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Messages - Wally

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8506
Anyway to stir the pot a little more having a look at first 2 races qualy quite a few times were set with cuts. I think if people get a cut with PLP they should back off and abandon the lap otherwise its rather pointless to have the app if people dont observe track limits in qualifying.

There maybe should be some penalty for people setting a lap in qualifying with a cut. Ideally if the ingame lap invalidation would work just for qualy and be turned off for race where we can just use plp would be best.

Inola is the next round and large amounts of time can be gained with cuts so it would be good if we knew if there is or isnt a penalty for abusing track limits in qualifying

Ideally, a cut lap in qually should be invalidated. I can't do that automatically via the app - it would have to be an honesty system. What I could do in the app is flash a warning when you cut the track in qually that you have to slow down to "throw away" that lap. I also can't restart the server to turn AC's penalties off before the race session, because then you lose the qualifying positions. I'm a bit hamstrung by the limited control that AC gives admins at the moment. But I will look at the qualifying warning message idea.

In terms of the race cuts, the rule would be "If you can get away with it, take it". That's pretty much like real life. The app can only enforce the track limits that AC itself sets, so if AC gives you some leniency at some corners, then the app will too.

8507
It's all up for interesting discussion. We all know it's never black and white - that's racing. No one needs to get their noses out of joint, and I'd hope for more maturity from everyone in this league to argue their points without resorting to "well, I'll just do what I want" arguments (and I'm not just talking about Marty's comment above).

8508
I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Thanks, and do you give the benefit of the doubt to Marty as well?

Some food for thought I'll just quote this from the helicorsa thread.
Quote
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.

I think the perpetrator wasn't me, in the first place.  But I'll leave it as race accident.

What I'm saying is, I thought it was Marty's fault!

8509
Assetto Corsa / Visibility of other cars to avoid incidents
« on: April 01, 2015, 07:25:35 AM »
There were a few incidents last night that may have been avoidable with better visibility of other cars and awareness of their positions on the track.

I STRONGLY RECOMMEND using the in-game mini track map, which shows the cars around you. This is invaluable for track re-entry, so you can see who's coming and avoid running into them when reentering.

I also STRONGLY RECOMMEND using the Helicorsa app (http://www.xgn.com.au/index.php?topic=791.0) which shows you the cars around you in tight passing moves. The app disappears when no ones around you and only appears when there's cars close by. Like Gratulin, I have it directly beneath the virtual mirror. I also use the ”no pins” hack that you can find on the AC forums to make the app completely invisible and unobtrusive. This app allowed me to have clean, side by side racing in tight corners in many instances.

8510
My races were all exciting in the early stages with various battles, but all finished boring as I found myself in a kind of pocket of emptiness with gaps to packs of cars in front and behind. I remember seeing a lot of Freezer's Merc and Rob's and Bafs' 458s.

I'd maxed out all the cambers, and settled on 23/24 tyre pressure I think, which balanced the car nicely for me.  The 458 is good fun to drive. It drifts nicely and then has the grunt to power out of the corner. I know I made a few X-Bows look like they were standing still on the back straight.

Re Freezer's hitting me, I can't comment on it without seeing the replay.

Sorry Krahl - I thought when you hit my side it was a divebomb, but I saw in the replay that a car that had gone off track had hit you, sending you into me.

8511
I was following the rules by holding the line in turn 1.. I stayed where i was because i feared about hitting wally. Wobblys line and mine came together, was nothing either of us could do.

The next time I will be veering to the inside and blocking anyone from coming up the straight, they can go around me. If I had done that I wouldn't have had to worry about Wallys ferrari and it would have remained clean..

Maybe due to grip (lack of it) I may have drifted a little? even though I backed right off.
Yeah, you'd have been better to stick to your line (to the right). It would have been up to me behind you, and with you in clear sight of me, to allow for that and not run into the back of you. More incidents are caused by moving left to right or vice versa in the opening few turns.

8512
Apps / Re: Real Head Motion
« on: March 31, 2015, 11:46:46 PM »
Wally, I tried the new version and I got lots of stutter and huge FPS hit. Went back to the previous version and its fine again.

I guess my old PC is just not up to it.

Interesting, because in that thread he talks about it supposedly being better on the CPU and causing less stutter.
Hey Wally, grabbed the latest version and am getting left to right stuttery vision.  Can you post up your settings?  I did dial it down a bit which helped.  Also are you able to bind a key to look behind?  Doesn't want to work for me..
Cheers

All I have is the G-roll slider on 2.00 with 50% filtering, roll filter nearer the top 0.00%. My in-game lateral G-force is 1x.
I don't use look behind, so I don't know.

8513
Unfortunately going to miss this one Wally as the inlaws are over from the UK and we're going to Lake Macquarie for a few days.
OK, thanks.

8514


Grid:
Bafs17
Freezer
G0RGAK
Gratulin
Grubbet
Guybrush Threepwood
Jeremy
Krahl
Marty
Matthew111
Perch
Rob
Rolz
Shameless
Simone
StanDaam
UnFknBLievable
Vipergod
Wally
Whitemoo
Wobblyone
Ysu

Room for 2 reserves.

8515
Race Results and Charts
Season Standings
Season Stats

Penalties
Race 3 - 4 pts to Shameless. It was a close call, but Shameless veered to the left in T1, off of the racing line, hitting Wobbly who was on his racing line. Wobbly wasn't really disadvantaged, so doesn't get the +4.

I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car.

Round Points
Jeremy    70
Perch    67
Matthew111    46
StanDaam    52
Wobblyone    54
Gratulin    56
Wally    52
Rolz    48
Shameless    35
UnFknBLievable    30
Vipergod    49
Bafs17    36
Freezer    46
Marty    27
Krahl    44
Ysu    43
Rob    38
Grubbet    28
Joe    25
G0RGAK    16
Simone    15

Congratulations to Jeremy on the round win and Jeremy and Perch on the race wins.

Season Podium
1. Jeremy, 73
2. Perch, 67
3. Matthew111, 66

8516
Assetto Corsa / Re: Ayrton Senna Honds NSX
« on: March 31, 2015, 06:52:26 PM »
Roscoe, you've posted twice since, but too lazy to click once to fix your own post?
Also; not recognising the same video after the first 10 seconds - really?   Have you even watched what you posted?

I've done the 3 second job of editing the second link out for you.

Didnt watch none of the links I think its Ferrari racing at mugella. But I don't stress over stuff like that

Bird can be a bit blunt, but he's a good bloke really :D

8517
Assetto Corsa / Re: Ayrton Senna Honds NSX
« on: March 31, 2015, 12:45:43 PM »
I guess it helps him balance the car front to rear.

8518
Great finish!

8519
Apps / Re: Real Head Motion
« on: March 30, 2015, 11:26:45 PM »
Wally, I tried the new version and I got lots of stutter and huge FPS hit. Went back to the previous version and its fine again.

I guess my old PC is just not up to it.

Interesting, because in that thread he talks about it supposedly being better on the CPU and causing less stutter.

8520
I was just on the practice server and got disconnected twice in a minute or so not sure if it was a server reset but it seems everyone was booted.

That was me - I just restarted it to update the car data so the X-Bow can join without checksum errors. I'll leave you alone now :)

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