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Messages - Wally

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9511
Assetto Corsa / Re: AC News
« on: October 14, 2014, 02:32:58 PM »

I want to see if they've improved the netcode.
It's fundamental but not as exciting as new content and new features.  Comments from Stefano in the interview with InsideSimRacing indicate that they feel it is working well so I wouldn't expect much change to the netcode.

Yeah, that worried me. It's not really good enough at the moment. You can't drive behind some cars because of the warping. It's old netKar all over again.

9512
Assetto Corsa / Re: Oct 14 Fun race
« on: October 14, 2014, 12:53:03 PM »
Have fun tonight, guys!

9513
Assetto Corsa / Re: AC News
« on: October 14, 2014, 12:51:41 PM »
I want to see if they've improved the netcode.

9514
Thursday Nights fun racing / Re: Shelby Cobra Cup Season Positions...
« on: October 13, 2014, 10:35:01 PM »
Looks great Dick.

9515
Assetto Corsa / Re: AC News
« on: October 13, 2014, 10:56:57 AM »
Did you watch that interview floating around? It's quite interesting. There, they were talking about "a few weeks". They also said they don't have a firm release date. It's probably "when it's ready".

9516
There's a thread somewhere about a Marty fun run, isn't there?

9517
Assetto Corsa / Re: Help with FFB settings
« on: October 12, 2014, 04:41:28 PM »
Just try a big damping and see. It doesn't give you more FFB - it feels like a lag, and smooths the forces. That's why you only want a little bit of damping. Season to taste.

9518
Assetto Corsa / Re: AC News
« on: October 12, 2014, 04:38:49 PM »
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.

I read 'great'and 'reimplemented' as a politically correct way of saying 'shit' and 'rebuilt'

You might be right!

9519
Assetto Corsa / Re: AC News
« on: October 12, 2014, 03:51:08 PM »
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.

9520
Assetto Corsa / Re: Help with FFB settings
« on: October 12, 2014, 03:20:26 PM »
A lot of damping adds "viscosity" to the wheel's motion, as if it was moving through thick oil i.e. classic damping. But a little bit of damping just sort of takes the edge off the wheel's motion and gives it a bit of natural feeling weight. Your wheel's got some natural damping due to the resistance of the gears/belts, so what feels good will vary from wheel to wheel.

9521
Assetto Corsa / Re: Help with FFB settings
« on: October 12, 2014, 02:12:35 PM »
I've got similar settings. For me, 10% damping made a huge difference in catching slides, and have had a similar brake gamma too. It's probably quite hardware dependent, what works best for you.

9522
Assetto Corsa / Re: AC News
« on: October 12, 2014, 11:05:25 AM »
Interview with Stefano and InsideSimRacing - really shows why each car in AC feels unique.



Very interesting that he says there is nothing at all contractually with any manufacturers that you're not allowed to damage the cars in-game. Kunos says that's an urban myth.
Cool gearbox damage is coming. The more you mis-shift, the more you wreck your gearbox, making it harder to shift, until if you damage the gearbox too much, you can't shift at all any more.
Kunos also mentioned they've contacted some English tracks to get licenses, which would be awesome. Oulton Park is one of Kunos' favourite tracks, he says. Yeah!

9523
PB is 2:07.222 in the Elise SC2.

9524
Assetto Corsa / Re: AC News
« on: October 11, 2014, 09:02:35 PM »
From Aristotelis:

"Slipstream and turbolence are already implemented, should be present on the public steam version too if I remember well...
In any case, the front car creates a cone of "vacuum" that influences the aerodynamic resistance and downforce of the following cars."

The turbulence is interesting. Not just slipstream. I wonder if he's implying that we already have turbulence.

9525
Assetto Corsa / Re: AC News
« on: October 11, 2014, 08:57:22 PM »
Well, 3 march 2298 is going to be one of the following days, innit? :D

I thought we abandoned the Mayan calendar.

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