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Assetto Corsa / DSD New Pedals about to be released (SEPT)
« on: August 17, 2015, 07:12:03 AM »
Are these the best pedals in the world? I think so. 8)


I got these pedals a few months ago and they are without a doubt some seriously heavy duty pedals. They feel real good and are built using high quality components.

He is about to release the second round of pedals and orders are taken in September so you don't have much time. They cost about a grand including shipping and you might get slug the new import tax + 10%. You need to sigh up to get the email invitation and then you have two weeks to pay.

If you want to upgrade to a professional set of pedals and never have to worry about getting a new set I would highly recommend these.

Assetto Corsa / Derek Spears Design New Pedals Available for Pre-Order
« on: March 30, 2015, 10:57:00 AM »
I'm not sure if you guys haunt his site as much as I do but today they announced the new pedals are available for pre-order.
Yes, they are expensive but these will last a life time and considering how good they are I personally think it's money well spent.


Here's the blurb

We've revised the pedals significantly!
What you see in the photos below is our continual effort to refine and improve sim racing pedals.  Customer feedback from a year of production has driven the improvements.

The DSD Professional Grade Sim Racing Pedals are now enhanced with a totally new throttle arm and spring assembly.  Doing this eliminates the need for any base plate, allows for a much more tidy pedal package and gives a throttle arm strong enough to stand up to eons of cycling.  This is indeed the enhancement everyone has been waiting to see.

This new assembly also means that you can adjust the throttle-to-brake spacing from either the Standard Wilwood spacing of 3.62" or you can move the throttle arm outward another 1.24"/29mm and have nearly proportional spacing from clutch to brake to throttle.  We will ship the pedals to you configured with the "Wide Spacing" and if you wish to return to the stock spacing, we will include the parts necessary.  You will also see below the photos a render off the back plate showing the two positions.

Note that there are a number of parts not included in these photos such as the new wire harness assemblies for the throttle and clutch as well as the circuit board mounting method we will be using.  These areas have also been improved substantially and make the pedals one, complete, out of the box component system developed to give you maximum enjoyment.  There is no hesitation to say that you will be thoroughly impressed when you receive you set!

Pre Ordering Instructions
You want pedals and we want you to have them!  We are taking pre-order deposits to improve the ordering process to ensure that everyone who wants a set of our pedals will receive them.  Pre-ordering will run up to April 3rd, 2015.  This allows everyone to get into the process and allows us to have the best facts so we can supply our process with enough stock and make enough parts so that no one is left out. 

Once pre-orders have closed everyone will then receive a link back here to the DSD Site to complete their final payment and finalize their order.  All new pedal orders will ship no later than Tuesday, May 19th, 2015. 

Pricing - Facts - Value Points
New Orders: 875 USD, shipped anywhere for free
US shipments will be made with the US Post's Priority Mail service
International Shipments will be made with the US Post's Priority International service
All shipments will have full tracking to your door and be fully insured
Payment is with Paypal only
Wilwood Racing Pedals: Real world pedals for real world racing cars
100kg Load Cell
Million Life Cycle Pots on throttle and cltuch
Heavy duty throttle return spring added
"Smooth Action", ultra reliable clutch pedal
Wide or Standard Throttle Spacing
DSD 12 Bit Controller with variable sensitivity brake pedal control
DSD Customer Commitment - Lifetime enjoyment built into each set
Original, proprietary design
"Race Feel" brake pedal - firm and gives perfect control for threshold braking
Gorilla Strong Throttle Arm Assembly

Mod Tracks / Interlagos - worth watching
« on: January 14, 2015, 09:53:14 PM »

I found this site on the net that has some really impressive tracks, all scratch made and heavy detail.


He also has Suzuka Circuit check out the screenshots they look pretty decent.

Assetto Corsa / Buying a rig
« on: November 23, 2014, 03:32:02 PM »
There are so many choices on the market that I'm finding it hard to select something that ticks all the boxes.

I'd like to get a motion system but from what I gather unless I spend big bucks I won't ever get close so I figured this might be the next best option.  Below is a stock rig I'm considering.


What do you think?

Assetto Corsa / Fanatec have a new wheel base - is it worth it?
« on: October 25, 2014, 07:39:02 AM »
This morning I got an email from Fanatec with a 20% discount for the ClubSport Wheel Base V2 Servo AU.

The servo bit is new and I want to find out if it's actually as good as they say it is.
Here's the sales pitch:

Although it looks familiar to you it has almost no part which has not been modified or replaced to make it a better base.

Our focus was durability, durability, durability and then performance.  And while we made a radical re-design, we decided to make an offer nobody can refuse.

The smoothness, vividness and precision of a Direct Drive wheel combined with a torque increase of about 75% and (optional) compatibility to the latest gaming consoles.  And all that with a moderate price increase.

Here are the details:
7 Ultra Precise
We replaced the optical sensor with two magnetic high resolution hall sensors mounted on both the motor and the steering axis. The new sensors have double the resolution and the magnetic sensore are less vulnerable to dust or scratched code discs.

6 Smoothastic

The cogging of this system cannot be felt by a human anymore. It is incredible smooth and feels natural and realistic. It is on par or better with the best and most expensive wheel out there although those wheels costs a multiple of the CSW B V2.

Every little bump can be felt and effects which were filtered by the wheel mechanics can now be felt. Your racing simulations will feel different and new to you.

5 Rock Solid

Our focus was to achieve high durability even for hardcore users.
•    Improved QR release with rubber o-ring and less tolerance in production
•    A brushless motor which can be cooled much easier as it gets hot on the outside and not on the inside so heat can be transfered better
•    New cooling system featuring an additional fan on the backside right behind the new huge heat sink
•    Integrated heat sensor inside the motor
•    Motor can now even be operated at 180 C° although the FOR overclocking would be de-activated already at 120 C° and FF would shut down at 130°C. The motor has plenty of power so most people will not use max settings anyway. And during betatests it never happened that a motor was shut down or the FF was cut due to overheating.
•    Ball bearings on the motor axis and bigger ball bearings inside the pulleys so we can increase the belt tension and avoid any belt slip. At the same time we have much less drag in the system.
•    Magnetic sensors instead of the optical so we avoid problems with dust and scratches
•    New main cable
•    New electronics
•    And many other small improvements to the overall build quality

4 Power. A lot.

The new motor is custom designed and exclusive to Fanatec. Although the gear ratio has been changed to increase the rotation speed, it delivers about 75% more torque than the CSW B V1. This means over 7 NM of sheer
power and this is enough to use even heavy rims with no disadvantages. The size of the power supply has also increased in order to feed the big motor.

3 Brushless Servo

A brushless servo motor is currently state-of-the-art for force feedback systems and in principle this is exactly the same motor as the most expensive direct drive base units out there.
•    Smooth performance with no cogging (in combination with our Poly-V belt drive system or direct drive)
•    Easier to cool as the heat is on the outside of the motor and not on the motor shaft
•    Strong axis with ball bearings
•    Optimized for use in stall at max power
•    Fast acceleration
•    More efficiency -> more torque with same power

We had to develop entire new electronics for that motor as the motor
driver is quite complex. Now that it is done we can easily use it for smaller brushless motors or a direct drive wheel.

2 Next Generation

The ClubSport Wheel Base V2 is the next generation of ourwheel base but there is also a strong demand of wheels for “Next-Gen” consoles. People were asking us to make their wheels compatible to the Xbox One and Playstation 4  but if we want to make it official and legal then we need to follow the rules of the console makers and they clearly do not allow

So how can we make a product where there is a chance that the customer can keep at least most of the equipment he purchased? We can easily make the pedals, shifters and handbrake compatible and this is what we did but what about the base unit?

And how can we make a product multi-platform compatible if we can only get approval for a license if the product has only the symbols of either one console on it?

We came up with an idea which brings modularity to a whole new level and protects your investment. If you play on PC then just go ahead and purchase the wheel base as it is and you will not be bothered with symbols which might hurt your eye.

But if you want to enjoy the painless simplicity of a console with its great exclusive racing simulations then you will get the option to buy an optional steering wheel which will
add full console compatibility to this base.

We want to achieve compatibility to both Xbox One and PlayStation 4 and we are happy to announce that we already signed a contract with one of them. We will announce this product at the end of this year.

There will be multiple steering wheels available in different price ranges and they will compatible to several Fanatec base units from mid-range to direct drive.

1 By Invitation Only

The great response we get from our beta testers lead us to the conclusion that the demand for this product will be much bigger than the supply. Production output will be lower as before as we spend even more time on quality control and testing.

At the same time we want to honor the loyalty of our existing customers and want to offer a special pre-order discount for the owners of the current ClubSport and CSR Elite base so that they can enjoy a little upgrade advantage.

This is how it works:
•    We will send an e-mail to our webshop customers with an invite code. There will be several waves of e-mails in the next months.
•    Only after you entered the code to your profile page you will be able to purchase or pre-order this product
•    After you purchased one V2 base you will receive a second code. You can give that to a friend or buy a second base.
 Only one code will be given with a purchase as we want to avoid that people are selling their products or invites on eBay and make money with it.
•    We will also give away invites in giveaway events so frequent followers of the blog or Facebook will also get a chance to get an invite

This is the priority we will use for the invites to make it as fair and transparent as possible.
1.    Webshop customers of the CSW B V1 and CSR E (sorted by purchase date)
2.    Webshop customers of other ClubSport products like CSP or CSS
3.    All other Fanatec customers

Of course we will treat all territories with the same priority.

Not every customer will use his invite so go ahead and ask your friends if they use their invite of if they give it to you in case you are not on the list yet. It is possible and welcome to transfer invite codes.

Please do not ask our sales team for invites. They are not authorized to give out codes anyway. If it is your turn then you will get an e-mail. We will open a thread in our forum which explains more details and where you can also ask for invites from other members.

By the way, all lucky customers who placed a pre-order for the old V1 base just got a free upgrade to V2 and they are the first to receive the new product.

The Price

Pre-order price:
EU: 499,95
USA: 499,95
AUS: 655
J: 65.000

Regular price:
EU: 599,95
USA: 599,95
AUS: 785
J: 78.000

Prices are calculated different in the regions depending on taxes, laws, logistic costs and other local costs.


We started production this week and as soon as we start shipping, we will open the pre-orders for the invited guests. The first products should arrive at the end of September or early October.

Assetto Corsa / Top Gear In AUS
« on: October 24, 2014, 10:44:43 AM »
It seems they are recording a show in the NT.

canary yellow Bentley Continental, blue Nissan GT-R and black BMW M6.


Assetto Corsa / Funny Pics
« on: October 17, 2014, 03:07:12 PM »

I'm not sure if we have a fun pic thread or even want one but you need to check this out.

Hope it's just a Photoshop effort.

edit: helps if I know how to post an image  8)

edit2: I don't get it, now the picture on the source website has the picture missing.

Edit 3: LOL it's Starks car!!

article link


Edit by Bird;  here's the pic

Assetto Corsa / So tempted to callin sick today
« on: October 16, 2014, 07:10:13 AM »
I can't wait to get home and try this out, very tempted to just call in sick.

Mod Cars / GoKart mod
« on: October 15, 2014, 09:09:11 PM »
There's another GoKart mod and this one has all the physics worked out (apparently) and there's four versions. This one is much better then the first mod that was released a few months ago.



Just wanted to find out if Marty would be keen to host a race this Tuesday? Wasn't there talk about a Nords race?

Assetto Corsa / Don't like Oculus Rift? Get a Totem
« on: September 17, 2014, 02:37:47 PM »

Assetto Corsa / Lake louise loop road - 22.8 km mountain epic Beta V1.0
« on: September 10, 2014, 07:48:11 PM »
Author is xtremepsionic
500 hours spent on full original track.
Statistics: 79 corners, 22km, 11 hairpins, 3 places where you will certainly catch some air

What this road is:
They been working on this scratch made track for the last couple months. This track is all about flow. If you like the feeling of driving fast on a real road, feeling the undulations of the terrain, feeling the limit of grip even on the straighter sections, you're in for a treat. The road surface had been carefully modelled and you'll appreciate how it feels with your ffb wheel. You and your car will catch air, slide through hairpins, ride the camber from bend to bend and conquer the mountain. The best thing is, it's a loop road so you can just go ahead and do it again!

The track is based loosely on the real Lake Louise in Banff National Park, Alberta, Canada. I'd say it's a hybrid between the Nordschleife and a hill climb track. There are many extremely fast and dangerous sections, and hardly any place to take a breather. It is a road, so it is calibrated for a road car.

What this road isn't:
It's not a small narrow road in Europe, the road width is correct for a North American road. It's not smooth like a race track, it is modelled after a real road in Canada, there are frost heaves and bumps. It's not going to work well for a hardcore racing car unless you soften up the suspension a lot. This road isn't a race track and it probably isn't wide enough to race F1 cars in.

To do list sorted by importance (most to least):
Refinements of road mesh for realistic surface feel (fixed strange bumps, D.Map @ 0.07, sie 1.4, depth 24)
Fix pit box locations
Trees on world detail slider, for FPS
Polygon reduction program for FPS
Rubber lines, road cracks
Texture and model the cliffs more
Track map
Pit lane texture and road lines
Reshape rock faces to cliffs
Edit mountain textures
Add hotel at the end of start/finish
Add kayak rental hut by lake side
Change road shoulder texture so it blends in better with the landscape (testing shader)
Small details like cross walks, signs, benches
Snowy trees near the top
Add side roads connections by hotel and up by the small lake
Work out water reflections if possible
3D grass
Add wet section up on mountain by rock face, snow and less trees on the top section

Assetto Corsa / Phil is back
« on: August 23, 2014, 07:44:59 AM »
Hi everyone,

It's good to finally be able to connect to the internet at home and the best news is my DSL2 connection is 21.5 Mb  8)

So what have I missed?

Assetto Corsa / Remove Alpha MP warning message
« on: July 26, 2014, 08:56:06 AM »

I found this thread on the AC forums that explains how to remove the ALPHA MP warning message each time you load up.



Assetto Corsa / Nords 0.9.8 Weather Mod - It's about to rain!
« on: July 08, 2014, 02:57:40 PM »
I nicked this from the official forums, it's a pretty decent change to the weather on Nords. It works for all the maps but essentially was created to add more atmosphere to the track. Typically it's raining @ Nords in RL, this mod makes it look like it's about to bucket down with rain.

The clouds do look pretty awesome.  ;D

Make sure to enable HDR.
Color saturation 89%
Set time to 1600  (I found this far to dark so I ran it at 1100)

Go to :


Find two files:

colorCurves.ini and weather1.ini

Backup the two files so you can put them back for other tracks.

Edit colorCurves.ini
Replace all text with the following:





LOW=40, 45, 50,1.0
HIGH=40, 45, 50,1.5

Edit weather1.ini
Replace all text with the following:

COVER=0.8 ; regulates clouds transparency : 0 -> 1
CUTOFF=0.6 ; regulates other colors influencies on the cloud : 0->1 if 1 just the color of the cloud is considered, if 0 just the color effects on the clouds are considered, if 0.5 50% of cloud color and 50% of effects
COLOR=0.3 ; base color, the sunlight, light color and ambient will be added to this : 0 -> 1
WIDTH=2.5 ; width of the quad
HEIGHT=1.25 ; height of the quad
RADIUS=6 ; distance from the center of the skybox of the quad
NUMBER=1500 ; number of clouds


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