Xtreme Gaming Network

Show Posts - Seanus

Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Seanus

Pages: 1 ... 44 45 46 47 48 ... 89
676

I've done two wheel physics and it does work, but it can't be used as the force feedback would need to be coded differently and we would all need very strong and latency free force feedback handlebars to control it.
 To turn a bike left you push on the left handlebar, initially this turns the handlebars right (Cog goes left though) but as the force builds up this goes back to the left and your angle of turn is determined buy how much force you are applying to the handle bars.
 This is not a linear relationship and that force varies with speed and all the other dynamics on a bike and indeed can reverse.
 
 A bike is required to lean to turn but you DO NOT lean a bike to turn.
 Body weight is moved on a bike to alter the CoG but predominately it is to make sure you are in the right position to maintain those forces on the handlebars.
 You DO NOT lean/hang down off a bike, you lean/hang out perpendicular to the bike, which happens to be down as the bike is leaning.

677
Thursday Nights fun racing / Re: Fun Run 02-07-2020
« on: June 26, 2020, 04:16:20 PM »
Not much to setup in this car. 9/10 of the sliders I have slid all the way to the left and the others are all the way to the right. (excluding pressures, fuel, and bias)
I'll let you try to figure out which ones.

678
Thursday Nights fun racing / Re: Fun Run 02-07-2020
« on: June 26, 2020, 02:25:19 PM »
Thanks and thanks Phil.  :P

679
Thursday Nights fun racing / Re: Fun Run 02-07-2020
« on: June 26, 2020, 01:43:32 PM »
Wrong Track version.

ddm_gts_tsukuba is the one we want, see link above. Brand new GTsport conversion.

Went to change it myself but the virtual machine's password has been changed.

680
Mod Cars / Re: Shitbox
« on: June 20, 2020, 11:05:29 PM »
Beat to death.  ;D

681
Thursday Nights fun racing / 1966 F1 Sampler
« on: June 20, 2020, 07:01:45 PM »
The Brabham would be the reserve car for those who, for what ever reason, aren't on the pace on any given night.
Zandvoort 66 (Sandervoorde)
Oulton Park (was a non championship round)
Monaco
Brands Hatch
Extension Tasman Series
Warwick Farm
Teretonga/Ruapuna (untested)
Lakeside
Bathurst/Baskerville




682
Thursday Nights fun racing / Re: Thursdays next season ideas
« on: June 19, 2020, 09:55:43 PM »
Just drive the bloody thing.  :D :D :D :P

But I'll look at that, VR losers users love looking around and spotting that kind of thing.  :-*

And it is a bit of poetic license that I have left the engine exposed lest they would be covered with a slab of badly textured aluminium sheeting. (Motherfucking spellcheck tried to correct me on that spelling!)

684
Mod Cars / Lotus 33 Two Litre
« on: June 19, 2020, 04:00:11 PM »
The stop gap version used for early 1966.

685
I've got you covered, somethings coming in shortly.

686
Thursday Nights fun racing / Re: Fun Run 02-07-2020
« on: June 19, 2020, 11:24:51 AM »
Bump is good, I had overlooked that!

Direct car link, still from Shaun's site  http://www.mediafire.com/file/cimkvg6jdvpora2/Radical_SR3_V1.4.rar/file

edit: Just use the above and drop my update into it. My update is just the one replacement file. (and not mandatory)


And I'll rehost the track shortly, but look into uBlock origin as a browser extension, with it I have no problem with Sharemods links. And nix any antivirus software you have, they are all a scam.

For the track use this link  https://drive.google.com/file/d/1uWp1rSVlt6bIXhuOKNVGxd_ZsnOpS9cz/view?usp=sharing

687
Thursday Nights fun racing / Re: Fun Run 02-07-2020
« on: June 17, 2020, 12:50:24 PM »
May I suggest we switch out that very old school conversion for this very new school conversion, albeit a different track.

Tsukuba A console to PC port but in a good way.

Also see through cockpit fix incoming.

688
Thursday Nights fun racing / Re: Thursdays next season ideas
« on: June 16, 2020, 04:09:56 PM »
Bump, see post above.

Dated tomorrow but uploaded today the Valiant gets a lot more camber compensation at the rear. Previously the Hillman received De-Dion rear suspension. And the other two seemed to be quite good out of the box.

First time I've used Camber Extravaganza and noted that as well as giving a delta to 'ideal' camber it can also be used as a guide for rollbar stiffness.
If the outside wheel has gone into positive camber but CC still recommends adding more positive camber then the car has rolled too much and you need to stiffen that end.   :o :o

689
Thursday Nights fun racing / Re: Thursdays next season ideas
« on: June 13, 2020, 01:47:17 PM »
Whole thing's a bespoke tubular chassis with 908 running gear, once you turn the motor around all you need to do is flip the diff left to right.

Do you think the spring frequencies and damper rates are in a good spot for such a car? I'd like to keep them fixed or with a tiny amount of range just to tip the balance one way or the other. Which way the wheels point I've left wide open.

690
Mod Cars / Re: F1 1986 BETA
« on: June 12, 2020, 11:28:02 AM »
Thanks Roo, I missed that, was just about to ask for a rerun. I believe the CSP version may have caused it as JPG_18, the one behind the physics extensions, mentioned that the steering ratio adjustment in the patch was broken, but that it is now toggled off.

Pages: 1 ... 44 45 46 47 48 ... 89
SimplePortal 2.3.5 © 2008-2012, SimplePortal