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BeamNG.drive

Author Topic: BeamNG.drive  (Read 4399 times)

Offline Phil.8

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BeamNG.drive
« on: July 08, 2015, 09:44:48 PM »
Has anyone tried this, has a robin in it so must be pretty good.

http://store.steampowered.com/app/284160/
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Offline marty

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Re: BeamNG.drive
« Reply #1 on: July 08, 2015, 10:54:03 PM »
Ive got it really good crash physics, driving wise I use a keyboard to drive as the dive physics are poor as is the wheel control and no real ffb at all. Also there isnt much to do in it other then crash a car and watch it crumble or throw it off a cliff. Very impressive at this and its the sort of damage id love to see in a full sim down the track but this brings my setup to its knees with only a few cars in it with very basic drive physics so its more a tech demo then a driving sim.

I also did get wreckfest a while back thinking it may be the same sort of thing but better driving. The driving in it is pretty poor and the damage is just over done pre rendered stuff, done quite well but nothing new. Also its had no updates in a year I think and its early access. Beam NG has had some major updates lately so I will need to give it another run again.

Offline Bird

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Re: BeamNG.drive
« Reply #2 on: July 09, 2015, 09:12:49 AM »
It's about great body simulation, but far less accurate tyre simulation.

Offline Phil.8

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Re: BeamNG.drive
« Reply #3 on: July 09, 2015, 10:23:51 AM »
cool, I might have a go and smash some cars :))
The sun is the same in a relative way but you're older

 

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