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The State of Assetto Corsa

Author Topic: The State of Assetto Corsa  (Read 33891 times)

Offline Bacchulum

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Re: The State of Assetto Corsa
« Reply #45 on: January 09, 2016, 11:31:14 AM »
Plus it pisses me completely off, that after spending upwards $600 on the whole affair, I got nothing now.  I can't even run an offline lap.   Even though I knew what I've signed up for, this rubs me the wrong way.
That's why I never bought into iRental. :-\

2+2=√16

Offline Phil.8

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Re: The State of Assetto Corsa
« Reply #46 on: January 09, 2016, 11:36:17 AM »
I have a class  A licence 4.48 , with a rating of 2973, 191 race starts and only 14 wins :(  and a TT rating of 2020 which I have won in division 3 and got 3rd I think in division a in the skip barber
« Last Edit: January 09, 2016, 11:39:03 AM by Phil.8 »
The sun is the same in a relative way but you're older

Offline Bird

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Re: The State of Assetto Corsa
« Reply #47 on: January 09, 2016, 12:47:08 PM »
And you still had problems, Phil?  While running A class seasons?
Maybe things have changed then.  :shrug:

Offline christopheraser

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Re: The State of Assetto Corsa
« Reply #48 on: January 09, 2016, 01:30:36 PM »
My biggest gripe with iracing other than the rental side and the racing with randoms is the way the game drives. I renewed my licence in November and did a little bit of racing to see if things have changed, but they haven't. Not from my perspective anyway.

It's almost like the game is a procedural on how to drive a car around a racetrack. You brake hard in as straighter line as possible as you enter the corner, you slowly come off the brakes as you start to wind on the lock, you hit the apex and start to slowly straighten the wheel as you apply power. This is all fine, it's racing 101 and pretty much every sim does it. The problem with iracing is that almost any mid corner correction is punished hard. You see drivers adjustingthe wheel to various degrees at different stages of the corner in pretty much every category of real road racing, my limited experience in karts tells me you can adjust your line slightly and not immediately incur a massive time losing slide. In RF2, RF1, AC and Gamestockcar you can make small adjustments to your line as you enter a corner, mid corner and on corner exit and it might cost you a small amount of time, but it doesn't lead to a lurid time losing slide. It's again one of these things that comes down to personal opinion, but other than a couple of select cars in iracing (skip barber comes to mind), they all feel this way to me. They don't feel like they are moving around underneath you and the minute you do anything other than procedurally enter and exit the corner you are losing time. I wonder if it's a throw back to iracing being a stock car game initially, those kind of mid corner corrections aren't usually seen in oval racing and when they are it usually leads to the driver losing a lot of time to the drivers around him.

I'm still annoyed about AC not looking like it will ever get proper racing rules, get rid of the AI driving or stopping you from driving the car at certain points or proper pit stops. One of the Kunos developers is over at Racedepartment basically slapping down anyone that wants these things implemented saying that it's not important. If you call it "your racing simulator", we should be able to simulate some races!
« Last Edit: January 09, 2016, 01:54:46 PM by christopheraser »

Offline Guybrush Threepwood

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Re: The State of Assetto Corsa
« Reply #49 on: March 15, 2016, 02:30:17 PM »
I have the day off from work so thought I'd give iRacing another shot.

I still don't like it.  The vehicle physics are just so off and unnatural compared to AC.  Firstly, the body roll and inertia just doesn't feel right - like the car is towing around a caravan or something.  And then the simulation of losing grip feels bad as well - there seems to be no progression from losing grip initially to spinning out.  It's not that it's too difficult, but that there is no "feel" like there is in AC.  In AC you can drive on the limit because you instinctively know what will happen when you go over the limit.  In iRacing it feels like you are driving on an inflatable mattress.

I've gotten my fair share of cars sideways before (both intentionally and otherwise) and iRacing just doesn't feel realistic.  I guess it makes you appreciate AC a lot more though.

Oh another thing with iRacing - what is with the game automatically changing your setup???  I change my setup values and the game has a mind of its own and the values change again.  Really annoying.

Needless to say I'm glad I only renewed for a one month membership.  I would have thought after being away from the game for 3 years it would have improved somewhat.

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Re: The State of Assetto Corsa
« Reply #50 on: March 15, 2016, 02:36:04 PM »
yeah before I went away I tried iRacing again and I really wasn't overly impressed with it... there is definitely a contracts between the two on how the car drives.

I couldn't describe it as eloquently as what GB did, but it does have a caravan towing sensation about it :P

Offline StanDaam

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Re: The State of Assetto Corsa
« Reply #51 on: March 15, 2016, 02:56:08 PM »
Finally an inflatable mattress simulator!!  :D
Now if I could just get my goaty game into this i'mracy game!!!  :-X :-* :-X

Offline Bird

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Re: The State of Assetto Corsa
« Reply #52 on: March 15, 2016, 03:04:29 PM »
Very nicely put, GuyBrush.  I could not have described it that well, but I recall that exact feeling you describe.  Spot on, mate.  Saves me the time to try it again. 

I have a feeling it'll never change.  Their simulation model is just too different I guess, they went down a path that is hard to change.  Although, who knows.  They'd have the money to licence the AC tyre physics model, and I reckon they could hit the jackpot with it. 
Their netcode is second to none.

Alternatively; Stefano should siphon away a netcode specialist from iR :D

Offline Freezer

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Re: The State of Assetto Corsa
« Reply #53 on: March 15, 2016, 03:07:41 PM »
I'm still annoyed about AC not looking like it will ever get proper racing rules, get rid of the AI driving or stopping you from driving the car at certain points or proper pit stops. One of the Kunos developers is over at Racedepartment basically slapping down anyone that wants these things implemented saying that it's not important. If you call it "your racing simulator", we should be able to simulate some races!
I got Automobilista the other day and was impressed to be able to put it into first gear on the grid and wait for the flag to drop.  Haven't seen that for a while in AC....

Offline Guybrush Threepwood

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Re: The State of Assetto Corsa
« Reply #54 on: March 15, 2016, 03:35:24 PM »
Very nicely put, GuyBrush.  I could not have described it that well, but I recall that exact feeling you describe.  Spot on, mate.  Saves me the time to try it again. 

I have a feeling it'll never change.  Their simulation model is just too different I guess, they went down a path that is hard to change.  Although, who knows.  They'd have the money to licence the AC tyre physics model, and I reckon they could hit the jackpot with it. 
Their netcode is second to none.

Alternatively; Stefano should siphon away a netcode specialist from iR :D

The integration of MP in iRacing is kind of exciting though.  In AC we are all just operating in our own little microcosms pretty much oblivious to those outside of our league.  It's exciting in iRacing to think that everyone could potentially race against each other at some point, and that a true online career exists.

Offline Bird

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Re: The State of Assetto Corsa
« Reply #55 on: March 15, 2016, 03:48:46 PM »
The integration of MP in iRacing is kind of exciting though.  In AC we are all just operating in our own little microcosms pretty much oblivious to those outside of our league.  It's exciting in iRacing to think that everyone could potentially race against each other at some point, and that a true online career exists.
Yeah that part lured me in early on :)
But the problem is; you get a good licence and you dare not to race against the average joes in the lower series, otherwise your SR is gone - and subsequently, losing races doe to getting crashed out will cost you a lot of iR as well. 
Sadly A/B is all I dared to race when I was up in A licence categ.  Even C was risky.

 

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