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AC News

Author Topic: AC News  (Read 763243 times)

Offline marty

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Re: AC News
« Reply #480 on: October 21, 2014, 11:52:29 AM »
In MP cpu shouldnt be a major issue but running lots of different cars may cause you to run out of vram and so run very slowly. First things to reduce for better performance on older systems is the reflection settings try turn these down and you should get much better frames out of it.

Offline Bird

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Re: AC News
« Reply #481 on: October 21, 2014, 11:53:03 AM »
I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...
well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!!   I do not understand how IRACING still gives me min 70 FPS

Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee

,,,,,btw is RSR living timing still working?   thx guys

You can start a new thread if you like to try and optimise your settings - we've been through it a few times, Marty is pretty good at it.
The cpu warning is because you're running a large field of AI, it's to be expected.  It won't be there online.  However, your gfx car may still need some help. 

Dick has a similarly ancient pocket calculator he runs AC on, ask him for pointers. :)

oh, and RSR is running, yes, there's also the friends leaderboard...

Offline marty

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Re: AC News
« Reply #482 on: October 21, 2014, 12:41:47 PM »
I just tried a run in the L Ferrari in MP and noticed wing animations are working in this car now. Not sure about the other supercars but seems all animations from sp should now be working in mp.

Offline Guybrush Threepwood

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Re: AC News
« Reply #483 on: October 21, 2014, 01:19:53 PM »
I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...
well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!!   I do not understand how IRACING still gives me min 70 FPS

Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee

,,,,,btw is RSR living timing still working?   thx guys

You can start a new thread if you like to try and optimise your settings - we've been through it a few times, Marty is pretty good at it.
The cpu warning is because you're running a large field of AI, it's to be expected.  It won't be there online.  However, your gfx car may still need some help. 

Dick has a similarly ancient pocket calculator he runs AC on, ask him for pointers. :)

oh, and RSR is running, yes, there's also the friends leaderboard...

It's surprising what you can do with a calculator when you turn it upside down.

Offline Dick Forrest

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Re: AC News
« Reply #484 on: October 21, 2014, 01:26:20 PM »
yes, it's all true.
Here is a photo of my PC, one of the fastest in my neighborhood. Unfortunately it's frozen in the photo. This is what i sent to tech support.

Offline marty

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Re: AC News
« Reply #485 on: October 21, 2014, 01:28:39 PM »
Are they wooden transistors Dick, Im surprised as I expected to see them made of stone.

Offline Bruce

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Re: AC News
« Reply #486 on: October 21, 2014, 03:28:04 PM »
wow, wooden or knot, you have a higher capacity machine than mine!

"I refuse to be what you call normal." Lemmy Caution

Offline marty

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Re: AC News
« Reply #487 on: October 21, 2014, 03:28:32 PM »
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.

Offline Bruce

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Re: AC News
« Reply #488 on: October 21, 2014, 03:30:08 PM »
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.

is there a need to update the server 'package' yet?
"I refuse to be what you call normal." Lemmy Caution

Offline marty

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Re: AC News
« Reply #489 on: October 21, 2014, 03:30:26 PM »
wow, wooden or knot, you have a higher capacity machine than mine!



You may as well go fully organic and uses your fingers or go double core and use your toes also.  :D

This could start a new line of jokes beginning with, Dicks Computer is so old that ............................

Offline marty

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Re: AC News
« Reply #490 on: October 21, 2014, 03:31:36 PM »
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.

is there a need to update the server 'package' yet?

I wouldnt think so, it was changed and I updated mine but nothing appears to be any different in use.

Offline Bruce

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Re: AC News
« Reply #491 on: October 21, 2014, 04:43:26 PM »
I'll suck it and see!
thanks.
"I refuse to be what you call normal." Lemmy Caution

Offline Dick Forrest

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Re: AC News
« Reply #492 on: October 21, 2014, 10:51:32 PM »
not sure if you guys have seen this from the AC forum:

 Tyre-Temperatures and wear

Offline norbs

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Re: AC News
« Reply #493 on: October 22, 2014, 07:59:28 AM »
1.0.4 RC

    Fixed server not properly freeing slots leading to many "no slot available" messages
    Known issue: engine sound missing when session starts (camera rotates around car)
    Fixed interior engine sound went muffled in the previous update
    Fixed digital clicks coming from AI during fast coast/load transitions
    Fixed sound clipping (tuned compressor when many cars are involved)
    Fixed opponents distance attenuation
    Fixed positional sounds for skids
    Improved overall volume balance
    Fixed some bodywork samples playing when still
    Fixed some sample loops
    Improved engine spatial position depending of real car engine position
    Improved LaFerrari low freq for interior sounds

1.0.5 RC

    Fixed acServerLaunchers not serializing Tyre Blankets option
    Fixed "Force On" ABS and TC settings not working at expected
    (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
    Fixed server not sending the right JSON and not showing up properly in LAN
    Fixed some problems with showroom rendering
    Time Attack: time stops while in pause

ARSE, cyclist and midget wrangler.

Offline Bruce

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Re: AC News
« Reply #494 on: October 22, 2014, 08:10:31 AM »
Thanks due the update news nords.
Thursday's servers win be off line until tonight.
"I refuse to be what you call normal." Lemmy Caution

 

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