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XGN Revives the GT Legends Series. (Proposed November)

Author Topic: XGN Revives the GT Legends Series. (Proposed November)  (Read 402 times)

Offline Dave O

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #15 on: August 02, 2017, 02:00:22 PM »
ACL Corvette 1969 brakes are working at all speeds.  DaveO, maybe you panicked aver 20 and hit the wrong pedal :)

Thanks for the reply Bruce, got me stumped ??? do you get the other 2 issues? (mirror/shadows)  Dave O.
NEVER TOO OLD TO RACE ... being competitive can be a PROBLEM though.

Online Bacchulum

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #16 on: August 02, 2017, 02:12:39 PM »
I've only driven the Pantera and it definitely has a blacked out mirror. ;)

Online rooshooter

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #17 on: August 02, 2017, 02:47:02 PM »
....Be nice if the couple of bugs in the mod could be resolved though.....

List any and all bugs you find in any car and I'll see what I can do.

Thanks GZero   1.  ACL Corvette 1969...  Brakes not working. Did some more testing today and it would seem brakes work up to 20 kph after that nothing.

                         2.  ACL Detomaso Pantera...  Rear vision mirror not working. (blacked out)

                         3. ACL  Ford Capri RS 3100...  Shadowy lines appearing on windscreen on some direction changes while driving. Tried different time and weather settings
                                                                         and with and without post proc filter on, but still the same. In VR this isn't really a game breaker though, more a distraction.

                                 Cheers Dave O.
Ford Capri is OK for me.

Online GzeroD

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #18 on: August 02, 2017, 05:12:47 PM »
Pantera mirror fixed. :)
Capri screen fixed, I hope as the effect was so subtle. :D
Corvette is OK for me, needs more troubleshooting? ???   Turn ABS off. (ctrl+a)

Replace the corresponding files with those linked above, should be mismatch free. :o
« Last Edit: August 02, 2017, 05:22:25 PM by GzeroD »
“I was not, I was, I am not, I care not. (Non fui, fui, non sum, non curo)”

Offline Dave O

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #19 on: August 02, 2017, 05:27:33 PM »
Pantera mirror fixed. :)
Capri screen fixed, I hope as the effect was so subtle. :D
Corvette is OK for me, needs more troubleshooting? ???   Turn ABS off. (ctrl+a)
Links soon 8)
 

Thanks GzeroD  I just posted that I found/fixed the brake problem.  ;) Thanks for your help with the issues much appreciated.

Just got you're 2 files off to test will report back. Thanks again.
« Last Edit: August 02, 2017, 05:35:04 PM by Dave O »
NEVER TOO OLD TO RACE ... being competitive can be a PROBLEM though.

Offline Dave O

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #20 on: August 02, 2017, 06:02:55 PM »
All good  ;D ;D files worked. Thanks again for help I owe you a beer or two.  ;) Dave O.
NEVER TOO OLD TO RACE ... being competitive can be a PROBLEM though.

Online Bruce

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #21 on: August 02, 2017, 07:43:07 PM »
GzeroD will we need to have "our install" or will you send on to mod crew for an update?

Bruce XGN

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Online GzeroD

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #22 on: August 03, 2017, 12:12:42 PM »
An incomplete list of all the Touring cars, be they grand or not, available: 1960 to 1975

Abarth 1000
Alfa Romeo GTA & GTA-SA
AMC Javelin
BMW CSL 3.5
Camaro '68 '69 '70
Corvette '67 '69
DeTomaso Pantera
Ferrari 365GTB
Ford Capri RS3100
Ford Escort RS1600
Ford Escort Mark II
Ford Boss Mustang '69
The 'General Lee'
Honda R800 RSC
Lancia Fulvia 1.6HF & Special
Nissan GT-R 2000 (1971)
Porsche RSR 74
Porsche Carrera RSR 3.0
Shelby Daytona
Lotus Cortina MkI
Mercury Cougar '68
Opel Commodore
Plymouth Cuda '71
Pontiac Firebird '70
Nissan Fairlady Z
R8 Gordini


Some of those are in the 'AC Legends' pack so I could repackage those with fixes and slowly add extra cars when ready. We can just suck it and see how many candidates make it to Novembers Season. ???
I'll derive the physics from the said mod, hoping that no car 'sticks out'. So that they all become fun to run together.

@Phil.8 @Bruce
I'm had a thought that if I made every car weigh 100kg less than it should then the server could be set so all cars start with 100kg of ballast, that way if a car proves simply too slow it can have some weight taken off it. ???
« Last Edit: August 04, 2017, 10:32:50 PM by GzeroD »
“I was not, I was, I am not, I care not. (Non fui, fui, non sum, non curo)”

Online Phil.8

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #23 on: August 03, 2017, 03:22:13 PM »
Thats a good idea
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Online SkilletKid

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Re: XGN Revives the GT Legends Series. (Proposed November)
« Reply #24 on: August 03, 2017, 04:37:45 PM »
Will see if I can open up Thursday nights for this as this could be fun.

Though @Gzero's list looks gigantic lol