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Simulation Racing Leagues => Assetto Corsa => Mod Tracks => Topic started by: Gratulin on October 15, 2014, 01:25:02 PM

Title: [UPDATED] Keeper Tracks for Assetto Corsa
Post by: Gratulin on October 15, 2014, 01:25:02 PM
There has been a real change in the quality of mod tracks being produced for Assetto Corsa. Therefore I'm updating this topic.

Only tracks that are worth repeated use are now listed.

These tracks have continued to be updated by their authors until it has reached a level of quality where most, if not all, bugs have been fixed and the aesthetics of the track and surrounds developed to a high level.

The tracks that are conversions have been enhanced to meet the higher quality of Assetto Corsa.

Barbagallo download (http://simhqmotorsports.com/downloads/motorsports/assettocorsa/tracks/barbagallo-release-v1.2.rar)
Donington Park GP download (http://www.racedepartment.com/downloads/donington-park-gp-circuit.3031/download?version=7834)
Donington Park National download (http://www.racedepartment.com/downloads/donington-park-national-circuit.4531/download?version=7837)
Eastern Creek 2004 download (http://www.racedepartment.com/downloads/eastern-creek-raceway-2014.4786/)
GenTrack1 download (http://www.mediafire.com/download/vam6p8misqwjbjz/GenTrackV095.zip)
Grobnik download (http://www.racedepartment.com/downloads/automotodrom-grobnik.4835/)
Hockenheim 1988 download (http://www.racedepartment.com/downloads/hockenheimring-1988.5143/download?version=8142)
Jerez 1988 download (openBETA2) (http://www.mediafire.com/download/z615t6rbl8czvsy/Jerez+1988+openBETA2+by+SBB.7z)
Prato download (http://www.assettocorsa.net/forum/index.php?threads/prato-netkar-pro-conversion-v1-21.11336/)
Paul Ricard HTTT download (http://www.explore-3d.com/Assetto_Corsa/Paul_Ricard_Install.rar)
Pukekohoe Park Raceway 2013 download (http://www.mediafire.com/download/ac9f5wgedwb4y2z/Pukekohe+Park+2013+v1.0+a+R1cho+by+Rainmaker.7z)
Salzburgring download (http://www.mediafire.com/download/atn4zdux44hnr4i/Salzburgring_v1.01.rar)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 15, 2014, 01:58:31 PM
I would add the Golf Course track to that list as well, although I don't think we've tested it yet.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 15, 2014, 02:07:16 PM
I'm keen for us to test Suzuka as well. I think it might be as good as Brands. Would be good to start a topic with all the "keeper" tracks that we all feel are worth including in a main league. We have 4 or 5 now I reckon that have passed the league test. 

GenTrack
Blackwood
Castle Hill
Brands Hatch

I really think it's awesome that there are clever guys out there, doing all this track conversion and track making for free. That's is totally awesome. Takes a lot of time. So perhaps we shouldn't expect too much from them.
In saying that. None of these tracks listed I'd pay money for in the state they are in atm.

Gentrack Looks pretty, nice lay out. Terrible performance.
Blackwood is really nice as a lay out. Too many holes to fall through and performance issues.
Castle Hill. nice layout. Absolute crap performance.
Brands Hatch. Looked very nice. Didn't find any holes. Had CPU warnings on the start line with full grid.

So, my harsh criticism stands. None of these tracks are up to XGN league standards. Maybe Brands Hatch as I didn't find anything that causes you to re-set the game. Gentrack and Castle Hill shouldn't have even made it onto the short list.
Harsh I know. My pc is old I know but AC is the only game that I play that has performance issues.


On a side note. These are all good tracks to shunt Gratulin off track.  ;)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bruce on October 15, 2014, 02:08:54 PM
I would add the Golf Course track to that list as well, although I don't think we've tested it yet.

It will be used in Season 2 Cobra Cup.  :)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bird on October 15, 2014, 02:27:18 PM
Dick, buy a bloody CPU. Or rather; a new computer.  Don't you see the pattern?  You've problems with pretty much all tracks.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bruce on October 15, 2014, 02:42:18 PM
I'm keen for us to test Suzuka as well. I think it might be as good as Brands. Would be good to start a topic with all the "keeper" tracks that we all feel are worth including in a main league. We have 4 or 5 now I reckon that have passed the league test. 

GenTrack
Blackwood
Castle Hill
Brands Hatch

Looks like you have a job Gratulin  ;D
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 15, 2014, 02:44:11 PM
Dick, buy a bloody CPU. Or rather; a new computer.  Don't you see the pattern?  You've problems with pretty much all tracks.

I only have troubles with AC. and no, not all tracks.

I'll upgrade my pc when I'm ready. I just can't justify it atm. I look around at new stuff but, really, for one game when I can do all my photography and film editing no worries. I can play other games no worries. I can do everything except, occasionally, run AC smoothly.
  I'll see what the final build runs like. It has to be better. And if it runs crap I'll just hang up the wheel until I do upgrade.

Even if I didn't have PC troubles, those tracks wouldn't get Dick stamp.

EDIT. I know I'm being very critical of these tracks. They are all very well done, great progress. Better than I could do. But, Things don't improve by pissing in pockets.
Title: PROPOSED TEST: Suzuka
Post by: Gratulin on October 15, 2014, 03:24:25 PM
I really like Suzuka as a real track. It is a classic racetrack that stands alongside Silverstone, Imola, Brands Hatch as having its own character. However, Kunos are unlikely to provide a laser scanned version of the track anytime soon and the two mod track versions each have some issues. Suzuka 0.9 is the best of the two mods and in my opinion is worth testing.

Link: http://www.racedepartment.com/downloads/suzuka.2877/ (http://www.racedepartment.com/downloads/suzuka.2877/)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 15, 2014, 06:04:56 PM
I agree that Suzuka is a pretty good mod.  Similar to Barcelona in that you can tell it's an old track converted over - the track textures are very repetitive.  The track itself seems nice though.

@Wally @Bird is there any way you can make a "ratings" type thread where we can put the names of all the mods up and we could rate each one out of ten or similar?
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Enforcer-J on October 15, 2014, 06:14:13 PM
Sentul?

Guys are using it over at ARSE for a fun race this Fri night, I downloaded it and was quire impressed.

Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Wally on October 15, 2014, 06:15:21 PM
Some balance is required here. We can't just run the same 5 tracks or whatever it is over and over. I think it will be unavoidable to include 1 or 2 mod tracks each season, performance issues notwithstanding. If a track has holes where you can fall out of the world, then that would preclude it.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bacchulum on October 15, 2014, 06:19:57 PM
Agreed Enforcer, Sentul is good, I haven't found any issues with it. ;)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Wally on October 15, 2014, 06:23:07 PM

@Wally @Bird is there any way you can make a "ratings" type thread where we can put the names of all the mods up and we could rate each one out of ten or similar?

We could create a sub-forum under AC for track ratings, and have a poll for each track, with options being your rating 1 to 5. Its not so easy to sort by track ratings then however. What do reckon Bird?
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 15, 2014, 06:33:18 PM
Sentul?

Guys are using it over at ARSE for a fun race this Fri night, I downloaded it and was quire impressed.

Harris (modder) is making some changes to Sentul which should be released "soon".  Some fairly decent ones as well.  Lippo is already a great track which is being improved.

I think both of these should be added to the "to be tested" tracks.  Harris also said that if we have another night where we are testing any of the mods tracks - his tracks - he would like to come along and listen to our feedback.  So it might be worth organising another test night once he has made changes to Sentul and Lippo?
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bacchulum on October 15, 2014, 06:40:35 PM
Comments like "not enough XGN signage"? ;D
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: marty on October 15, 2014, 07:48:06 PM
I think the nite last nite seemed to go quite well, trying a few different track in a larger group. This gives more people a chance to try something else they may not have otherwise and we can run a quick bug test to see if they are suitable for a proper league race or not. May be good to do one of those each month or so maybe on an odd nite not tuesday or thursday or on any of those nites when regular leagues arent running.

With all on TS we can even just do it on the spot with people suggesting something to try giving us a link and putting it up on a server for a test. Its something I have done with Guy, Dick, Phil and Ed on a couple other days just running a bunch of tracks.

Its great to have Dick on a test nite as nobody has a worse computer so if it runs ok for him it will be fine for all others.  ;D

I think once updated Baskerville will be well worth adding just needs a bit of finishing, there are a few tracks Im keeping my eye on and also well worth checking out Lipo and Sentel tracks. I was going to run at least one of those last nite too but only so much you can do without doing an all niter.

The scratch made Donnington is also well worth checking and keep an eye on scratch made Istanbul and Montreal but all those are not quite ready but should be in a few builds.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bird on October 16, 2014, 08:30:21 AM

@Wally @Bird is there any way you can make a "ratings" type thread where we can put the names of all the mods up and we could rate each one out of ten or similar?

We could create a sub-forum under AC for track ratings, and have a poll for each track, with options being your rating 1 to 5. Its not so easy to sort by track ratings then however. What do reckon Bird?

There maybe a mod to do it.  I'm not willing to fuck around hours for nothing, tbh I can't be bothered with it, every track is good & bad just ask a different person.   Run what you think, Wally, as usual :)
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Gratulin on October 16, 2014, 09:19:42 AM
Yes Bird. Just weed out the bad ones and come up with a list of the tracks that can be used in leagues. I'll maintain the list in the first post and Wally and Flattop can use that to save time choosing tracks if they want. People can reply with new tracks worth a look.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: marty on October 16, 2014, 09:26:52 AM
In terms of bad tracks id say the ones that run like crap, have holes, dont work in mp or have very limited grid spots.

In terms of track layout there are lots of different opinions and I think in a league you may need to race some you dont particularly like. We just cant run tracks that have issues with most peoples computers and obviously dont want to run very poorly made or ugly tracks either.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 16, 2014, 09:47:43 AM
Yeah I can't stress enough how awesome it is to be able to try so much content with ease. At no cost. That is awesome. Love it.

But what I'm after is AC standard in looks, feel and compatability.
Having holes and bad physics are a instant fail. No matter how pretty and cool the layout is.
Then if it passes that test. Is it pretty to look at. Faithful to
The real life track. Or  believable if it's a fantasy track.
 
I would much rather do a official track twice a season than a so so modded track.

Maybe reverse grid for the second time we see a track in a season.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 16, 2014, 11:51:03 AM
Apparently the update has helped a lot with frame-rate Dick so you may be able to run some of the modded ones a little better.

But yeah, hopefully we get a "trickle" of modded content so we can test it all out.  The modded tracks are never going to approach Kunos level though unless they use laser-scan and work on them full-time.   And more than likely the guys that have the ability to create Kunos like content are already employed getting paid to do it or between jobs for a short time.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 18, 2014, 08:33:37 AM
After the drop of 1.0 RC, So far I've had awesome performance, to the point of incredibly awesome performance.
Last night on Blackwood, which wasn't always the best as far as CPU warning go. But now not a single warning, I didn't get any lag. Didn't warp as far as I could tell, I did see 1 or 2 warps, but they where monster pings.
   Then on Spa, again silky smooth with quite a large grid. I might have dropped under 60 FPS once or twice but no biggies.
So will love to try I think Gentrack again. I think that was a bad CPU hogging track. There was one track in particular pretty much all of us had some kind of performance issue and even the big rigs among us had to cut back on a few pretty sliders.

I'm still trying to get rid of FFB clipping without loosing any feel. I want to feel a heavy wheel, not a toy. That's one thing with the G27 is the actual wheel size, It's a bit small yeah?
Title: "Keeper Tracks" for Assetto Corsa
Post by: Gratulin on October 18, 2014, 09:28:45 AM
I get 20%-30% increase in FPS when I turn PP off. How does that affect you?

Regarding FFB versus steering feel. The G27 uses dual motors so there is always going to be a small deadline at the centre position to stop the motors burning out due to fighting against each other. The small wheel should increase steering weight except that the weight of the G27 wheel is limited by the motor strength.

The biggest improvement in feel I got was as a result of 3 settings:

1. Turn down Gain to 70-80 from 100 in launcher to avoid clipping (thx Bacchulum)
2. Turn up Damping to 10 from 0 (thx Wally)
3. Turn up Slip to 30 from 5 (thx Guybrush)

The first 2 make the wheel feel natural and avoids loss of control at the limit or over curbs. I had not realised that I was spinning due to FFB spikes rather than bad driving ;)

Slip is an artificial feel but gives great feel of the breakaway point of the tires under brakes and in corners. This allows me to drive closer to the limit without spinning or losing traction too much.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 18, 2014, 09:53:17 AM
  I just looked at my graphics settings. I've left them as is from the re-install. All last night no drama and i've got world detail maxed, shadows on high, AF x8 AA x2
PP on! which surprises me as I never used to like the look of it. All it's sliders are at 'normal' all boxes ticked. Normal mirror res. low reflection quality and static render frequency.
  I could never run settings like that before 1.0

I will mess around more with my FFB settings. Guybrush is the one who ruined me by making me turn everything up to 200% so I actually get a sweat up and blisters... I'm talking about FFB settings.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 18, 2014, 10:26:20 AM
  I just looked at my graphics settings. I've left them as is from the re-install. All last night no drama and i've got world detail maxed, shadows on high, AF x8 AA x2
PP on! which surprises me as I never used to like the look of it. All it's sliders are at 'normal' all boxes ticked. Normal mirror res. low reflection quality and static render frequency.
  I could never run settings like that before 1.0

I will mess around more with my FFB settings. Guybrush is the one who ruined me by making me turn everything up to 200% so I actually get a sweat up and blisters... I'm talking about FFB settings.

I told you you wouldn't be able to handle my force.

I still say the best thing you can do as a G25/27 owner is to buy the GTEye brake spring, or similar mod.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Dick Forrest on October 18, 2014, 10:53:48 AM
  I just looked at my graphics settings. I've left them as is from the re-install. All last night no drama and i've got world detail maxed, shadows on high, AF x8 AA x2
PP on! which surprises me as I never used to like the look of it. All it's sliders are at 'normal' all boxes ticked. Normal mirror res. low reflection quality and static render frequency.
  I could never run settings like that before 1.0

I will mess around more with my FFB settings. Guybrush is the one who ruined me by making me turn everything up to 200% so I actually get a sweat up and blisters... I'm talking about FFB settings.

I told you you wouldn't be able to handle my force.

I still say the best thing you can do as a G25/27 owner is to buy the GTEye brake spring, or similar mod.
But doesn't your knee joint now resemble two sticks of chalk being squashed together?
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 18, 2014, 12:59:13 PM
  I just looked at my graphics settings. I've left them as is from the re-install. All last night no drama and i've got world detail maxed, shadows on high, AF x8 AA x2
PP on! which surprises me as I never used to like the look of it. All it's sliders are at 'normal' all boxes ticked. Normal mirror res. low reflection quality and static render frequency.
  I could never run settings like that before 1.0

I will mess around more with my FFB settings. Guybrush is the one who ruined me by making me turn everything up to 200% so I actually get a sweat up and blisters... I'm talking about FFB settings.

I told you you wouldn't be able to handle my force.

I still say the best thing you can do as a G25/27 owner is to buy the GTEye brake spring, or similar mod.
But doesn't your knee joint now resemble two sticks of chalk being squashed together?

To an extent, but most people's knees are better than mine.  If I could completely rest for a few weeks it would likely get a lot better.  But 3 weeks with no AC?  C'mon!

Marty and some other are using the GTEye without traumatic and horrific injuries AFAIK.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: norbs on October 18, 2014, 05:36:44 PM
Sentul and Salzburgring are great IMHO.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Gratulin on October 18, 2014, 07:07:34 PM
Sentul and Salzburgring are great IMHO.
Forgot about Salzburgring. We had great racing in the Cobras around there. We learnt how to spin them on that circuit.

Added both to OP.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Gratulin on October 23, 2014, 01:21:58 PM
Catalunya updated to 1.3

Not mentioned in the update notes but it has collidable objects - 2 that I can find - the corner posts. The posts roll down the road once you have knocked them over.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Guybrush Threepwood on October 23, 2014, 01:31:22 PM
Cool.  I wish the guy that converted Catalunya and Suzuka would work on hi-res track textures.  It's the worst part about those tracks.  Otherwise they are great.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bruce on October 23, 2014, 01:36:31 PM
Catalunya updated to 1.3

Not mentioned in the update notes but it has collidable objects - 2 that I can find - the corner posts. The posts roll down the road once you have knocked them over.

noice! much better than forcing the car to 'u turn' :)

I will update the link in the Cobra Cup thread...
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Bird on October 23, 2014, 07:19:12 PM
Mid-Ohio!
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: Gratulin on October 23, 2014, 07:28:07 PM
Mid-Ohio!
I have that track but it isn't an approved conversion I think?
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: marty on October 29, 2014, 12:18:15 PM
Mid-Ohio!
I have that track but it isn't an approved conversion I think?

Dodgy rip unfortunatly and has huge performance issues for some, cant be used in league lets hope the guys that made it release their own track for ac one day. The ac version looks as good as it does in rf2 but no idea how he screwed it up so bad that it runs like crap for many. Also the guy that ripped this is now selling his ripped mods which is even funnier. Straight from other modders or games into ac and selling cars at $5 a pop with quite likely just as crappy finishing standards and no rights to the content he is selling.
Title: Re: "Keeper Tracks" for Assetto Corsa
Post by: zilox on February 01, 2015, 09:41:27 PM
There is a great and new Suzuka track conversion. Great work (hi-res textures) and the track has a great performance.

It is worth to give a try, very fun track.

https://malagoligarage.wordpress.com/category/supergt-series/circuits/

Cheers,
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