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Messages - Wally

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6631
Thinking about the cumulative penalty ballast, I reckon I'll make it the worst of the 3 races I.e. not accumulate over the whole round. So if you get penalty ballast in the 3 races of 150, 75 and 225, you'll get 225 kg for the first race of the next round.

6632
Assetto Corsa / Re: Identity parade for laughs
« on: March 27, 2016, 09:08:46 AM »
3, 4 and 5 have had correct picks so far.

6633
That looks like a typical "concrete being valid track" scenario that a lot of tracks have. I won't bother with any fix just for this fun run. You can run the risk of the kerbs bouncing your car around :)

6634
Version 1.10 in the first post fixes the random interval bug, so all players will now start after the same random interval.

6635
Assetto Corsa / Re: Identity parade for laughs
« on: March 26, 2016, 07:33:17 PM »
I added mystery person #7.

6636
Ha, that would have been hilarious, watching everyone start at random times.

I'm going to generate a pseudorandom number from something that's the same for everyone, that the app knows: date, AC version, number of race laps etc.

6637
gaining .1 -.3 off the line is not worth risking 20 seconds.

Well, I guess in theory one could gain something like 10 seconds if he starts when AC's lights go off. But then again, I guess he would be just banned for life then ;)

Thats the same as someone blatantly exploiting track cuts, they wouldnt last long I think.Though Im sure not all will take notice of the lights first up which likely would mean a rs for a huge jump and hitting others. In real racing technically someone could go on the 2 min warning get a drive through and still nearly gain a lap. Pretty sure they would be black flagged and dq for that as they would in a league race.

I wonder if the app will be properly time synced for all. If its going off the ingame lights it should be.

Yeah, I'm curious about the synch too. I kinda think it has to be, as the....

Ah, oops. Penny drops.

The random delay at the end has to go, as that will be different for everybody. LOL. Or I base the randomness on something ever player gets told by the server. Yeah, that's what I'll have to do.

OK, once that's fixed, it will be the same for everyone, as the AC lights go out for everybody at the same time, and then the PLP lights go out a fixed number of seconds after that.

6638
Assetto Corsa / Re: Identity parade for laughs
« on: March 26, 2016, 02:42:50 PM »
I put the entries so far in the 1st post. No names as clues yet. Guess away!

I can add more if anyone else wants to join in.

6639
Wally, can I suggest having a toggle switch in the on-screen app that activates or deactivates the starting lights?  This way you can easily turn it on/off if you are in a public server or other race which won't use PLP's start.

Yeah, I've been thinking of doing something like that. There is an option in the INI file to turn the lights on or off, but an on-screen option would make life easier. The only problem is that then you might get guys who have accidentally turned it off in our league races and just go when the AC lights come on. Or I could make it always come on by default, if the option is set in the INI file, and you then you can toggle it on or off.

Regarding the drive through I just did a test at Donnington and the drive through there is only worth just over 7 seconds vs the penalty of 20 seconds. From memory at most tracks we ran the total pit stop time was mostly around 24 to 30 seconds and this included changing tyres or tyres and fuel which is about 10 seconds.

So going by that a drive through at many tracks would be a net loss of less then the 20 seconds time added. Here is my test run at Donnington with the track grip level my average lap pace was a high 1:24

http://52.62.71.102:50041/sessiondetails?playerInSessionId=7631#

I stopped at the end of lap 3 so lap 2 and 5 were clear race pace laps and the average of laps 3 and 4 would be the net time lost for the drive through.

L1 1:38.310
L2 1:24.933
L3 1:25.936
L4 1:31.328
L5 1:24.728

Add together lap 3 and 4 gives 177.264 seconds
Add together laps 2 and 5 is 169.661 seconds
so a net loss here is only 7.6 seconds with a drive through where a time penalty would be 20 seconds.

I did test the start procedure and it seems simple enough, I cant imagine too many people jump starting anyway so not likely to be much different as gaining .1 -.3 off the line is not worth risking 20 seconds.

The Donington pit lane is relatively short. So you can tour the pit lane in just 7 seconds there? That's surprising.

6640
Let's do an identity parade/match the name to the photo thing, if you want. You can email me a photo of yourself at mastersonwally g mail, with your name, and I'll put together a collage of photos and names to match, to post here.

See this thread:
http://xgn.com.au/index.php?topic=1391.0

6641
I'm sure that could be worked into the PitConfig app somehow.

6642
Assetto Corsa / Re: Identity parade for laughs
« on: March 26, 2016, 12:38:04 PM »
Yeah, i know. But I'd include also your and GB's pics in the list... just to make it look a bit more confusing. Perhaps a different picture...

I think some of us (me too, I know) rarely venture outside of the league subforum. So it might be that quite a few did not see this thread.

Clicking on ”Unread” top right , next to your name, is your friend!

6643
Assetto Corsa / Re: Melbourne GP Catch up?
« on: March 26, 2016, 12:01:40 PM »
LOL

6644
Yeah, I'm thinking along the same lines as GB. Drive throughs have their place, but probably in longer races that already have pitstops. We can always have drive throughs in different format races in future.

6645
Assetto Corsa / Re: Identity parade for laughs
« on: March 26, 2016, 09:26:02 AM »
Looking forward to it. How many pictures you have now?
I have 6, including me. Maybe enough, huh?

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