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Messages - Mael

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Mod Tracks / Re: Watkins Glen by LilSki
« on: March 22, 2018, 07:33:36 PM »

With these?   ;D  (Heard people talking about cutting grass during the last race)

As to the car, personally I like it. It's fast and predictable

I'll go with Joe, in fact I find the car to be particular unpredictable especially under brakes.

The whole of race one and two were a battle against Shayne with both races decided on the last lap thanks to Shayne's car propensity to eat tires  ;D Sympathies mate I know how it feels to lose positions on the last few corners.

As for Maki Engineering, Freezer seemed to find the car a bit unpredictable as well. Last I've seen of him he was taking a 90° turn into a wall just after the first turn  ;D

Thursday Nights fun racing / Re: S13 R3 - Tor Poznań - 15/03/2018
« on: March 15, 2018, 11:05:59 PM »
Race 1, I just couldn't catch Mael, who CLEARLY needs more restrictor  8)

What? Seanus was the one just coasting away into the distance  ;D

Really enjoyed the car at Tor-poznani especially the first turn. Its so well balanced compared to most other cars which understeer into the grass. Apologies for leaving quickly after race 2, I've moved house and the new place is solar powered. The batteries was complaining a bit after the second race as we did not have a lot of sun during the day. (Generator saved the night a bit later)

Thursday Nights fun racing / Re: S13 R3 - Tor Poznań - 15/03/2018
« on: March 15, 2018, 12:06:37 AM »
Eight laps? Done and dusted.

Love the race gaps graph for race 2. Indicate that there was three distinct pacts.

For myself, raced in the back of the second pack and enjoyed it very much even if Russ took exception to my rear wing in race 1, otherwise no contact thanks especially to AB's good driving. Sorry for holding you up AB, was going as fast as I could!

Assetto Corsa / Re: AC News
« on: March 07, 2018, 04:00:04 PM »
14 different cars, 12 tracks no modding, not for me unfortunately,   I would buy codemaster F1 game before this

Lol Codemaster!  After wasting my money on Dirt Rally I think not.

AC gave me enough fun to donate some money to Kunos so would go for ACC. But they should work on better acronyms  ;D

Had a great race one battle with Shayne, really fun and only ended when telstra bailed on me.

For race 2 Bacchulum's car acted all magnetic again, Had to concentrate so hard not to hit him that neither Freezer or me got by him. Shout out for Phil also, good last few laps  ;D

Looks like it may be a difficult race for Team Maki, we a bit down on the laptimes Freezer!

Assetto Corsa / Re: AC News
« on: March 05, 2018, 01:40:53 AM »
I was worried that would be the case

I'm exited rather than worried. With a new game and the associated marketing  more gamers may be attract, more people to race against  ;D. The current graphics is not exactly industry leading and is costing AC when compared to other titles for the not-yet-serious simracer. The only problem I foresee is the minimum PC requirement would be in excess of my system  :(

I don't have a good feeling about ACC.  I don't know why, just gut instinct.
I fear something that is targeted more at consoles and will not have the depth of physics that AC has.  The fact they have chosen the Unreal engine indicates to me that graphics are their primary concern.

From a business point of view it makes sense. You have to decide what differentiate you from your competitors and focus on that. For Ac that is the car physics. Wasting time and money on developing a graphics engine which would be inferior to your competitors is stupid. AC developed their own engine for AC 1 and paid for it throughout the game's life-cycle. It limited their options in terms of multiple light sources and rain. And while the car physics were updated regularly we cannot say the same for the graphics. Without unlimited resources you have to pick your fights.

LHD seems to be a suffering a bit

Fun racing, only problem was it was my team mate's rear wing I was looking at the whole night!

Just couldn't get my braking into the slow corners right in the first race, especially into the second last hairpin. Apologies to Russ for nearly taking him out, good awareness Russ! And Freezer for the same mistake a few laps later, cost us a lot of positions.  :(  Race two was better, even managed to make a pass or two on Freezer, unfortunately I kept donating the position back to him.

Looks like the midfield battles are going to be good this season.

That's crap, Simo'. Sorry.

About the race: it's going to be slippery. It was already a little soapy at 100% on the server on softs. I am looking forward to the  97%, cold medium tires start. ;)
I have been starting the practice session at 97% grip. By the time the race starts, the grip should be 98 point something percent. Cold tyres are slippery. Tracks rubber up. That's racing.

I like the slippery track. Its suppose to feel scarily fast.

Assetto Corsa / Re: AC News
« on: February 23, 2018, 06:19:56 PM »
I put a positive spin on that by interpreting it to be because they REALLY didn't want to mention iRacing...


Ranking system for both skill and safety similar to iRacing (he mentions the latest GranTurismo's one). They hired the guy behind Minorating for this

Car feels a bit more livelier at Donington Park  :)

Had some good racing. Even managed to stay close to Phil and Grat in the first race but they handled the ballast better than me in race 2. The rear tires kept overheated early in race 2 which made the first and last corner particular difficult. It felt as the additional weight messed with my chosen brake bias.  But at least it gave me a fun battle with Russ  ;D

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