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Messages - Phil
I do not think it will be moddable or include different series
LOL did you quote me from Steam forums?
Australian Assetto Corsa League, Tuesday nights / Re: S21: Ferrari 599XX EVO Info and Sign Up Thread (starts Feb 27)« on: February 22, 2018, 01:05:05 PM »
I found these two sound mods for the 599 that seem to be imo an improvement over the original sounds.
Check em out.
Australian Assetto Corsa League, Tuesday nights / Re: Practice Ferrari 599xx Race at Red Bull Ring - Post Race« on: February 21, 2018, 08:40:41 AM »
VR side swipes have to stop. I saw a driver who I know is in VR take out another driver and even though I was prepared for it I couldn't avoid the ensuring carnage.I know what you mean. VR seems to make you lose awareness of who's around you. I don't know if that's because radar type apps like Helicorsa don't work in VR, or it's too hard to look out the side window, with your view more fixed straight ahead. FOV issues maybe?
Wally, Helicorsa works perfectly in VR. The problem is that some people do not use it because they think it breaks immersion. I use the app and have it to the right of my steering wheel.
When the app goes yellow you know because you look, where the person is. When the app goes red, you know cause you look where the other car is and you can drive side by side without any damage and full pace.
Just look at the tussles I get into, apart from that one accident with you Wally, I went quite a few rounds with zero damage to my car.
People should be using the app I think with or without VR. If you don't you WILL ruin peoples races.
« on: February 17, 2018, 10:35:40 PM »
Can i get this one please.
Australian Assetto Corsa League, Tuesday nights / Re: Practice Ferrari 599xx Race at Red Bull Ring - Feb 20« on: February 17, 2018, 12:28:57 PM »
Australian Assetto Corsa League, Tuesday nights / Re: S21: Ferrari 599XX EVO Info and Sign Up Thread (starts Feb 27)« on: February 12, 2018, 08:06:49 AM »
Sign me up please.
« on: February 01, 2018, 07:57:09 AM »
Great couple of races once again.
@ killagorilla, Sorry that was my fault for not paying good attention. I try to always give room but you're correct that wasn't enough room.
I don't know who but I also hit someone at hairpin corner and turned them around, sorry about that as well. I went in a little too fast expecting brakes to work better.
Overall great race. My PB all week was 1:41:5xxx.
During race one I either beat or equalled my PB finishing 1:41:2xxx.
« on: January 16, 2018, 10:35:50 PM »
Best round for me ever!
I had close bumper to bumper racing each round. Round two I went from mid to back of the field to 4th before the first corner. Great race to whoever I was racing with that was awesome fun, I had the lead for a while but screwed up with the first place gitters.
Great race Matt on round three, I tried to attack and keep up but I simply couldn't keep up, but for personal development that was probably the most consist laptimes I've ever put in. For a large part I was within a couple hundred milliseconds, which for me is exceptional cause I usually fluctuate between a second each lap normally.
« on: January 12, 2018, 04:13:08 AM »
From the looks of it track got upgraded yesterday, Racedepaertment has a new download as of yesterday. Do I assume we are going to use this version?
Here are the changes, I think we should use it because of the performance tweaks but not my call
Updated curbs to 2017 colours. Nice and Glossy
Updated 3d grass - Now it works
Few performance tweaks
Updated shaders accross the board
Added missing Lamposts
Updated adverts and billboards
Added Sections ini