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1
Aug 21: Queensland Raceway [DOWNLOAD]
NOTE: If you already have this track, there has been a version 1.0 update on Aug 13, so please redownload it.
Weather forecast: 23, 29 and 29 degrees and sunny.

2
Jeremy and Phil swap places in the podium standings this round, with Jeremy moving up into 2nd place behind team mate Matthew. This round was Freezer, Rob and Bacchulum's best round this season.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
Kcender87   71
Jeremy   69
Freezer   65
Matthew111   65
Phil.8   60
Mael   52
Bacchulum   51
killagorilla   49
RussG   44
Wally   43
Rob   40
Seanus   33
Doobs   32
Keith   31
buellersdayoff   30
ab156   28
Mac87   25
AbleArcher83   22

Congratulations to Kcender on pole, and race wins to three different drivers: Kcender, Jeremy and Matthew.

Penalties

Race 2
Jeremy ran into the back of RussG, letting Kcender past – 25 kg penalty.
Seanus had an oversteer moment entering the chicane and hit ab156 – racing incident.

Race 3
Keith ran into the back of Seanus, sending him off track – 25 kg penalty


Season Podium
1. Matthew.111, 277
2. Jeremy, 271
3. Phil.8, 263

3
Matthew retains the championship lead, while Kcender drops down to 4th courtesy of technical issues, moving Phil and Jeremy into 2nd and 3rd. Other movers up the standings were ab156, Shayne and Doobs.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
Matthew111   70
Jeremy   69
Phil.8   64
Shayne   63
RussG   57
ab156   54
killagorilla   52
Wally   50
Keith   46
Kcender87   45
Mael   40
Freezer   39
Doobs   38
AbleArcher83   35
Dave O   30
Rob   23
Joe   20
Seanus   0

Congratulations to Kcender on pole, and race wins to Jeremy and Matthew.

Penalties

Race 1
Killagorilla ran into the back of Wally – 25 kg penalty.
Mael lost control under brakes and hit RussG – 25 kg penalty.
Matthew did the same as Mael and ran into Kcender under brakes, but Matthew came off worst – no penalty.
DaveO and Seanus came together – DaveO turned in a bit early, on the racing line, but Seanus was only up to DaveO’s rear wheel – racing incident.

Race 2
AbleArcher ran into the back of Freezer – 25 kg penalty
Mael and Joe had a side to side impact – racing incident
Kcender tried to dive inside me under brakes at the slow hairpin, but came worse off – racing incident.

Race 3
Phil ran into the back of Matthew at the hairpin – 25 kg penalty.


Season Podium
1. Matthew.111, 212
2. Phil.8, 203
3. Jeremy, 202

4
Assetto Corsa / ACC News
« on: August 01, 2018, 07:55:08 AM »
A new thread for ACC...

Not strictly ACC related (great start to the thread, I know), but here are some interesting comments from KS's Aristotelis at the Spa 24H event where ACC was set up for real drivers and sim racers to try (from https://www.facebook.com/aristotelis.vasilakos/posts/10156639993558069?notif_id=1533033161405304&notif_t=mention)

Quote
The Spa24Hours event was particularly important because it allowed to watch real drivers and alien simracers really going for it, especially alien simracers as they also had some big prizes at stake. Here are some of my thoughts.

So what did we learned? Some pretty important things.
1) First of all everybody was driving in the same way. If you could put the real drivers and aliens side by side and watch their movements carefully, you wouldn't notice any actual differences. Same movements, same lines, same attack style, same braking points... the lot. At the end of the lap there would be 1 sec more or less difference but it would be down to the aliens having more practice and being able to gain half a tenth at every turn. Being a 7km long circuit that was the difference. We could even watch the in turn speeds be like 1km differences lol. Tiny tiny stuff.

2) pro drivers in real life have nowadays extremely low practice time. Most of them would get 5 to 15 laps between practice and qualifying. When the race engineer see in the telemetry that they are "on target" then the call them in the radio and..." good job, pit now and let the car to the amateur gentleman driver". So their job is to be able to push the car close to the limit with that amount of tiny practice. It was impressive to see them do the same in our rigs. 4 laps and they would be instantly on their real time laps. 10 laps and they would start to go down towards alien laptimes.

3) Alien simracers also did the same initial laptimes as real drivers. We had nobody coming in, sitting down and posting 18s. Everybody would do 1st lap in the 20s, some in the very high 19s. then practice made perfect. They are fast to adapt, but not really "magical". Their strength is that when we stop at low 18s, they would continue to improve down to 17s. No "unrealistic" techniques were seen.

4). When real drivers decide to "practice" they will do 100% valid laps. Eau Rouge taken always in the same way, never putting a wheel outside.
When Simracers decide to push, they have 50% valid laps through eau rouge. I'm sure they can do also 100% but that's pressure for you and pushing to get to the 17s to win the competition. Also explains the difference with reality.

5) Our hotlap competition was set at 25°C ambient 35° asphalt which we thought realistic for Spa... During the practice and qualifying sessions, thanks to global warming, we had 35°C ambient and "catering services cooking eggs on the asphalt"°C in real life. Also I saw fish flying in the air, it was that humid. Significantly enough, when we got some rain, the temperature would stay almost identical. Race had a bit more normal temperatures. That could be another indicator on the slight difference of laptimes between aliens/real life. Still VERY small gap considering the long track and all the other factors.

6) Modern alien simracers adapt. FAST! They are proper pilots in terms of technique. They don't use "tricks" so to say. At the end of the competition, with no more pressure we gave them a surprise with a "hotlap race for a sparco gloves prize" competition on condition totally invented by me and Kevin Stuck just on the fly. It wasn't easy. Wet track, light rain, sun going down, slicks. We let them decide their own TC and ABS levels but with no practice or testing before. They handle it like pros. A single spin was all the drama that happened, then all valid laps and great car control and attention, even though you could see they were struggling on the conditions. Watch the video to get an idea.

7) Real drivers are hunting animals. I don't mean this in a small way. I mean it in a BIG way. When a simracers misses a corner, especially on a chicane, then he will sacrifice it and try to take the second corner properly to retain the car rythm and improve the line.
When a real driver misses a corner he will ATTACK anyway whatever he has infront of him. He will not even blink before going full attack on the next corner on whatever situation he is in. The mentality is "someone is behind me and he will probably try to take advantage of my error, I MUST NOT LET HIM PASS!" Even though they are in a hotlap mode, their mentality is always this. ATTACK ATTACK ATTACK!
I know, but still impressive to watch them.

8) Setup was in the safe side. The cars are a bit of a short blanket so you can't always make them perfectly balanced and neutral. Especially the Lamborghini has lot's of rear biased weight so it suffers some power understeer on its DNA. Still you can work it out with setup, but then you can get brake and turn in oversteer and nervous behaviour on high speed and kerbs. As you know we need to showcase the new game to thousands of people so the main setup was quite "safe" to avoid seeing people constantly spinning at every braking point.Obviously drivers hate it at first, but interestingly enough, after they could arrive on their times they would say that "yes there is understeer, but you can work around it". That was positive. Some of them even went so far to say that "in the end I could modify a bit my line and it wasn't an issue at all for doing what I wanted to get my laptime". I couldn't change the setup in place as the UI is still WIP. All I could change for them was TC, ABS and some brake bias, but not while on the hotlap competition.
Still, a trend feedback from all real drivers was that the car was perfect at slow and mid speed corners but lot's of push understeer at high speed flat out turns, while in reality they get a more nervous car at high speed. Part of it is in the setup as I said, but there's also something I'm working on the aero as we speak. We should be good by early access.

9) Everybody from the real drivers as well as the simracers that tried it, where highly impressed by the rain physics. Reactions where in the range from "oh wow that's amazing" up to "what have you guys done!?". Stefano Casillo should be very proud for the core physics code, I'm so lucky to be able to work with him on it. We still need some fine tuning on the whole system, but I'm confident we will deliver.

10) Believe me when I tell you, the hardware got some through extreme abuse from Wednesday to Sunday. Non stop. Rseat rigs and Fanatec wheels and pedals are an amazing combination. Everybody was extremely satisfied. I think we had a single screw to tight a bit, during the whole event, or something like that. Ak Informatica PCs and monitors, rock solid and stable.

5
Off to California...

This round is at Riverside International Raceway (Spike layout). It's going to be very hot and overcast.
[DOWNLOAD]

15 lap races

Practice Times

6
Matthew moves into 1st place, just one point ahead of Kcender, courtesy of his three race wins. Jeremy drops down the ladder a bit, moving Phil up into 3rd.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
Matthew111   73
Phil.8   69
Kcender87   67
Jeremy   62
buellersdayoff   59
Bacchulum   50
Freezer   48
killagorilla   48
RussG   48
Wally   46
Mael   38
Shayne   37
Doobs   37
Keith   33
ab156   30
Seanus   25
Joe   20
AbleArcher83   17
Dave O   12

Congratulations to Matthew on the clean sweep of pole and three race wins.

Penalties

Race 1
Bacchulum ran into the back of RussG – 25kg penalty.
DaveO ran into the back of Joe – 25kg penalty.

Race 2
Bacchulum ran into Killagorilla – already has a 25 kg penalty.
Keith had major warpage at the start of this race.

Race 3
There was a glancing RussG-Joe side impact which would have been hard to avoid – no penalty.
Phil ran into the back of Jeremy – 25kg penalty.

Season Podium
1. Matthew.111, 142
1. Kcender87, 141
2. Phil.8, 139
3. Phil.8, 70

7
Round 3 sees at an unusual venue - Bikernieki, Latvia's only permanent motor racing circuit. We'll be racing on the "High Speed Ring" layout. It's a beautifully rendered track. [DOWNLOAD]

16 lap races.

Weather is 27 degrees, light to moderate winds.

<iframe width="640" height="385" src="//www.youtube.com/embed/ZiMX9xGBhAM?fs=1&start=" frameborder="0" allowfullscreen></iframe>

8
Kcender and Jeremy power up the standings into 1st and 2nd place, courtesy of their wins.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
Kcender87   74
Jeremy   71
Phil.8   60
Wally   59
Matthew111   58
Freezer   57
Mael   49
Keith   47
killagorilla   45
ab156   44
RussG   38
Shayne   36
Steve Lewis   36
Bacchulum   33
Dave O   32
Rob   31
AbleArcher83   27
Fly   15
Seanus   0

Congratulations to Kcender on pole and the race 1 win, and to Jeremy for the wins in races 2 and 3.

Penalties
This round kept the stewards busy...

Race 1
Shayne ran into the back of Freezer, which ended up putting Mael into the wall – 25 kg ballast penalty.

Jeremy had a big warp and appeared on top of Bacchulum in turn 1.

Fly was off-track and re-entered unsafely, hitting Seanus – 25 kg ballast penalty.

Race 2
Kcender came in too hot under brakes and ran into Phil, sending him off track – 25 kg penalty ballast.

Kcender, Killagorilla and Bacchulum were 3 wide into a corner. Kcender took some kerb, Killagorilla went a bit sideways, and it all ended in tears, but no penalties – racing incident.

Race 3
A few corners in, it got a bit ugly. Jeremy touched Kcender while turning in, making Kcender slow and then Bacchulum ran into Kcender and spun. From there, it was a bit like ten pin bowling, with several cars getting caught up in the aftermath. It all unfolded from a racing incident, so no penalties.


Season Podium
1. Kcender87, 74
2. Jeremy, 71
3. Phil.8, 70

9
Jul 24: Sebring [DOWNLOAD]

3 x 9 laps

Weather: Hot with moderate winds. 32, 34 and 33 degrees.

11
Phil starts off the season with 2 wins and a 3rd place.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
Phil.8   70
Matthew111   69
ab156   59
Mael   57
Shayne   56
Freezer   52
Seanus   49
Kcender87   47
killagorilla   45
Keith   44
Wally   44
Jeremy   40
buellersdayoff   35
Shaun Field   35
Steve Lewis   31
Dave O   29
Doobs   29
RussG   26
Bacchulum   24
AbleArcher83   13
Joe   10
Rob   0

Congratulations to Matthew on pole and the race 1 win, and to Phil for the wins in races 2 and 3.
Kcender takes the bonus points for fastest race laps.

Penalties
None.

Season Podium
1. Phil.8, 70
2. Matthew111, 69
3. ab156, 59

12
Jul 17: Salzburgring [DOWNLOAD]

3 x 15 lap sprints.
Weather forecast is 16, 21 and 23 degrees.

13
Australian Assetto Corsa League, Tuesday nights / Season 23 Sign Up
« on: July 10, 2018, 10:41:39 PM »
Car
Lotus 3-Eleven.

Round Format
3 x sprints.
Race 1: In qualifying order.
Race 2: Starting in reverse groups of 4 from race 1 finish, e.g. 4,3,2,1... 8,7,6,5... 12,11,10,9... etc.
Race 3: Starting in Race 2 finish order.

Damage restrictor to be applied for car-to-car contacts over a certain speed only (but not contacts with the environment), meaning the faster you hit someone, the more damage restrictor you accumulate for the next race, but it won't carry over into subsequent races, unlike last time.

Track List
Jul 17: Salzburgring [DOWNLOAD]
Jul 24: Sebring [DOWNLOAD]
Jul 31: Bikernieki High Speed Ring [LINK]
Aug 7: Riverside Spike [DOWNLOAD]
Aug 14: Daytona Road Course [DOWNLOAD]
Aug 21: Queensland Raceway [DOWNLOAD] - version 1.0 update Aug 14
Aug 28: Putnam Park (no chicane) [DOWNLOAD]

Points
24,23,22,21,20....3,2,1
1 bonus point for pole and 1 bonus point for fastest lap in each race.

Must complete 75% of the race laps to be classified a finisher and get any points.

Start Time
Qualifying starts at 8:30 pm Eastern.

Other Bits
The usual ballast penalty (25 kg) for the next round for causing an avoidable lap 1 incident such as rear-ending someone or moving across to the other side of the track in the first 2 corners.

Sign Up
1. Wally
2. Bacchulum
3. Freezer
4. Phil.8
5. Mael
6. Dave O
7. Kcender87
8. Matthew111
9. Jeremy
10. Seanus
11. Russ
12. Keith
13. Rob
14. BuellersDayOff
15. Shayne
16. ab156
17. Doobs
18. killagorilla
19. Steve Lewis
20. AbleArcher
21. Fly
22. Mac87
23.
24.

Reserves
1. Shaun Field (GT VIRUS)
2. Joe

14
And so on to the other car choice, the Lotus 3-Eleven.

Track: Road America 3.6 (make sure you have a recent version of 7zip to be able to open the rar file).

7 lap sprints.

15
3 x 9 lap sprints at Brands Hatch GP, to try one of the season 23 poll choices.

Practice server is up. Tyre warmers are OFF. The tyres take a few laps to warm up - give the tyres some time!

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