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AC News

Author Topic: AC News  (Read 763007 times)

Offline Guybrush Threepwood

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Re: AC News
« Reply #990 on: March 24, 2016, 10:29:13 AM »
Awesome.  Is the Desert Valley a real track?

Rolz

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Re: AC News
« Reply #991 on: March 24, 2016, 10:36:19 AM »
hope so - working on the assumption they can't showcase new cars on a track that isn't also going to be included :)

Offline StanDaam

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Re: AC News
« Reply #992 on: March 24, 2016, 11:29:39 AM »
Ha ha Nice trailer!!
Love the Stang!! (and the Vette for opposition!!)
Excellent additions!!
I think I felt a slight stirring in the loins...
 :D

Offline Wally

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Re: AC News
« Reply #993 on: March 25, 2016, 03:35:00 AM »
AC dev diary http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

New track is a road, not just a circuit, to simply enjoy the experience of just driving. You can still race on a short variation.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Gratulin

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Re: AC News
« Reply #994 on: March 25, 2016, 09:57:54 AM »

AC dev diary http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

New track is a road, not just a circuit, to simply enjoy the experience of just driving. You can still race on a short variation.
Would have liked a bit more discussion of features planned for this release such as proper split times, proper session termination, reduced collision severity, proper league management support, proper booking system, proper setup sharing, integrated leaderboard support. :D

Offline Phil.8

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Re: AC News
« Reply #995 on: March 25, 2016, 10:03:53 AM »
The sun is the same in a relative way but you're older

Offline Guybrush Threepwood

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Re: AC News
« Reply #996 on: March 25, 2016, 10:25:59 AM »
I would just like to see tyre temps being done properly.  Among other things.

Offline Phil.8

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Re: AC News
« Reply #997 on: March 25, 2016, 10:35:18 AM »
tyre temps and splits in MP would make me happy
The sun is the same in a relative way but you're older

Offline Gratulin

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Re: AC News
« Reply #998 on: March 25, 2016, 10:44:42 AM »
I would think that tire temps has turned out to be a maths / algorithm challenge for them so I'm will to forgive them on that one - especially as I don't understand the problem ;)

However, splits and other simple features seem just a lack of interest in those features to me. Or worse, they don't WANT to add those features. It is this last possible reason that would be the most worrying.

Offline Bacchulum

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Re: AC News
« Reply #999 on: March 25, 2016, 10:52:00 AM »

2+2=√16

Offline Phil.8

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Re: AC News
« Reply #1000 on: March 25, 2016, 10:56:36 AM »
lol
The sun is the same in a relative way but you're older

Offline Gratulin

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Re: AC News
« Reply #1001 on: March 30, 2016, 09:06:25 AM »

Offline Wally

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Re: AC News
« Reply #1002 on: March 30, 2016, 09:22:42 AM »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: AC News
« Reply #1003 on: March 30, 2016, 09:36:46 AM »
What would make me happy, hmm...  ::)

"I refuse to be what you call normal." Lemmy Caution

Offline Guybrush Threepwood

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Re: AC News
« Reply #1004 on: March 31, 2016, 05:27:42 AM »
1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app (work in progress)
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races

 

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