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871
RACE RESULTS
SEASON STANDINGS

Round Points
 
QualRace 1Race 2Points
Guybrush Threepwood157575
165
Paul126363
138
Marty105353
116
Freezer53845
88
christopheraser24521
68
Matthew11183030
68
StanDaam31838
59
Wally02127
48
Rolz42711
42
Ysu02415
39
AJ01512
27
Bacchulum0124
25
Mael0119
20
Doobs0514
19
Grat6121
19
Jeremy0118
19
Rob088
16
Ben0140
14
Gratulin091
10
Chap111063
9
Dave O016
7
Phil.8115
7
Flattop030
3
Congratulations to Guybrush on the clean sweep: pole and both race wins.

Season Podium
1. Guybrush, 330
2. StanDaam, 252
3. Marty, 244

872
Apps / A "driver swap" version of PLP for experimenting with
« on: February 07, 2016, 11:55:59 AM »
Some of us are discussing driver swaps in this post. Here's an experimental version of PLP attached that some of you can play around with, to see how it might be used to implement driver swaps. You unzip this into Steam\steamapps\common\assettocorsa\apps\python. You can overwrite your normal PLP - it won't affect normal behaviour.

The way it works is to send a chat message to your teammate, displayed in his PLP app (and no one else's). Suppose you're on track, and he's waiting in pits. When you enter the pit lane, coming in to do the driver swap, he gets a message on his PLP that says "Car 1 has entered pit lane". Then when you stop in your pit box, he gets a message that says "Car 1 has pitted. GO!". Then he can drive off for his stint, while you wait in pits for those messages from his car, when he comes in to pits.

What you have to do is:
Edit PLP.ini in Steam\steamapps\common\assettocorsa\apps\python\PitLanePenalty with a text editor, and set

TEAM=1

Or any team number. Whoever has that team number is in your team, so Marty and Guybrush would both have TEAM=1, say, and Bird and I would both have TEAM=2.

Then you also set TEAM_CAR=1, say for Guybrush, and TEAM_CAR=2, for Marty. That's your car number within the team. Every team would normally have a car 1 and 2.

If you want to turn the team chart off, you just set TEAM=0.

Practice Session
As discussed, this would probably work best in a timed practice session of whatever duration you want the race to be, say 2 hours. The winning team would be the one that completed the most laps in total, when the session was up. The game wouldn't really handle what position anyone was in, or who was leading etc. You'd only know at the end, when you look at the results and add up the laps that both team members had done. You'd also have to pick a winner among teams that finished on the same lap by time, or who crossed the line first, or something.

Anyway, it's something to play with and try out online. Let me know of any suggestions or problems.

873
Format: 2 x 21 laps, 1.5 x fuel and 2 x tyres.
1 compulsory pit stop in each race, optional tyre change only allowed (no refuelling allowed).
Progressive grid: Race 2 start order set by race 1 finish order.

Weather: 25 Clear. 24 Clear.

874
RACE RESULTS

SEASON STANDINGS

Round Results
Name
Total
Qual1
Race1
Race2
Guybrush Threepwood
165
15
75
75
Matthew111
128
12
63
53
StanDaam
124
8
53
63
Ysu
89
6
45
38
Wally
83
0
38
45
Bacchulum
54
0
24
30
Rolz
43
1
30
12
christopheraser
41
2
15
24
Paul
38
10
27
1
Marty
37
5
14
18
Phil.8
35
0
21
14
Jeremy
34
4
9
21
Grat
31
3
1
27
Freezer
29
0
18
11
Mael
26
0
11
15
Rob
17
0
8
9
Ben
14
0
6
8
Gratulin
12
0
12
0
AJ
8
0
5
3
Doobs
7
0
1
6
Dave O
6
0
1
5
Bafs17
4
0
3
1
Will
1
0
1
0

875
In the race results, I now show when people pitted and what they did (when you click on the racer name):


876
Sorry for the runaround, but at Silverstone, a couple of legit pitstops weren't detected - I think because the car didn't pull up 100% in the pit box, but close enough to trigger the stop, and AC didn't report to the python app that the car was in pits.

Anyhoo, I've fixed that in version 1.8 (using the same pitstop detection as the PitConfig app).

Please download version 1.8 from http://xgn.com.au/index.php?topic=758.0

Extract the zipped PitLanePenalty folder into Steam\steamapps\common\assettocorsa\apps\python.

877
In order to make the night finish a little earlier, I'll make these changes:

Qualifying starts at 8:20pm (Eastern DST) - 10 mins earlier, and will now be 15 minutes long (5 mins shorter).
The practice session before race 2 will now be 10 mins (5 mins shorter).

This will make the night finish 20 minutes earlier.

Does that work for everybody (thinking about the qually start time, mainly).

End result:Qually start at 8:30pm, and runs for 15 mins (5 mins shorter). Qualifying is usually only a 2 lap stint on softs, anyway, before returning to pits, so there's time for a few cracks at it.
Race 1: 8:45pm (30 mins)
Practice 2: 9:15pm for 10 mins (5 mins shorter)
Race 2: 9:25pm (30 mins)
Finish: 9:55pm (10 mins earlier).

878
Format: 2 x 17 laps, 1.5 x fuel and 2 x tyres.
1 compulsory pit stop in each race, optional tyre change only allowed (no refuelling allowed).
Progressive grid: Race 2 start order set by race 1 finish order.

Weather: 12 Light Clouds. 14 Light Clouds.

880
RACE RESULTS

Round Points
Don't forget that the top 10 qualifiers in race 1 get points, as per the signup thread.

Guybrush Threepwood    141
Marty    128
StanDaam    128
Rolz    81
Grat    76
Phil.8    70
Freezer    68
Wally    54
Matthew111    46
Jeremy    43
Gratulin    33
Mael    30
Ysu    30
Simone    22
Bafs17    17
Chap111    14
AJ    12
Ben    9
Paul    9
Rob    6
Doobs    5
Dave O    2
Bacchulum    1
Flattop    1

 
Name
Qual
Race 1
Race 2
Total
AJ
0
9
3
12
Bacchulum
0
1
0
1
Bafs17
0
8
9
17
Ben
0
3
6
9
Chap111
0
6
8
14
christopheraser
0
0
0
0
Dave O
0
1
1
2
Doobs
0
5
0
5
Flattop
0
1
0
1
Fozzy
0
0
0
0
Freezer
0
15
53
68
Grat
10
21
45
76
Gratulin
0
12
21
33
Grubbet
0
0
0
0
Guybrush Threepwood
3
63
75
141
Jake
0
0
0
0
Jeremy
1
24
18
43
Joe
0
0
0
0
Mael
0
18
12
30
Marty
12
53
63
128
Matthew111
4
27
15
46
Paul
8
1
0
9
Phil.8
5
38
27
70
Rob
0
1
5
6
Rolz
6
45
30
81
Simone
0
11
11
22
StanDaam
15
75
38
128
Wally
0
30
24
54
Will
0
0
0
0
Ysu
2
14
14
30

Teams
Achilles Heels    269
DA Racing    157
Golden Goat Gatherers    128
Struggle Street Racing Crew    89
TKO Racing    84
Krahl Racing    79
Caterpillar Racing    68
Italia Racing    39
Maelstrom Racing    30
Aleph Null Ltd    15
Double G Racing    0


Achilles Heels (Guybrush and Marty) are off to a flying start.

Congratulations to Stan for pole and the race 1 win, and to Guybrush for the race 2 win and the overall round win.

881
Thanks to Freezer for putting the skin pack together.

Because all of the skin names have been changed to XGN_xxxxx, unless you download the skin pack from http://xgn.com.au/index.php?topic=1265.0, you won't see your skin on the server. The server uses the names XGN_xxxx for every custom skin.

882
Gents, there's a new version of the PLP app to download (attached).

Update - version 1.7:
  • Log what lap a pit stop was taken (lap number when you entered the pits).
  • Log how many litres of fuel are added in a pit stop
This will allow me to check that everybody has taken compulsory pit stops (and not added fuel when they're not supposed to).

Unzip it into Steam\steamapps\common\assettocorsa\apps\python.

883
Australian Assetto Corsa League, Tuesday nights / S10 fuel announcement
« on: January 23, 2016, 03:43:08 PM »
The SCG 003C chews the fuel, much, much faster than the other GT3 cars. To compensate for this -

the FUEL RATE WILL BE 1.5x for all 30 min races.

The tyre rate remains 2x.

The practice server is updated with the new fuel rate.

884
Australian Assetto Corsa League, Tuesday nights / Current Teams
« on: January 22, 2016, 08:52:30 PM »
With the inter-season personnel moves, here are the current teams for S10:

 
Guybrush ThreepwoodAchilles Heels
MartyAchilles Heels
BacchulumAleph Null Ltd
Chap111Aleph Null Ltd
FreezerCaterpillar Racing
GratDA Racing
RolzDA Racing
WillDouble G Racing
JoeGolden Goat Gatherers
StanDaamGolden Goat Gatherers
Bafs17Italia Racing
SimoneItalia Racing
Phil.8Krahl Racing
GrubbetMaelstrom Racing
MaelMaelstrom Racing
JeremyStruggle Street Racing Crew
Matthew111Struggle Street Racing Crew
WallyTKO Racing
YsuTKO Racing

There's a few one man teams. Do you want to dissolve your team or see if you can find a teamie?

For the newcomers, teams are just a way of combining driver's points for a teams' championship, and also gives you extra motivation to at least hit one particular other guy :)

885
Here's a very handy app that automates the pit stop process, according to presets that you configure.

http://xgn.com.au/index.php?topic=1234.0

The app makes it so that as soon as you stop in the pits, it automatically does all the mouse clicking to select tyres, fuel and repairs, so your stop starts straight away.

With all the pit stops in S10, you'd be best off trying this app out. Remember, you can only pit in an online Race session, so jump on the practice server and try it out.

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