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Simulation Racing Leagues => Australian Assetto Corsa League, Tuesday nights => Assetto Corsa => Mod Tracks => Topic started by: Wally on December 14, 2016, 08:07:25 PM

Title: Tuesday night mod tracks
Post by: Wally on December 14, 2016, 08:07:25 PM
This is a list of mod tracks deemed to be of high enough quality to use in Tuesday night league races (no holes, no timing issues, high quality graphics, preferably scratch made for AC). Each link is the download link for the track.

Barbagallo (http://www.racedepartment.com/downloads/barbagallo-raceway.4407/)
Baskerville (http://www.racedepartment.com/downloads/baskerville-raceway.3436/)
Blackwood (http://www.racedepartment.com/downloads/blackwood-reloaded-uhd-version.5804/)  (Seanus fix with more pits (https://drive.google.com/file/d/1CORxKM-VomRfWAP6FltOT3J-BKhtZi9a/view))
Circuit de la Sarthe (http://www.racedepartment.com/downloads/circuit-de-la-sarthe-24-hours-of-lemans.2482/)
Croft (http://www.racedepartment.com/downloads/croft-circuit.16806//)
Donington (http://www.racedepartment.com/downloads/donington-park.3031/)  + [ SEANUS PIT MOD (https://drive.google.com/file/d/1Dc0kQ_gF0jZdKSJnQgPzuFxcXcpFDC61/view) ]
Gentrack1 (http://www.racedepartment.com/downloads/gentrack1.2541/)
Luccaring (http://www.racedepartment.com/downloads/luccaring-circuito-dei-baluardi.6544/)
Mills Metropark (http://www.racedepartment.com/downloads/mills-metropark.7222/) + [ SEANUS PIT MOD (https://drive.google.com/file/d/1384qp-Z42T05pHWVQKvpLySICUquDbZV/view) ]
Misano MWC (http://www.racedepartment.com/downloads/misano-mwc.11821/)
Modena (http://www.racedepartment.com/downloads/autodromo-di-modena.5346/)
New Jersey Motorsports Park (http://www.racedepartment.com/downloads/new-jersey-motorsports-park-lightning.14212/)
Okayama (http://www.racedepartment.com/downloads/okayama-international-circuit.15846/)
Paul Ricard (http://explore-game.com/product/paul-ricard-v0-9-7/)
Riverside (http://www.racedepartment.com/downloads/riverside-international-raceway.9492/)
Shanghai Tianma Circuit (http://www.racedepartment.com/downloads/shanghai-tianma-circuit.12904)
Thruxton (http://www.racedepartment.com/downloads/thruxton.6192/)
Tor Poznan (http://www.racedepartment.com/downloads/tor-pozna%C5%84.6118/)
Virginia International Raceway (http://www.racedepartment.com/downloads/virginia-international-raceway.11892/)
Winton (https://drive.google.com/file/d/1Z4YIoKcM0CwcxkcItbYslOcWlSGqBanL/view?usp=sharing)
Title: Re: Tuesday night mod tracks
Post by: Wally on December 14, 2016, 08:08:02 PM
Any more suggestions - reply to this thread, or post a new thread. I'll keep this main thread updated with the list of tracks.
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on December 14, 2016, 09:29:35 PM
Highlands Motorsport - http://www.racedepartment.com/downloads/highlands-motorsport-park-nz.10448/
Tor Poznan - http://www.racedepartment.com/downloads/tor-pozna%C5%84.6118/
Virginia International Raceway- http://www.racedepartment.com/downloads/virginia-international-raceway.11892/
Brno  - http://www.racedepartment.com/downloads/brno.2584/reviews
Zolder 1967  - http://www.racedepartment.com/downloads/zolder-1967.5891/
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on December 14, 2016, 09:32:45 PM
Highlands & Virginia, 10/10 8)
Title: Re: Tuesday night mod tracks
Post by: AJ on December 14, 2016, 10:25:52 PM
I think Misano is another one we have previously used on Tuesday nights (in the Maserati if I remember correctly?)

Also I don't think I have tried the others, but VIR and Tor Poznan are top quality in my opinion and scratch built I'm fairly certain.
Title: Re: Tuesday night mod tracks
Post by: marty on December 14, 2016, 11:26:07 PM
I would add to these VIR, Riverside and Bridegehampton.

Baskerville even though its a great track does have a couple issues with timing not working in pits or even off track past the main straight. There is also a big surface drop alongside the back straight which if you go off you may not be able to get back to the main part of track after.
Title: Re: Tuesday night mod tracks
Post by: grat on December 15, 2016, 12:12:56 AM
I would definitely say these two should make the cut (and indeed are better than some in Wally's list):

Tor Poznan (laserscanned, as far as they say)
VIR

There are a few others that are good enough:

Misano (we used it ok)
Bilster Berg (only for street cars, but the track is a lot of fun---track is not available anymore... long story...but I and a few others still have the file)

On the ones mentioned by Wally: Luccaring worries me a bit in terms of GPU handling it with 20 cars in it; Baskerville has a few issues, but in a big-pack street car race I do not mind it. The best ones seem to be Donington, Riverside, Paul Ricard, and maybe Modena.
Title: Re: Tuesday night mod tracks
Post by: marty on December 15, 2016, 12:45:30 AM
On the ones mentioned by Wally: Luccaring worries me a bit in terms of GPU handling it with 20 cars in it;

Have you had issue with Lucaring, for me it has run as good if not better then all official tracks. Possibly some with lower end systems have had issues but I think its due an update soon and also getting another layout. Its really one of the great original tracks in AC plus its a proper street track which there are very few of. Not much in terms of issues with track limits when there aren't white lines but solid walls defining these, we have had a few fun runs there and I dont recall anyone saying they had performance issues. There is also a regular low res version and donators HD version which I have and have never had issues on that layout.
Title: Re: Tuesday night mod tracks
Post by: Wally on December 15, 2016, 06:37:32 PM
I added several tracks, but not these yet, as I haven't seen them myself yet:

Highlands Motorsport - http://www.racedepartment.com/downloads/highlands-motorsport-park-nz.10448/ (http://www.racedepartment.com/downloads/highlands-motorsport-park-nz.10448/)
Brno  - http://www.racedepartment.com/downloads/brno.2584/reviews (http://www.racedepartment.com/downloads/brno.2584/reviews)
Zolder 1967  - http://www.racedepartment.com/downloads/zolder-1967.5891/ (http://www.racedepartment.com/downloads/zolder-1967.5891/)
Title: Re: Tuesday night mod tracks
Post by: Wally on December 15, 2016, 10:25:42 PM

I added several tracks, but not these yet, as I haven't seen them myself yet:

Highlands Motorsport - http://www.racedepartment.com/downloads/highlands-motorsport-park-nz.10448/ (http://www.racedepartment.com/downloads/highlands-motorsport-park-nz.10448/)
Brno  - http://www.racedepartment.com/downloads/brno.2584/reviews (http://www.racedepartment.com/downloads/brno.2584/reviews)
Zolder 1967  - http://www.racedepartment.com/downloads/zolder-1967.5891/ (http://www.racedepartment.com/downloads/zolder-1967.5891/)
These three tracks looks a bit old school sim cartoonish to me. Highlands is a fun layout though.
Title: Re: Tuesday night mod tracks
Post by: MG on December 20, 2016, 06:55:23 AM
If the F138 gets the nod for the upcoming season IMO we should to try to stick to official AC tracks that run F1 as much as possible then try to find the best of the none AC F1 tracks like Monaco, Bacu, Sepang etc if they are out there! Try to keep it as real as possible but as a newbie here iam not sure as yet how you guys run your championships so if iam outta line let me know 🙂 🤔.
Title: Re: Tuesday night mod tracks
Post by: Wally on December 20, 2016, 07:43:46 AM
If the F138 gets the nod for the upcoming season IMO we should to try to stick to official AC tracks that run F1 as much as possible then try to find the best of the none AC F1 tracks like Monaco, Bacu, Sepang etc if they are out there! Try to keep it as real as possible but as a newbie here iam not sure as yet how you guys run your championships so if iam outta line let me know 🙂 🤔.
There are quite a few AC F1 tracks already. The only one I've added is Hockenheim (by T78, from memory). Here's my track list for a F138 season (which I generally try to keep to 6 to 8 rounds):

Barcelona
Red Bull Ring
Silverstone
Hockenheimring
Nurburgring
Spa
Monza
Title: Re: Tuesday night mod tracks
Post by: marty on December 20, 2016, 09:51:57 AM
That hockenheim track is reaspnably well done but I remember last time we ran it it was missing counting some laps.

Im still amazed people release tracks with sich basic game breaking bugs but possibly it has been fixed. Best to test it in mp and run some laps via the pit also some off track across the line to see if its fixed.
Title: Re: Tuesday night mod tracks
Post by: Wally on December 20, 2016, 10:50:26 AM
That hockenheim track is reaspnably well done but I remember last time we ran it it was missing counting some laps.

Im still amazed people release tracks with sich basic game breaking bugs but possibly it has been fixed. Best to test it in mp and run some laps via the pit also some off track across the line to see if its fixed.
Yeah, it will need some testing. I haven't come across any problems yet, but it needs some more testing.
Title: Re: Tuesday night mod tracks
Post by: AJ on January 19, 2017, 01:32:56 PM
I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

:)
Title: Re: Tuesday night mod tracks
Post by: AJ on January 19, 2017, 01:35:57 PM
I would also like to put Mills Metropark up for consideration. This is a really good scratch-made track and while it doesn't have laser scan data, it does have a physical mesh and some realistic feeling bumpiness.

http://www.racedepartment.com/downloads/mills-metropark.7222/
Title: Re: Tuesday night mod tracks
Post by: Shameless_1 on February 09, 2017, 10:48:47 PM
can we test and consider this track for a season race ?  http://assettocorsa.club/mods/tracks/circuit-de-la-sarthe-2015.html#en
Title: Re: Tuesday night mod tracks
Post by: Wally on February 12, 2017, 09:42:47 AM
I would also like to put Mills Metropark up for consideration. This is a really good scratch-made track and while it doesn't have laser scan data, it does have a physical mesh and some realistic feeling bumpiness.

http://www.racedepartment.com/downloads/mills-metropark.7222/ (http://www.racedepartment.com/downloads/mills-metropark.7222/)
Yes, an excellent track. Scratch made by Rigel is always a good sign :)
Title: Re: Tuesday night mod tracks
Post by: Wally on February 12, 2017, 10:02:55 AM
can we test and consider this track for a season race ?  http://assettocorsa.club/mods/tracks/circuit-de-la-sarthe-2015.html#en (http://assettocorsa.club/mods/tracks/circuit-de-la-sarthe-2015.html#en)
Looks very good. I'll keep this one up my sleeve until we get more LMP1 cars.
Title: Re: Tuesday night mod tracks
Post by: Bruce on February 12, 2017, 11:48:41 AM
I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/

:)

looking forward to trying this out, thanks. 
Haha, the Fins have a sense of humour, probably male adolescent, when it comes to track design when you look at the plan views. or is that my adolescent showing :)
Title: Re: Tuesday night mod tracks
Post by: Wally on April 09, 2017, 09:56:18 AM
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/ (http://www.racedepartment.com/downloads/alastaro-circuit.11471/)

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on April 09, 2017, 11:24:14 AM
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/ (http://www.racedepartment.com/downloads/alastaro-circuit.11471/)

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.

I think its stunning  visually,  just look at the layout,  cant quite put my hand on it but it looks like something familiar
Title: Re: Tuesday night mod tracks
Post by: Bird on April 09, 2017, 01:43:18 PM
...and the replay cams aren't very god.

Blasphemy!
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on April 09, 2017, 05:51:41 PM
Added Thruxton.


I would like to put Alastaro Circuit up for consideration. This is a scratch made track with laser scan data, has multiple layouts, and 24 pit boxes (40 pit boxes for the "Track Day" layout). I've driven a few races here with AI and there are no obvious problems, and apart from the replay cameras not being fantastic there aren't really any criticisms in the Race Department "reviews" section for it either.

http://www.racedepartment.com/downloads/alastaro-circuit.11471/ (http://www.racedepartment.com/downloads/alastaro-circuit.11471/)

 :)
I'm not a fan of it visually (quite barren), nor the layout, and the replay cams aren't very god.

I think its stunning  visually,  just look at the layout,  cant quite put my hand on it but it looks like something familiar
I'm sure you can get your hand on it if you tried. ::)
Title: Re: Tuesday night mod tracks
Post by: AJ on July 03, 2017, 03:47:34 PM
This could be worthy of consideration :)

http://www.racedepartment.com/downloads/brands-hatch-reverse.16078/
Title: Re: Tuesday night mod tracks
Post by: Wally on July 03, 2017, 03:51:33 PM
This could be worthy of consideration :)

http://www.racedepartment.com/downloads/brands-hatch-reverse.16078/ (http://www.racedepartment.com/downloads/brands-hatch-reverse.16078/)
Yeah, that might be a way of breathing some new life into tracks. The pit entry/exit might be a bit weird, but that wouldn't matter for sprints.
Title: Re: Tuesday night mod tracks
Post by: AJ on August 09, 2017, 10:54:12 AM
This one could be worth a look. I haven't driven the new version but have driven the older one. It's a really nice layout and it looks like it has now had a significant visual upgrade.

http://www.racedepartment.com/downloads/ledenon-france.6973/
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on August 09, 2017, 10:55:04 AM
That does look cool
Title: Re: Tuesday night mod tracks
Post by: Wally on August 09, 2017, 10:57:10 AM
This one could be worth a look. I haven't driven the new version but have driven the older one. It's a really nice layout and it looks like it has now had a significant visual upgrade.

http://www.racedepartment.com/downloads/ledenon-france.6973/ (http://www.racedepartment.com/downloads/ledenon-france.6973/)
I'll check it out.
Title: Re: Tuesday night mod tracks
Post by: Wally on August 10, 2017, 09:45:28 PM
It looks a bit sub-par to me. Too 2D, some lo-res textures, a few cardboard cutout rectangular trees.
Title: Re: Tuesday night mod tracks
Post by: GT VIRUS on May 02, 2018, 11:30:34 PM
Bumping this thread, posting up some tracks for the F1 75 season, that ran in 1975.
2.1   Race 1: Argentina Buenos Aires:
AMS conversion, fairly poor but servicable
http://simracerspics.com/index.php?resources/buenos-aires-1979.387/ (http://simracerspics.com/index.php?resources/buenos-aires-1979.387/)
2.2   Race 2: Brazil Interlagos
Another AMS conversion, ok but may need a high res mesh
http://simracerspics.com/index.php?resources/interlagos-1975.511/ (http://simracerspics.com/index.php?resources/interlagos-1975.511/)
2.3   Race 3: South Africa Kyalami
Terrible quality, but hey it's there
http://bitigee.com/17259429/75-kyalami (http://bitigee.com/17259429/75-kyalami)
2.4   Race 4: Spain Montjuic
Haven't tried this one, but it's there. Rainmaker conversion, so don't expect much
mediafire.com file/yb0j22wb2h06nnl/Montjuich+1975+v1.56.7z
2.5   Race 5: Monaco
1988 Early convert (I think the 88 is closer than the 66, as they had armco and the swimming pool in 75)
mediafire.com download/ncvode1cbi618sy/Monaco+1988+v1.0+by+SBB+project.7z
2.6   Race 6: Belgium Zolder (Sorry Spa lovers!)
GPL convert, but not too bad
https://www.racedepartment.com/downloads/zolder-1967-v-2.18383/ (https://www.racedepartment.com/downloads/zolder-1967-v-2.18383/)
2.7   Race 7: Sweden Anderstorp
Modern Version, but layout hasn't changed much
https://drive.google.com/file/d/0BwrXnFswp6WJWkxXalI0N2Uzazg/view (https://drive.google.com/file/d/0BwrXnFswp6WJWkxXalI0N2Uzazg/view)
2.8   Race 8: the Netherlands Zandvoort
Tough choice, as the Kunos layout isn't the right one. There is a payware 1966 layout that is close.
https://www.f3classictracks.com/sandevoerde (https://www.f3classictracks.com/sandevoerde)
2.9   Race 9: France Paul Ricard
Another 1988 convert, same story as the rest
http://adf.ly/246619/http://www.mediafire.com/download/3t5itnnqybpa2is/Paul+Ricard+1988+v1.2+by+SBB+project.7z (http://adf.ly/246619/http://www.mediafire.com/download/3t5itnnqybpa2is/Paul+Ricard+1988+v1.2+by+SBB+project.7z)
2.10   Race 10: Great Britain Silverstone
1988 Has the wrong chicane, Kunos's 1966 has none. I'd go with the Kunos version personally
mediafire.com download/cco96jedt81e6ca/Silverstone+1988+v0.91+by+SBB+project.7z
2.11   Race 11: West Germany Nurburgring (Nords)
Kunos's one doesn't have a proper pit lane, there is a rainmaker one, but ehhhh.... Maybe a N24 layout?
mediafire.com/file/3yzvmm2f1xfhkl9/ns65.7z
2.12   Race 12: Austria Österreichring
Another OK conversion
mediafire.com/file/ckbd6o2smra2ksc/oesterreichring1979.rar
2.13   Race 13: Italy
Kunos one is the closest I know of.
2.14   Race 14: United States: Watkins glen
Lilski Modern Scratch Built (Classic Boot Layout). There are classic ones, but Lilski's are too good to ignore.
https://www.racedepartment.com/downloads/watkins-glen-international.20204/ (https://www.racedepartment.com/downloads/watkins-glen-international.20204/)

Tough Choices, I can help repair walls, fix any missing track limits, add a high-res mesh etc etc if needed. Good luck
Title: Re: Tuesday night mod tracks
Post by: Wally on May 03, 2018, 08:12:40 AM
Thanks GT Virus. I prefer to stick with mod tracks we've used and tested in trial races, to avoid timing surprises, holes or framerate issues.


What's the problem with the AC Nordschleife pit lane?
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 05, 2018, 09:20:54 AM
Quote
Race 12: Austria Österreichring
Another OK conversion
mediafire.com file/ckbd6o2smra2ksc/oesterreichring1979.rar
I'd really prefer this version over the Red Bull Ring.
The layout is more realistic (even if the graphics are bit down) and the cars feel so much better in their natural environment. 8)
We have time to test it properly before that round, too. ;)
Title: Re: Tuesday night mod tracks
Post by: Wally on May 05, 2018, 09:58:46 AM
Quote
Race 12: Austria Österreichring
Another OK conversion
mediafire.com file/ckbd6o2smra2ksc/oesterreichring1979.rar
I'd really prefer this version over the Red Bull Ring.
The layout is more realistic (even if the graphics are bit down) and the cars feel so much better in their natural environment. 8)
We have time to test it properly before that round, too. ;)
A Thursday night fun run, perhaps?
Title: Re: Tuesday night mod tracks
Post by: rooshooter on May 05, 2018, 10:09:13 AM
Quote
Race 12: Austria Österreichring
Another OK conversion
mediafire.com file/ckbd6o2smra2ksc/oesterreichring1979.rar
I'd really prefer this version over the Red Bull Ring.
The layout is more realistic (even if the graphics are bit down) and the cars feel so much better in their natural environment. 8)
We have time to test it properly before that round, too. ;)
A Thursday night fun run, perhaps?
These cars and this track were made for each other, what do you think Phil ? can we , can we  ;D ;D
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on May 05, 2018, 11:39:24 AM
I am happy to test that track on a Thursday in the f40, porche and old lambos, but cannot get the link to work,  I would test this week if you think it would suit the cars I am running, or I can change it around this week and will run the old cars and this track if someone can post a link that works

Title: Re: Tuesday night mod tracks
Post by: rooshooter on May 05, 2018, 12:07:16 PM
https://actrackrebootproject.wixsite.com/ac-track-re-boot

Track can be found here. Would be better with faster cars Phil, ie Lambos, F1 1975 etc.
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 05, 2018, 12:10:52 PM
I am happy to test that track on a Thursday in the f40, porche and old lambos, but cannot get the link to work,  I would test this week if you think it would suit the cars I am running, or I can change it around this week and will run the old cars and this track if someone can post a link that works
http://www.mediafire.com/file/1fjsb807o9hj0k4/oesterreichring1979.rar (http://www.mediafire.com/file/1fjsb807o9hj0k4/oesterreichring1979.rar)
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on May 05, 2018, 02:44:28 PM
thanks  would everyone prefer it this week, or the week after ?
Title: Re: Tuesday night mod tracks
Post by: rooshooter on May 05, 2018, 04:02:00 PM
thanks  would everyone prefer it this week, or the week after ?
I don't mind if it is the week after Phil.
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 05, 2018, 04:21:25 PM
Might even pull some Tuesday crowd. ;)

Think of it as "in season testing".
(yes, that did exist at one point :o )
Title: Re: Tuesday night mod tracks
Post by: Phil.8 on May 05, 2018, 04:41:03 PM
thanks  would everyone prefer it this week, or the week after ?
I don't mind if it is the week after Phil.


unless wally would like it tested earlier I will leave to the week after, But If he would like it this week I really don't mind :)
Title: Re: Tuesday night mod tracks
Post by: Wally on May 05, 2018, 04:59:31 PM
thanks  would everyone prefer it this week, or the week after ?
I don't mind if it is the week after Phil.


unless wally would like it tested earlier I will leave to the week after, But If he would like it this week I really don't mind :)
The Austria race is only in June sometime, so no hurry.
Title: Re: Tuesday night mod tracks
Post by: Wally on May 05, 2018, 05:36:07 PM
I just gave this track a go offline, and I think there's something funky with the armco barriers. I have hit them a few times now (on purpose), and they either kill my engine entirely, or my nose gets stuck against the fence and I can't reverse out. It's not looking too promising so far.
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 05, 2018, 06:38:28 PM
Honestly, I haven't gone off track yet, hence my testing suggestion.
Could it possibly be as simple as the Baskerville pit wall issue? ???
Title: Re: Tuesday night mod tracks
Post by: rooshooter on May 06, 2018, 08:42:08 AM
I just gave this track a go offline, and I think there's something funky with the armco barriers. I have hit them a few times now (on purpose), and they either kill my engine entirely, or my nose gets stuck against the fence and I can't reverse out. It's not looking too promising so far.

I fixed that a while back. I'll go back and see if I finished or not.
Thanks Seanus  :) :) :)
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 06, 2018, 01:38:46 PM
I just gave this track a go offline, and I think there's something funky with the armco barriers. I have hit them a few times now (on purpose), and they either kill my engine entirely, or my nose gets stuck against the fence and I can't reverse out. It's not looking too promising so far.
All these issues fixed with G0D's new version. 8) ;D
Thanks Seanus.
Title: Re: Tuesday night mod tracks
Post by: Bacchulum on May 06, 2018, 05:40:04 PM
Unfortunately, the pits seem to be broken. :(
In an offline race, as I entered the pits I could see my pit box but when I was about 3 boxes away it disappeared and I wasn't serviced.
Can't use it if we can't pit. :'(
Title: Re: Tuesday night mod tracks
Post by: Wally on May 06, 2018, 06:06:42 PM
Thanks Seanus. Is the pit issue fixable, you think?
Title: Re: Tuesday night mod tracks
Post by: Wally on May 07, 2018, 11:17:38 AM
New Version (https://drive.google.com/open?id=1ars_dZAOa-tq8Bx6cS9iLzTs_t2A2O7s).

Changed the folder name so delete your old version i.e. delete "oesterreichring1979"

36 Grid spots.
Pitlane Fixed. (Track flagged pitlane was overlaid with track flagged road, and road takes precedence.)
Excellent, thanks.
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