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S22R4: German Grand Prix at Nordschleife

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Online Phil.8

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Re: S22R4: German Grand Prix at Nordschleife
« Reply #45 on: May 30, 2018, 12:50:41 PM »
I clouted the barriers about 5 times in the Tyrrell, all my engine damage came from the jumps
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Online GzeroD

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Re: S22R4: German Grand Prix at Nordschleife
« Reply #46 on: May 30, 2018, 03:54:45 PM »
The problems fixed, albeit with a work around.

The patch is updated, with twice the damage.
This way the server can be set to 50% damage and all other damages will stay the same except this odd engine killing one, which from some brief testing, seems not to occur if the global multiplier is set to 50%.

A post to notify all members of the new patch and updating the server will be needed, Wally if you could be so kind.

Ta
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Online Wally

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Re: S22R4: German Grand Prix at Nordschleife
« Reply #47 on: May 30, 2018, 05:14:53 PM »
The problems fixed, albeit with a work around.

The patch is updated, with twice the damage.
This way the server can be set to 50% damage and all other damages will stay the same except this odd engine killing one, which from some brief testing, seems not to occur if the global multiplier is set to 50%.

A post to notify all members of the new patch and updating the server will be needed, Wally if you could be so kind.

Ta
Nice one G0D. I'll update it later tonight.
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Online Bacchulum

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Re: S22R4: German Grand Prix at Nordschleife
« Reply #48 on: June 02, 2018, 10:01:28 AM »
Something just popped into my mind (and it's lonely :P )
Could it be that some cars have the radiator at the front and some don't? ???

Online GzeroD

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Re: S22R4: German Grand Prix at Nordschleife
« Reply #49 on: June 02, 2018, 10:45:30 AM »
Of course sods law says further testing will prove me wrong.  :P
But it seems at 100% damage a certain type of hit, I'm not sure exactly what*, reaches a threshold that simply kills the engine. Damage goes from 1000 to -100 in an instant.
At 50% damage this threshold is never reached. All the other damages I have adjusted so that they behave in a somewhat realistic way, light hits for light damage and harder hits cause more damage. All damage except gearbox can be repaired, but of course 100% engine will leave you stranded and will need to esc to pit. And remember the gearbox may not be repaired but if you do hit 100% you can use ctrl+g to enable auto and keep driving, do the down shifts manually (sequential) lest they catch you by surprise.

*I'm thinking it has something to do with the colliders passing through each other. Similar to the way AC can't handle hitting the wall on an oval.
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