This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - GzeroD
« on: October 21, 2018, 05:17:55 PM »
2101 and 2105 use the same physics and both can be found at Race Department.
Much like last seasons' 1600s I'll make the 2106 a car for slower drivers.
*Turns out the model has too many polys.
Tracks all need vetting and I'm doing that now. Will post links soon so others can help.
Lada / Zhiguli. VAZ 2101, 2105 Shitbox Tour of Asia.
Fuji short courses is good
Matsugadake RTB* and not sure we could race here, opinions?
Hero Sinoi OK so far
Goldenport OK so far
Changsha Laodaohe Speedway OK so far
Shanghai GP Short Layout
Shanghai Tianma OK so far
West Fengdong OK so far but, very plain
Zhuhai OK so far but, pretty boring also
Thomson Road is very good
*Bob's Track Builder, some people don't like these tracks.
Links and Testing to follow.
« on: October 18, 2018, 09:51:56 PM »
Now if a plugin could read that file from the fastest driver on a given practice server and make that available to other users of said plugin, we may all learn a little something.
« on: September 14, 2018, 09:20:30 AM »
Escorts around Bathurst would be awesome.Ditto.
Whilst not a Kei car, this little Toyota is a much better mod. (IMHO)
« on: September 09, 2018, 05:57:27 PM »
@Ablearcher83 You'll need to edit the alpha layer as well.Hi Wally,Sure, nice one. But shall I draw your attention to your name on the windscreen?
... (don't want to unpack files to wrong place) ...
Just drag any* mod archive (zip rar 7zip etc) onto CM and it installs it for you. *(occasionally this won't work)
To update the shaders patch, as above but first go to 'content>mods' in CM and disable the patch. Then after the update re-enable the patch.