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Messages - Seanus

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661
Mod Cars / Re: HQ Racing
« on: July 27, 2020, 03:15:35 PM »
I'll fix up the loose ends and put up a season proposal. We can jump straight into that season in a month or two.

662
Mod Cars / HQ Racing
« on: July 27, 2020, 01:19:52 PM »
Here is the Beta. You're gonna love these, three wide at Lakeside into the first turn. side by side for the rest of the lap, and that's with the bloody AI.



663
I can't complain as I often do similar, but incase anyone is unaware nigh on ALL these cars are the Kunos BMW E30 DTM.
The minimum amount a changes have been made to make sure nothing graphically sticks out and what appears to be random 50mm offsets in the front suspension parts.
Also at a quarter million polys each car with no LODs those with potatoes may struggle with a full field.

664
Mod Tracks / Re: Warwick Farm
« on: July 25, 2020, 11:10:41 AM »
New version just uploaded with all of above included.

665
Thursday Nights fun racing / Re: Fun Run 30-07-2020
« on: July 24, 2020, 06:07:34 PM »
Thanks Scott, same error I get, Roo et al what would you suggest as an alternative?

666
Thursday Nights fun racing / Re: Fun Run 30-07-2020
« on: July 24, 2020, 05:53:51 PM »
Can't get Cadwell to run at my end. I've set up the server and everything seems hunky dory, used another track to double check, but with Cadwell it crashes at my end after loading all the cars.
Did the usual due diligence like updating both ends but no luck.

Pls see if you can't get on and perhaps suggest an alternative track.

667
9/10ths of the links are mine. Which ain't a problem in itself, whilst not necessary a name check would be nice and it would allow quality control and updates etc.

668
Mod Cars / Re: Have you seen this Seanus?
« on: July 19, 2020, 11:13:40 AM »
That link's broken. What's the name of the game? I'll set sail and see if I can't find meself some treasurrre.

669
Thursday Nights fun racing / Re: Fun Run 23-07-2020
« on: July 18, 2020, 08:00:25 PM »
I kept the server within the specs that a vanilla client can run but with CSP you do get the car lit up properly.

In the future 24 minute races at 60x time are looking good. That is a full 24 hours in 24 minutes with day night driving and weather including rain with wet physics all done in realtime by CSP.

670
Thursday Nights fun racing / Re: Fun Run 23-07-2020
« on: July 18, 2020, 06:30:52 PM »
I may have accidentally borked sTracker??

671
Thursday Nights fun racing / Re: Fun Run 23-07-2020
« on: July 17, 2020, 09:02:35 PM »
Server's up.

672
Mod Cars / Re: F1 1986 BETA
« on: July 16, 2020, 03:10:10 PM »
That's odd, but it should go away soon, pls try again maybe give it 24hrs since you last tried.

673
Mod Cars / Re: F1 1986 BETA
« on: July 15, 2020, 09:04:02 PM »
McLaren has the latest revisions in it. Please test just this car and let me know, anything really.

674
Thursday Nights fun racing / Re: Fun Run 23-07-2020
« on: July 14, 2020, 05:46:09 PM »
Update , to stop diff noise completely set Transmission to 0.

CopyPasta between the lines to ?:\Steam\steamapps\common\assettocorsa\content\cars\austin_mini_cooper_s_appk\extension\ext_config.ini
And tune to your liking.


[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0


675
Thursday Nights fun racing / Re: Fun Run 23-07-2020
« on: July 14, 2020, 05:40:55 PM »
On Slightly similar topic  , is there a way to get the external engine sound , to be played while in cockpit view.

Globally:
CM> Settings> Custom Shaders Patch> General Patch Settings> Audio> Use exterior sound everywhere

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