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Messages - Wally

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7427
It's fun to learn about spring rates and damper ratios though, isn't it?

7428
Also, only works online.

7429
Thursday Nights fun racing / Re: Thursday 29th, Fun/Test run
« on: October 23, 2015, 09:29:43 AM »
I won't be there that week, but GT40s would be fun, I'd think.

7430
Assetto Corsa / Re: AC News
« on: October 23, 2015, 07:49:06 AM »
1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses

Maybe this will help reduce warping!

7431
Just ran a few laps on the prac server, car feels ok with 120kg, must be awesome with no ballast but darn it feels quick enough nice and heavy. Love the track not sure if there will be many passing opportunities like Silverstone, but such a blast driving an aero car around this place.

Stracker is running on the server but you may need to run ptracker latest experimental 3.10 in order to connect to the server, setup sharing should now work with this new build of ptracker/stracker so well worth the upgrade.

Did you do your 1:28.5 with 120kg? I set my 1:29.5 with 46 kg.

7432
Yeah, I should be on 28kg, not the 0kg listed above.
Fixed. My list was up to date, but I hadn't updated that post.

7433
All true... I mainly wanted to show how you could use the Car Engineer app to ”dial in” the same numbers as before. The app also shows the damper ratios (< 1 means underdamped, 1 means perfectly damped, > 1 means overdamped), so you can also use it to make your dampers behave the same for any weight.

7434
A spring has a frequency which is a standard way of comparing it's stiffness - e.g. 2 Hz. Road car springs often have frequencies around 2 - 3 Hz, while race cars like the FR3.5 are much stiffer, at 5 - 8 Hz.

AC's Car Engineer app shows you these spring freuquencies, front and rear. If you can't see the Car Engineer app, you have to edit steamapps\common\assettocorsa\system\cfg\assetto_corsa.ini to set ENABLE_DEV_APPS=1.

If you load the default FR setup without ballast, the spring rates are 8.1 Hz in the front and 5.4 Hz in the rear. Now get on the practice server and set your ballast with the following commands:

/client_list (find out which car number you are, e.g. 11)
/ballast <car num> <ballast>, e.g. /ballast 11 46, for 46 kg

Now look at your spring rates again. Because your car is heavier, the spring rates have gone down (the springs are compressed more). If you want to keep the same spring rates as the default setup, you'll need to stiffen your springs. Raising front and rear springs by one click gets the spring rates back to 8.0 and 5.3, which is close enough to the default setup.

Stiffening your springs also raises your car height, so you might want to take a few clicks back off the front and rear ride heights to compensate for the stiffer springs.


7435
Australian Assetto Corsa League, Tuesday nights / Re: Ballast
« on: October 22, 2015, 06:26:44 PM »
Hey wally ,,,cant believe you used the ballast as an excuse,anyhow i dont know but in the movie it looks like is you in my mirrors,,,aren`t  ya mate?

....thats the way i like it!!!!!




Of course Marty if they are lapping for time too bad...ye ye  Marty....ye...sure matey  :-* :-* :-* :-* :-* :-*
Yeah, that's me and my caravan keeping up with you ;)

7436
Australian Assetto Corsa League, Tuesday nights / Re: Ballast
« on: October 22, 2015, 02:24:33 PM »
I dunno guys,so complicated.During qual in the last race twice my hotlap has been ruined by a very heavy driver this is not fair and a bit silly for both parties.
I sometimes (often)race with other leagues and we race without ballast and i cant see any difference in this obsession of keeping the group close,You know my point of view and its for a ballast free enviroment,fix setups,100% damage racing,the closer it can gets to a real deal on the track.

Of course see you at zandvoort where i will pass wally again..... 8) 8) 8)

If I didn't have any ballast, you'd never see me 8)

7437
Unfortunately got a tap from freezer which spun me around and lost valuable time to the leaders, kept my head down and chased again finding myself behind wally and freezer which ended up being a pretty good battle I passed both and headed into the pits for some fresh rubber but some how came out behind the pair of them again!
Again, sorry about the tap.  I didn't change tyres (pretty sure Wally didn't either) hence the short stop but it showed at the end as you had lots of speed..!

I changed tyres and filled up.

7438
Australian Assetto Corsa League, Tuesday nights / Re: Ballast
« on: October 22, 2015, 08:23:10 AM »
 
Wally: thank you very much for your replies and FAQ. It is incredible how you manage to cope with all our questions instead of telling us to f** off.

One little thing: "Every system of rules can be gamed." There are theorems about this. In the specific case, we want the ranking order to be the same (that is, we want to make everybody closer, but without inverting positions). Therefore, the plan we want to implement is Maskin-monotonic. Then the theorem says that a system of rules that gives the correct ballasts and cannot be gamed exists. Admittedly, it might be very hard to figure it out and annoying to implement, but it is still a mathematical truth that such a system exists.

I am only half-serious, of course, but I thought you would have found this result at least fascinating. ;)

All good opportunities to practice Zen ;)

I'd forgotten you are a games theorist. I suppose all it would take is to increase the points rewards for carrying ballast, to provide a disincentive to deliberately going slow. Lose ballast, but lose more points than you would gain by finishing higher.

But the biggest reward of making sure you have the appropriately balancing ballast is close racing! Sure, you can drop all your ballast by throwing a race, but then all you've earned is a boring hotlapping session out in front the next race.

7439
Congratulations to you and your wife :)

7440
Australian Assetto Corsa League, Tuesday nights / Re: Ballast
« on: October 21, 2015, 08:31:43 PM »
Sounds good Wally.

What about everyone with no qual/race data for the season starting with a certain amount of ballast?

Yep, that's the whole "give them an average ballast" idea above.

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