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Mod Cars / Re: AC Legends Pack - IMSA GT Classics
« on: Today at 07:58:23 AM »

Thanks to lots of help from the AC modding community we were able to create another extensive update for the AC Legends GT mod. Although every car has completely different handling, balance and character, the power to weight ratio’s is pretty equal, resulting in close laptimes and –racing.

- Small Block Hero (models, textures)
- DrDoomslab (models, rescaling, textures/ AO and all the little details)
- Mac Ten (models, textures)
- Bazza (physics)

Thanks to DrDoomslab we were able to do a full restauration of the models and really make them shine. All scaling is now properly done, as are driver animations/positions.

In addition to that, we polished the physics (updated suspensions for all cars with live rear axles and
a rebuilt for the BMW CSL (now fitted with proper rear semi trailing arm suspension). All cars received higher damper rates and a bit sharper tires with more lateral grip, resulting in more racey behaviour. Besides that, the Ferrari 365 got a complete visual make over from Mac Ten. New sounds for the BMW, Capri, Ferrari and Nissan.
All models got better aerodynamic balance for even better close online (leauge) racing. Most cars now can lap within 0.5 sec, depending on track conditions.

- All cars have improved tires with more lateral grip and raised damper rates for more stability.
- All driver positions are fixed.
- All models have been polished + AO maps. All scaling issues are solved.
- Extensive make over of the Ferrari 365GTB by Mac Ten.

- 911 RSR: adjusted roll centers, engine +15hp and 10Nm
- BMW CSL: new sounds, rebuilt suspension (rear semi trailing arms) and tweaked aero
- Ford Capri: new sounds, rebuilt suspension (improved rear live axle)
- Corvette 67: rebuilt suspension (improved rear live axle)
- Corvette 69: rebuilt suspension (improved rear live axle)
- Ferrari 365: adjusted roll centers
- Nissan GTR: new sounds, adjusted roll centers, improved aero
- Pantera: adjusted roll centers and improved aero.
- Porsche 906: adjusted roll centers.
- Daytona: only better tires.

Mod Cars / Re: AC Legends Pack - IMSA GT Classics
« on: June 17, 2018, 03:54:33 PM »
AC Legends Update to 2.0, I do not know what it adds that Seanus has not already done.


Mod Tracks / Re: Sonomaraceway
« on: June 16, 2018, 12:12:50 PM »
I don't mind , Maybe round 5 ?
People are still very keen on Nordzzzzz Phil.

Thursday Nights fun racing / Re: S14 R3 - Zolder67 - 21/06/2018
« on: June 15, 2018, 07:25:17 PM »
I think  all cars will work  here Phil and with 36 grid spots why not.

Assetto Corsa / Re: Racer Introductions
« on: June 15, 2018, 04:27:20 PM »
Hi all,

Also looking to get back into simracing, but not sure i want to keep giving iRacing money anymore. Interested to see how i go with you guys if that's ok? Am enjoying AC a lot, mucking around with mods and hotlapping.

Hi Steve and welcome, feel free to join us on Thursdays, just go to opening post of the World Domination Series and download the stuff from there.

Not a good night for me really, picking cars that are either off the pace for the track, or my inability to drive them, and then ruining Wally's race, was not a good result :'(. Sorry Wally, but I realise now I did not allow for the extended front aero on these cars when I tucked in behind you after my offtrack excursion :-[.
I expected this track to give closer racing than it did, but I still like the track ( thanks Seanus for this version which was better than the one I had found).

Congratulations to to Seanus,Wally and Bacchulum on the race wins, not easy on this track.
I am looking forward to next week at Zolder 67 , I just have to pick a car yet ;D.

I also found a feature of Win 10 where you can adjust the blue/red hue of your monitor, to make it easier for you get to sleep after several hours looking at a screen :) :) :) seems to have worked for me.

Mod Tracks / Sonomaraceway
« on: June 14, 2018, 10:07:11 AM »
This could be a good track for the current Grp 5 season.


Mod Cars / F1 50/60s
« on: June 12, 2018, 04:43:41 PM »
This is not bad for a bit of fun :)


Racing general / Re: Sim racing aches and pains
« on: June 10, 2018, 04:16:07 PM »
I don`t want to admit it or maybe i refuse to see it,but i cant hold a steering wheel anymore!!! After 30 min i am in pain,my elbows r a mess,and the stiffness of the neck just make impossible to enjoy a race.Even on my motorbike if i ride hard or longer that 60 m my elbows are in pain.....if i do a wheely ....its a mess   ahhahaahahahahahaha.
I have tried"voltaren" and its ok for a little bit.Maybe i should ask some help to a phisician or something.........bugger cause i am really enjoing my life lately more than ever,but unfortunately racing for 60 min its hard for me at the moment.

..........i am still occasionally pull my dick with little consequences to my elbow though........go figure!!!!!   8) 8) 8)
It really does sound like you have RSI in your elbows , you need to see a GP to refer you for some help.

320 please Phil.  It took me ages to wake up to what Bacchulum meant ;D ;D ;D.

Can I book a 320 g5 please Phil  ;D
As yet, I am way slower than you DaveO, are you using a lot of aero?

Thursday Nights fun racing / Re: Wreckfest
« on: June 08, 2018, 03:54:04 PM »
I have never thought of playing something like this online, could be fun, but would it lead to bad racing habits? :-\.

Good to have the season in these cars finally get started :). I was hoping the racing might be a bit closer than it was, but is probably track dependent more than anything else. I also like the format ,and should even out the season standings as we have more races. I hope you can make it for next week Fozzy and you also Rob :).

Dumb question but what time does tonight start?
I am usually on by 7pm AEST.
I think 1st race is on at 8.20 pm.

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