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Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Post-Race Chat« on: April 01, 2015, 06:32:35 PM »Anyway to stir the pot a little more having a look at first 2 races qualy quite a few times were set with cuts. I think if people get a cut with PLP they should back off and abandon the lap otherwise its rather pointless to have the app if people dont observe track limits in qualifying. Ideally, a cut lap in qually should be invalidated. I can't do that automatically via the app - it would have to be an honesty system. What I could do in the app is flash a warning when you cut the track in qually that you have to slow down to "throw away" that lap. I also can't restart the server to turn AC's penalties off before the race session, because then you lose the qualifying positions. I'm a bit hamstrung by the limited control that AC gives admins at the moment. But I will look at the qualifying warning message idea. In terms of the race cuts, the rule would be "If you can get away with it, take it". That's pretty much like real life. The app can only enforce the track limits that AC itself sets, so if AC gives you some leniency at some corners, then the app will too. 8507
Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Post-Race Chat« on: April 01, 2015, 01:11:46 PM »
It's all up for interesting discussion. We all know it's never black and white - that's racing. No one needs to get their noses out of joint, and I'd hope for more maturity from everyone in this league to argue their points without resorting to "well, I'll just do what I want" arguments (and I'm not just talking about Marty's comment above).
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Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Post-Race Chat« on: April 01, 2015, 10:48:37 AM »I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car. What I'm saying is, I thought it was Marty's fault! 8509
Assetto Corsa / Visibility of other cars to avoid incidents« on: April 01, 2015, 07:25:35 AM »
There were a few incidents last night that may have been avoidable with better visibility of other cars and awareness of their positions on the track.
I STRONGLY RECOMMEND using the in-game mini track map, which shows the cars around you. This is invaluable for track re-entry, so you can see who's coming and avoid running into them when reentering. I also STRONGLY RECOMMEND using the Helicorsa app (http://www.xgn.com.au/index.php?topic=791.0) which shows you the cars around you in tight passing moves. The app disappears when no ones around you and only appears when there's cars close by. Like Gratulin, I have it directly beneath the virtual mirror. I also use the ”no pins” hack that you can find on the AC forums to make the app completely invisible and unobtrusive. This app allowed me to have clean, side by side racing in tight corners in many instances. 8510
Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Post-Race Chat« on: April 01, 2015, 07:17:57 AM »
My races were all exciting in the early stages with various battles, but all finished boring as I found myself in a kind of pocket of emptiness with gaps to packs of cars in front and behind. I remember seeing a lot of Freezer's Merc and Rob's and Bafs' 458s.
I'd maxed out all the cambers, and settled on 23/24 tyre pressure I think, which balanced the car nicely for me. The 458 is good fun to drive. It drifts nicely and then has the grunt to power out of the corner. I know I made a few X-Bows look like they were standing still on the back straight. Re Freezer's hitting me, I can't comment on it without seeing the replay. Sorry Krahl - I thought when you hit my side it was a divebomb, but I saw in the replay that a car that had gone off track had hit you, sending you into me. 8511
Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Post-Race Chat« on: March 31, 2015, 11:48:34 PM »I was following the rules by holding the line in turn 1.. I stayed where i was because i feared about hitting wally. Wobblys line and mine came together, was nothing either of us could do.Yeah, you'd have been better to stick to your line (to the right). It would have been up to me behind you, and with you in clear sight of me, to allow for that and not run into the back of you. More incidents are caused by moving left to right or vice versa in the opening few turns. 8512
Apps / Re: Real Head Motion« on: March 31, 2015, 11:46:46 PM »Hey Wally, grabbed the latest version and am getting left to right stuttery vision. Can you post up your settings? I did dial it down a bit which helped. Also are you able to bind a key to look behind? Doesn't want to work for me..Wally, I tried the new version and I got lots of stutter and huge FPS hit. Went back to the previous version and its fine again. All I have is the G-roll slider on 2.00 with 50% filtering, roll filter nearer the top 0.00%. My in-game lateral G-force is 1x. I don't use look behind, so I don't know. 8513
Australian Assetto Corsa League, Tuesday nights / Re: S6R3: Imola Race Chat« on: March 31, 2015, 11:06:23 PM »Unfortunately going to miss this one Wally as the inlaws are over from the UK and we're going to Lake Macquarie for a few days.OK, thanks. 8514
Australian Assetto Corsa League, Tuesday nights / S6R3: Imola Race Chat« on: March 31, 2015, 11:01:44 PM »Grid: Bafs17 Freezer G0RGAK Gratulin Grubbet Guybrush Threepwood Jeremy Krahl Marty Matthew111 Perch Rob Rolz Shameless Simone StanDaam UnFknBLievable Vipergod Wally Whitemoo Wobblyone Ysu Room for 2 reserves. 8515
Australian Assetto Corsa League, Tuesday nights / S6R2: Silverstone International Post-Race Chat« on: March 31, 2015, 10:52:14 PM »
Race Results and Charts
Season Standings Season Stats Penalties Race 3 - 4 pts to Shameless. It was a close call, but Shameless veered to the left in T1, off of the racing line, hitting Wobbly who was on his racing line. Wobbly wasn't really disadvantaged, so doesn't get the +4. I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car. Round Points Jeremy 70 Perch 67 Matthew111 46 StanDaam 52 Wobblyone 54 Gratulin 56 Wally 52 Rolz 48 Shameless 35 UnFknBLievable 30 Vipergod 49 Bafs17 36 Freezer 46 Marty 27 Krahl 44 Ysu 43 Rob 38 Grubbet 28 Joe 25 G0RGAK 16 Simone 15 Congratulations to Jeremy on the round win and Jeremy and Perch on the race wins. Season Podium 1. Jeremy, 73 2. Perch, 67 3. Matthew111, 66 8516
Assetto Corsa / Re: Ayrton Senna Honds NSX« on: March 31, 2015, 06:52:26 PM »Roscoe, you've posted twice since, but too lazy to click once to fix your own post? Bird can be a bit blunt, but he's a good bloke really 8517
Assetto Corsa / Re: Ayrton Senna Honds NSX« on: March 31, 2015, 12:45:43 PM »
I guess it helps him balance the car front to rear.
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Australian Assetto Corsa League, Tuesday nights / Re: S6R2: Silverstone International Race Chat« on: March 31, 2015, 07:25:08 AM »
Great finish!
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Apps / Re: Real Head Motion« on: March 30, 2015, 11:26:45 PM »Wally, I tried the new version and I got lots of stutter and huge FPS hit. Went back to the previous version and its fine again. Interesting, because in that thread he talks about it supposedly being better on the CPU and causing less stutter. 8520
Australian Assetto Corsa League, Tuesday nights / Re: All time driver and practice server stats« on: March 30, 2015, 08:40:21 PM »I was just on the practice server and got disconnected twice in a minute or so not sure if it was a server reset but it seems everyone was booted. That was me - I just restarted it to update the car data so the X-Bow can join without checksum errors. I'll leave you alone now |