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Messages - Gratulin

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2056
Mod Cars / Re: Car Mod: SHELBY COBRA 427 S/C
« on: July 27, 2014, 07:01:36 PM »
Would be good to try this out on the FUN server next?

2057
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
One further thing that I learnt from this setup - Bacchulum has set the FFB to 86% in his setting for this car and they came over in the setup file. I hadn't expected that. I remember NKPro doing similar things with wheel lock and view.

However, it made me look again at my FFB setup and I found that I was clipping FFB badly on the high speed corners in this car. The result was that when I hit a curb with a wheel the FFB was already overloaded and I really couldn't tell what the car was doing. Perhaps it also destabilised the car? Not sure. Anyway, not any faster but now not so scared of those curbs. :D

2058
Actually, I gain around 2sec with the softs, but they don't last here.
It's the mediums that are useless, they seem to have the worst of both worlds (hard's laptimes, soft's degredation). ???
A couple of clicks more wing at both ends, drain the tank and softs will help with qually, and Copse needs to be flat. ;)
Thanks for that. Gave it a go and still not under 2:04 but understand now where i need to improve: "that right hander before the wiggly bit"

BTW Love the Track Description app. never realised it did that - and it is a built in app as well. The double left-hander at GenTrack1 is called "Middle Earth"  :D

2059

Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(

I found there's much time to be gained if you can take that right hander before the wiggly bit flat (don't know the names... Copse, maggot, something).
I keep hitting the curb and going into orbit if I don't lift there :)

2060
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(

2061
Mod Cars / Re: Car Mod: SHELBY COBRA 427 S/C
« on: July 25, 2014, 02:07:47 PM »
Pretty good. Need a server setup for these "old" cars :)

2062
Assetto Corsa / Re: Lotus 98t
« on: July 25, 2014, 02:02:05 PM »
The game probably doesn't think the Robin is a car! ..... And it would be correct :)

2063
Assetto Corsa / Re: New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 24, 2014, 07:32:34 PM »
"Power currupts; absolute power..." :)
He'll want it to rain next :)

2064
Assetto Corsa / Re: New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 24, 2014, 07:31:41 PM »
Me too. But servers seem to have disappeared. I am only getting 22 servers showing. Is it just a server update?

2065
Assetto Corsa / New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 24, 2014, 07:06:51 PM »
Yes. More control for server. ( ie Wally!!)

0.21.6 - New Race Control
- Server is now in control of fuel rate
- Server is now in control of tyre rate
- Server is now in control of damage level
- AI does not flatshift cars with no autocutoff anymore
- Added "transfer" grip from session to session
- AI cars now try to park on the side if they have a broken engine

2066
Assetto Corsa / Re: New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 23, 2014, 11:49:19 PM »
Want to try dynamic track on it?

2067
Assetto Corsa / Re: New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 23, 2014, 11:26:48 PM »
Yep. It's pretty good once you forget the Abarth :)

2068
Assetto Corsa / Re: New server - AUS-www.xgn.com.au-THU-NIGHTS
« on: July 23, 2014, 11:11:16 AM »
GenTrack1 would be nice to test since it is a scratch built AC track. How about one of the street cars as a counterpoint to the Abarth?

2070
Just saw an update to AC (21.5) - includes server changes and lobby changes eg. password on pickup servers is implemented.

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