Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 8206
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: June 02, 2015, 05:27:49 PM »I like your point about a warm up lap Marty. Tyre blankets can be seen as simulating a warm up lap (much like you could warm your tyres up in netKar before a race). It will lead to safer starts so yes, I will enable tyre blankets tonight.Do we need to do anything re the blankets at our end...? I don't think so. Or maybe. I enable it on the server, maybe you also have to tick it as an offline assist before you join the server. 8207
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: June 02, 2015, 11:57:29 AM »
I just put the same surfaces. Ini for xgnnurburgring on the practice server before, and the checksums still apply, so people will all be running the same track.
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Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 02, 2015, 11:55:18 AM »My GPU has taken a massive dump on itself. Unfortunately it doesn't appear to be repairable, so I will be out. Possibly for a week or two. Bad luck Chris. I hope you get it sorted soon. 8209
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: June 02, 2015, 10:22:56 AM »
Copy a track, entire folder. Rename folder to xgnimola, for example. Rename kn5 file to xgnimola. Edit json.ui to call track XGN Imola. Edit surfaces.ini to increase all frictions by 10%. New track, new friction.
Its not meant to be a way to bring the field closer together 8210
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: June 02, 2015, 08:24:38 AM »
I like your point about a warm up lap Marty. Tyre blankets can be seen as simulating a warm up lap (much like you could warm your tyres up in netKar before a race). It will lead to safer starts so yes, I will enable tyre blankets tonight.
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Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 02, 2015, 08:19:14 AM »
I had TC on. Tyre blankets are arcade for anything but F1
I don't have a problem with the grip of the P1. Let me be clear on that. Its a generalisation, about all the cars, that they don't feel as grippy as real life, even on warm tyres. 8212
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: June 01, 2015, 11:20:08 PM »
My entire grip discussion is a general one, a feeling I've had for a long time over many cars, that just don't feel like they have massive grip. It's nothing to do with the P1 or Ferrari in particular.
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Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 01, 2015, 11:17:09 PM »
I didn't have tyre blankets enabled at Silverstone. I can't say I really noticed any graining.
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Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 01, 2015, 06:26:43 PM »
-XGN- Wally ks_mclaren_p1 01:57.041
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Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 01, 2015, 06:24:13 PM »Cant get in those XGN servers,can someone help? I had the 110% grip Nurburgring up - now it's back to the normal Nurburgring. 8216
Australian Assetto Corsa League, Tuesday nights / Re: S7 Nurburgring GP Race Chat« on: June 01, 2015, 06:22:02 PM »I've picked up a virus Wally, won't make it. Steve Xland is in for Bacchulum. 8217
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: May 31, 2015, 08:12:26 PM »
Yeah, that's it I reckon Freezer. AC probably models the maths really well, but not the experience. I've already written heaps on my reasoning; no need to repeat it.
Simone, you can edit all the frictions in the surfaces.ini, but take a backup of the file first. You'll need to put it back afterwards so you don't get checksum mismatches online. I increased the friction by 10% (multiply by 1.1). So 0.8 becomes 0.88, 0.97 becomes 1.07 etc. 8218
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: May 31, 2015, 06:02:45 PM »
Yeah, I've heard about ice-racing, but never experienced it.
The key point of my grip discussion is to make the game feel more like YOU being on track, not someone like Chris Harris. How the car would feel like for you, Mr. Joe Average. 8219
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: May 31, 2015, 03:29:32 PM »I think this vid gives a good indication of how a stock p1 behaves on the limit, fair bit of movement on the edge. In the end of the day as i said they still use road tyres and are road cars so they are never going to handle and grip as good as a gt3 car for example but for what they are they are damn good.Gee, the AC sound is not too bad, compared to that vid, is it. In the game, we're using Trofeo slicks though. Hear what the driver said? "even when you do get excited, it's just really manageable... you'd think it might try to kill you every time, but it's just awesome - it's easy to drive." and that's (probably) not even on slicks. Does AC feel like that to you? It doesn't to me. MOAARRRR GRIP.... 8220
Australian Assetto Corsa League, Tuesday nights / Re: A proposal for discussion - more grip« on: May 31, 2015, 02:41:04 PM »
All good points.
I always have the feeling in the back of my mind when playing AC: ”why are these cars so slippery? Surely they don't feel so slippery in real life.” Let's just try it in the Imola round, and then see what people think. For me already at Nurburgring, it feels like more fun. You don't have to be quite so careful with the car, but it can still break away. But maybe that's me venturing into simcade laziness |