Wally on July 27, 2014, 07:48:38 PM
At Gen track 1?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 27, 2014, 10:27:43 PM
It would suit the Cobra and the track is worth another week? Would also be good to test the track with a full field in case we want to use it in a league race. Does anyone have another track they would like to try the Cobra on?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 28, 2014, 10:00:56 AM
Well I did some laps last night wih the update  "RELEASED - Shelby cobra released v0.2.5 http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/page-82#post-211797 (http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-2-5.955/page-82#post-211797) it has made a quantum leap in the physics.

The car is now 'predictable' with out the 'woooow what happened there?' at speed a thing of the past.
I only ran the 427 with changes to the brake balance and the FF % and gearing and was able to experience what the modders had intended.
The car is a little spooky at max speed, but from informal reading, this is the way the car is in reality.

Just love it, there is already a wealth of great skins.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: marty on July 28, 2014, 12:42:43 PM
It would suit the Cobra and the track is worth another week? Would also be good to test the track with a full field in case we want to use it in a league race. Does anyone have another track they would like to try the Cobra on?

I think Longford may be a good track for these cars, I will try the new version and see how it goes there maybe try that on my server tonight and also run a practice race in the Abarth at Silverstone. I will keep the server without a password and we may get a few there to help boost the field, seems once you get 5 or more then the numbers fill up pretty quick on open servers. So far not many issues with wreckers except when in the Robbins but Guyrbush and me were the biggest wreckers in those.  ;)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 28, 2014, 01:21:38 PM
Perhaps a lower speed track is better for the Cobra - Longford is a series of straights connected by crash zones :-)
The Cobra is a bit of a handful! Plus it would be good to test the handling/sliding on a tighter circuit.
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on July 28, 2014, 01:42:42 PM
Did some laps last night at Longford with new release of the car it's okay at 260 klm, hey you should check who are the WR holders on the track/car combo :)

Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Guybrush Threepwood on July 28, 2014, 02:27:22 PM
Tsukuba is a cool little track, could try that.  Or maybe sachenring or whatever it's called?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: marty on July 28, 2014, 03:13:25 PM
Tsukuba is a cool little track, could try that.  Or maybe sachenring or whatever it's called?

Got both but yet to run a lap in either, will give them a quick try and see what works better.

Perhaps a lower speed track is better for the Cobra - Longford is a series of straights connected by crash zones :-)
The Cobra is a bit of a handful! Plus it would be good to test the handling/sliding on a tighter circuit.

I think the Cobra is fitted with a brake pedal, if you use this at the end of the straights they become corners rather then crash zones.  ;)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on July 28, 2014, 04:16:37 PM
I was thinking of only needing to learn one thing ie the Cobra this week :-) After all I have only just learned how to go around Copse!! I'm not sure I can absorb any more new things....
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on August 04, 2014, 06:17:12 PM
Cobra update is now available...
http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra-released-v0-5.955/
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: insomniac on August 04, 2014, 06:55:49 PM
wtf, they went 2.5 to 0.5?
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Bruce on August 04, 2014, 07:32:57 PM
wtf, they went 2.5 to 0.5?

thank goodness there arithmetic is not effecting their mod skills. Not sure what happened, there wasn't any comment on the site...  ::)
Title: Re: Car Mod: SHELBY COBRA 427 S/C
Post by: Gratulin on August 04, 2014, 09:15:53 PM
wtf, they went 2.5 to 0.5?
They had 0.1 ; 0.2 ; 0.25 ; skipped 0.3 and 0.4 then 0.5
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