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Messages - Freezer

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1
Actually, I changed my mind, to reward the winners more. I'll make it 25, 22, 20, 19, 18...
and what is the cash breakdown?  Just working my strategy!!! :)

2
Hey Wally, I see when can afford any car from the start!  Do we keep it after each round?
I know you get less cash for finishing up the front but what is the point system?
 :)
Thanks - I stuffed up the opening balance. Should be OK now - you can only afford the bottom 3 cars.
Like the Porsche trial, you lose your car every round, getting the Nissan by default, but then renting whatever you can afford.

The point system is 24,23,22.. down to 1, if that's what you mean.
Thanks :)

3
Hey Wally, I see when can afford any car from the start!  Do we keep it after each round?
I know you get less cash for finishing up the front but what is the point system?
:)

4
I second the Abarth!  If kept to tighter tracks it would make for great battles with the power cars.
I had fun trying to hang it around the outside of Mael in the mustang!!

5
Australian Assetto Corsa League, Tuesday nights / Re: S26R4: Magione
« on: February 14, 2019, 08:45:42 AM »
A busy practice server would help us get some more drivers!)
There seemed to be a lot of people who were not from XGN on the practice server . . . way more than usual in the last weeks!

6
Australian Assetto Corsa League, Tuesday nights / Re: S26R4: Magione
« on: February 12, 2019, 10:34:37 PM »
Good nights racing for me.  Had the GT3 so was able to grab a rare pole. 
Race one saw Bird and Grat fighting behind which let me pull a sizeable gap for an easy win.
Race two was heading the same way when a laps in concentration saw me miss the brake marker at the end of the back straight and
sail off into the sand.  Grat & Bird were through and despite an effort was not able to make any inroads.
Race three saw Grat in pole with Bird then myself.  After a number of laps Bird went off and I was able to get onto the back of Grat.
From there it was a great battle, I took a few dives around the outside and rode his bumper most of the way but to no avail . . . and then
I missed the same brake marker from R2 and he was gone.
Good to have a good car and be up the front . . :)

7
Australian Assetto Corsa League, Tuesday nights / Re: S26R2: Zandvoort
« on: January 30, 2019, 09:53:23 PM »
I had a great battle with my shadow last night.  I would pull away at times but it would then catch me . . :) :)
Disappointed not to get the loneliest award as I was about 15 seconds behind everyone and daylight behind me!!

Seriously, I jumped in late having missed last week and missed the cut off so I had the Boxster . . . . . and it was the ONLY boxster on track.  Therefore each lap
just saw the field slowly pulling away so there wasn't much point doing the last race as I was completely on my own for each race.
However, the cash registers have rung and I will be in something fast next week :)

8
Hey Wally, I am away until 26th so can't do the sign up without my guid. When does the season kick off and can i join in late if required?
I'll sign you up.
Thanks,  see u for round two!

9
Hey Wally, I am away until 26th so can't do the sign up without my guid. When does the season kick off and can i join in late if required?

10
Good thing the Shorty still had a 10kg ballast handicap or I'm sure it would have blown the field away   :P :o
And we couldn't have the shorty win a race!!
Note: sarcasm :)

11
Mod Cars / Re: 1960s Formula Ford
« on: January 09, 2019, 10:50:57 PM »
Looong time coming . . . but really good.  Would make a good season!

12
Hi Guys, last minute but I am not going to make it tonight . . . got a bit on!
That's also my season done as I am going away for a fortnight so won't make the last round.
Thanks again Wally and good luck all for the final rounds.
p.s. Bring it home Mael :)

13
Quick and dirty tweaks to this track.

Some users may wish to use the patch above. :-*
Will not cause online mismatches.* **

Inside your 'sonoma' track folder lives 'sonoma.kn5'. The patch will replace this so please back it up before copying the patch into said folder.

 Re lit the curbs and yellow lines, and added cones at the last hairpin so you can see what to aim for.
 Filled annoying gaps between curbs and track. Added shadows.

     *Please backup your files and then test the patch online lest I'm mistaken. >:(
     **Wally you won't need to touch the server. ;)
Think your missing the link GzeroD ??  Unless I just cant see it!

14
Australian Assetto Corsa League, Tuesday nights / Re: Sneak preview...
« on: December 28, 2018, 09:09:36 PM »
Interesting concept, I am all for things that create a bit of uniqueness to a series and help get some new rivalries going.

I have also been thinking about how to implement a handicappers series.  Basically the average clean lap time from practice (pros and cons to be considered) time for drivers are ranked then drivers are placed into 3 or 4 packs and given a calculated handicap calculated on “lap time delta x (race laps - 3))”.  Theory being the pack should merge in the last few laps.  The best I have come up with so far is chat messages based on honesty (and post race review).
I remember once doing handicap starts where the slowest took off first down to the quickest with the aim to bring everyone together at the finish! :)

15
Australian Assetto Corsa League, Tuesday nights / Re: Sneak preview...
« on: December 28, 2018, 09:07:59 PM »
Thanks Wally , looks very interesting :). What Sim was it used with before?
Rfactor Historix if I'm not mistaken...

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