Xtreme Gaming Network

Show Posts - Guybrush Threepwood

Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Guybrush Threepwood

Pages: 1 2 3 ... 135
1
Good move for the next two years, but not a great move if he plans on getting into a top team after that.  Hard to get noticed when you are getting lapped by 6 other cars.

I guess after being on the equivalent of an F1 drivers pittance at RBR he is entitled to feather his nest.

2
Assetto Corsa / Re: ACC News
« on: August 03, 2018, 04:41:32 AM »
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?

They are as they sound.  Think of them as an extra set of firm mini springs right at the end of travel of the regular springs to stop a car bottoming out.  This way you could have softer springs or lower ride height without bottoming out and spinning off across the curbs.

I'm pretty sure AC has these in the more complex cars setup wise.

I think the variable rate part refers to how stiff they are based on compression rate of the spring.  Same of the absorbers.

3
Assetto Corsa / Re: AC News
« on: July 30, 2018, 07:35:45 PM »
Seems like only yesterday that AC was released for early access.  Will never forget the first time I tried the Formula Abarth and felt for the first time in any sim like I was driving an actual car and not something lubed up on ice.

4
Racing general / Re: Top 5 VR tech 2018
« on: July 01, 2018, 08:51:42 PM »
:o The Pixma 8k looks good though for the next step  :)

This is what I am waiting for.  When/if it is as good as it has the potential to be I will be rebuilding my comp, getting a new wheel and jumping back in.

5
Assetto Corsa / Re: ACC pre-alpha game play footage
« on: June 26, 2018, 11:12:11 PM »
Interesting write up, Sounds good, Just cant get excited due to the content, I have not driven 90% of the cars in AC, so I just know if I get this I will play for a day or 2 and that will be it

Yeah, I know what you mean.  The GT cars are a very "safe" point and shoot car without much character compared to the others.  I think they are popular because amateurs feel like they can drive something quickly without getting in too much trouble.

Part of the fun in driving something stupidly over powered and under gripped like earlier F1 cars or something that lurches around because it wasn't really designed as a race car first, like a big BMW, is taming the beast.

I'm more interested in following how ACC pans out in the hope of what it could mean for a full blown AC2.  I just wonder whether releasing one make series is a lot easier and more profitable rather than having to adjust models for many different cars with each update and fight the threat of legal action for various un licensed mods being released, etc.

However, if Kunus were planning in releasing many different one make series games you would think they would include the name of the series in the title to avoid confusion for consumers...

6
Racing general / Re: Sim racing aches and pains
« on: June 01, 2018, 07:00:00 PM »
I was getting pretty bad patella tendinitis when I was Sim Racing.  Went to the physio and started doing squats which pretty much fixed it.  I was having trouble walking properly before that though.

7
Is that a 1 in front of the 6 I see?

8
Assetto Corsa / Re: AC News
« on: April 23, 2018, 08:55:15 PM »
Changing conditions will be cool - dry - wet - dry.

9
Assetto Corsa / Re: AC News
« on: March 12, 2018, 04:23:44 PM »
If the 14 cars were all completely different, eg, Lotus 79 v BMW e90 v F458 v GT3 v F1 v Formula 2, etc. then it would be good, but it sounds like many of them will be iterations of GT3 cars which will only be interesting for so long.

I just hope that if they plan on releasing different race series and tracks then you can combine them as one complete package.

10
Racing general / Re: Adelaide 500
« on: March 04, 2018, 04:54:48 PM »
C'aarn The Gis... or "Van Weasel" as my girlfriend thought his name was, lol.

11
Assetto Corsa / Re: AC News
« on: March 04, 2018, 04:50:41 PM »
Given that it's using the same physics engine, surely it must be possible for AC cars/mods to be imported into ACC?

12
Assetto Corsa / Re: AC News
« on: February 24, 2018, 07:17:29 AM »
Let's hope so Wally.  I don't know why they didn't just call it AC2 though.

13
Assetto Corsa / Re: AC News
« on: February 23, 2018, 08:59:58 PM »
I don't have a good feeling about ACC.  I don't know why, just gut instinct.
I fear something that is targeted more at consoles and will not have the depth of physics that AC has.  The fact they have chosen the Unreal engine indicates to me that graphics are their primary concern.

14
Assetto Corsa / Re: VR - exciting times ahead...
« on: February 13, 2018, 06:38:10 PM »
I'm definitely on the Pimax 8K bandwagon.

It actually renders at 1440p per eye and then upscales to 4K.  So the horsepower isn't as much as it sounds - made even more confusing by basically lying about the resolution in it's name.

But, from the hands on I've read and watched it sounds like screen door effect is all but gone and the 200 degree FOV is real and amazing.  Obviously there is a lot more detail in everything as well.

The issues at the moment sound like it's more to do with head tracking (done using Vive's) and comfort.  Also some screen blur which is far more of a concern to me as it uses LCD, not OLED, and I believe blurring is inherent in LCD which makes me think that is one issue which might be harder to fix.

Either way, 4K VR is what I'm waiting for.

15
Assetto Corsa / Re: lenovo mixed reality
« on: February 10, 2018, 10:01:45 AM »
Not really relevant to the thread title, but has anyone seen the Samsung Odyssey VR headset?

https://www.microsoft.com/en-us/store/d/samsung-hmd-odyssey-windows-mixed-reality-headset-with-motion-controllers/8w91r774pdkk?activetab=pivot%3aoverviewtab

It has higher resolution than the OR or Vive and "inside-out" tracking so you don't need to setup any cameras or lighthouse boxes, etc.  Sounds like the next step up in VR, but I'm keen to know if it makes driving sims much better as far as the detail you are able to see on track.

Also, from what I have read, all the other Microsoft Mixed Reality headsets are fairly substandard compared to the Odyssey, OR or Vive so I wouldn't use the Lenovo one as a benchmark for VR Grat.

Pages: 1 2 3 ... 135