Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 7427
Australian Assetto Corsa League, Tuesday nights / Re: How to balance the steup of a car with ballast« on: October 23, 2015, 11:29:25 AM »
It's fun to learn about spring rates and damper ratios though, isn't it?
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Australian Assetto Corsa League, Tuesday nights / Re: How to balance the steup of a car with ballast« on: October 23, 2015, 09:31:27 AM »
Also, only works online.
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Thursday Nights fun racing / Re: Thursday 29th, Fun/Test run« on: October 23, 2015, 09:29:43 AM »
I won't be there that week, but GT40s would be fun, I'd think.
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Assetto Corsa / Re: AC News« on: October 23, 2015, 07:49:06 AM »
1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses
Maybe this will help reduce warping! 7431
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Zandvoort pre-race chat« on: October 23, 2015, 07:42:40 AM »Just ran a few laps on the prac server, car feels ok with 120kg, must be awesome with no ballast but darn it feels quick enough nice and heavy. Love the track not sure if there will be many passing opportunities like Silverstone, but such a blast driving an aero car around this place. Did you do your 1:28.5 with 120kg? I set my 1:29.5 with 46 kg. 7432
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Zandvoort pre-race chat« on: October 23, 2015, 07:37:42 AM »Yeah, I should be on 28kg, not the 0kg listed above.Fixed. My list was up to date, but I hadn't updated that post. 7433
Australian Assetto Corsa League, Tuesday nights / Re: How to balance the steup of a car with ballast« on: October 23, 2015, 07:36:10 AM »
All true... I mainly wanted to show how you could use the Car Engineer app to ”dial in” the same numbers as before. The app also shows the damper ratios (< 1 means underdamped, 1 means perfectly damped, > 1 means overdamped), so you can also use it to make your dampers behave the same for any weight.
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Australian Assetto Corsa League, Tuesday nights / How to balance the setup of a car with ballast« on: October 22, 2015, 11:05:12 PM »
A spring has a frequency which is a standard way of comparing it's stiffness - e.g. 2 Hz. Road car springs often have frequencies around 2 - 3 Hz, while race cars like the FR3.5 are much stiffer, at 5 - 8 Hz.
AC's Car Engineer app shows you these spring freuquencies, front and rear. If you can't see the Car Engineer app, you have to edit steamapps\common\assettocorsa\system\cfg\assetto_corsa.ini to set ENABLE_DEV_APPS=1. If you load the default FR setup without ballast, the spring rates are 8.1 Hz in the front and 5.4 Hz in the rear. Now get on the practice server and set your ballast with the following commands: /client_list (find out which car number you are, e.g. 11) /ballast <car num> <ballast>, e.g. /ballast 11 46, for 46 kg Now look at your spring rates again. Because your car is heavier, the spring rates have gone down (the springs are compressed more). If you want to keep the same spring rates as the default setup, you'll need to stiffen your springs. Raising front and rear springs by one click gets the spring rates back to 8.0 and 5.3, which is close enough to the default setup. Stiffening your springs also raises your car height, so you might want to take a few clicks back off the front and rear ride heights to compensate for the stiffer springs. 7435
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 22, 2015, 06:26:44 PM »Hey wally ,,,cant believe you used the ballast as an excuse,anyhow i dont know but in the movie it looks like is you in my mirrors,,,aren`t ya mate?Yeah, that's me and my caravan keeping up with you 7436
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 22, 2015, 02:24:33 PM »I dunno guys,so complicated.During qual in the last race twice my hotlap has been ruined by a very heavy driver this is not fair and a bit silly for both parties. If I didn't have any ballast, you'd never see me 7437
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 22, 2015, 12:22:53 PM »Unfortunately got a tap from freezer which spun me around and lost valuable time to the leaders, kept my head down and chased again finding myself behind wally and freezer which ended up being a pretty good battle I passed both and headed into the pits for some fresh rubber but some how came out behind the pair of them again!Again, sorry about the tap. I didn't change tyres (pretty sure Wally didn't either) hence the short stop but it showed at the end as you had lots of speed..! I changed tyres and filled up. 7438
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 22, 2015, 08:23:10 AM »Wally: thank you very much for your replies and FAQ. It is incredible how you manage to cope with all our questions instead of telling us to f** off. All good opportunities to practice Zen I'd forgotten you are a games theorist. I suppose all it would take is to increase the points rewards for carrying ballast, to provide a disincentive to deliberately going slow. Lose ballast, but lose more points than you would gain by finishing higher. But the biggest reward of making sure you have the appropriately balancing ballast is close racing! Sure, you can drop all your ballast by throwing a race, but then all you've earned is a boring hotlapping session out in front the next race. 7439
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 22, 2015, 08:17:35 AM »
Congratulations to you and your wife
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Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 21, 2015, 08:31:43 PM »Sounds good Wally. Yep, that's the whole "give them an average ballast" idea above. |